From couple of days DC is running ball groups and basically they just farm and not do objective. They're ruining the fun and experience then add the status of server and frequent disconnect. It is not fun
I've talked about this in another topic. It makes absolutely no sense to put PvE skills in PvP maps simply so that these players can be massacred by PvP players. Zenimax seems to think it's fun for PvP players to kill players who have no interest in PvP whatsoever. Frankly, I don't understand this choice! I know several PvP servers where players are penalized and some even end up having their accounts banned for "farming" other players just to climb the PvP ranking or to get more kills and be seen as PvP gods when in reality, they just farmed players who weren't even moving. Here in ESO, it's the opposite. Zenimax forces PvP players to farm PvE players who have no interest whatsoever. And in the end, everyone is satisfied! PvP players are all happy because they killed completely noob players, and Zenimax is happy because, according to them, PvP zones are full of action and fights! Lol What sense does this make!?
Of course, many PvP players will say: 'We also don't like PvE and we're forced to go to PvE.' That's correct and I understand. But it's up to PvP players to request that everything necessary for PvP be implemented in actions, areas, or maps exclusively for PvP.
You are in a pvp zone. Expect people to kill you for their own reasons. If you don't want to be killed, stay out of pvp.
So, the problem is that the ball group kills you while you are trying to accomplish your objective, and even though you out number them, you don't have a chance. They can kill you, but you have no way to kill them.
The outcome is the same every time.
You want the devs to make changes such that these ball groups don't stop you from achieving your objectives. So they can't kill you as easily.
The way they do pvp ruins the game for you. You get killed, you can't stop it, all they get is AP. They are not achieving pvp objectives. They are just farming players for AP.
So, the problem is that the ball group kills you while you are trying to accomplish your objective, and even though you out number them, you don't have a chance. They can kill you, but you have no way to kill them.
The outcome is the same every time.
You want the devs to make changes such that these ball groups don't stop you from achieving your objectives. So they can't kill you as easily.
The way they do pvp ruins the game for you. You get killed, you can't stop it, all they get is AP. They are not achieving pvp objectives. They are just farming players for AP.
So, the problem is that the ball group kills you while you are trying to accomplish your objective, and even though you out number them, you don't have a chance. They can kill you, but you have no way to kill them.
The outcome is the same every time.
You want the devs to make changes such that these ball groups don't stop you from achieving your objectives. So they can't kill you as easily.
The way they do pvp ruins the game for you. You get killed, you can't stop it, all they get is AP. They are not achieving pvp objectives. They are just farming players for AP.
No one ever asked to remove BGs from the game.
No one ever said that an organized group should not be better of same randoms.
We only asked to put a limit on the broken mechanic that is healing hots stacking.
If we can't agree on this every other discussion is pointless.
StihlReign wrote: »Groups are too small. The number should be raised back to 24. More should be invested in improving networking and ping rates to improve the large-scale experience this game was created for.
Siege damage should probably scale and increase its damage proportionally based on the group size in its AOE and perhaps a percentage of ea person's health individually.
Heal stacking solutions have been addressed extensively throughout the forums and on PTS, and while the current meta is challenging (or fun depending on your view) - there are options available to deal with, pressure, and kill opposing enemy ball groups.
PvP | PvE
Kidgangster101 wrote: »Ok but the counterplay is to ignore them if they aren't doing much besides that. If you and others just ran past said keep them would get bored and run away though or it would disband. I've been on all sides (group, no group, bombing, 1 v X, ECT) and they all work the same.
If I'm trying to 1 v X for a clip and no one follows me then I am now wasting my time. If I take over a keep and leave a walk down inviting people for easy access thinking it's an easy retake and no one shows I get bored and leave. If I have a scroll out in the middle of no where trying to lure people to it to farm ap. Guess what? Waste of time if no one shows and they go about their business lol.
But unfortunately far ing ap is very important especially emp runs. So in order for them to remove all different ap farms they need to rework the entire emp system. Alone with no one really caring about winning the map for the cycle because the end of season rewards need massive improvements. Like if they made reward for say huge gold payouts or exclusive styles for each season to the winning side you could probably persuade people to participate and try towards the objective. But then pve community would have a meltdown so they would never do that unfortunately.
From couple of days DC is running ball groups and basically they just farm and not do objective. They're ruining the fun and experience then add the status of server and frequent disconnect. It is not fun
katanagirl1 wrote: »
Negate does work, it just needs to be extremely well-timed. The downside is as a player at least, I cannot tell if the negate is against me or my opponents. Other players may run away instead of engaging for that reason.
I tried both negate and streak but they ran / dodge roll through it. You also need people to capitalize and without coordination it doesn't seem possible in pug.
FlopsyPrince wrote: »I am much more annoyed the single player or small groups camping near a questing area to gank questers. Go someplace else if you can't quest where you want.
I've talked about this in another topic. It makes absolutely no sense to put PvE skills in PvP maps simply so that these players can be massacred by PvP players. Zenimax seems to think it's fun for PvP players to kill players who have no interest in PvP whatsoever. Frankly, I don't understand this choice! I know several PvP servers where players are penalized and some even end up having their accounts banned for "farming" other players just to climb the PvP ranking or to get more kills and be seen as PvP gods when in reality, they just farmed players who weren't even moving. Here in ESO, it's the opposite. Zenimax forces PvP players to farm PvE players who have no interest whatsoever. And in the end, everyone is satisfied! PvP players are all happy because they killed completely noob players, and Zenimax is happy because, according to them, PvP zones are full of action and fights! Lol What sense does this make!?
Of course, many PvP players will say: 'We also don't like PvE and we're forced to go to PvE.' That's correct and I understand. But it's up to PvP players to request that everything necessary for PvP be implemented in actions, areas, or maps exclusively for PvP.
Killing players in PvP zones who have no interest in PvP is frustrating for those who die and should be for everyone who engages in and enjoys PvP. Unfortunately, the majority of players consider themselves superior to others in PvP just because they managed to kill (farm) 100 in a single day. Powerful stuff!
The problem with that is that ball groups became tankier and stronger over the years. ZOS releases sets without thinking of the consequences. .. perfect example of plaguebreak, dark convergence, and rush of agony. Also Ballgroups these days are walking around with 36kHP and up... I've seen some walking around with 40k HP. Strange how you can have your cake and eat it too... what kind of sets gives you both max tankiness and raw damage at the same time? I've been playing the game since the launch date, and so far I can't find any set combo that gives me both.
It is becoming quite difficult to bomb a ball group as a solo player. Perhabs if you had a 4 man with 2 dedicated bombers and 2 dedicated Sorc negate spammers... yeah you may stand a chance.
Ball groups break gameplay and if they don't wipe everyone out then at least they do create a distraction wherever they go. They are the thing that is holding ESO PvP back.
There is barely any room left in which to fight them now, especially with Arcanist Beams and so much excessive amounts of CC being thrown against players fighting them. I'm so tired of eating Arcanist CC and then 15-30 something people just shooting me down, especially when there is real fighting going on between factions like everone is stuck in 1v1 and 1v2 outside a keep. The ball groups sweep thru there and not only do they kill everyone, the PvP ends... the very reason we came to the server is rudely interrupted and brought to an end by a group of 15 people basically exploiting (as far as I'm concerned) because there's no way that ESO was originally envisioned to have that kind of over-powered behavior.
No one should have this kind of power in PvP.
ZOS Devs - Ball groups are *preventing* us from PvPing so until these guys are shut down you will have people running across your servers actually putting a stop to any PvP going on, wherever they go ESO PvP has failed and sometimes almost feels like a form of abuse or harassment even.
So, the problem is that the ball group kills you while you are trying to accomplish your objective, and even though you out number them, you don't have a chance. They can kill you, but you have no way to kill them.
The outcome is the same every time.
You want the devs to make changes such that these ball groups don't stop you from achieving your objectives. So they can't kill you as easily.
The way they do pvp ruins the game for you. You get killed, you can't stop it, all they get is AP. They are not achieving pvp objectives. They are just farming players for AP.
No one ever asked to remove BGs from the game.
No one ever said that an organized group should not be better of same randoms.
We only asked to put a limit on the broken mechanic that is healing hots stacking.
If we can't agree on this every other discussion is pointless.
Tommy_The_Gun wrote: »12 man organised group in itself is not a problem. Every playstyle has its place in Cyro eco-system. But the issue is that there is no cap on max healing per second in PvP or lack of cap for the amount of "same" heals. 12 man PvP group is the only environment where realistically you can take advantage of that and fully abuse it. That is why people complain about Ball Groups. They don't complain about alliance staking (basically "zegrs").
Going further, there is an enormous disproportion between healing that 12 man group can have in PvP and amount of damage you can deal to a player. There is simply no way to dish out enough damage in order to counter the abnormal healing per second a typical ball group has. This is also the reason why you don't see (for the most part) ball groups fighting each other. Because they ALSO lack the power to counter other Ball Group. The most powerful way of playing in PvP is unable to counter itself.
The only way to make it fair is to put a cap on max number of healing effects coming from same effects/skills.
Like I have said before - every play style has its place in ESO. Every play-style has it strong points & weak points and risk vs reward. And 12 man organized group SHOULD be very powerful. It should be a force to reckon with. But the issue is, 12 man group in PvP is simply way too strong right now. It has too many strong points with no real reasonable drawbacks, literally, only because the game allows to stack HOTs infinitely. Hard to imagine how it would look like if ZOS would not reduce max group size from 24 to 12 when they were reducing Cyro population limit.
Snipe ganking used to be like this and had the same issue. Insane damage, and like 40 meters distance. Low risk, low skill cap, but huge reward. And ZOS wrecked this play-style (rightfully so if you ask me). I hope that if Ball Group with HOTs stacking will become too popular then the nerf will happen (a nerf that will only affect PvP group environment).
cuddles_with_wroble wrote: »Ballgroups are the highest lvl of eso pvp. It is 12