Araneae6537 wrote: »SerafinaWaterstar wrote: »Great. Force people interested in housing into IA.
Bah.
You can buy them from traders, I think the drop rate for plans is good in the IA, so there will be more in the market in a while. Or you can ask a friend/guildie who has the recipe to make you the furnishing.
This is true. As much as I want to collect the plans as well, it’s good that they retain value. And as you said, you can still buy or trade for the crafted furnishing from others.
What I really wish ZOS would increase the droprate on is books from the Archive, Scrivener’s Hall, and Bastion Nymic! Since those items are bound, there is no possibility to buy them.
I've got a couple of the bound gold motifs and 4/5 leads for the new mythic - all from end of cycle and side quests chests and marauders - but the purple furnishing patterns don't seem to drop
They certainly used to.
Im about to give up on chasing imps during boss fights because the rewards aren't worth the distraction.
It just seems the purple rewards are much lighter on after the patch.
SpacemanSpiff1 wrote: »SerafinaWaterstar wrote: »Great. Force people interested in housing into IA.
Bah.
IA is pretty easy early on.
you can always buy plans in guild traders if that hurdle is too high.
SerafinaWaterstar wrote: »Great. Force people interested in housing into IA.
Bah.
Nobody's being forced to run anything. If people can't be bothered to run content for goodies, then they can expect to overpay for those goodies on guild traders.
I really don't mind IA either, it can be fun in duos and a more fun grind than some other options.
But beyond Arc 3 it starts to take longer and it's physically taxing and draining. It's not worth going for 2+ hours over and over, to not get anything at all.
Arc 8 as mentioned above is not even reachable for a vast majority, me included. I don't even want to get there, considering how ridiculous it is just at 5-6.
I prefer it to flipping 😑 But at this rate, it seems like the mind-numbing loadscreen-filled purgatory of visiting every trader in the game for hours is a better method of finding the plans at an ok price.
PapaTankers wrote: »I really don't mind IA either, it can be fun in duos and a more fun grind than some other options.
But beyond Arc 3 it starts to take longer and it's physically taxing and draining. It's not worth going for 2+ hours over and over, to not get anything at all.
Arc 8 as mentioned above is not even reachable for a vast majority, me included. I don't even want to get there, considering how ridiculous it is just at 5-6.
I prefer it to flipping 😑 But at this rate, it seems like the mind-numbing loadscreen-filled purgatory of visiting every trader in the game for hours is a better method of finding the plans at an ok price.
Aye. To clarify. The run itself took like 5 hours and that was on a decent vision RNG.
I have build specifically for archive.
SerafinaWaterstar wrote: »Great. Force people interested in housing into IA.
Bah.
Nobody's being forced to run anything. If people can't be bothered to run content for goodies, then they can expect to overpay for those goodies on guild traders.
So go into IA or overpay… “Not forced”, just strong armed, coerced? Wow, such great choices. How about NOT putting furniture plans in there at all? Or, making it not such a grind fest, ya know, like make it fun?
Or, they could have just kept the old system that they ran for many years without complaints.
People complain when they don't add content, and others complain when they do. Just can't win. I definitely prefer the furnishing plan drops in IA over the lead drop implementation for motif chapters such as Ancient Daedric. At least with IA you're playing the game instead of having to buy gobs of treasure maps to roll the RNG dice.
To the point that you were trying to make, it comes down to supply and demand. People can't or don't want to run IA and others either do and/or are willing to profit from it. Just how it works.
And add to it, what is probably the worst combat system of any modern game currently on the market (or at least top five worst) and yes there will be complaints.
SerafinaWaterstar wrote: »Great. Force people interested in housing into IA.
Bah.
Nobody's being forced to run anything. If people can't be bothered to run content for goodies, then they can expect to overpay for those goodies on guild traders.
So go into IA or overpay… “Not forced”, just strong armed, coerced? Wow, such great choices. How about NOT putting furniture plans in there at all? Or, making it not such a grind fest, ya know, like make it fun?
Or, they could have just kept the old system that they ran for many years without complaints.
People complain when they don't add content, and others complain when they do. Just can't win. I definitely prefer the furnishing plan drops in IA over the lead drop implementation for motif chapters such as Ancient Daedric. At least with IA you're playing the game instead of having to buy gobs of treasure maps to roll the RNG dice.
To the point that you were trying to make, it comes down to supply and demand. People can't or don't want to run IA and others either do and/or are willing to profit from it. Just how it works.
I think you missed the point I was trying to make.
For years housing had its plans drop from world event, delve, and wb dailies. They spread a few around as drops from chests, etc. but the primary source was good old fashioned overland content.
Then with Necrom they put the plans (and the plans materials) nearly exclusively into end game content such as IA, etc. Casual (re; people who don’t do dungeon type content) are essentially locked out of it.
And what’s worse is that IA is terrible. It’s just a long literally endless grind fest. Put out a game like that as a stand alone product, no one would play it. It’s content better suited for bots than actual people. (If bots were legal I would be all in on letting it do IA for me. While I went off and played games that were actually fun like cyberpunk.)
And add to it, what is probably the worst combat system of any modern game currently on the market (or at least top five worst) and yes there will be complaints.
PapaTankers wrote: »SerafinaWaterstar wrote: »Great. Force people interested in housing into IA.
Bah.
Nobody's being forced to run anything. If people can't be bothered to run content for goodies, then they can expect to overpay for those goodies on guild traders.
So go into IA or overpay… “Not forced”, just strong armed, coerced? Wow, such great choices. How about NOT putting furniture plans in there at all? Or, making it not such a grind fest, ya know, like make it fun?
Or, they could have just kept the old system that they ran for many years without complaints.
People complain when they don't add content, and others complain when they do. Just can't win. I definitely prefer the furnishing plan drops in IA over the lead drop implementation for motif chapters such as Ancient Daedric. At least with IA you're playing the game instead of having to buy gobs of treasure maps to roll the RNG dice.
To the point that you were trying to make, it comes down to supply and demand. People can't or don't want to run IA and others either do and/or are willing to profit from it. Just how it works.
I think you missed the point I was trying to make.
For years housing had its plans drop from world event, delve, and wb dailies. They spread a few around as drops from chests, etc. but the primary source was good old fashioned overland content.
Then with Necrom they put the plans (and the plans materials) nearly exclusively into end game content such as IA, etc. Casual (re; people who don’t do dungeon type content) are essentially locked out of it.
And what’s worse is that IA is terrible. It’s just a long literally endless grind fest. Put out a game like that as a stand alone product, no one would play it. It’s content better suited for bots than actual people. (If bots were legal I would be all in on letting it do IA for me. While I went off and played games that were actually fun like cyberpunk.)
And add to it, what is probably the worst combat system of any modern game currently on the market (or at least top five worst) and yes there will be complaints.
I don't get the point you are trying to make.
Overland and delve content is a mindless and boring grindfest to many of us also. It provides zero challenge.
How are casual players locked out of the rewards? Everything is sold via guild traders. Style pages are sold via infinite archive vendor.
I don't like doing overland content. I go buy the overland motifs from guild traders. These furnishing plans are not bound.
PapaTankers wrote: »SerafinaWaterstar wrote: »Great. Force people interested in housing into IA.
Bah.
Nobody's being forced to run anything. If people can't be bothered to run content for goodies, then they can expect to overpay for those goodies on guild traders.
So go into IA or overpay… “Not forced”, just strong armed, coerced? Wow, such great choices. How about NOT putting furniture plans in there at all? Or, making it not such a grind fest, ya know, like make it fun?
Or, they could have just kept the old system that they ran for many years without complaints.
People complain when they don't add content, and others complain when they do. Just can't win. I definitely prefer the furnishing plan drops in IA over the lead drop implementation for motif chapters such as Ancient Daedric. At least with IA you're playing the game instead of having to buy gobs of treasure maps to roll the RNG dice.
To the point that you were trying to make, it comes down to supply and demand. People can't or don't want to run IA and others either do and/or are willing to profit from it. Just how it works.
I think you missed the point I was trying to make.
For years housing had its plans drop from world event, delve, and wb dailies. They spread a few around as drops from chests, etc. but the primary source was good old fashioned overland content.
Then with Necrom they put the plans (and the plans materials) nearly exclusively into end game content such as IA, etc. Casual (re; people who don’t do dungeon type content) are essentially locked out of it.
And what’s worse is that IA is terrible. It’s just a long literally endless grind fest. Put out a game like that as a stand alone product, no one would play it. It’s content better suited for bots than actual people. (If bots were legal I would be all in on letting it do IA for me. While I went off and played games that were actually fun like cyberpunk.)
And add to it, what is probably the worst combat system of any modern game currently on the market (or at least top five worst) and yes there will be complaints.
I don't get the point you are trying to make.
Overland and delve content is a mindless and boring grindfest to many of us also. It provides zero challenge.
How are casual players locked out of the rewards? Everything is sold via guild traders. Style pages are sold via infinite archive vendor.
I don't like doing overland content. I go buy the overland motifs from guild traders. These furnishing plans are not bound.
PapaTankers wrote: »SerafinaWaterstar wrote: »Great. Force people interested in housing into IA.
Bah.
Nobody's being forced to run anything. If people can't be bothered to run content for goodies, then they can expect to overpay for those goodies on guild traders.
So go into IA or overpay… “Not forced”, just strong armed, coerced? Wow, such great choices. How about NOT putting furniture plans in there at all? Or, making it not such a grind fest, ya know, like make it fun?
Or, they could have just kept the old system that they ran for many years without complaints.
People complain when they don't add content, and others complain when they do. Just can't win. I definitely prefer the furnishing plan drops in IA over the lead drop implementation for motif chapters such as Ancient Daedric. At least with IA you're playing the game instead of having to buy gobs of treasure maps to roll the RNG dice.
To the point that you were trying to make, it comes down to supply and demand. People can't or don't want to run IA and others either do and/or are willing to profit from it. Just how it works.
I think you missed the point I was trying to make.
For years housing had its plans drop from world event, delve, and wb dailies. They spread a few around as drops from chests, etc. but the primary source was good old fashioned overland content.
Then with Necrom they put the plans (and the plans materials) nearly exclusively into end game content such as IA, etc. Casual (re; people who don’t do dungeon type content) are essentially locked out of it.
And what’s worse is that IA is terrible. It’s just a long literally endless grind fest. Put out a game like that as a stand alone product, no one would play it. It’s content better suited for bots than actual people. (If bots were legal I would be all in on letting it do IA for me. While I went off and played games that were actually fun like cyberpunk.)
And add to it, what is probably the worst combat system of any modern game currently on the market (or at least top five worst) and yes there will be complaints.
I don't get the point you are trying to make.
Overland and delve content is a mindless and boring grindfest to many of us also. It provides zero challenge.
How are casual players locked out of the rewards? Everything is sold via guild traders. Style pages are sold via infinite archive vendor.
I don't like doing overland content. I go buy the overland motifs from guild traders. These furnishing plans are not bound.
No game company is looking to emulate eso’s game system. Light attack weaving, animation canceling, bar swapping, pin point timing on cooldown rotations…. It’s terrible.
Look at cyberpunk. Do the thing, the thing happens, done, no rotations. Combat is fast, kinetic and engaging. And even in a sci-if setting it feels more “real” than ESO’s. You don’t see videos of players doing eso combat like you see in cyberpunk or other games. And yes eso is an mmo, but that is no excuse. Combat can just as easily be more situational than rotational in eso.
Compare eso’s combat even to Skyrim’s. Skyrim wasn’t that amazing but it felt better than this artificial mess of eso’s.
What’s worse is the delta between top and bottom dps ranks. The top end is in the 110k’s or even 120k’s plus, but the average player is probably somewhere around 20k dps. How do you make content for that spread? It’s unsustainable.
Necrotech_Master wrote: »PapaTankers wrote: »SerafinaWaterstar wrote: »Great. Force people interested in housing into IA.
Bah.
Nobody's being forced to run anything. If people can't be bothered to run content for goodies, then they can expect to overpay for those goodies on guild traders.
So go into IA or overpay… “Not forced”, just strong armed, coerced? Wow, such great choices. How about NOT putting furniture plans in there at all? Or, making it not such a grind fest, ya know, like make it fun?
Or, they could have just kept the old system that they ran for many years without complaints.
People complain when they don't add content, and others complain when they do. Just can't win. I definitely prefer the furnishing plan drops in IA over the lead drop implementation for motif chapters such as Ancient Daedric. At least with IA you're playing the game instead of having to buy gobs of treasure maps to roll the RNG dice.
To the point that you were trying to make, it comes down to supply and demand. People can't or don't want to run IA and others either do and/or are willing to profit from it. Just how it works.
I think you missed the point I was trying to make.
For years housing had its plans drop from world event, delve, and wb dailies. They spread a few around as drops from chests, etc. but the primary source was good old fashioned overland content.
Then with Necrom they put the plans (and the plans materials) nearly exclusively into end game content such as IA, etc. Casual (re; people who don’t do dungeon type content) are essentially locked out of it.
And what’s worse is that IA is terrible. It’s just a long literally endless grind fest. Put out a game like that as a stand alone product, no one would play it. It’s content better suited for bots than actual people. (If bots were legal I would be all in on letting it do IA for me. While I went off and played games that were actually fun like cyberpunk.)
And add to it, what is probably the worst combat system of any modern game currently on the market (or at least top five worst) and yes there will be complaints.
I don't get the point you are trying to make.
Overland and delve content is a mindless and boring grindfest to many of us also. It provides zero challenge.
How are casual players locked out of the rewards? Everything is sold via guild traders. Style pages are sold via infinite archive vendor.
I don't like doing overland content. I go buy the overland motifs from guild traders. These furnishing plans are not bound.
No game company is looking to emulate eso’s game system. Light attack weaving, animation canceling, bar swapping, pin point timing on cooldown rotations…. It’s terrible.
Look at cyberpunk. Do the thing, the thing happens, done, no rotations. Combat is fast, kinetic and engaging. And even in a sci-if setting it feels more “real” than ESO’s. You don’t see videos of players doing eso combat like you see in cyberpunk or other games. And yes eso is an mmo, but that is no excuse. Combat can just as easily be more situational than rotational in eso.
Compare eso’s combat even to Skyrim’s. Skyrim wasn’t that amazing but it felt better than this artificial mess of eso’s.
What’s worse is the delta between top and bottom dps ranks. The top end is in the 110k’s or even 120k’s plus, but the average player is probably somewhere around 20k dps. How do you make content for that spread? It’s unsustainable.
if tanks and healers could do 120k dps without giving up anything they are already doing, everyone would just build extremely tanky and no death runs would become basically a joke unless you sheer ignore mechanics
in regards to other posts, the furnishings being a part of archive is literally no different than several style sets locked behind tel var purchases in IC
there are literally 3 different style page sets which are purchaseable only through tel var, as all of the pages are bound, so you cant buy them on guild stores either (unlike the furnishing plans from the archive)
i dont see anything wrong with them adding drops to specific areas of the game
the archive is absolutely not end game, at least arc 1 (which is not really any more difficult than a normal group duneon)
Necrotech_Master wrote: »PapaTankers wrote: »SerafinaWaterstar wrote: »Great. Force people interested in housing into IA.
Bah.
Nobody's being forced to run anything. If people can't be bothered to run content for goodies, then they can expect to overpay for those goodies on guild traders.
So go into IA or overpay… “Not forced”, just strong armed, coerced? Wow, such great choices. How about NOT putting furniture plans in there at all? Or, making it not such a grind fest, ya know, like make it fun?
Or, they could have just kept the old system that they ran for many years without complaints.
People complain when they don't add content, and others complain when they do. Just can't win. I definitely prefer the furnishing plan drops in IA over the lead drop implementation for motif chapters such as Ancient Daedric. At least with IA you're playing the game instead of having to buy gobs of treasure maps to roll the RNG dice.
To the point that you were trying to make, it comes down to supply and demand. People can't or don't want to run IA and others either do and/or are willing to profit from it. Just how it works.
I think you missed the point I was trying to make.
For years housing had its plans drop from world event, delve, and wb dailies. They spread a few around as drops from chests, etc. but the primary source was good old fashioned overland content.
Then with Necrom they put the plans (and the plans materials) nearly exclusively into end game content such as IA, etc. Casual (re; people who don’t do dungeon type content) are essentially locked out of it.
And what’s worse is that IA is terrible. It’s just a long literally endless grind fest. Put out a game like that as a stand alone product, no one would play it. It’s content better suited for bots than actual people. (If bots were legal I would be all in on letting it do IA for me. While I went off and played games that were actually fun like cyberpunk.)
And add to it, what is probably the worst combat system of any modern game currently on the market (or at least top five worst) and yes there will be complaints.
I don't get the point you are trying to make.
Overland and delve content is a mindless and boring grindfest to many of us also. It provides zero challenge.
How are casual players locked out of the rewards? Everything is sold via guild traders. Style pages are sold via infinite archive vendor.
I don't like doing overland content. I go buy the overland motifs from guild traders. These furnishing plans are not bound.
No game company is looking to emulate eso’s game system. Light attack weaving, animation canceling, bar swapping, pin point timing on cooldown rotations…. It’s terrible.
Look at cyberpunk. Do the thing, the thing happens, done, no rotations. Combat is fast, kinetic and engaging. And even in a sci-if setting it feels more “real” than ESO’s. You don’t see videos of players doing eso combat like you see in cyberpunk or other games. And yes eso is an mmo, but that is no excuse. Combat can just as easily be more situational than rotational in eso.
Compare eso’s combat even to Skyrim’s. Skyrim wasn’t that amazing but it felt better than this artificial mess of eso’s.
What’s worse is the delta between top and bottom dps ranks. The top end is in the 110k’s or even 120k’s plus, but the average player is probably somewhere around 20k dps. How do you make content for that spread? It’s unsustainable.
if tanks and healers could do 120k dps without giving up anything they are already doing, everyone would just build extremely tanky and no death runs would become basically a joke unless you sheer ignore mechanics
in regards to other posts, the furnishings being a part of archive is literally no different than several style sets locked behind tel var purchases in IC
there are literally 3 different style page sets which are purchaseable only through tel var, as all of the pages are bound, so you cant buy them on guild stores either (unlike the furnishing plans from the archive)
i dont see anything wrong with them adding drops to specific areas of the game
the archive is absolutely not end game, at least arc 1 (which is not really any more difficult than a normal group duneon)
Style pages and furnishings are two totally different things. Maybe style pages would be of use in RP guilds, maybe. But there are guilds dedicated to housing. And not to stereotype them too much, but most people who like to dedicate their time in game to housing, are not really also dedicating their time on combat mechanics.
The shear vast weight of furnishing plans and items in IA way out strips any furnishing drops in IC. The new legendary piece is close to 100% in there, as is the latest ToT deck (I believe). ESO is putting so much emphasis to try to get people in there it’s actually a bit embarrassing.
The new writ vendor furnishings, even the one that looks like a simple timber frame for a house, all uses drops from IA as materials. Not overland Necrom, no, IA specifically. I half expect to log in one day and see all of the endeavors related to IA.
PapaTankers wrote: »SerafinaWaterstar wrote: »Great. Force people interested in housing into IA.
Bah.
Nobody's being forced to run anything. If people can't be bothered to run content for goodies, then they can expect to overpay for those goodies on guild traders.
So go into IA or overpay… “Not forced”, just strong armed, coerced? Wow, such great choices. How about NOT putting furniture plans in there at all? Or, making it not such a grind fest, ya know, like make it fun?
Or, they could have just kept the old system that they ran for many years without complaints.
People complain when they don't add content, and others complain when they do. Just can't win. I definitely prefer the furnishing plan drops in IA over the lead drop implementation for motif chapters such as Ancient Daedric. At least with IA you're playing the game instead of having to buy gobs of treasure maps to roll the RNG dice.
To the point that you were trying to make, it comes down to supply and demand. People can't or don't want to run IA and others either do and/or are willing to profit from it. Just how it works.
I think you missed the point I was trying to make.
For years housing had its plans drop from world event, delve, and wb dailies. They spread a few around as drops from chests, etc. but the primary source was good old fashioned overland content.
Then with Necrom they put the plans (and the plans materials) nearly exclusively into end game content such as IA, etc. Casual (re; people who don’t do dungeon type content) are essentially locked out of it.
And what’s worse is that IA is terrible. It’s just a long literally endless grind fest. Put out a game like that as a stand alone product, no one would play it. It’s content better suited for bots than actual people. (If bots were legal I would be all in on letting it do IA for me. While I went off and played games that were actually fun like cyberpunk.)
And add to it, what is probably the worst combat system of any modern game currently on the market (or at least top five worst) and yes there will be complaints.
I don't get the point you are trying to make.
Overland and delve content is a mindless and boring grindfest to many of us also. It provides zero challenge.
How are casual players locked out of the rewards? Everything is sold via guild traders. Style pages are sold via infinite archive vendor.
I don't like doing overland content. I go buy the overland motifs from guild traders. These furnishing plans are not bound.
SerafinaWaterstar wrote: »Great. Force people interested in housing into IA.
Bah.
Nobody's being forced to run anything. If people can't be bothered to run content for goodies, then they can expect to overpay for those goodies on guild traders.
So go into IA or overpay… “Not forced”, just strong armed, coerced? Wow, such great choices. How about NOT putting furniture plans in there at all? Or, making it not such a grind fest, ya know, like make it fun?
Or, they could have just kept the old system that they ran for many years without complaints.
People complain when they don't add content, and others complain when they do. Just can't win. I definitely prefer the furnishing plan drops in IA over the lead drop implementation for motif chapters such as Ancient Daedric. At least with IA you're playing the game instead of having to buy gobs of treasure maps to roll the RNG dice.
To the point that you were trying to make, it comes down to supply and demand. People can't or don't want to run IA and others either do and/or are willing to profit from it. Just how it works.
I think you missed the point I was trying to make.
For years housing had its plans drop from world event, delve, and wb dailies. They spread a few around as drops from chests, etc. but the primary source was good old fashioned overland content.
Then with Necrom they put the plans (and the plans materials) nearly exclusively into end game content such as IA, etc. Casual (re; people who don’t do dungeon type content) are essentially locked out of it.
And what’s worse is that IA is terrible. It’s just a long literally endless grind fest. Put out a game like that as a stand alone product, no one would play it. It’s content better suited for bots than actual people. (If bots were legal I would be all in on letting it do IA for me. While I went off and played games that were actually fun like cyberpunk.)
And add to it, what is probably the worst combat system of any modern game currently on the market (or at least top five worst) and yes there will be complaints.
People who aren't interested in "end game content" can still farm Necrom & Apocrypha furnishing plans in Sailenmora Crypt. It takes 2-3 minutes to knock out the first part of the quest required to access the crypt, and once inside there are only a handful of enemies that shouldn't pose any sort of danger to all but the most green adventurers. Farm the plans that you want and sell the rest so that you can buy the plans that drop in IA.
Every new plan from this last patch (that is not from the writ vendor) appears to exclusively drop from IA. As for the impact this all has, please read @NoTimeToWait post above.
All apocrypha plans also require 1-2 glass eyes which are dropped (almost exclusively, I believe) in IA as well. They are so rare they go for several thousand gold each because so few people are doing IA.
Every new plan from this last patch (that is not from the writ vendor) appears to exclusively drop from IA. As for the impact this all has, please read @NoTimeToWait post above.
All apocrypha plans also require 1-2 glass eyes which are dropped (almost exclusively, I believe) in IA as well. They are so rare they go for several thousand gold each because so few people are doing IA.
1.) I understand that the new plans come exclusively from IA. I mentioned that people who aren't inclined to run IA can always farm the other set of Necrom/Apocrypha plans which they can learn and/or sell to offset the cost of purchasing the new plans. If that isn't palatable, then I don't know what to tell you. I guess those people just don't get to have those plans.
2.) The crafting material drops from Scrivener's Hall, and I'm assuming that the same people are most likely not interested in running this content either. Once again, they can either farm the dungeon for materials (even on normal), or they can buy the same items on guild traders.