Major Vuln on Mark Target sounds nuts, are you sure about that?
Tyrant_Tim wrote: »Major Vuln on Mark Target sounds nuts, are you sure about that?
Absolutely.
For PvE, this is the answer. Plain and simple.
When Major Vulnerability was 30%, I would see the concern for PvP, but this is a 10% damage buff that Nightblade would have to sacrifice another skill for in PvP, and would help backbar bow Nightblades get away from Ice Staves. Right now, Mark Target and Elemental Susceptibility are not in competition.
And if this proves near-sighted, they can shave off damage elsewhere to make up for the damage increase, it doesn’t matter, what does matter would be the 10% increase in damage for your group in 4-man and trials where DDs break off from group.
Tyrant_Tim wrote: »Major Vuln on Mark Target sounds nuts, are you sure about that?
Absolutely.
For PvE, this is the answer. Plain and simple.
When Major Vulnerability was 30%, I would see the concern for PvP, but this is a 10% damage buff that Nightblade would have to sacrifice another skill for in PvP, and would help backbar bow Nightblades get away from Ice Staves. Right now, Mark Target and Elemental Susceptibility are not in competition.
And if this proves near-sighted, they can shave off damage elsewhere to make up for the damage increase, it doesn’t matter, what does matter would be the 10% increase in damage for your group in 4-man and trials where DDs break off from group.
Mark Target should get a "MONSTERS ONLY" damage modifier, a much bigger one than Major Vuln.
That would let them become what they were before and should still be today, king of single target damage, without giving them anything on the PvP side.
I've been saying for so long that they need a monsters only type of buff. They put it on velothi. Just put it on nb and give them as much as they need.
When they put the buffs flat across the board, you just end up thinking they have bias for the class in pvp.
Tyrant_Tim wrote: »Major Vuln on Mark Target sounds nuts, are you sure about that?
Absolutely.
For PvE, this is the answer. Plain and simple.
When Major Vulnerability was 30%, I would see the concern for PvP, but this is a 10% damage buff that Nightblade would have to sacrifice another skill for in PvP, and would help backbar bow Nightblades get away from Ice Staves. Right now, Mark Target and Elemental Susceptibility are not in competition.
And if this proves near-sighted, they can shave off damage elsewhere to make up for the damage increase, it doesn’t matter, what does matter would be the 10% increase in damage for your group in 4-man and trials where DDs break off from group.
Mark Target should get a "MONSTERS ONLY" damage modifier, a much bigger one than Major Vuln.
That would let them become what they were before and should still be today, king of single target damage, without giving them anything on the PvP side.
autocookies wrote: »I am 100% for this change to Mark Target. This should not offer anything when the target dies but add a debuff to an enemy that is group wide the entire duration of the skill. Not major vul as that would kill any necro's chance of joining a trial. Not major berserk ether as a sorcerer needs a chance of joining the group. Needs to be something else…
bar_boss_A wrote: »You are forgetting power creep when suggesting a group wide debuff/buff.
Tyrant_Tim wrote: »Major Vuln on Mark Target sounds nuts, are you sure about that?
Absolutely.
For PvE, this is the answer. Plain and simple.
When Major Vulnerability was 30%, I would see the concern for PvP, but this is a 10% damage buff that Nightblade would have to sacrifice another skill for in PvP, and would help backbar bow Nightblades get away from Ice Staves. Right now, Mark Target and Elemental Susceptibility are not in competition.
And if this proves near-sighted, they can shave off damage elsewhere to make up for the damage increase, it doesn’t matter, what does matter would be the 10% increase in damage for your group in 4-man and trials where DDs break off from group.
Mark Target should get a "MONSTERS ONLY" damage modifier, a much bigger one than Major Vuln.
That would let them become what they were before and should still be today, king of single target damage, without giving them anything on the PvP side.
Tyrant_Tim wrote: »Major Vuln on Mark Target sounds nuts, are you sure about that?
Absolutely.
For PvE, this is the answer. Plain and simple.
When Major Vulnerability was 30%, I would see the concern for PvP, but this is a 10% damage buff that Nightblade would have to sacrifice another skill for in PvP, and would help backbar bow Nightblades get away from Ice Staves. Right now, Mark Target and Elemental Susceptibility are not in competition.
And if this proves near-sighted, they can shave off damage elsewhere to make up for the damage increase, it doesn’t matter, what does matter would be the 10% increase in damage for your group in 4-man and trials where DDs break off from group.
Mark Target should get a "MONSTERS ONLY" damage modifier, a much bigger one than Major Vuln.
That would let them become what they were before and should still be today, king of single target damage, without giving them anything on the PvP side.
Monster's only is the most annoying condition in game. Everything should at least have a bit of use in either game mode. Still thinking empower is trash.
Tyrant_Tim wrote: »Major Vuln on Mark Target sounds nuts, are you sure about that?
Absolutely.
For PvE, this is the answer. Plain and simple.
When Major Vulnerability was 30%, I would see the concern for PvP, but this is a 10% damage buff that Nightblade would have to sacrifice another skill for in PvP, and would help backbar bow Nightblades get away from Ice Staves. Right now, Mark Target and Elemental Susceptibility are not in competition.
And if this proves near-sighted, they can shave off damage elsewhere to make up for the damage increase, it doesn’t matter, what does matter would be the 10% increase in damage for your group in 4-man and trials where DDs break off from group.
Mark Target should get a "MONSTERS ONLY" damage modifier, a much bigger one than Major Vuln.
That would let them become what they were before and should still be today, king of single target damage, without giving them anything on the PvP side.
Monster's only is the most annoying condition in game. Everything should at least have a bit of use in either game mode. Still thinking empower is trash.
While it may seem annoying, a large portion of players have asked for some separation of pve and pvp. Monster only conditions and usage of battle spirit requirements are one of the best vehicles to achieve this. Some skills are designed in a way where they aren't functionally useable in pve or pvp, ergo causing separation but in an effort to achieve balance or some semblance of it, it may likely be the best route to take.
Just my 2 cents
adding major vuln, one of the most valuable debuffs in the game, to an easy to upkeep skill is madness.
that's a ult level debuff. it's not just that it's too strong for the NB kit, but it devalues other classes and sets.
it would be like adding major berserk for 10 seconds to a random skill ... oh wait.
sorc and blade single target should be a solid 10% to 15% above dk and arcanist. they have the weakest cleave, it should be factored in.
adding major vuln, one of the most valuable debuffs in the game, to an easy to upkeep skill is madness.
that's a ult level debuff. it's not just that it's too strong for the NB kit, but it devalues other classes and sets.
it would be like adding major berserk for 10 seconds to a random skill ... oh wait.
sorc and blade single target should be a solid 10% to 15% above dk and arcanist. they have the weakest cleave, it should be factored in.
Tyrant_Tim wrote: »What makes a class shine, is a sense of purpose. Right now, Nightblade’s only purpose in raid is ult-generation, this isn’t working.
Making Nightblade relevant in all forms of PvE, and for every role, is as easy as adding Major Vulnerability to Mark Target so every role can use the skill, buffing the DoT of Lotus Fan so Nightblade finally has some cleave, and either changing Dark Cloak to a health-based burst heal instead of a HoT or adding a smaller burst heal in addition.
Those changes are all that needs to be done for PvE Nightblade without any relevance for PvP.
Any scenario where DDs have to split from the main group to handle a high priority add, we would see Nightblade damage dealers overnight, and Nightblade tanks would finally be able to stay alive during Bahsei and Taleria HM.
Perhaps then we can stop giving the class non-solution buffs that only result in a worse PvP experience for everyone else.
Tyrant_Tim wrote: »Major Vuln on Mark Target sounds nuts, are you sure about that?
Absolutely.
For PvE, this is the answer. Plain and simple.
When Major Vulnerability was 30%, I would see the concern for PvP, but this is a 10% damage buff that Nightblade would have to sacrifice another skill for in PvP, and would help backbar bow Nightblades get away from Ice Staves. Right now, Mark Target and Elemental Susceptibility are not in competition.
And if this proves near-sighted, they can shave off damage elsewhere to make up for the damage increase, it doesn’t matter, what does matter would be the 10% increase in damage for your group in 4-man and trials where DDs break off from group.
Mark Target should get a "MONSTERS ONLY" damage modifier, a much bigger one than Major Vuln.
That would let them become what they were before and should still be today, king of single target damage, without giving them anything on the PvP side.
I've been saying for so long that they need a monsters only type of buff. They put it on velothi. Just put it on nb and give them as much as they need.
When they put the buffs flat across the board, you just end up thinking they have bias for the class in pvp.
@Cominfordatoothbrush agreed on all points.
the class needs straight buffs.
if need be move some damage out of the burst skills that make them so strong in PVP and put it somewhere else. add a dot, change some damage types, i don't care. but adding it to a major buff or debuff on mark is not it. that's how you get 1 nightblade support in trial groups and nothing else.
let's be clear, all classes need to be balanced against arcanist, or arcanist needs to be nerfed. I don't care which. but some sort of equity needs to be reached.