furiouslog wrote: »@furiouslog - it would definitely not make harvesting more entertaining for me. But as long as it's OPTIONAL, it's fine. Your ideas would make me hate the whole thing....
So if you win, you see, I lose.
So, if I understand you correctly, you find the current survey system without any flaws as it stands? I speak specifically about surveys, not the entire harvesting mechanic at large.
Yes I do. I LOVE getting out to do surveys - it's kind of a vacation for me. I LOVE wandering around from zone to zone replenishing my supplies. I RP in my mind the whole time, on whichever character I'm playing. As for the "entire harvesting mechanic at large" I also love that - every character I'm playing is picking every node she runs across.
Just like I love reading all the books on all my alts, and researching all the traits on all my alts, and doing writs on lots of my alts (not all of them - writs are okay on a dozen girls a day or so over 4 accounts, but beyond that it's pretty stultifying).
I wouldn't be "entertained" by your ideas - but again, as long as it's optional (so I don't have to do stuff I wouldn't find fun or entertaining), that's fine.
DenverRalphy wrote: »DenverRalphy wrote: »Survey maps were created to give crafters a guaranteed method to collect/harvest mats without having to compete with other players (and bots) over harvest nodes. And at a 6X bonus to boot! What survey maps were not created for, was for crafters to simply sit back and do nothing while the mats roll in.
For example..OR
- You can set out to harvest Ore. With no bonuses, you can trek around and farm 36 nodes to collect 108 ore, often while trying to beat other players and bots to those nodes.
- You can whip out your handy survey map, skip up to the mapped out location with 6 convenient nodes that only you can harvest, and get the same amount of mats. Guaranteed!
A player can choose to trudge it out node farming the normal way, or they can take advantage of the survey maps. They provide a distinct and clear benefit. And if you compound that benefit with the available buffs to harvesting, they're even more beneficial. Either way, it's up to the player.
But what a player can't do (well, they can, but it'll show their nature), is moan about how horrible and inconvenient survey maps are.
36 pulls of non-survey ore nodes will give an average of 113.76 base mats (3x 84% of the time and 4x 16% of the time), plus an average of 9 Regulus (15% chance of getting 1x, 5% chance of getting 2x) and an average of 9 dust (which will be either character level-based or crafting rank-based, whichever the ore is).
One blacksmithing survey will yield on average 114 base mats (50% chance of 18x and 50% chance of 20x ore). It will never drop Regulus or dust.
The convenience of the survey is offset by the additional mats provided by the non-survey nodes and the competition there. Whether it is only partially offset or more than makes up for it will be up to the player.
ETA: Also, Luminous Ink does not currently drop from surveys on the PTS, and ZOS made some adjustments to drop rates from enemies but seems to have stuck by Ink not dropping from surveys. That will be a nice advantage to harvesting non-survey nodes starting next update.
I chose to use the base mats lowest possible outcome to keep the math simple. Being precise isn't required to make the point.
And no, the convenience isn't offset by not dropping furnishing mats. Furnishing mats are an entirely different entity that happen to be tied to regular nodes instead of creating a whole new batch/type of nodes when furnishing was introduced. Surveys aren't supposed to drop them, and don't need to. The entire point of surveys are to give crafters the ability to harvest regular resources without having to fight other players for them. That's it. That simple.
They would - except if they required nit-noiding around with keys or what-not. Actually, if they changed over to that system, I'm pretty sure I'd never interact with it. Doesn't sound fun or entertaining to me, sorry.
furiouslog wrote: »
ZOS could make a few harvesting maps for instancing, and design a cooperative harvesting game type that could be played like any other menu daily (e.g. normal dungeons) - except you need a key to enter it, and the keys would drop just like the surveys drop now. It would take what is a lonely and boring activity and turn it into another opportunity for social events and so forth. All of the guilds who do farming parties to fund guild activities could use this as their central means of gathering items. Meta item sets for farming would become an important element of the game. And we'd just get rid of the surveys, and receive harvesting keys as a currency that gets stored until you want to go do some harvesting with your friends.
furiouslog wrote: »
ZOS could make a few harvesting maps for instancing, and design a cooperative harvesting game type that could be played like any other menu daily (e.g. normal dungeons) - except you need a key to enter it, and the keys would drop just like the surveys drop now. It would take what is a lonely and boring activity and turn it into another opportunity for social events and so forth. All of the guilds who do farming parties to fund guild activities could use this as their central means of gathering items. Meta item sets for farming would become an important element of the game. And we'd just get rid of the surveys, and receive harvesting keys as a currency that gets stored until you want to go do some harvesting with your friends.
This is what would turn me off. I don't group, I don't do group content, that stuff's not fun for me; I don't have many friends who play this game, they're not interested in grouping either, and I'm just not going there. I'm a totally solo player. I like the MMO thing because it's not static like a single player title, but I really have no use for grouping. Love the mass of people around, have ZERO interest in interacting with them.
Now - to your little dig at the end: I actually love the game the way it is, because it (in general) fits me perfectly. I only do what I find fun, and there's a lot of that I can do by myself. So in that way, yes, I'm not really interested in this particular change.
However - if this was OPTIONAL, I'd be very happy for you to get what you want without messing up what I enjoy.
furiouslog wrote: »Perhaps I inferred from your statement that you were being dismissive, but saying "grit your teeth and bear it" is basically the same as "if you don't like it, go find another game" because leaving the game is the only alternative to me gritting my teeth. It's an ultimatum-style power move. Don't pretend otherwise.
furiouslog wrote: »furiouslog wrote: »
ZOS could make a few harvesting maps for instancing, and design a cooperative harvesting game type that could be played like any other menu daily (e.g. normal dungeons) - except you need a key to enter it, and the keys would drop just like the surveys drop now. It would take what is a lonely and boring activity and turn it into another opportunity for social events and so forth. All of the guilds who do farming parties to fund guild activities could use this as their central means of gathering items. Meta item sets for farming would become an important element of the game. And we'd just get rid of the surveys, and receive harvesting keys as a currency that gets stored until you want to go do some harvesting with your friends.
This is what would turn me off. I don't group, I don't do group content, that stuff's not fun for me; I don't have many friends who play this game, they're not interested in grouping either, and I'm just not going there. I'm a totally solo player. I like the MMO thing because it's not static like a single player title, but I really have no use for grouping. Love the mass of people around, have ZERO interest in interacting with them.
Now - to your little dig at the end: I actually love the game the way it is, because it (in general) fits me perfectly. I only do what I find fun, and there's a lot of that I can do by myself. So in that way, yes, I'm not really interested in this particular change.
However - if this was OPTIONAL, I'd be very happy for you to get what you want without messing up what I enjoy.
The entire game is optional. But I won't continue to try to convince you, as it will be pointless as you have indicated. You have provided a perspective that would be useful if I were going to keep tossing the idea around, which I won't as it's pointless, but either way thanks for that.
No, I meant what I said by "grit your teeth and bear it." Just like I have to grit my teeth and bear it when I do dungeons, which I don't like.
furiouslog wrote: »
I find hatred of dungeons in a fantasy game designed around fighting creatures in delves and dungeons...
katanagirl1 wrote: »
I currently do all my surveys but am struggling to keep up. I think some change should be made but it should be a minimal change. The number of surveys keep growing, based on a pre One Tamriel system where we are post One Tamriel.
katanagirl1 wrote: »
I currently do all my surveys but am struggling to keep up. I think some change should be made but it should be a minimal change. The number of surveys keep growing, based on a pre One Tamriel system where we are post One Tamriel.
This right here is why I've cut back to just the mains for most writs and crafting, unlike the first couple of years I played. Yes, I love doing surveys and harvesting, BUT - if I were looking at a backlog of several hundred surveys because I do writs on 70+ characters daily....
Um. Nope.
NoticeMeArkay wrote: »2. An alternative way to pump gold out of the system if we could come to terms how many surveys one may send off at once and for what price. Or how the gold price increases in relation to the amount of surveys being send to the selected hireling.