ZoeliTintanie wrote: »Paying Gold of any kind to do the surveys kinda contradicts why you'd do the surveys anyway, (to get mats/gold)
"just go buy the materials" is something that might be heard in response.
Putting in skill points to send them to a hireling is on the right track, but, not using skill points since then, it would make surveys reliant on skill points, which is weird.
Hirelings aka Companions, when not in use, "Could" be capable of utilizing surveys as an ability they unlock at a certain level.
Example
Lvl 10 Sharp - Can Complete a Survey every X Minutes.
Process - Survey in your inventory can be right clicked with the option : Send Companion to Complete
Example :
Companion Equipment Slot : Surveys
Process : Summon Companion, Put survey into their "equipment area", click "work", unsummon.
5 minutes later
"Isobel has finished the Blacksmithing Survey, summon her to retrieve rewards (or check your mail)"
Example :
Or right click the Survey - Complete with X Companion (list shows up, Mirri, Isobel, Sharp, etc)
Pick one, Survey disapears.
5 minutes later
Companion pops up like a quest giver (here's what I found) and gives you the loot.
Necrotech_Master wrote: »ZoeliTintanie wrote: »Paying Gold of any kind to do the surveys kinda contradicts why you'd do the surveys anyway, (to get mats/gold)
"just go buy the materials" is something that might be heard in response.
Putting in skill points to send them to a hireling is on the right track, but, not using skill points since then, it would make surveys reliant on skill points, which is weird.
Hirelings aka Companions, when not in use, "Could" be capable of utilizing surveys as an ability they unlock at a certain level.
Example
Lvl 10 Sharp - Can Complete a Survey every X Minutes.
Process - Survey in your inventory can be right clicked with the option : Send Companion to Complete
Example :
Companion Equipment Slot : Surveys
Process : Summon Companion, Put survey into their "equipment area", click "work", unsummon.
5 minutes later
"Isobel has finished the Blacksmithing Survey, summon her to retrieve rewards (or check your mail)"
Example :
Or right click the Survey - Complete with X Companion (list shows up, Mirri, Isobel, Sharp, etc)
Pick one, Survey disapears.
5 minutes later
Companion pops up like a quest giver (here's what I found) and gives you the loot.
the OP is referring to hirelings, like the ones you get the mail from, which you do need skill pts invested into use and not referring to companions
NoticeMeArkay wrote: »1. Allowing this as an additional skill point sink to unlock the ability to mail your surveys to your hirelings.
Located in your skillbook under crafting > Crafting skill X > New passive "Name of passive".
One passive available for each crafting skill tree, requiring 6 skill points in total to unlock all 6 options.
2. An alternative way to pump gold out of the system if we could come to terms how many surveys one may send off at once and for what price. Or how the gold price increases in relation to the amount of surveys being send to the selected hireling.
3. Players with little time on hand would have an alternative option available to them that they can utilize whenever they just don't feel like it
4. Don't like surveys? Pay your hirelings and you'll never have to spend another 4 hours on collecting them all at once, you hoarder. (Me too)
5. Why should you ride back and forth to the same spot to retrigger a patch. Let your hirelings deal with it.
That's it. Thanks for reading - Aaaaand now you may throw your eggs.
ZoeliTintanie wrote: »Putting in skill points to send them to a hireling is on the right track, but, not using skill points since then, it would make surveys reliant on skill points, which is weird.
I oppose this idea because we need more players out and about doing activities in zones not less. The zones need to feel populated.
Sure, let's also pay hirelings to do trials and grind dungeons for players too busy to do that!
The change the OP is proposing would just take us down the road of Legendary being the default for all gear because the ultimate result would be MUCH more materials coming into the game.
The OP isn't the only survey hoarder. If players could convert them to mats without any effort, the impact would be astounding. The actual problem is they are so easy to obtain because addons completely trivialize the writ process. I likely wouldn't do writs every day if I had to do it the old fashioned way by manually completing each request. I definitely wouldn't do them on multiple characters.
I like the mat economy in the game. I don't think it should be disrupted by a change like this. It's not difficult to upgrade items to Legendary, but it's difficult enough that we have to think about it. I don't think it should be made easier.
It's actually possible to pay for others to collect mats for you! Lots of people offer this service through guild traders. No, they won't complete your surveys for you, but if you're too busy to harvest yourself, you already have another option.
Why wouldn't it end up like that? Completing a survey is usually a lot more work than the activity used to get them if one uses an addon.
If players could harvest surveys with zero effort, not only would everyone clear out their backlog of surveys, but players would be incentivized to complete more writs -- something that is already considered extremely profitable for the effort expended.
So of course more mats would enter the game which would make them more common.
Necrotech_Master wrote: »I oppose this idea because we need more players out and about doing activities in zones not less. The zones need to feel populated.
never noticed a difference, either because people are already indifferent about surveys, or because the surveys only occur at very very specific locations in the zones
zones are big enough 10 people doing surveys wont see anything but each other most likely unless they are near a quest hub
Necrotech_Master wrote: »I oppose this idea because we need more players out and about doing activities in zones not less. The zones need to feel populated.
never noticed a difference, either because people are already indifferent about surveys, or because the surveys only occur at very very specific locations in the zones
zones are big enough 10 people doing surveys wont see anything but each other most likely unless they are near a quest hub
This supports my position that we don't need anything else put in the game that takes away from players being in zones doing stuff.
[...] the lower mail retention times being introduced, especially for trading, will probably act as a bigger unintentional gold-sink than OP suggestion.
Kiyakotari wrote: »[...] the lower mail retention times being introduced, especially for trading, will probably act as a bigger unintentional gold-sink than OP suggestion.
And then you have players like myself, whose health issues mean that we can't plan our absences from the game in advance (like ZOS suggests) and have instead left or are now leaving our trading guilds.
derkaiserliche wrote: »Kiyakotari wrote: »[...] the lower mail retention times being introduced, especially for trading, will probably act as a bigger unintentional gold-sink than OP suggestion.
And then you have players like myself, whose health issues mean that we can't plan our absences from the game in advance (like ZOS suggests) and have instead left or are now leaving our trading guilds.
then you give a bigger donation to the guildbank and inform the leader about it, they cant know why you are gone otherwise
Necrotech_Master wrote: »I oppose this idea because we need more players out and about doing activities in zones not less. The zones need to feel populated.
never noticed a difference, either because people are already indifferent about surveys, or because the surveys only occur at very very specific locations in the zones
zones are big enough 10 people doing surveys wont see anything but each other most likely unless they are near a quest hub
This supports my position that we don't need anything else put in the game that takes away from players being in zones doing stuff.
furiouslog wrote: »The problem with the surveys is that they are boring, and an isolated and time-consuming activity. Also some of the survey locations are so painful to reach that I just destroy them (but there are only a couple of those - I'm looking at you in particular, Shadowfen).
I really hate Lost Ark, but they did a handful of things well, and one of them was this: instead of giving players access to special nodes, they got keys to enter a resource rich instance where 1-4 players could team up and harvest all at once. If the teams were able to coordinate well, they'd unlock other areas which gave them more resources, etc etc. It had a 15 minute timer, so once it was up, you were done.
ZOS could make a few harvesting maps for instancing, and design a cooperative harvesting game type that could be played like any other menu daily (e.g. normal dungeons) - except you need a key to enter it, and the keys would drop just like the surveys drop now. It would take what is a lonely and boring activity and turn it into another opportunity for social events and so forth. All of the guilds who do farming parties to fund guild activities could use this as their central means of gathering items. Meta item sets for farming would become an important element of the game. And we'd just get rid of the surveys, and receive harvesting keys as a currency that gets stored until you want to go do some harvesting with your friends.
Again, I hate Lost Ark, but that bit of design was pretty smart.
katanagirl1 wrote: »furiouslog wrote: »The problem with the surveys is that they are boring, and an isolated and time-consuming activity. Also some of the survey locations are so painful to reach that I just destroy them (but there are only a couple of those - I'm looking at you in particular, Shadowfen).
I really hate Lost Ark, but they did a handful of things well, and one of them was this: instead of giving players access to special nodes, they got keys to enter a resource rich instance where 1-4 players could team up and harvest all at once. If the teams were able to coordinate well, they'd unlock other areas which gave them more resources, etc etc. It had a 15 minute timer, so once it was up, you were done.
ZOS could make a few harvesting maps for instancing, and design a cooperative harvesting game type that could be played like any other menu daily (e.g. normal dungeons) - except you need a key to enter it, and the keys would drop just like the surveys drop now. It would take what is a lonely and boring activity and turn it into another opportunity for social events and so forth. All of the guilds who do farming parties to fund guild activities could use this as their central means of gathering items. Meta item sets for farming would become an important element of the game. And we'd just get rid of the surveys, and receive harvesting keys as a currency that gets stored until you want to go do some harvesting with your friends.
Again, I hate Lost Ark, but that bit of design was pretty smart.
Sorry but this doesn’t seem like fun to me. I wouldn’t want to have to group up for farming mats. I prefer to do it alone and whenever is convenient for me,