StihlReign wrote: »Small fixes or tuning would go a long way in PvP (Cyrodiil - Vet Server GH).
Letting players select a Scroll quest from a drop down menu.
Making RSS towers destructable.
Sending in the Overland team to fix the poorly stitched environment.
- While they're there, fixing the significant hang spots, including multiple rocks, stairs, and water holes players get hung up on while attempting normal movements.
Responding to the latest troll points in the environment, faster (i.e. outer edges of bridges and interior keep front doors).
Significantly increasing the End of Campaign gold reward for a month of play (or adopting a token or Undaunted key system so players can purchase their choice of monster helm or some new armor set etc).
Properly tuning low-pop adjustments to scoring.
Acknowledging and addressing the significant issue - Stuck in Combat.
Adressing the one-sided Gate crossing issue (how difficult is it to place stairs on both sides).
Addressing HoTs for group play.
Tuning NPCs to address the Battle-spirit handicap.
Removing the combat ready state prompt (or check) from resto-staffs.
StihlReign wrote: »Removing the combat ready state prompt (or check) from resto-staffs.
New pvp features are great, I just don't want ANY incentive to do it as a PvE player.
I don't want to have to get gear from there, skyshards from there, skill points from there, crafting materials from there.
Let people play games and slaughter each other to their hearts content, but keep the gear rewards functional in pvp only please.
It's bad enough PA and Deadly Strike are a thing.
New pvp features are great, I just don't want ANY incentive to do it as a PvE player.
I don't want to have to get gear from there, skyshards from there, skill points from there, crafting materials from there.
Let people play games and slaughter each other to their hearts content, but keep the gear rewards functional in pvp only please.
It's bad enough PA and Deadly Strike are a thing.
I still don't follow. The equivalent on the PVE side is playing the same trial or dungeon over and over again without anything new for years. That's what PVP has been like for years now. Is there an argument against getting more content? In any event, it's boring. ZOS should give PVP'ers more and new things to do.
The dynamic in PvP is players changing how they play to keep things fresh. A new strategy is tried and if it works others copy. Then others adjust to that new strategy keeping PvP fresh. The problem PvP is having is a thin population brought on mostly be performance issues. Spreading an already thin population into more content only hurts PvP.
To get players back into PvP what is really needed is better performance. Then stir up the existing zones to bring back the excitement.
I would still like to see weekends where one district in Imperial City is declared neutral so that no matter who owns the flag all three factions can port directly to their platform when they die. That could lead to some of the really big long lasting battles we used to have in Imperial City before the flags gave the faction controlling the flag an advantage.
Maybe give the faction holding the flag a small AP boost to entice fighting at the flag. Those fights were fun and should be brought back. I'm sure something could also be done in Cyrodiil to excite the players once they come back to the game. To get them back performance in PvP has to improve.
This arguments makes no sense. Isn't the lack of new content the main contributor to the low pvp population? Lack of rewards and bored of the same thing over and over again.