silky_soft wrote: »Procs, cp and insane imbalance of ping in recent years. Never used to be such a divide. Some bad NA players think they good but it's just server deliberately favouring lower ping.
I've played other games, but they die because of various things. New world was closest to holding people. But the constant duping was too much. Most of my pvp guild from here play shoot and loot or arpg now.
Game engine needs a full rework or a different one entirely. It's tierd. Time to move it on.
Unless ZOS is working on some super secret new MMO, their best chance to stay relevant in the gaming industry going forward is to rebuild ESO on a new engine that has better graphics and supports a healthy PvP population.
They've been working on a new game with a new IP for several years now. Not really a secret, former Loremaster Leamon Tuttle moved to that project.
JustLovely wrote: »silky_soft wrote: »Procs, cp and insane imbalance of ping in recent years. Never used to be such a divide. Some bad NA players think they good but it's just server deliberately favouring lower ping.
I've played other games, but they die because of various things. New world was closest to holding people. But the constant duping was too much. Most of my pvp guild from here play shoot and loot or arpg now.
Game engine needs a full rework or a different one entirely. It's tierd. Time to move it on.
Unless ZOS is working on some super secret new MMO, their best chance to stay relevant in the gaming industry going forward is to rebuild ESO on a new engine that has better graphics and supports a healthy PvP population.
It's funny you say this. It's common knowledge that they've been actively developing another MMO for several years now.
What is the name of this MMO that ZOS is developing and can you please provide a link to any press releases about it?
I think they are definitely shifting their attention to the new game, it's only natural. ESO isn't in maintenance mode yet, but it's getting there. Even imagining some kind of major overhaul be it graphical or otherwise seems like a dream at this point, it won't happen.There are only few details, but ZOS' website openly states that they are working on a "new AAA IP" with a new engine, for which they are actively hiring people experienced in "multiplayer, open world, and action RPGs".
The running animation is goofy because it's a dwarf with it's ginormous flat feet.... but the physics and the movement of the upper body especially (the shoulders swaying side to side) are better, and even more realistic, in comparison to what ESO is working with for sure.
https://www.youtube.com/watch?v=YKlFUWVMX_YConsidering Zenimax has openly said things about consoles being the reason they can't make certain changes/improvements, I'd say very much.How much do we think this is due to the old consoles holding the game back?Yes, the different running styles of what is supposed to be a robot. I am merely making a joke though and personally don't have a problem with the running animations in ESO.... but despite that, I can also still admit that the animations and physics are not that great compared to other MMOs. ESO has it's own areas it shines in, this is just not one of them. And yes.... do I sometimes sigh in distaste at the sight of my mount gliding over the ground and ricocheting off of rocks and the top of flights of stairs? Yes.... but it is what it is. Some people won't mind it, some people somehow believe it's great(?), and others will find it unplayable.Both the ESO running/sprinting animation and the one in the gif are good. They are both demonstrating different styles of running animation.
I've tried to convince hundreds of players to play ESO

I mean, there was seriously an issue with consoles that was stopping them from adding new animations awhile back and it took forever for them to find a fix for it.... but sure.Nah, old consoles have nothing to do with animations quality. As for other type of graphical fidelity, it scales. Old consoles can only hold back the game in terms of extremely advanced calculations, enemies on screen etc.
Physics, mocap, call it whatever you want; my point was the body movement of the WoW model is a light jog and it 100% looks more accurate to a natural movement. ESO body models move as if they are doing a very stiff 40 yard dash sprint 100% of the time which is what gives them the unnatural/robotic look and the actual sprint is the same animation just faster, making them look like the Flash. And I'd say that YouTube video is not a good representation of anyone "running" throughout their daily life, I know that's definitely not how I move when I need to run back inside my house because I forgot to grab something. Skyrim is even a better example of a light "run" vs a sprint than ESO and that YouTube video.karthrag_inak wrote: »Khajiit disagrees, and he further thinks that 'physics' may not mean what you think it means in this context.
There is no 'physics' to either motion - there is no f=ma/dynamics modeling in any of the motions going on - they are both IK/mocap based (artistically embellished marker trajectories, sure, but based on recorded human motion to some degree), and except for the occasional stutter, the mocap in this game is great, and made better by enabling foot IK, an option available in the gameplay menu.
The WOW motion is less based on real mocap, khajiit would wager gold to wares. The little floaty bouncy crap in mid stride of that dwarf is exactly how running, or real physics (if that is what matters to you), does NOT work.
Real running is an exercise in lateral acceleration, velocity and deceleration, all while retaining balance and control, not parabolic trajectories like a bouncy ball with attitude.
Here is real biped running - where is mid-stride hang-time? In fact, which game's motion looks more like this?
Physics, mocap, call it whatever you want; my point was the body movement of the WoW model is a light jog and it 100% looks more accurate to a natural movement.
ESO body models move as if they are doing a very stiff 40 yard dash sprint 100% of the time which is what gives them the unnatural/robotic look and the actual sprint is the same animation just faster, making them look like the Flash. And I'd say that YouTube video is not a good representation of anyone "running" throughout their daily life, I know that's definitely not how I move when I need to run back inside my house because I forgot to grab something. Skyrim is even a better example of a light "run" vs a sprint than ESO and that YouTube video.
Dax_Draconis wrote: »I never realized the running animation was an issue that keeps people from playing the game.
Insightful.
I see a few people saying that their characters will be "ruined" if updates like this happened or that quitting over looks is hyperbolic. Game may look fine to you -- but these wooden animations of ESO and PS1 graphics toes can really leave a bad impression for new players, I'd say the majority of them even.
Even if they don't completely overhaul things and just do a touch-up, it will help the game immensely. You may ask how I know what the majority want for a TeS game, well, the answer is simple: the Nexus. Look at stats of what people download the most and what keeps them coming back: it's body mods and things that change how their character looks and feels. Trust me, it will do wonders for ESO. @ZOS_GinaBruno Think about it guys.
ArchangelIsraphel wrote: »I see a few people saying that their characters will be "ruined" if updates like this happened or that quitting over looks is hyperbolic. Game may look fine to you -- but these wooden animations of ESO and PS1 graphics toes can really leave a bad impression for new players, I'd say the majority of them even.
Even if they don't completely overhaul things and just do a touch-up, it will help the game immensely. You may ask how I know what the majority want for a TeS game, well, the answer is simple: the Nexus. Look at stats of what people download the most and what keeps them coming back: it's body mods and things that change how their character looks and feels. Trust me, it will do wonders for ESO. @ZOS_GinaBruno Think about it guys.
It isn't hyperbole. We've had discussions like this before, and from what I have read in those threads, the players who are saying they quit other games due to their characters being altered beyond recognition, really did quit. Quitting for such a reason is real.
Roleplay and character appearance is important in this game, more so than many others, and if I were ZOS, I'd think -real hard- before touching the characters themselves.
I myself have instantly dropped 2 mmo's because changes to the character creator and engine made my characters unrecognizable. The changes were so extreme that it was impossible to actually recreate them in a way that resembled what they once looked like (and I'm a person who spends hours in the CC)
Granted, it was the straw that broke the camels back with those two games, because they were having other issues. But I would have stuck around had they not changed my characters.
Characters are an important part of many people's experience, beyond mechanics.
Would I quit ESO? Well, that depends on a lot of factors. If a character update was actually good, sure I'd stay. But chances are it wouldn't be, because in my experience, things like this never go well.
I do enjoy the mechanics of eso far more than any mmo I've ever played, so there's that. But if I'm not enjoying the looks of my characters, my chances of dropping the game increase.
HowlKimchi wrote: »Character movement and physics does incredibly suck. The one I hate most is that if there is an elevation you want to jump on/over from the lower platform, but you are right at the edge as indicated by the arrow and standing still:
. . . . . . . . . . . . . |
. . . . . . . . . . .| . |
.____________v__|
when your character jump he gets no horizontal displacement, and he just jumps in place. You have to move a step back to get a very small running start just to get over the bump or get on the platform.
SilverBride wrote: »HowlKimchi wrote: »Character movement and physics does incredibly suck. The one I hate most is that if there is an elevation you want to jump on/over from the lower platform, but you are right at the edge as indicated by the arrow and standing still:
. . . . . . . . . . . . . |
. . . . . . . . . . .| . |
.____________v__|
when your character jump he gets no horizontal displacement, and he just jumps in place. You have to move a step back to get a very small running start just to get over the bump or get on the platform.
That sounds exactly like things work in the real world to me. If a person is wanting to jump up onto an elevated platform they don't stand right up against it and jump because all that will do is jump them up vertically due to the deck being right in front of them and preventing them from propelling forward. So of course they need to take a couple of steps back to jump forward and on to the deck.
Pixiepumpkin wrote: »SilverBride wrote: »HowlKimchi wrote: »Character movement and physics does incredibly suck. The one I hate most is that if there is an elevation you want to jump on/over from the lower platform, but you are right at the edge as indicated by the arrow and standing still:
. . . . . . . . . . . . . |
. . . . . . . . . . .| . |
.____________v__|
when your character jump he gets no horizontal displacement, and he just jumps in place. You have to move a step back to get a very small running start just to get over the bump or get on the platform.
That sounds exactly like things work in the real world to me. If a person is wanting to jump up onto an elevated platform they don't stand right up against it and jump because all that will do is jump them up vertically due to the deck being right in front of them and preventing them from propelling forward. So of course they need to take a couple of steps back to jump forward and on to the deck.
Umm.
You can spring forward while standing still. Ever see a cat pounce? A dog leap? A snake leap? A human leap?
SilverBride wrote: »HowlKimchi wrote: »Character movement and physics does incredibly suck. The one I hate most is that if there is an elevation you want to jump on/over from the lower platform, but you are right at the edge as indicated by the arrow and standing still:
. . . . . . . . . . . . . |
. . . . . . . . . . .| . |
.____________v__|
when your character jump he gets no horizontal displacement, and he just jumps in place. You have to move a step back to get a very small running start just to get over the bump or get on the platform.
That sounds exactly like things work in the real world to me. If a person is wanting to jump up onto an elevated platform they don't stand right up against it and jump because all that will do is jump them up vertically due to the deck being right in front of them and preventing them from propelling forward. So of course they need to take a couple of steps back to jump forward and on to the deck.
HowlKimchi wrote: »SilverBride wrote: »HowlKimchi wrote: »Character movement and physics does incredibly suck. The one I hate most is that if there is an elevation you want to jump on/over from the lower platform, but you are right at the edge as indicated by the arrow and standing still:
. . . . . . . . . . . . . |
. . . . . . . . . . .| . |
.____________v__|
when your character jump he gets no horizontal displacement, and he just jumps in place. You have to move a step back to get a very small running start just to get over the bump or get on the platform.
That sounds exactly like things work in the real world to me. If a person is wanting to jump up onto an elevated platform they don't stand right up against it and jump because all that will do is jump them up vertically due to the deck being right in front of them and preventing them from propelling forward. So of course they need to take a couple of steps back to jump forward and on to the deck.
im talking a very small hump that the game registers as an obstruction which in real life you dont even have to jump to cross. And also, standing long jumps are a thing IRL.
Pixiepumpkin wrote: »....and yet the fact remains, it does not matter if people quit the game becasue of updates to characters, updates that actually make them better.
Its better to lose 20% of the current player base because of their strict attitude towards their character and gain 50% more players because the game has been updated to modern standards.
What boggles my mind is why anyone would throw away thousands of dollars instead of refreshing their avatar with the new updated looks. I have never come across a characer refresh that I could not navigate around and find something to be pleased with.
You can't always get what you want, but if you try sometime, you'll find you get what you need - Mick Jagger
How much do we think this is due to the old consoles holding the game back?
PC-based MMOs had an easier time upgrading the graphics as the players' platforms upgraded over time as well.
That said, I don't think ZOS has the capability for an overhaul like this, and the game still makes them enough money. They couldn't even find the resources to overhaul the base game zones, which has been requested ever since the first DLC zones like Hew's Bane and Gold Coast looked miles better.
SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »HowlKimchi wrote: »Character movement and physics does incredibly suck. The one I hate most is that if there is an elevation you want to jump on/over from the lower platform, but you are right at the edge as indicated by the arrow and standing still:
. . . . . . . . . . . . . |
. . . . . . . . . . .| . |
.____________v__|
when your character jump he gets no horizontal displacement, and he just jumps in place. You have to move a step back to get a very small running start just to get over the bump or get on the platform.
That sounds exactly like things work in the real world to me. If a person is wanting to jump up onto an elevated platform they don't stand right up against it and jump because all that will do is jump them up vertically due to the deck being right in front of them and preventing them from propelling forward. So of course they need to take a couple of steps back to jump forward and on to the deck.
Umm.
You can spring forward while standing still. Ever see a cat pounce? A dog leap? A snake leap? A human leap?
Nothing can propel forward if there is a platform directly in front of them blocking the way. They have to take a step or 2 back first.
I see a few people saying that their characters will be "ruined" if updates like this happened or that quitting over looks is hyperbolic. Game may look fine to you -- but these wooden animations of ESO and PS1 graphics toes can really leave a bad impression for new players, I'd say the majority of them even.
Even if they don't completely overhaul things and just do a touch-up, it will help the game immensely. You may ask how I know what the majority want for a TeS game, well, the answer is simple: the Nexus. Look at stats of what people download the most and what keeps them coming back: it's body mods and things that change how their character looks and feels. Trust me, it will do wonders for ESO. @ZOS_GinaBruno Think about it guys.
ArchangelIsraphel wrote: »Pixiepumpkin wrote: »....and yet the fact remains, it does not matter if people quit the game becasue of updates to characters, updates that actually make them better.
Its better to lose 20% of the current player base because of their strict attitude towards their character and gain 50% more players because the game has been updated to modern standards.
What boggles my mind is why anyone would throw away thousands of dollars instead of refreshing their avatar with the new updated looks. I have never come across a characer refresh that I could not navigate around and find something to be pleased with.
You can't always get what you want, but if you try sometime, you'll find you get what you need - Mick Jagger
Personally, I don't feel that enjoying a videogame is about getting what you "need", that is a mentality I reserve for real life situations, business, and actual survival.
Playing games is about enjoyment, and indeed, getting what you want. If a game no longer gives me what I want and I feel in some way tied to it in spite of not really liking it any more, I consider that an unhealthy practice and I stop playing. I do not have to continue playing a game I have no desire to play if it no longer offers me an aesthetic I desire to look at.
As gaming is entertainment, I do not consider it a waste of money to leave a game I no longer like. I have received my amusement from the money spent, and can return to the game if I so choose. "Leaving" a game doesn't have to be permanent either. One can always return if sentiment towards the alterations changes.
There's people who spend thousands of dollars every year on watching movies, or going to concerts- they have an experience, then its over. Games are no different. You can have an experience with them, but ultimately, one day the servers will go down, and all the money put into them will be gone as well. You had an experience, and it's over. Leaving a game is not much different.
Sorry, but I'm not chaining myself to sunk cost fallacy if a game no longer provides visual enjoyment.
If ESO were to change it's character creator, I would hold out for the genuine hope that they would be changes I enjoy, and that the "feel" of the ESO races would be retained rather than being homogenized into the beauty stereotypes we often see in other games. Unfortunately, my reason for leaving the other games was due to this exact thing. Races that were once unique were altered to fit human beauty standards in order to appeal to a wider audience, and characters could not be recreated due to the absence of the features that defined them.
Again, I would hope that the developers would carefully consider their audience when making such updates. But the tendency towards more "human" beauty standards in trailers leaves me wondering what would actually happen if they were to update the character creator.
I make comments because I feel ZOS needs to know that there are those who do like the characters as they are, and that if they were to make changes, it would be nice if they remained faithful to the things their audience liked about the original, but in an upgraded way.
Pixiepumpkin wrote: »SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »HowlKimchi wrote: »Character movement and physics does incredibly suck. The one I hate most is that if there is an elevation you want to jump on/over from the lower platform, but you are right at the edge as indicated by the arrow and standing still:
. . . . . . . . . . . . . |
. . . . . . . . . . .| . |
.____________v__|
when your character jump he gets no horizontal displacement, and he just jumps in place. You have to move a step back to get a very small running start just to get over the bump or get on the platform.
That sounds exactly like things work in the real world to me. If a person is wanting to jump up onto an elevated platform they don't stand right up against it and jump because all that will do is jump them up vertically due to the deck being right in front of them and preventing them from propelling forward. So of course they need to take a couple of steps back to jump forward and on to the deck.
Umm.
You can spring forward while standing still. Ever see a cat pounce? A dog leap? A snake leap? A human leap?
Nothing can propel forward if there is a platform directly in front of them blocking the way. They have to take a step or 2 back first.
That is incorrect. It depends on the animal and their leg strength. A frog can have a "platform" 10x their body in length and easily jump it from a standstill to clear the "platform".
Pixiepumpkin wrote: »ArchangelIsraphel wrote: »Pixiepumpkin wrote: »....and yet the fact remains, it does not matter if people quit the game becasue of updates to characters, updates that actually make them better.
Its better to lose 20% of the current player base because of their strict attitude towards their character and gain 50% more players because the game has been updated to modern standards.
What boggles my mind is why anyone would throw away thousands of dollars instead of refreshing their avatar with the new updated looks. I have never come across a characer refresh that I could not navigate around and find something to be pleased with.
You can't always get what you want, but if you try sometime, you'll find you get what you need - Mick Jagger
Personally, I don't feel that enjoying a videogame is about getting what you "need", that is a mentality I reserve for real life situations, business, and actual survival.
Playing games is about enjoyment, and indeed, getting what you want. If a game no longer gives me what I want and I feel in some way tied to it in spite of not really liking it any more, I consider that an unhealthy practice and I stop playing. I do not have to continue playing a game I have no desire to play if it no longer offers me an aesthetic I desire to look at.
As gaming is entertainment, I do not consider it a waste of money to leave a game I no longer like. I have received my amusement from the money spent, and can return to the game if I so choose. "Leaving" a game doesn't have to be permanent either. One can always return if sentiment towards the alterations changes.
There's people who spend thousands of dollars every year on watching movies, or going to concerts- they have an experience, then its over. Games are no different. You can have an experience with them, but ultimately, one day the servers will go down, and all the money put into them will be gone as well. You had an experience, and it's over. Leaving a game is not much different.
Sorry, but I'm not chaining myself to sunk cost fallacy if a game no longer provides visual enjoyment.
If ESO were to change it's character creator, I would hold out for the genuine hope that they would be changes I enjoy, and that the "feel" of the ESO races would be retained rather than being homogenized into the beauty stereotypes we often see in other games. Unfortunately, my reason for leaving the other games was due to this exact thing. Races that were once unique were altered to fit human beauty standards in order to appeal to a wider audience, and characters could not be recreated due to the absence of the features that defined them.
Again, I would hope that the developers would carefully consider their audience when making such updates. But the tendency towards more "human" beauty standards in trailers leaves me wondering what would actually happen if they were to update the character creator.
I make comments because I feel ZOS needs to know that there are those who do like the characters as they are, and that if they were to make changes, it would be nice if they remained faithful to the things their audience liked about the original, but in an upgraded way.
ESO gives people very little of what they want, they have to purchase it or gamble on it through the crown store.
Fact is, ESO running animations are simply bad looking. You might like it, good for you. But they keep many players from engaging further than an hours log in becasue like you said, people play games for enjoyment and there is no enjoyment in experiencing bad running animations (and ESo Mounts REALLY take the cake here).