spartaxoxo wrote: ».....Overall, I'd have to say my experience was the opposite of a celebration. It was work towards an item that I really, really wanted. And the tediousness of that work ruined the item for me.
Blood_again wrote: »Yes, serious design flaws for an event are the players fault and should not be complained about.
We are the customers, if we don’t like the product we are allowed to tell the vendor what they are trying to sell us is not enjoyable.
This event was not enjoyable to many people.
That's your saying.
Mine is: it is players' choice to grind or not to grind.
I'm totally fine about people telling the vendor anything. It would be terrible if people didn't. Meanwhile I'm for congruity too.
You as a customer vote with your feet while sitting on the grind spot. You keep buying this "design flaw" with your ingame time, don't you?
Grind for hours or get no pages. Happy 10th anniversary!
Bad, bad, bad design.
Grind for hours and get no pages. Happy 10th anniversary!
TFTFY
Blood_again wrote: »My saying is:
Making awards available only through limited time, low drop chance, grinding is dumb. And people should be justifiably upset to be put into this position.
Grind for hours or get no pages. Happy 10th anniversary!
Bad, bad, bad design.
Yes, that is your saying. I see.
Now what is your choice?
Keep grinding and shout? Avoid grinding and keep shouting?
You are a customer. What's your customer's choice with this bad, bad, very bad design?
Luke_Flamesword wrote: »Event was terrible. I grinded all 5 pages and it took me something like 10-15hours. I thought that because I had unlucky rng, but I was shocked when I found out that my rng actually was lucky. Hardcore FOMO grind as celebration? Wow, that's really interesting idea to celebrate 10 years
But this is only the beginning. I wanted to grind pages on first days to focus on boxes later. But I was locked from PTS failure (I didn' even logged to live server, but I'm still banned). It's already week and today I expect nothing more than another info about next DAYS for waiting.
Compensation is nice and I was happy, but it's already so long and will be longer, that I start to think, that I wish I was not banned. I hoped I will have at least couple days of event to farm mats, style pages and transmutes, but oh well. I play ESO since 2019 and my longest break were 2-3 days so it's first so long break and it's forced which sucks.
What's worst - big part of community is so frustrated with this event grind, that they put so much hate into players like me, because of recompensation. I didn't even need all these style pages, because I already grinded them and 16k Seals are very nice, but still not worth all drama, emotions, trouble and ingame looses. People don't know and even don't want to think about all consequences of being locked like this, in time like this (double event - thieves celebration and anniversary - most profitable event ever), because they see only their frustration with grind and nothing else matters for them. This is sick situation, when players are against players nad I'm really sad that is how 10 years of ESO looks like.
ZOS is responsible mostly for terrible rng for these style pages (really, limited time and such a poor drop rate?) and doing nothing with it after first days of complains. They should just throw these pages for everyone, but of course at this point there will be frustration of players who already grinded it and they will be furious if everyone will get for free. At this point there are no good solution, but ZOS bring this on themselves, it could be avoided.
Blood_again wrote: »If it is too much for you, we can define it more freely as "blocking progress". We play easy, don't we?
In that matter the player is forced to finish the tutorial to visit other zones for example.
Now tell me, why did you ask me about force in the topic of the style pages drop?
It is not about buying Summerset to craft jewellery.
It is not a maelstrom staff, which was must have for respectable DD. Ask any elitist.
It is not about the lead to Kilt fragment, when people went crazy on Shadowfen waterplants for a few percent of their dps.
It is a style. Where is the inevitability? Who can't play further without them? Where is the blocker with no choice?
spartaxoxo wrote: »
That's what turns an activity that many don't mind or even enjoy, into one that is unpleasant to the majority of the playerbase. On the poll for this, more than 80% of respondents said they didn't like this cosmetic grind. That includes respondents such as myself that doen't mind the occasional rare item grind.
It's on the players to pick content they think they will enjoy. But it the developer's responsibility to ensure that when people select a piece of content, it is fun and fair to the majority of people who'd enjoy that type of content. And I think the overwhelmingly negative response to these pages shows that they failed at that objective.
Ofc, maybe their playdata shows different. We don't have access to that. I can only speak to what is being shown here and what I have seen in-game.
spartaxoxo wrote: »
That's what turns an activity that many don't mind or even enjoy, into one that is unpleasant to the majority of the playerbase. On the poll for this, more than 80% of respondents said they didn't like this cosmetic grind. That includes respondents such as myself that doen't mind the occasional rare item grind.
It's on the players to pick content they think they will enjoy. But it the developer's responsibility to ensure that when people select a piece of content, it is fun and fair to the majority of people who'd enjoy that type of content. And I think the overwhelmingly negative response to these pages shows that they failed at that objective.
Ofc, maybe their playdata shows different. We don't have access to that. I can only speak to what is being shown here and what I have seen in-game.
Snipped to the last section only.
But that 80% of responders is out of 500 or so total. Most polls never hit more than 250.
That's likely a smaller portion of the player base than End Game Raiders and Hardcore PVPers of which the general forum consensus is less than 1% and shouldn't necessarily be allowed to dictate what goes on in the game for reasons.
I certainly won't be sad if future drop rates are better but as a gamer I also know that this is the way things are. I personally won't be offended if the drops rates where made significantly better for the remainder of the event either as it no longer affects me.
Is it not okay for a game designer to implement rewards that are rare and intended to be a nice surprise for the lucky or a reward for the truly determined?
Elvenheart wrote: »Today, when I logged on and saw the weekly endeavor, I looked at the three choices and ended up picking the one for defeating 75 dangerous foes. That was my first choice. Then, I decided whether I wanted to just get them over the next seven days in the normal course of play, which probably would have happened, or if I wanted to get them out of the way by grinding for them. I chose to grind, my second choice. I then went to a spot that I liked for grinding dangerous foes when I need to and happily grinded away, always knowing throughout the grind approximately how much more time it would take to make it to 75 at the rate I was going. I knew I would get there because every dangerous foe I killed added one to my total. The same is true if it had been kill 200 dangerous foes, or 1,000 dangerous foes, It would’ve just taken longer, but I would have seen progress every day and know that the goal is in sight.
If the endeavor had said instead every time you kill a dangerous foe there is a very small chance it will complete the endeavor, that would’ve been a different story. I could grind dangerous foes all week long and still have a chance of not getting the endeavor before the end of the week. Who would choose that option if there was a better one? With the way they did this event, rng with a low drop rate, there will most likely be people who have grinded during the entire event who never get what they’re looking for. That’s what’s awful.
Blood_again wrote: »
Also if you want ZOS to change something, stop playing content you hate. Don't think they are blind. They see you play that content, and it is a bold sign "Do it again". :
Why is everyone wasting their time? They will be in grab bags in 11 months.
spartaxoxo wrote: »So, even though the dungeon style pages are LTO and grindy, few people truly complain. Because those who decide to go for them aren't forced into a singular option.
By making them have the trifecta restrictions of being bound, LTO, and rare, the developers have forced those who decide to get the event style pages into a single playstyle. Because there is only one option for obtaining them.
That's what turns an activity that many don't mind or even enjoy, into one that is unpleasant to the majority of the playerbase. On the poll for this, more than 80% of respondents said they didn't like this cosmetic grind. That includes respondents such as myself that doen't mind the occasional rare item grind.
It's on the players to pick content they think they will enjoy. But it the developer's responsibility to ensure that when people select a piece of content, it is fun and fair to the majority of people who'd enjoy that type of content. And I think the overwhelmingly negative response to these pages shows that they failed at that objective.
This game appeals to lots of different players and, as it is, many players only do certain kinds of content while that content, for others, is why they log in every day. Some people not playing the content hopefully doesn't set off any alarm bells for ZOS. Otherwise they'd stop making trials. And cancel Midyear Mayhem. Delete unpopular leads from the game. And so on. Not everyone does everything.
Blood_again wrote: »katanagirl1 wrote: »Maybe they should have referenced the drop chance with some terms indicating “serious players only”, like this will be your life for probably the entire event? A sort of challenge accepted? Well, it’s hard to envision that being considered a celebration type of event for many of us.
They marked it as rare, but dolmens and fishing are not a veteran content by any meaning. It would be really strange to have some dolmen drop marked as "for serious players only".
It is just a rare drop from spots which are easily available for any player. I guess it is one of the prerequisites to that "It should be provided" attitude. Like: easy content - easy gained.Elvenheart wrote: »And to the two or three people that liked the event and the rarity of the drops, of course your feelings about the event are just as valid for you as our feelings are for us, and your arguments provided a nice counterpoint to ours. But this isn’t a case where a group of people are evenly split on a matter. Judging from the forum poll and number of unhappy comments from A LOT of players, a very huge amount of loyal paying customers did not like the way this was handled. ZOS stands to gain more by listening to the majority in this case.
I totally agree, feelings of all the people participated are valid. My point is to accept all the feedback, not the written only. Many people just play the game instead of writing.
I'm convinced that audience vote with their wallets and feet. If people keep playing the content, they support it.
1. I see some people written they quit grinding for the styles. Their choice is valid and respectable. It is a clear feedback to ZOS.
2. I see some people grinded like crazy or kept forth and back into it (like me) until having their styles. Their feedback is clear too, even if they didn't write anything.
There are also people with controversial feedback:
3. People got their page but found it frustrating (like OP). It is understandable, but we have a fork for the next time here:
3.1. People who will avoid this type of drop next time. It is clearly negative feedback after reaching the goal for the first time.
3.2. People who will get back to grind next time despite their voiced frustration. It would rather be positive feedback, even if these players wrote some negative comment again. This group clearly find something attractive in this grind, but they are not so eager to voice it.
4. People who keep grinding while moaning on the forum and zone chats. This group support the content with rare drop by continious grind. They play the grindspots regularly, make a crowd there, raise the statistic of cleared spots. But they declare it as a pure suffering and unacceptable situation, blaming all around.
While I accept players' choice to grind or not to grind, I would like to see the mentioned groups realize their choice too.
Guys, it is your choice to play every dolmen and geyser or not. Every time you run to the next Vvardenfell boss or sit on the spot, you choose to play this content. Not ZOS, not the evil rng, but you.
Also if you want ZOS to change something, stop playing content you hate. Don't think they are blind. They see you play that content, and it is a bold sign "Do it again". Because yes, they would gain more this way.
Really, this is the day I tell people how to fight against my interests
Blood_again wrote: »This game appeals to lots of different players and, as it is, many players only do certain kinds of content while that content, for others, is why they log in every day. Some people not playing the content hopefully doesn't set off any alarm bells for ZOS. Otherwise they'd stop making trials. And cancel Midyear Mayhem. Delete unpopular leads from the game. And so on. Not everyone does everything.
Players' activity statistics are bread and butter for any game development if they have supported the game for years.
Some time ago ZOS published data on how many dolmens were destroyed for the whole time, how many world bosses were killed etc.
If you think that they hold this data just to show a total sum to players, I won't persuade you.
I guess that the dev team are able to build different activities diagram for each day and hour of the last year, if they need to. It may cost, but possible.
How many people started the activity and how many succeeded - a basic parameter to monitor. This is about those style pages too, yes.
Also they hardly use playing darts or running a black chicken to decide where to put a new lead.
It is not about alarm bells, but about changing percents. Because of bread and butter.
katanagirl1 wrote: »I did not mean that the content is end game quality activities, which obviously it is not. I was referencing the “serious inquiries only” tag that you see for items of high value not generally available to most people. Serious in this case meaning you would be willing to spend the entire event grinding for this stuff and possibly not get it. ZOS is know for rare drops but as many others have pointed out, that has not been coupled with a limited time availability. This goes way beyond what most people were expecting.
Everyone is free to express their opinions, but I’m not sure that playing devil’s advocate or invalidating other players feelings is a good tactic at this time.
ZOS really needs someone on their team who asks “ok, but is this fun for the players?” whenever something like this gets proposed.