furiouslog wrote: »ZOS could make a few harvesting maps for instancing, and design a cooperative harvesting game type that could be played like any other menu daily (e.g. normal dungeons) - except you need a key to enter it, and the keys would drop just like the surveys drop now. It would take what is a lonely and boring activity and turn it into another opportunity for social events and so forth. All of the guilds who do farming parties to fund guild activities could use this as their central means of gathering items. Meta item sets for farming would become an important element of the game. And we'd just get rid of the surveys, and receive harvesting keys as a currency that gets stored until you want to go do some harvesting with your friends.
katanagirl1 wrote: »furiouslog wrote: »The problem with the surveys is that they are boring, and an isolated and time-consuming activity. Also some of the survey locations are so painful to reach that I just destroy them (but there are only a couple of those - I'm looking at you in particular, Shadowfen).
I really hate Lost Ark, but they did a handful of things well, and one of them was this: instead of giving players access to special nodes, they got keys to enter a resource rich instance where 1-4 players could team up and harvest all at once. If the teams were able to coordinate well, they'd unlock other areas which gave them more resources, etc etc. It had a 15 minute timer, so once it was up, you were done.
ZOS could make a few harvesting maps for instancing, and design a cooperative harvesting game type that could be played like any other menu daily (e.g. normal dungeons) - except you need a key to enter it, and the keys would drop just like the surveys drop now. It would take what is a lonely and boring activity and turn it into another opportunity for social events and so forth. All of the guilds who do farming parties to fund guild activities could use this as their central means of gathering items. Meta item sets for farming would become an important element of the game. And we'd just get rid of the surveys, and receive harvesting keys as a currency that gets stored until you want to go do some harvesting with your friends.
Again, I hate Lost Ark, but that bit of design was pretty smart.
Sorry but this doesn’t seem like fun to me. I wouldn’t want to have to group up for farming mats. I prefer to do it alone and whenever is convenient for me,
I *think* the disconnect for me here is that I find running surveys fun, and apparently most others don't....
furiouslog wrote: »ZOS could make a few harvesting maps for instancing, and design a cooperative harvesting game type that could be played like any other menu daily (e.g. normal dungeons) - except you need a key to enter it, and the keys would drop just like the surveys drop now. It would take what is a lonely and boring activity and turn it into another opportunity for social events and so forth. All of the guilds who do farming parties to fund guild activities could use this as their central means of gathering items. Meta item sets for farming would become an important element of the game. And we'd just get rid of the surveys, and receive harvesting keys as a currency that gets stored until you want to go do some harvesting with your friends.
Gawd, no. Turning surveys into a forced grouping event is the worst idea so far...
I *think* the disconnect for me here is that I find running surveys fun, and apparently most others don't....
Necrotech_Master wrote: »Necrotech_Master wrote: »I oppose this idea because we need more players out and about doing activities in zones not less. The zones need to feel populated.
never noticed a difference, either because people are already indifferent about surveys, or because the surveys only occur at very very specific locations in the zones
zones are big enough 10 people doing surveys wont see anything but each other most likely unless they are near a quest hub
This supports my position that we don't need anything else put in the game that takes away from players being in zones doing stuff.
theres quite a lot of quests out there which take place in instances, not in the open, if anything that takes more people out of zone than a few people going to very specific spots for 2 minutes to harvest the survey nodes
85% of the time im doing a treasure map or survey, the only time i see any players is when i port to the wayshrine nearest to the dig/harvest site, and then only occasionally see other players at the dig/harvest site
there is also the percentage of players who dislike doing these things, and "trying to get them out in the zone" is not a valid reason for them to bother or care and still continue to not do the maps and surveys
at least they have an option to give maps to players who do enjoy that, while they dont for surveys, which is why people let them pile up, they cant sell them and dont want to do them themselves
Necrotech_Master wrote: »Necrotech_Master wrote: »I oppose this idea because we need more players out and about doing activities in zones not less. The zones need to feel populated.
never noticed a difference, either because people are already indifferent about surveys, or because the surveys only occur at very very specific locations in the zones
zones are big enough 10 people doing surveys wont see anything but each other most likely unless they are near a quest hub
This supports my position that we don't need anything else put in the game that takes away from players being in zones doing stuff.
theres quite a lot of quests out there which take place in instances, not in the open, if anything that takes more people out of zone than a few people going to very specific spots for 2 minutes to harvest the survey nodes
85% of the time im doing a treasure map or survey, the only time i see any players is when i port to the wayshrine nearest to the dig/harvest site, and then only occasionally see other players at the dig/harvest site
there is also the percentage of players who dislike doing these things, and "trying to get them out in the zone" is not a valid reason for them to bother or care and still continue to not do the maps and surveys
at least they have an option to give maps to players who do enjoy that, while they dont for surveys, which is why people let them pile up, they cant sell them and dont want to do them themselves
Again that points to needing more reasons for players to be in these zones and not less. The suggestion in this thread was the creation of a hireling to do the surveys. Not being able to sell surveys would be a different talking point. I think hirelings doing surveys would hurt the game in part because it would cause zones to be less populated than they are now. The responses I've received support that the zones feel empty and could use more not less players.
furiouslog wrote: »furiouslog wrote: »ZOS could make a few harvesting maps for instancing, and design a cooperative harvesting game type that could be played like any other menu daily (e.g. normal dungeons) - except you need a key to enter it, and the keys would drop just like the surveys drop now. It would take what is a lonely and boring activity and turn it into another opportunity for social events and so forth. All of the guilds who do farming parties to fund guild activities could use this as their central means of gathering items. Meta item sets for farming would become an important element of the game. And we'd just get rid of the surveys, and receive harvesting keys as a currency that gets stored until you want to go do some harvesting with your friends.
Gawd, no. Turning surveys into a forced grouping event is the worst idea so far...
Perhaps re-read what I wrote? It's not forced grouping. Yikes, you guys are all super irritable today.
I *think* the disconnect for me here is that I find running surveys fun, and apparently most others don't....
Necrotech_Master wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »I oppose this idea because we need more players out and about doing activities in zones not less. The zones need to feel populated.
never noticed a difference, either because people are already indifferent about surveys, or because the surveys only occur at very very specific locations in the zones
zones are big enough 10 people doing surveys wont see anything but each other most likely unless they are near a quest hub
This supports my position that we don't need anything else put in the game that takes away from players being in zones doing stuff.
theres quite a lot of quests out there which take place in instances, not in the open, if anything that takes more people out of zone than a few people going to very specific spots for 2 minutes to harvest the survey nodes
85% of the time im doing a treasure map or survey, the only time i see any players is when i port to the wayshrine nearest to the dig/harvest site, and then only occasionally see other players at the dig/harvest site
there is also the percentage of players who dislike doing these things, and "trying to get them out in the zone" is not a valid reason for them to bother or care and still continue to not do the maps and surveys
at least they have an option to give maps to players who do enjoy that, while they dont for surveys, which is why people let them pile up, they cant sell them and dont want to do them themselves
Again that points to needing more reasons for players to be in these zones and not less. The suggestion in this thread was the creation of a hireling to do the surveys. Not being able to sell surveys would be a different talking point. I think hirelings doing surveys would hurt the game in part because it would cause zones to be less populated than they are now. The responses I've received support that the zones feel empty and could use more not less players.
again the point im bringing up is that surveys alone will not solve that problem lol, in fact i dont think it would even remotely matter because most of the time if someone is doing a survey, they port to the 1 wayshrine nearest the survey, and ride straight to the survey and then either 1) port back to the wayshrine to repeat, or 2) port out of the zone entirely as they had no more reason to stay there
what is the definition of a zone feeling empty? a zone could feel empty but you go to a town and it has 30 people at the wayshrine, sure its going to feel empty if your in a more remote spot in the zone with no quests, vendors, or even other NPCs present (theres a few spots like that in craglorn near the edges of the map, but i would never call craglorn an "empty zone")
i think the "zones feel empty" and "more convenient material surveys" arguments are comparing apples to oranges and need to be discussed separately
I'd rather see a 3-point passive for harvesting:
1 pt -Alchemy ingredient
2 pt -Worms/crawlers etc
3 pt -Furnishing mats
That would mean that folks harvesting 'just the furn mats' would need to waste 3 skill points to engage in this objectionable behaviour.
On the crafting surveys, they need to drop much more in the way of bugs and furn mats to qualify the term "LUSH".
Note to ZOS: 4 x wormwood in three nodes out of six is not LUSH. It is SCABBY.
katanagirl1 wrote: »I'd rather see a 3-point passive for harvesting:
1 pt -Alchemy ingredient
2 pt -Worms/crawlers etc
3 pt -Furnishing mats
That would mean that folks harvesting 'just the furn mats' would need to waste 3 skill points to engage in this objectionable behaviour.
On the crafting surveys, they need to drop much more in the way of bugs and furn mats to qualify the term "LUSH".
Note to ZOS: 4 x wormwood in three nodes out of six is not LUSH. It is SCABBY.
We can already get furnishing mats with what we have already, though it is a rare drop. Why are you suggesting using 3 skill points for that? It’s not like they’d raise the rate, they seem adamant that what we have is enough.
I can’t see that being a good thing. We can get drops for all three in one node now.
furiouslog wrote: »katanagirl1 wrote: »furiouslog wrote: »The problem with the surveys is that they are boring, and an isolated and time-consuming activity. Also some of the survey locations are so painful to reach that I just destroy them (but there are only a couple of those - I'm looking at you in particular, Shadowfen).
I really hate Lost Ark, but they did a handful of things well, and one of them was this: instead of giving players access to special nodes, they got keys to enter a resource rich instance where 1-4 players could team up and harvest all at once. If the teams were able to coordinate well, they'd unlock other areas which gave them more resources, etc etc. It had a 15 minute timer, so once it was up, you were done.
ZOS could make a few harvesting maps for instancing, and design a cooperative harvesting game type that could be played like any other menu daily (e.g. normal dungeons) - except you need a key to enter it, and the keys would drop just like the surveys drop now. It would take what is a lonely and boring activity and turn it into another opportunity for social events and so forth. All of the guilds who do farming parties to fund guild activities could use this as their central means of gathering items. Meta item sets for farming would become an important element of the game. And we'd just get rid of the surveys, and receive harvesting keys as a currency that gets stored until you want to go do some harvesting with your friends.
Again, I hate Lost Ark, but that bit of design was pretty smart.
Sorry but this doesn’t seem like fun to me. I wouldn’t want to have to group up for farming mats. I prefer to do it alone and whenever is convenient for me,
You still could, you just get extra if you group, and also it's an idea to apply and think about, not implement as is. Try not to strangle the baby in its crib.I *think* the disconnect for me here is that I find running surveys fun, and apparently most others don't....
Yes, that is correct, and the reason is that it is not fun, it is a boring and horrible chore that i and everyone I play with hates.
I *think* the disconnect for me here is that I find running surveys fun, and apparently most others don't....
DenverRalphy wrote: »A player can choose to trudge it out node farming the normal way, or they can take advantage of the survey maps. They provide a distinct and clear benefit. And if you compound that benefit with the available buffs to harvesting, they're even more beneficial. Either way, it's up to the player.
But what a player can't do (well, they can, but it'll show their true nature), is moan about how horrible and inconvenient survey maps are.
Necrotech_Master wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »I oppose this idea because we need more players out and about doing activities in zones not less. The zones need to feel populated.
never noticed a difference, either because people are already indifferent about surveys, or because the surveys only occur at very very specific locations in the zones
zones are big enough 10 people doing surveys wont see anything but each other most likely unless they are near a quest hub
This supports my position that we don't need anything else put in the game that takes away from players being in zones doing stuff.
theres quite a lot of quests out there which take place in instances, not in the open, if anything that takes more people out of zone than a few people going to very specific spots for 2 minutes to harvest the survey nodes
85% of the time im doing a treasure map or survey, the only time i see any players is when i port to the wayshrine nearest to the dig/harvest site, and then only occasionally see other players at the dig/harvest site
there is also the percentage of players who dislike doing these things, and "trying to get them out in the zone" is not a valid reason for them to bother or care and still continue to not do the maps and surveys
at least they have an option to give maps to players who do enjoy that, while they dont for surveys, which is why people let them pile up, they cant sell them and dont want to do them themselves
Again that points to needing more reasons for players to be in these zones and not less. The suggestion in this thread was the creation of a hireling to do the surveys. Not being able to sell surveys would be a different talking point. I think hirelings doing surveys would hurt the game in part because it would cause zones to be less populated than they are now. The responses I've received support that the zones feel empty and could use more not less players.
again the point im bringing up is that surveys alone will not solve that problem lol, in fact i dont think it would even remotely matter because most of the time if someone is doing a survey, they port to the 1 wayshrine nearest the survey, and ride straight to the survey and then either 1) port back to the wayshrine to repeat, or 2) port out of the zone entirely as they had no more reason to stay there
what is the definition of a zone feeling empty? a zone could feel empty but you go to a town and it has 30 people at the wayshrine, sure its going to feel empty if your in a more remote spot in the zone with no quests, vendors, or even other NPCs present (theres a few spots like that in craglorn near the edges of the map, but i would never call craglorn an "empty zone")
i think the "zones feel empty" and "more convenient material surveys" arguments are comparing apples to oranges and need to be discussed separately
I agree surveys alone will not make the zones feel more populated. Getting rid of them only makes it worse. I've seen no compelling argument to allowing hirelings to do surveys. I don't feel like doing them but I want the materials isn't a compelling argument.
furiouslog wrote: »katanagirl1 wrote: »furiouslog wrote: »The problem with the surveys is that they are boring, and an isolated and time-consuming activity. Also some of the survey locations are so painful to reach that I just destroy them (but there are only a couple of those - I'm looking at you in particular, Shadowfen).
I really hate Lost Ark, but they did a handful of things well, and one of them was this: instead of giving players access to special nodes, they got keys to enter a resource rich instance where 1-4 players could team up and harvest all at once. If the teams were able to coordinate well, they'd unlock other areas which gave them more resources, etc etc. It had a 15 minute timer, so once it was up, you were done.
ZOS could make a few harvesting maps for instancing, and design a cooperative harvesting game type that could be played like any other menu daily (e.g. normal dungeons) - except you need a key to enter it, and the keys would drop just like the surveys drop now. It would take what is a lonely and boring activity and turn it into another opportunity for social events and so forth. All of the guilds who do farming parties to fund guild activities could use this as their central means of gathering items. Meta item sets for farming would become an important element of the game. And we'd just get rid of the surveys, and receive harvesting keys as a currency that gets stored until you want to go do some harvesting with your friends.
Again, I hate Lost Ark, but that bit of design was pretty smart.
Sorry but this doesn’t seem like fun to me. I wouldn’t want to have to group up for farming mats. I prefer to do it alone and whenever is convenient for me,
You still could, you just get extra if you group, and also it's an idea to apply and think about, not implement as is. Try not to strangle the baby in its crib.I *think* the disconnect for me here is that I find running surveys fun, and apparently most others don't....
Yes, that is correct, and the reason is that it is not fun, it is a boring and horrible chore that i and everyone I play with hates.
That could be said about most aspects of the game by at least some of the players (for each aspect).
A subset of 'some of the players' would be 'many of the players', and applies to many other things than just surveys.
And a lot of the changes that were made to the game that people were clamoring for frequently worked out to be either less fun, less useful, or plain old 'bad' compared to the outcomes players were hoping for.
Be careful what you ask for, because some of the side effects can be worse than the thing you were asking to be changed.
Edited for completeness.
DenverRalphy wrote: »Survey maps were created to give crafters a guaranteed method to collect/harvest mats without having to compete with other players (and bots) over harvest nodes. And at a 6X bonus to boot! What survey maps were not created for, was for crafters to simply sit back and do nothing while the mats roll in.
For example..OR
- You can set out to harvest Ore. With no bonuses, you can trek around and farm 36 nodes to collect 108 ore, often while trying to beat other players and bots to those nodes.
- You can whip out your handy survey map, skip up to the mapped out location with 6 convenient nodes that only you can harvest, and get the same amount of mats. Guaranteed!
A player can choose to trudge it out node farming the normal way, or they can take advantage of the survey maps. They provide a distinct and clear benefit. And if you compound that benefit with the available buffs to harvesting, they're even more beneficial. Either way, it's up to the player.
But what a player can't do (well, they can, but it'll show their nature), is moan about how horrible and inconvenient survey maps are.
DenverRalphy wrote: »Survey maps were created to give crafters a guaranteed method to collect/harvest mats without having to compete with other players (and bots) over harvest nodes. And at a 6X bonus to boot! What survey maps were not created for, was for crafters to simply sit back and do nothing while the mats roll in.
For example..OR
- You can set out to harvest Ore. With no bonuses, you can trek around and farm 36 nodes to collect 108 ore, often while trying to beat other players and bots to those nodes.
- You can whip out your handy survey map, skip up to the mapped out location with 6 convenient nodes that only you can harvest, and get the same amount of mats. Guaranteed!
A player can choose to trudge it out node farming the normal way, or they can take advantage of the survey maps. They provide a distinct and clear benefit. And if you compound that benefit with the available buffs to harvesting, they're even more beneficial. Either way, it's up to the player.
But what a player can't do (well, they can, but it'll show their nature), is moan about how horrible and inconvenient survey maps are.
36 pulls of non-survey ore nodes will give an average of 113.76 base mats (3x 84% of the time and 4x 16% of the time), plus an average of 9 Regulus (15% chance of getting 1x, 5% chance of getting 2x) and an average of 9 dust (which will be either character level-based or crafting rank-based, whichever the ore is).
One blacksmithing survey will yield on average 114 base mats (50% chance of 18x and 50% chance of 20x ore). It will never drop Regulus or dust.
The convenience of the survey is offset by the additional mats provided by the non-survey nodes and the competition there. Whether it is only partially offset or more than makes up for it will be up to the player.
ETA: Also, Luminous Ink does not currently drop from surveys on the PTS, and ZOS made some adjustments to drop rates from enemies but seems to have stuck by Ink not dropping from surveys. That will be a nice advantage to harvesting non-survey nodes starting next update.
furiouslog wrote: »So I am forced to spend time doing something I don't want to do to progress. That's not playing the way I want.
furiouslog wrote: »So I am forced to spend time doing something I don't want to do to progress. That's not playing the way I want.
Playing the way you want is a marketing slogan, not reality. I wish I could truly play the way I want, but I can't, and neither can you, if you mean that you have to enjoy every single activity in the game, or at least those with rewards you want.
I do understand where you're coming from, though. The problem is that boring/engaging is in the eyes of each player. What you find boring, another player might enjoy doing. And vice versa.
I like doing surveys. I do them when I just want to relax and be out in the world. I don't want them turned into some type of new activity, or replaced by hirelings, or to involve something like undaunted keys (because I don't like doing dungeons).
There are a lot of other things I'd rather ZOS focus on than changing surveys for those who don't like doing them. If you want to craft and use surveys to gather materials, then you'll have to grit you teeth and do that. You certainly won't the only player who has to do something you don't enjoy to get what you want. Otherwise there are ways to not use surveys. Buy mats from guild traders, or gather them as you adventure out in the world.
furiouslog wrote: »I know how to do it. I've been playing since beta, and I certainly agree that there are other things ZOS could focus on that are more important. I just think that there is an opportunity here to make harvesting more entertaining, and when people adopt a "if you don't like it go find another game" attitude, it basically kills constructive and creative dialog. It is, in fact, a pointless thing to say.
furiouslog wrote: »I know how to do it. I've been playing since beta, and I certainly agree that there are other things ZOS could focus on that are more important. I just think that there is an opportunity here to make harvesting more entertaining, and when people adopt a "if you don't like it go find another game" attitude, it basically kills constructive and creative dialog. It is, in fact, a pointless thing to say.
I haven't seen anyone with an attitude of "go find another game." But if you don't like doing surveys, perhaps being a crafter isn't the right in-game activity for you. If I hated doing surveys, I wouldn't become a crafter, unless I was willing to gather mats without using surveys, or buy them from guild traders. I'd want to focus on those activities I do enjoy. I think most players do that.
But you're right, there's nothing wrong with suggesting that an activity in the game become more entertaining. The danger, as someone else has already pointed out, is that the change might not be to your liking, or that you could ruin the activity for those who enjoy it as it is right now.
(and hey, when you post an idea to the forums, you have to expect some pushback. Not everyone will agree with your idea. )
@furiouslog - it would definitely not make harvesting more entertaining for me. But as long as it's OPTIONAL, it's fine. Your ideas would make me hate the whole thing....
So if you win, you see, I lose.
furiouslog wrote: »@furiouslog - it would definitely not make harvesting more entertaining for me. But as long as it's OPTIONAL, it's fine. Your ideas would make me hate the whole thing....
So if you win, you see, I lose.
So, if I understand you correctly, you find the current survey system without any flaws as it stands? I speak specifically about surveys, not the entire harvesting mechanic at large.