Maintenance for the week of September 22:
· [COMPLETE] NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

Gamespot reviews ESO. 6/10

  • mavrwb17_ESO
    mavrwb17_ESO
    ✭✭
    Audigy wrote: »
    The guild and group content at wow is a nightmare, there is no loyalty or anything because people only join group activities to enhance their own personal profit.

    But you've hit the nail on the head. People play games for their own inherent pleasure. Nobody logs onto a game thinking "Oh boy, I hope I can really help some people achieve their goals". People enjoy progressing and improving on their characters in the virtual world, and that's what game dev's have to cater to. If there's no reward for doing something, if there's no feeling of progress or improvement, then why would somebody do that thing?

    Nobody does something for no reason. Nor are people inherently benevolent. Humans are by our very nature selfish and greedy. Every day we tell ourselves that it's wrong, and every day we try to force ourselves to be nice and caring, just for nice and caring's sake, but the bottom line is: You're still only going to all that effort to make yourself feel better.

    Edit: Even if you feel good about doing nice and caring things for other people, you're still only doing it because it makes YOU feel good.

    Edited by mavrwb17_ESO on April 30, 2014 11:20AM
  • Dustile
    Dustile
    ✭✭✭
    Haven't used Gamespot for reviews in so long. And this review is an example as to why
  • Taid
    Taid
    ✭✭
    Audigy wrote: »
    The guild and group content at wow is a nightmare, there is no loyalty or anything because people only join group activities to enhance their own personal profit.

    But you've hit the nail on the head. People play games for their own inherent pleasure. Nobody logs onto a game thinking "Oh boy, I hope I can really help some people achieve their goals". People enjoy progressing and improving on their characters in the virtual world, and that's what game dev's have to cater to. If there's no reward for doing something, if there's no feeling of progress or improvement, then why would somebody do that thing?

    Nobody does something for no reason. Nor are people inherently benevolent. Humans are by our very nature selfish and greedy. Every day we tell ourselves that it's wrong, and every day we try to force ourselves to be nice and caring, just for nice and caring's sake, but the bottom line is: You're still only going to all that effort to make yourself feel better.

    Edit: Even if you feel good about doing nice and caring things for other people, you're still only doing it because it makes YOU feel good.

    Thats a very interesting point you picked up there at least if its come to games.
    But comparing your thoughts for games into the real life is very zynic and subjectiv. Ofc we often help other people to feel better in the end, yes thats normal. But the difference if you are an selfish *** or a sane-minded normal human being is just the question" why feel i right about this?". Do i feel good about helping my friend doing some hardwork in his house, because i can now look in the mirror and say " fine work, your are so awesome and selfless" or feel i right because i know he relys on me because he has a hard time with his life at the moment and >-if he feels better i feel better-<. I dont know if i could express my opinion enough which my limited amount of english words, but i hope you get my point.

    When it comes to games this is quite different, because everyone just walk and play in a certain borderline of rules. Thats basically what games does. The put you in a new situation with new rules you have to learn and follow in order to beat, or at least be successfull while playing. I agree that people do play ( at least they should lol) for their own in the first place, and playing and mmo requires the NEEDS of grouping up and doing hard work together in order to get rewarded better. Its like some guys who are fine on themselves encounter a big wall they cannot progess, maybe a elite questmob, maybe a big dungeon, maybe even a raid were you can get items which helps you play successfull in this game. So they group up! with other people standing infornt of the same wall and TOGETHER they help each other. Thats the spirit of mmos in my opinion. You can play with totally different people you normally would never met in real life or if you wouldnt talk to them because of different community, society or what ever, and achieve goals toghether.

    The difference in the game if youre an *** or a normal being here is , like you said, if you kick weaker players to invite further improvend players in order to achieve some goals faster! But you cannot controll that, thats totally up to the player itself, like camping the vampire spawns just to make money by selling your bite.

    So if they remove the NEEDS for grouping up you end up with a boring bad mmo design where only hypocrits running around, grouping up EVENTUALLY to do quest 3 times longer just because they grp up....

    I personally agree to a lot of critics about this game, and for me it all comes to craglorn in terms of longtimeplaying. Im afraid the zones arent that unique and awesome designed as i thought, to pay 13 euros in order to just be allowed to explore tamriel :neutral_face:
    You know the old saying.....Neither a Troll, nor a Fanboy be? :o

    RUBBISH!

    Without Trolls and Fanboys, how could we ever be able to sell anything? :#
  • Cogo
    Cogo
    ✭✭✭✭✭

    The only problem that will fix itself is the bots. Where there is no players, there is no need to sell gold.

    Mind if I comment?
    The problem with goldfarmers/sellers are the muppets who BUY from them.
    Stop bloody buy gold and goldselllers have to get a real job to buy food.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Kyosji
    Kyosji
    ✭✭✭
    I don't pay attention to MMO reviews until 3 months in. 1 month for bugs, the second to get some people through the content and max level, third month to gather more people to experience the rest of the game like PvP. It's just the way I roll.
  • Qutayba
    Qutayba
    ✭✭✭
    This game has a lot of flaws that would prevent it from getting anyone's "A" grade, but I have noticed that the most negative "professional" reviews tend to follow a pattern. They are usually comparing ESO to some hypothetical multiplayer Skyrim rather than examining how ESO works, or doesn't, on its own terms. Yeah, it won't have the immersion of Skyrim - it's an MMO! As I said, there are plenty of flaws to point out on its own terms - bugs, bots, balance, etc. - but there are a lot of things ESO does right - I like their social engineering choices, for example, which has made playing the game much more pleasant than most MMO's.
  • RubyTigress
    RubyTigress
    ✭✭✭
    I would have given it another point in the scale, but the comments in the review are I think legitimate, and fairly made.

    This game can be great. It can reshape the MMO market as we know it. But it's not there yet.

    I hope it will get there sooner than later, because it promises to be a helluva ride.
  • karmamule
    karmamule
    ✭✭✭
    I personally think reviews trying to assign numerical scores are ridiculous. That implies quantification is valid and I don't think it ever is in something so subjective.

    Please do discuss what you liked and didn't like about the game, but how important a particular feature or lack thereof is, is highly subjective and there is no objective number that will hold true.

    I can agree with many of the pros and cons a reviewer mentions, but most of the cons may matter much less to me, and the pros may be crucial to what I find enjoyable, so let me read your impressions, but leave the valuing to each individual.

    I've seen plenty of games I detest get high scores on Metacritic, and some that I love get thoroughly mediocre scores, so I've grown to ignore any numbers, and simply use it as a convenient way to hop between reviews.
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    These are actually part of the review summary.
    -Single-player and multiplayer aspects constantly clash, disrupting immersion
    Maybe because you are reviewing an MMO? just a thought.
    - Game's focus on individual story progression discourages grouping
    Oh so now you want your immersion broken? Do you collect square circles or just write them?
    Edited by Armitas on May 9, 2014 10:01PM
    Retired.
    Nord mDK
Sign In or Register to comment.