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My feelings on the 10th Anniversary event

  • spartaxoxo
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    IF we want these unique 10 year anniversary styles then we have no other way to get them. That isn't OUR choice.

    Didn't you know, you're personally responsible for the developer's design decisions. /S
  • SilverBride
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    spartaxoxo wrote: »
    IF we want these unique 10 year anniversary styles then we have no other way to get them. That isn't OUR choice.

    Didn't you know, you're personally responsible for the developer's design decisions. /S

    I forgot that!
    PCNA
  • evymyu233
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    My work is very busy and I don't want to waste time
  • CenturionExplorer
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    I grinded hard the first days of the event.
    Around 75 geysers for the staff.
    237 casts to get the sword.
    30 hours for Vvardenfell bosses to get both style pages.
    I did dolmens and got mannimarcos staff, but i didn't care too much about it so i didn't keep track. But around 50 dolmens or so.

    But yes this type of reward and grind structure is not fun for an anniversary event. Not at all, and i hope they never repeat it like this.
    My biggest problem with it, is you have to do it from the beginning. Because with terrible RNG like this you have no idea how long you're gonna be stuck doing it.
    Edited by CenturionExplorer on April 22, 2024 5:56AM
  • Blood_again
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    spartaxoxo wrote: »
    IF we want these unique 10 year anniversary styles then we have no other way to get them. That isn't OUR choice.

    Didn't you know, you're personally responsible for the developer's design decisions. /S

    Also your character would be inevitably deleted, if you didn't obtain all five of those styles.
    That's why so many struggle. They're doomed otherwise. A question of life and death.

    Look how this "S" game can be played both ways :)
    Unfortunately, a speech miss all the semitones this way. I prefer a different one.
  • BlueRaven
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    spartaxoxo wrote: »
    IF we want these unique 10 year anniversary styles then we have no other way to get them. That isn't OUR choice.

    Didn't you know, you're personally responsible for the developer's design decisions. /S

    Also your character would be inevitably deleted, if you didn't obtain all five of those styles.
    That's why so many struggle. They're doomed otherwise. A question of life and death.

    Look how this "S" game can be played both ways :)
    Unfortunately, a speech miss all the semitones this way. I prefer a different one.

    Yes, serious design flaws for an event are the players fault and should not be complained about.

    We are the customers, if we don’t like the product we are allowed to tell the vendor what they are trying to sell us is not enjoyable.

    This event was not enjoyable to many people.
  • Daoin
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    they could have made it a sure drop after a set number of guysers considering what they are ,even a large number like 'can drop in upto 100 guysers or dolmens with a sure drop at 100' that could have eased things a little and still made them not easy for all and considering it's meant to be a fun event for all. then it could be called an optional grind or good or bad rng i think even though i had them all considerable fast i dont enjoy how i got them or the fact others worked harder and have not yet
    Edited by Daoin on April 22, 2024 8:23AM
  • h9dlb
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    Why is everyone wasting their time? They will be in grab bags in 11 months.
  • Luke_Flamesword
    Luke_Flamesword
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    Event was terrible. I grinded all 5 pages and it took me something like 10-15hours. I thought that because I had unlucky rng, but I was shocked when I found out that my rng actually was lucky. Hardcore FOMO grind as celebration? Wow, that's really interesting idea to celebrate 10 years :D

    But this is only the beginning. I wanted to grind pages on first days to focus on boxes later. But I was locked from PTS failure (I didn' even logged to live server, but I'm still banned). It's already week and today I expect nothing more than another info about next DAYS for waiting.

    Compensation is nice and I was happy, but it's already so long and will be longer, that I start to think, that I wish I was not banned. I hoped I will have at least couple days of event to farm mats, style pages and transmutes, but oh well. I play ESO since 2019 and my longest break were 2-3 days so it's first so long break and it's forced which sucks.

    What's worst - big part of community is so frustrated with this event grind, that they put so much hate into players like me, because of recompensation. I didn't even need all these style pages, because I already grinded them and 16k Seals are very nice, but still not worth all drama, emotions, trouble and ingame looses. People don't know and even don't want to think about all consequences of being locked like this, in time like this (double event - thieves celebration and anniversary - most profitable event ever), because they see only their frustration with grind and nothing else matters for them. This is sick situation, when players are against players nad I'm really sad that is how 10 years of ESO looks like.

    ZOS is responsible mostly for terrible rng for these style pages (really, limited time and such a poor drop rate?) and doing nothing with it after first days of complains. They should just throw these pages for everyone, but of course at this point there will be frustration of players who already grinded it and they will be furious if everyone will get for free. At this point there are no good solution, but ZOS bring this on themselves, it could be avoided.
    PC | EU | DC |Stam Dk Breton
  • Blood_again
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    BlueRaven wrote: »
    Yes, serious design flaws for an event are the players fault and should not be complained about.

    We are the customers, if we don’t like the product we are allowed to tell the vendor what they are trying to sell us is not enjoyable.

    This event was not enjoyable to many people.

    That's your saying.

    Mine is: it is players' choice to grind or not to grind.
    I'm totally fine about people telling the vendor anything. It would be terrible if people didn't. Meanwhile I'm for congruity too.
    You as a customer vote with your feet while sitting on the grind spot. You keep buying this "design flaw" with your ingame time, don't you?
  • BlueRaven
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    BlueRaven wrote: »
    Yes, serious design flaws for an event are the players fault and should not be complained about.

    We are the customers, if we don’t like the product we are allowed to tell the vendor what they are trying to sell us is not enjoyable.

    This event was not enjoyable to many people.

    That's your saying.

    Mine is: it is players' choice to grind or not to grind.
    I'm totally fine about people telling the vendor anything. It would be terrible if people didn't. Meanwhile I'm for congruity too.
    You as a customer vote with your feet while sitting on the grind spot. You keep buying this "design flaw" with your ingame time, don't you?

    My saying is:

    Making awards available only through limited time, low drop chance, grinding is dumb. And people should be justifiably upset to be put into this position.

    Grind for hours or get no pages. Happy 10th anniversary!

    Bad, bad, bad design.
  • ApoAlaia
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    BlueRaven wrote: »
    BlueRaven wrote: »
    Yes, serious design flaws for an event are the players fault and should not be complained about.

    We are the customers, if we don’t like the product we are allowed to tell the vendor what they are trying to sell us is not enjoyable.

    This event was not enjoyable to many people.

    That's your saying.

    Mine is: it is players' choice to grind or not to grind.
    I'm totally fine about people telling the vendor anything. It would be terrible if people didn't. Meanwhile I'm for congruity too.
    You as a customer vote with your feet while sitting on the grind spot. You keep buying this "design flaw" with your ingame time, don't you?

    My saying is:

    Making awards available only through limited time, low drop chance, grinding is dumb. And people should be justifiably upset to be put into this position.

    Grind for hours or get no pages. Happy 10th anniversary!

    Bad, bad, bad design.

    Grind for hours and get no pages. Happy 10th anniversary!

    TFTFY
  • BlueRaven
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    ApoAlaia wrote: »
    BlueRaven wrote: »
    BlueRaven wrote: »
    Yes, serious design flaws for an event are the players fault and should not be complained about.

    We are the customers, if we don’t like the product we are allowed to tell the vendor what they are trying to sell us is not enjoyable.

    This event was not enjoyable to many people.

    That's your saying.

    Mine is: it is players' choice to grind or not to grind.
    I'm totally fine about people telling the vendor anything. It would be terrible if people didn't. Meanwhile I'm for congruity too.
    You as a customer vote with your feet while sitting on the grind spot. You keep buying this "design flaw" with your ingame time, don't you?

    My saying is:

    Making awards available only through limited time, low drop chance, grinding is dumb. And people should be justifiably upset to be put into this position.

    Grind for hours or get no pages. Happy 10th anniversary!

    Bad, bad, bad design.

    Grind for hours and get no pages. Happy 10th anniversary!

    TFTFY

    Ha! That too.
  • Blood_again
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    BlueRaven wrote: »
    My saying is:

    Making awards available only through limited time, low drop chance, grinding is dumb. And people should be justifiably upset to be put into this position.

    Grind for hours or get no pages. Happy 10th anniversary!

    Bad, bad, bad design.

    Yes, that is your saying. I see.
    Now what is your choice?
    Keep grinding and shout? Avoid grinding and keep shouting?
    You are a customer. What's your customer's choice with this bad, bad, very bad design?
  • spartaxoxo
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    My choice as a customer is to complain about bad design in the designated area for feedback.
    Edited by spartaxoxo on April 22, 2024 2:15PM
  • Ingenon
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    After reading posts about these rare, time limited, and bound style pages on the first day of the event, I decided not to pursue them at all. I decided that I did not want to spend the multiple tens of hours it would take if the RNG gods did not feel like blessing me.

    Which reduced my play time during this Anniversary Event to the amount I would play if there was no event going on. Serious question for ZOS, if you are reading this. Is this what you want from an event? Players hearing about what you are doing on the first day of an event (rare, time limited, and bound style pages as a reward), and choosing to not participate?
  • Blood_again
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    spartaxoxo wrote: »
    My choice as a customer is to complain about bad design in the designated area for feedback.

    The difference is that developers are responsible for their own game design decisions is true. And that anyone is arguing style pages are game life or death is not. So not really playing it both ways.

    You choice was clear from your OP. Thank you for clarification.

    We can play true/false game, if you like it more.
    There are 3. Which one of them is true?
    • developers are responsible for their own game design decisions
    • a player is responsible for own decision to visit a grind spot or not
    • a player is responsible for own decision how long to keep grinding
  • wolfie1.0.
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    looking back at available options for how to deliver these out to everyone event tickets would have been a way to go. quite honestly i almost wish i was locked out of the PTS just to avoid the grind. I am STILL down the two that people indicate are the worst, Dolmen and Geyser.

    I think this would have gone over better if we had a community event where we as a community, if we hit X goal we got Y things.

    as it stands, i don't know. might be better off just not believing the replica's exist.

    I will say this. If they do this again i don't think i am going to participate unless the items are easy to obtain.

    This has been the worst grind i have EVER experienced in this game, and this INCLUDES the nearly 8 months of daily grinding Ruins of Mazz 1-4 times to get a lead, and the only reason this is worse is because this is a TIMED EXCLUSIVE grind that i will likely won't get this year, and for another maybe chance at getting it next year.

    IMO if you are going to have an item be bound AND a timed exclusive, then said item should drop with enough frequency to be reasonably obtainable within the timeframe of the event. Actual time on grind should be 1-3 hours per item, not 24-40.
  • TheOriginalMrT
    Yes the grinds were terrible and that sparkle farts mount was a massive disappointment more like an april fools joke. the effects are terrible compared to indriks. A fireworks explosion at the front when you rear up you'd think at the very least not sparkle farts. huge waste of time.
  • wolfie1.0.
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    Yes the grinds were terrible and that sparkle farts mount was a massive disappointment more like an april fools joke. the effects are terrible compared to indriks. A fireworks explosion at the front when you rear up you'd think at the very least not sparkle farts. huge waste of time.

    i think its cute, reminds me of a pinata. but i get why people don't like it.
  • spartaxoxo
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    We can play true/false game, if you like it more.

    Rather that that.

    What do you think force means when it comes to a video game item, level, or gameplay? Not bans.


    Do you think it means

    There is a lack of choices in how an item obtained or part of the game is played?

    Or do you think players are saying that a developer will delete their account if they don't get an item?
  • WhiteCoatSyndrome
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    wolfie1.0. wrote: »
    I think this would have gone over better if we had a community event where we as a community, if we hit X goal we got Y things.

    That would have been a lot more appropriate for a big Anniversary Celebration than what we got.
    wolfie1.0. wrote: »
    IMO if you are going to have an item be bound AND a timed exclusive, then said item should drop with enough frequency to be reasonably obtainable within the timeframe of the event. Actual time on grind should be 1-3 hours per item, not 24-40.

    Agree with this. 3 hours max per page, with the 5 pages available and the two weekends we got would have given the majority time to grind for them and get them if they wanted, even the people with full time jobs.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works

    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • TheOriginalMrT
    wolfie1.0. wrote: »
    Yes the grinds were terrible and that sparkle farts mount was a massive disappointment more like an april fools joke. the effects are terrible compared to indriks. A fireworks explosion at the front when you rear up you'd think at the very least not sparkle farts. huge waste of time.

    i think its cute, reminds me of a pinata. but i get why people don't like it.

    my main issue with it is that the effects are sub par for a 10th anniversary mount
  • Blood_again
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    spartaxoxo wrote: »
    Rather that that.

    What do you think force means when it comes to a video game item, level, or gameplay? Not bans.


    Do you think it means

    There is a lack of choices in how an item obtained or part of the game is played?

    Or do you think players are saying that a developer will delete their account if they don't get an item?

    I see you do anything just to avoid answering if players responsible for their own actions in the game.
    Replacing it by "personally responsible for the developer's design decisions", which obviously wasn't the point.
    Ignoring simple and clear true/false predicates.
    Honestly, this is already an answer. :)

    Well, we can play your game anyway.
    You're asking about the force in gameplay terms. You're leading to the ingame modeling situation, when the player is forced to do something by the gameplay design. Indirectly by the cruel developers themselves.
    That probably should lead us to the situative model where the players' freedom is totally corrupted. Players' actions determined by developers decisions. Players themselves have no choice. Full responsibility for their actions is totally on developers. Fanfare.
    The problem is: this situational model is far from ESO gameplay. We play the same ESO, I hope.

    Now I'll answer you question.
    Force in gameplay terms means inevitability to be able to play.
    In ESO we meet it, surprise, from pure start:
    • you have to create an account, or you can't play
    • you have to accept ToS etc to login into the game
    • you have to create a character to be able to play the game
    You don't have any ingame choice to avoid it. You can't refuse creating a character and go to play a different way (not a single word about twitch). Horrible? Don't say!
    You know, after that moment inevitability ends in ESO, because you have a choice at every point. You may say that player is forced to finish the tutorial quest, but not really. I remember a player who stayed there and raised their character to lvl50 in the tutorial zone. A matter of choice. No players enforced.

    If it is too much for you, we can define it more freely as "blocking progress". We play easy, don't we?
    In that matter the player is forced to finish the tutorial to visit other zones for example.

    Now tell me, why did you ask me about force in the topic of the style pages drop?
    It is not about buying Summerset to craft jewellery.
    It is not a maelstrom staff, which was must have for respectable DD. Ask any elitist.
    It is not about the lead to Kilt fragment, when people went crazy on Shadowfen waterplants for a few percent of their dps.
    It is a style. Where is the inevitability? Who can't play further without them? Where is the blocker with no choice?
  • Noisivid
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    BlueRaven wrote: »
    My saying is:

    Making awards available only through limited time, low drop chance, grinding is dumb. And people should be justifiably upset to be put into this position.

    Grind for hours or get no pages. Happy 10th anniversary!

    Bad, bad, bad design.

    Yes, that is your saying. I see.
    Now what is your choice?
    Keep grinding and shout? Avoid grinding and keep shouting?
    You are a customer. What's your customer's choice with this bad, bad, very bad design?

    I suppose I could have done a near endless grind for time limited and even-exclusive (meaning they should not be available again in the future) motifs that would always have a negative association once they did drop.

    let's see, I can also

    move on to something less grindy, like a Korean MMO (/endsnark)


    Instead I didn't even try to get these Motif drops in this event once I heard what the drop rates were like. I've got better things to do with my time in game and fortunately I'm no where close to being a completionist. There are, however, alot of people that are completionists with regards to ESO so their choices really are to either grind it out of have a gap in their Motif Collections till the game is pulled off-line. Again, time-limited and event exclusive rewards, you can't get the beta-monkey if you didn't participate in the beta and from what the devs messaging has been you won't be able to get these motifs in the future, you have to get them now.

    You'd think after 10 years ZOS would have learned how to set up a good rewards system, especially for a 10th anniversary celebration, but this is what they chose to do. I think this is actually worse than the old grind of trying to get a specific drop from a dungeon or VMA pre-transmute and sticker book/collections system. ("Oh, you need that sharpened inferno staff of whatever? Guess what isn't going to drop, here's a powered sword instead") Yeah, there's a significant reason why those were introduced. It probably served to drive up the hours-played for the duration of the event, but after the event ends I suspect alot more people than usual are just going to log in to do writs, train riding and then log right back out.
    Vogon Poet Laureate
  • Lady_Galadhiel
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    If so many people want those style pages they must look cool. Haven't looked up any of them.
    Hope you all get them, those who want them.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • ellmarie
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    Being in Summerset so much, I learned how much I hate mounting and riding on rocks and near water and how jumping never works on the console. Oh and I hate salamanders.

    Oh and how much I loathe Summerset bosses.
    Edited by ellmarie on April 22, 2024 3:48PM
    Xbox X- NA
  • WhiteCoatSyndrome
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    If so many people want those style pages they must look cool. Haven't looked up any of them.
    Hope you all get them, those who want them.

    I put Trueflame on my vampire’s Outfit. It looks amazing with the red and black.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works

    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • endorphinsplox
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    dcrush wrote: »
    ZOS really needs someone on their team who asks “ok, but is this fun for the players?” whenever something like this gets proposed.

    This is the most meaningful, honest thing I've ever read on these forums. I would only change it to "when anything gets proposed.
  • Stanx
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    ellmarie wrote: »
    Being in Summerset so much, I learned how much I hate mounting and riding on rocks and near water and how jumping never works on the console. Oh and I hate salamanders.

    Oh and how much I loathe Summerset bosses.

    Those darn salamanders. I never thought I'd have stored information as useless as the geyser rotation in my memory either but here we are.

    Got to say I'm the first to admit it's totally up to me how I spend my time, but I am a bit bummed that I haven't got the summerset staff or the barbas helm throughout the event. I usually like grinding, but I think the time-sensitive element has flared up some very mild anxiety for me. Guess I'm a sucker for these kinds of things.

    There's lots I would have liked to do with the event (particularly levelling up some alts with the exp boost) but my FOMO has meant I've just spent the whole time inanely repeating tasks. Is that decision on me? Yes. Do I think it was an enjoyable way to celebrate a 10 year anniversary event? I certainly do not.
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