Avran_Sylt wrote: »-snip-
Cominfordatoothbrush wrote: »Avran_Sylt wrote: »-snip-
speaking only for myself but as someone who does minmax my builds and runs I want classes to bring unique group buffs AND have competitive DPS with each other
take sorc for example, you want at least one in group for major berserk, but also it is the top single target class. you don't feel like you're attending the trial solely to provide one buff by being there.
and yes, I of course also want nightblades to have class skills suitable to tanking and healing. not so much for tanking but luckily it's in a decent spot for healing. worth noting on the buffs point nightblade heal/tank does already provide minor vuln too, it's just usually not necessary because you'll usually have a warden and/or cro that provides it more easily. the assassin theme I think is already very well filled out for overland and pvp, maybe too much so from the sound of pvpers opinions
I'm sorry but major vuln imo is not only just too powerful of a buff to apply that easily, it doesn't solve at all the issue that nightblade on its own will be the worst dps class in U41. even IF nightblade gets some over powered group buff/debuff, it needs to be able to function on its own as something other than a buff slot that bottom parses every fight
Avran_Sylt wrote: »Which is where the undecided
"Attacking the flank of a Marked Target grants (some kind) of damage boost and consumes the Mark. (DPS)"
Suggestion could come in
autocookies wrote: »I am 100% for this change to Mark Target. This should not offer anything when the target dies but add a debuff to an enemy that is group wide the entire duration of the skill. Not major vul as that would kill any necro's chance of joining a trial. Not major berserk ether as a sorcerer needs a chance of joining the group. Needs to be something else.
and drum roll please! As this is the most important part: No matter what the red lightning visual effect must be active the entire duration of the buff!
adding major vuln, one of the most valuable debuffs in the game, to an easy to upkeep skill is madness.
that's a ult level debuff. it's not just that it's too strong for the NB kit, but it devalues other classes and sets.
it would be like adding major berserk for 10 seconds to a random skill ... oh wait.
sorc and blade single target should be a solid 10% to 15% above dk and arcanist. they have the weakest cleave, it should be factored in.
Also the Major Berserk condition on Piercing Target is a bit underwhelming but I think it would have strong PvP utility if everyone on your team got the Major Berserk so long as that team mate attacked the marked target within the 5-10 seconds or so. That would make an interesting PvP dynamic where the NB is marking targets for focus and the team is being rewarded for team work with a strong buff to use on next target.
Turtle_Bot wrote: »adding major vuln, one of the most valuable debuffs in the game, to an easy to upkeep skill is madness.
that's a ult level debuff. it's not just that it's too strong for the NB kit, but it devalues other classes and sets.
it would be like adding major berserk for 10 seconds to a random skill ... oh wait.
sorc and blade single target should be a solid 10% to 15% above dk and arcanist. they have the weakest cleave, it should be factored in.
Also the Major Berserk condition on Piercing Target is a bit underwhelming but I think it would have strong PvP utility if everyone on your team got the Major Berserk so long as that team mate attacked the marked target within the 5-10 seconds or so. That would make an interesting PvP dynamic where the NB is marking targets for focus and the team is being rewarded for team work with a strong buff to use on next target.
Hard NO! to group wide major berserk on Mark Target.
I'm all for buffing NB in PvE, but NOT if it is going to take sorcs final niche in PvE.
The devs have already stolen too much of sorcs identity (and far, far too many things sorcs have been asking for, for years) and just given it to NB without being asked over the past few years, most notably in mobility, crit chance access, healing and utility options.
This patch they are even copying sorcs dark deal and crit surge abilities and combining them into a single ability (siphoning attacks rework) that has removed all of the downsides those 2 sorc abilities had (dark deal having a cast time and only getting 1 resource back, crit surge having potential downtime and only proccing off critical strikes).
And the cost for getting both those abilities in 1 with downsides removed are?
- reduced healing over time values (more than made up for by having permanent uptime on that healing over time and its guaranteed healing since its any damage, not just critical damage).
- it costs health instead of resources (with the healing NB gets not only from this rework, but in general this is a non-factor and this cost can be mitigated by casting it once every 10s instead of every gcd and NB gets both resources back which is more important in the current hybrid meta we are in).
Once again, I want to see NB buffed for PvE, but stealing the ONLY remaining reason to bring a sorc at all into group content (group wide major berserk) and putting it on an easier to use ability (non-ultimate), is just NOT the way to do that and never should have even been suggested given ZOS's track record on taking things sorcs have/asked for and giving it to NB instead.
hypnoticbeast wrote: »Major Breach reduces both Physical and Spell Resistance by 59481. To understand this reduction in percentage, let’s break it down:
Damage Mitigation Cap: The maximum damage mitigation achievable through Armor and Spell Resistance alone is 50%2. Beyond this point, additional resistance does not further reduce damage.
Resist Calculation: The formula for calculating the percentage mitigation is:
% Mitigation = (Armor or Spell Resistance) / (Level * 10)
At Level 50, the estimated amount of Armor or Spell Resistance required to reach the 50% mitigation cap is approximately 33,0002.
Major Breach Effect: Since Major Breach reduces both Physical and Spell Resistance by 5948, we can calculate the percentage reduction as follows:
Percentage Reduction = (5948 / 33,000) × 100% ≈ 18%
Therefore, Major Breach roughly reduces damage resistance by about 18%. Keep in mind that this is an approximation, and other factors (such as additional buffs or debuffs) may influence the actual damage mitigation in combat.
You want to replace the above debuff with one that does 8% LESS? How would that help anyone else but a Night Blade? If you have it changed to Major Vulnerability every NB out there will dust off two things that they have in Moth ball right now and start terrorizing Cyrodill to no end with them. They are Crushing weapon and Night Mothers Gaze. One is a spamable and the other is an automatic Major Breach. Both with Major Vulnerability included would give a NB an unprecedented 28% damage bonus on a player AT ALL TIMES. Now if they use Night Mother with Ambush? Add another 10% for the minor Berserk and Vulnerability that will get stacked on that as well. If this where a Monsters only skill it would fix a LOT of DPS issues the blade is having in PVE. If you put this in PVP you will have to fight scores of auto breaching and MJ VULN debuffs that the healers will not have enough magika to cleans all the time. Also this skill would add 10% more (To the NB) with the Major Berserk proc after with the Reaper's Mark Morph. That is why an addition of Minor Berserk scaling to Major Berserk would bring the damage up to the above number to 22% (Minor) for solo play and the full 28% (Major) for group. That way it "Helps" in Solo AND Group without overpowering an already terrified PVP player base. Otherwise the skill would only be used IN PVP for the above reasons and there would be nothing in PVP but NB vamps running around and dropping anyone and everyone with lethal precision and laughing the while they do it.
Turtle_Bot wrote: »adding major vuln, one of the most valuable debuffs in the game, to an easy to upkeep skill is madness.
that's a ult level debuff. it's not just that it's too strong for the NB kit, but it devalues other classes and sets.
it would be like adding major berserk for 10 seconds to a random skill ... oh wait.
sorc and blade single target should be a solid 10% to 15% above dk and arcanist. they have the weakest cleave, it should be factored in.
Also the Major Berserk condition on Piercing Target is a bit underwhelming but I think it would have strong PvP utility if everyone on your team got the Major Berserk so long as that team mate attacked the marked target within the 5-10 seconds or so. That would make an interesting PvP dynamic where the NB is marking targets for focus and the team is being rewarded for team work with a strong buff to use on next target.
Hard NO! to group wide major berserk on Mark Target.
I'm all for buffing NB in PvE, but NOT if it is going to take sorcs final niche in PvE.
The devs have already stolen too much of sorcs identity (and far, far too many things sorcs have been asking for, for years) and just given it to NB without being asked over the past few years, most notably in mobility, crit chance access, healing and utility options.
This patch they are even copying sorcs dark deal and crit surge abilities and combining them into a single ability (siphoning attacks rework) that has removed all of the downsides those 2 sorc abilities had (dark deal having a cast time and only getting 1 resource back, crit surge having potential downtime and only proccing off critical strikes).
And the cost for getting both those abilities in 1 with downsides removed are?
- reduced healing over time values (more than made up for by having permanent uptime on that healing over time and its guaranteed healing since its any damage, not just critical damage).
- it costs health instead of resources (with the healing NB gets not only from this rework, but in general this is a non-factor and this cost can be mitigated by casting it once every 10s instead of every gcd and NB gets both resources back which is more important in the current hybrid meta we are in).
Once again, I want to see NB buffed for PvE, but stealing the ONLY remaining reason to bring a sorc at all into group content (group wide major berserk) and putting it on an easier to use ability (non-ultimate), is just NOT the way to do that and never should have even been suggested given ZOS's track record on taking things sorcs have/asked for and giving it to NB instead.
It wouldn't replace the sorc in PVE. It wouldn't even be useful in PVE. The Major Berserk in mark target is only available after the marked target dies. So.... If you think group wide major berserk after the trial boss is dead is useful I guess you might feel threatened but most people would think the storm atro that you can actually use during the trial boss would probably be a better choice.
It would really only be useful in team fights in PvP to provide some group utility. Anywhere else it would have a marginal benefit.
hypnoticbeast wrote: »Major Breach reduces both Physical and Spell Resistance by 59481. To understand this reduction in percentage, let’s break it down:
Damage Mitigation Cap: The maximum damage mitigation achievable through Armor and Spell Resistance alone is 50%2. Beyond this point, additional resistance does not further reduce damage.
Resist Calculation: The formula for calculating the percentage mitigation is:
% Mitigation = (Armor or Spell Resistance) / (Level * 10)
At Level 50, the estimated amount of Armor or Spell Resistance required to reach the 50% mitigation cap is approximately 33,0002.
Major Breach Effect: Since Major Breach reduces both Physical and Spell Resistance by 5948, we can calculate the percentage reduction as follows:
Percentage Reduction = (5948 / 33,000) × 100% ≈ 18%
Therefore, Major Breach roughly reduces damage resistance by about 18%. Keep in mind that this is an approximation, and other factors (such as additional buffs or debuffs) may influence the actual damage mitigation in combat.
You want to replace the above debuff with one that does 8% LESS? How would that help anyone else but a Night Blade? If you have it changed to Major Vulnerability every NB out there will dust off two things that they have in Moth ball right now and start terrorizing Cyrodill to no end with them. They are Crushing weapon and Night Mothers Gaze. One is a spamable and the other is an automatic Major Breach. Both with Major Vulnerability included would give a NB an unprecedented 28% damage bonus on a player AT ALL TIMES. Now if they use Night Mother with Ambush? Add another 10% for the minor Berserk and Vulnerability that will get stacked on that as well. If this where a Monsters only skill it would fix a LOT of DPS issues the blade is having in PVE. If you put this in PVP you will have to fight scores of auto breaching and MJ VULN debuffs that the healers will not have enough magika to cleans all the time. Also this skill would add 10% more (To the NB) with the Major Berserk proc after with the Reaper's Mark Morph. That is why an addition of Minor Berserk scaling to Major Berserk would bring the damage up to the above number to 22% (Minor) for solo play and the full 28% (Major) for group. That way it "Helps" in Solo AND Group without overpowering an already terrified PVP player base. Otherwise the skill would only be used IN PVP for the above reasons and there would be nothing in PVP but NB vamps running around and dropping anyone and everyone with lethal precision and laughing the while they do it.
Your math is completly off.
You don't use the formula You provided.
% Mitigation = (Armor or Spell Resistance) / (Level * 10)
That means 5948/660 (66 levels*10)=9
And if You would like to do it how You did it above You need to take that 18% and multiply it by 0,5 because 33k resistances gives You 50% dmg reduction so 5,9k resists is 18% out of that 50% dmg reduction meaning 9%.
Do NOT give NB group buffs! That's just going to force the NB healer spec even more. NBs should get selfish buffs to buff their OWN damage. Having group buffs is going to remove even more NB DDs from trials.
hypnoticbeast wrote: »hypnoticbeast wrote: »Major Breach reduces both Physical and Spell Resistance by 59481. To understand this reduction in percentage, let’s break it down:
Damage Mitigation Cap: The maximum damage mitigation achievable through Armor and Spell Resistance alone is 50%2. Beyond this point, additional resistance does not further reduce damage.
Resist Calculation: The formula for calculating the percentage mitigation is:
% Mitigation = (Armor or Spell Resistance) / (Level * 10)
At Level 50, the estimated amount of Armor or Spell Resistance required to reach the 50% mitigation cap is approximately 33,0002.
Major Breach Effect: Since Major Breach reduces both Physical and Spell Resistance by 5948, we can calculate the percentage reduction as follows:
Percentage Reduction = (5948 / 33,000) × 100% ≈ 18%
Therefore, Major Breach roughly reduces damage resistance by about 18%. Keep in mind that this is an approximation, and other factors (such as additional buffs or debuffs) may influence the actual damage mitigation in combat.
You want to replace the above debuff with one that does 8% LESS? How would that help anyone else but a Night Blade? If you have it changed to Major Vulnerability every NB out there will dust off two things that they have in Moth ball right now and start terrorizing Cyrodill to no end with them. They are Crushing weapon and Night Mothers Gaze. One is a spamable and the other is an automatic Major Breach. Both with Major Vulnerability included would give a NB an unprecedented 28% damage bonus on a player AT ALL TIMES. Now if they use Night Mother with Ambush? Add another 10% for the minor Berserk and Vulnerability that will get stacked on that as well. If this where a Monsters only skill it would fix a LOT of DPS issues the blade is having in PVE. If you put this in PVP you will have to fight scores of auto breaching and MJ VULN debuffs that the healers will not have enough magika to cleans all the time. Also this skill would add 10% more (To the NB) with the Major Berserk proc after with the Reaper's Mark Morph. That is why an addition of Minor Berserk scaling to Major Berserk would bring the damage up to the above number to 22% (Minor) for solo play and the full 28% (Major) for group. That way it "Helps" in Solo AND Group without overpowering an already terrified PVP player base. Otherwise the skill would only be used IN PVP for the above reasons and there would be nothing in PVP but NB vamps running around and dropping anyone and everyone with lethal precision and laughing the while they do it.
Your math is completly off.
You don't use the formula You provided.
% Mitigation = (Armor or Spell Resistance) / (Level * 10)
That means 5948/660 (66 levels*10)=9
And if You would like to do it how You did it above You need to take that 18% and multiply it by 0,5 because 33k resistances gives You 50% dmg reduction so 5,9k resists is 18% out of that 50% dmg reduction meaning 9%.
Dude where are you getting this 66 levels from. This is calculated at Level 50 WITHOUT CP. So the estimated amount of Armor or Spell Resistance required to reach the 50% mitigation cap is approximately 33,0002. So no CP points. This is base level 50. Anything changes after that is do to CP. Therefore, Major Breach roughly reduces damage resistance by about 18%. "Keep in mind that this is an approximation, and other factors (such as additional buffs or debuffs) may influence the actual damage mitigation in combat." This formula has been here as long as the game has as far as I know. Look it up. You can not use CP to calculate that math. The above is on every build sight out there check ALCAST his might still be up. Hack the Minitour has one as well. The number can go down but it wont go passed 18%.
"You need to take that 18% and multiply it by 0,5 because 33k resistances gives You 50% dmg reduction."
Yes, BUT you need the Base number to get the approximate amount. Otherwise your CP buff's and debuff's will shift the numbers off. % Mitigation = (Armor or Spell Resistance) / (Level * 10) At Level 50. This is a Bace 10 equation not a base 5. You do ANY math with a 0.5 and every answer you get will be half if it is a base 10 system.