nokturnihs wrote: »So we lost HA builds, most one bar builds aren't viable for trials and the like anymore and arcanist (a disabled friendly class) is getting significant nerfs. Is ESO just gonna push the RSI (repetitive stress injury) play style going forward or you guys gonna give those of us with issues a chance to participate in all elements of the game we pay for?
Some suggestions:
- Disable mythics in PvP or balance PvE and PvP separately like you should have done years ago.
- disable light attack weaving altogether by increasing LA cooldowns to 1 second. Alternatively, put a DPS speed limiter in effect that artificially levels the playing field with the try hards and the "hurts to play but i enjoy the game" crowd.
- better than that give us world tiers so the try hards can do any content with as much sweat and blood as they like but those of us who just want ACCESS to the content can enjoy the game more casually.
I have a hard time getting excited over this game anymore. Gold road looked great but then I read the patch notes and it's hard to not come to the conclusion that ZOS just doesn't seem to understand their disabled players or care. It makes it hard to play the game. Was excited about infinite archive but again, it's a game that's really only geared towards try hard chads and has a virtual "No entry" sign over it for disabled or more casual players.
Just my opinion but you already have a ton of activities for the try hards chads and the overland content doesn't offer a lot of value for time like a dungeon or trial.
I'd love someone at ZOS to address the issue with disabled players directly if they'd be so kind?
nokturnihs wrote: »So we lost HA builds, most one bar builds aren't viable for trials and the like anymore and arcanist (a disabled friendly class) is getting significant nerfs. Is ESO just gonna push the RSI (repetitive stress injury) play style going forward or you guys gonna give those of us with issues a chance to participate in all elements of the game we pay for?
Some suggestions:
- Disable mythics in PvP or balance PvE and PvP separately like you should have done years ago.
- disable light attack weaving altogether by increasing LA cooldowns to 1 second. Alternatively, put a DPS speed limiter in effect that artificially levels the playing field with the try hards and the "hurts to play but i enjoy the game" crowd.
- better than that give us world tiers so the try hards can do any content with as much sweat and blood as they like but those of us who just want ACCESS to the content can enjoy the game more casually.
I have a hard time getting excited over this game anymore. Gold road looked great but then I read the patch notes and it's hard to not come to the conclusion that ZOS just doesn't seem to understand their disabled players or care. It makes it hard to play the game. Was excited about infinite archive but again, it's a game that's really only geared towards try hard chads and has a virtual "No entry" sign over it for disabled or more casual players.
Just my opinion but you already have a ton of activities for the try hards chads and the overland content doesn't offer a lot of value for time like a dungeon or trial.
I'd love someone at ZOS to address the issue with disabled players directly if they'd be so kind?
Suggestions like these are what has been slowly killing off this game, ESO's combat since around high isle has decreased in both enjoyability and balance in both PvE and PvP. The main culprit being the extension of DoT durations making rotations in PvE feels like a slog of placing down your 30+ second DoTs and pressing the same spammable 100 times over and likewise in PvP where you have a group of people attacking you all casting 30 second DoTs on you which essentially guarantees your death even with perfect kiting and defensive play due to these uncounterable 'sticky' dots which basically last forever. Furthermore, the prevalence of these DoTs lead to a playstyle which is extremely unengaging both for the player and if in PvP your opponent as it no longer feels like you are having an impact on what you are doing but instead your DoTs or proc sets are doing all the work and you are simply a passenger.
While I do understand your need for accessibility, you can't expect ZOS to cater fully to a minority rather than doing what is best for the vast majority of the player base. In addition, I don't see the problem with HA builds, 1 bar etc in their current form. You can already complete every vet trial and even some HMs with them and a team comp that is nowhere near optimal. The game is already at it's most accessible (and easiest) in its current form and you can't expect to be able to get trifectas without at least playing in the optimal way. It is already easier than ever to get them with the extreme power creep that has taken place over the last 3 or 4 years and any changes to make it even easier would dumb down the satisfaction when you finally clear that HM or you and your group get that miracle run to get that trifectas you have been working towards for months. Those incredible moments wouldn't have the same significance that make you remember them for years to come, which is what I think makes ESO special and makes me always come back no matter how jaded I am with the state of the game. In PvP it is the same, if you make it too accessible you'll far more rarely be able to make that incredible play that saves you and your friends from certain death when outnumbered with the odds stacked against you.
I would like to reiterate that I am sorry that you feel this way and can empathise to an extent but I do believe for the most part that the game should be catered to the many not to the few.
The game is absolutely not at its most accessible.
There are no options for different colour schemes to accommodate colorblind players.
which is something a lot of games do have even if they don't have options that eso does have.
I really don't know what you are talking about.nokturnihs wrote: »So we lost HA builds,
nokturnihs wrote: »My disability is related to my nervous system and CNS, causes my extremities to lose most feeling, spasticity, artificial weakness (bad signals) and turns every signal my body receives into pain signals due to small fiber degeneration.
That's a bit harsh. Not everyone has the same kind of disabilities. Some can have different kinds of physical ailments that prevent la-weaving, or at least makes it really difficult. Others might have learning disabilities that makes learning rotations impossible. "If I can, so can you" is not a very good thing to say in this context. The thing is people are different and some can't do what you can.Lmao, I have no meta builds, and have never once used a dummy, and I only play the game every six months or so, and I can tell you with certainty the game is 100 percent being catered to casuals now. If I, someone with bad vision, multiple arythmias, and rheumatism can still light attack weave and do perfect rotations, then so can you.
The game is absolutely not at its most accessible.
There are no options for different colour schemes to accommodate colorblind players.
which is something a lot of games do have even if they don't have options that eso does have.
With regards to difficulty level and player power, ESO is arguably much more accessible than it has been during most of its lifecycle. I did not interpret the previous post as claiming that it is as accessible as it could possibly be towards every kind of disability out there.
And while there is always more that could be done, ESO does have the option to freely select the color of friendly and enemy ground AOEs, for example.
EDIT: Added emphasis
nokturnihs wrote: »This is specifically related to the Arcanist portions of my original statements but frankly speaking losing 7% damage off the beam isn't that bad - the nerfed damage shield is what most bugged me about the changes considering you're pretty vulnerable while channeling, it's an ability pretty easy to disable and the big insta heals kinda suck on Arcanist.
It doesn't help that I don't remember DK ever getting a nerf without also getting a buff which makes it unique compared to every other class. To be fair i haven't always paid attention to patch notes and DK sucked at launch but it also just gets kinda old seeing that trend in the last several updates without that consistency in other classes. Yes i have DKs, i actually have too many characters (16?) - I'd just like to see all the classes receive the same amount of love.
something can't be "too accessible". more accessibility is a good thing.
nokturnihs wrote: »nokturnihs wrote: »PrincessOfThieves wrote: »I am not trying to "win" anything. I just don't understand this "all or nothing approach".
You can play and enjoy the game without having really high dps or doing trifectas and such. Most of us do. It's like that with any other game, thousands of people enjoy games like Counter-Strike even though they know they will never be on the level of esports CS players. I personally don't play most single-player games on higher difficulties, but I still enjoy them even though I am missing a few achievements.Even at my best and using the same exact setup as the builds you depicted I haven't been able to achieve that DPS and none of my friends who tried the same thing were able to reach those numbers as well so while that's good for a few people, that's a garbage example like most of the "build videos" we've tried from multiple content creators. Either their numbers are off, they're just that much better or maybe a bit of both. Mind you I'm talking about HA 1B Sorc and a couple other 1b, 2b builds we got interested in. Usually (as an average) our best most try hard buddy could come close but usually at least 20k less than most of the content claiming 100k+ DPS builds. I took a break not too long after arcanist released but regardless - even using a meta build I seem to sit at max maybe 60k? My arcanist is probably my most playable character at the moment and she sits at 40-50k which seems to be where my DPS caps in most cases at least outside of when plaguebreak was causing crazy burst DPS before it got turned off for PvE.
The reason I posted this video was to prove that arcanist's dps ceiling didn't really change all that much. It wasn't a giant devastating nerf like those 30% nerfs of the past. It's very likely that your character won't feel that nerf at all. If you're on pc, you can download combat metrics and look at how much damage your beam does - I bet that 7% of that is not going to make or break your build.
Perhaps for you the 1 bar Oakensoul version of stamina arcanist build would work better?Either way Princess another person pointed out that ZOS has intentions going forward or making for more IPS/APS intense combat as a Philosophy going forward. That's not going to work for me in the long term.
They just don't want people in the endgame to rely on "cheese" strategies. If you take a look at https://www.esologs.com/, you will see that most trial groups are full of arcanists because it's the easiest class with very high survivability. They just want to make it less of a clear favorite.
If they wanted more intense playstyles to be the most effective, nbs and necros would be on top, not arcanists.Also just to reiterate, advocating for disabled people is different from advocating for all disabled people or trying to speak for all disabled people. It's hard to see your arguments as anything other than another an attempt to trivialize my position or points.
I am not trivializing your position and struggles. I am just saying that some of your arguments are based off of incorrect assumptions. This, in particular:
"So we lost HA builds, most one bar builds aren't viable for trials and the like anymore and arcanist (a disabled friendly class) is getting significant nerfs"
This is completely untrue. I do trials and usually there is one or more HA/1 bar player in every guild run.
That is my point - the crazy good performance requriements only apply to less than 1% of things you can do in this game. The rest can be done with moderate dps.There are discords that allow people with 50-60k dps in training trials. It is only a problem in hardmodes and such. Yes, you won't get speedruns and such but keep in mind that most able-bodied players don't do extremely optimized runs, either - some don't have time for that, some want to play casually etc. So you can still find a place among mid-game crowd and enjoy the game. You old guild sounds awesome, and I am sure there are others like this, you just got to look for them.In regards to guilds. My guild was fine and it was great. I find trolling and trash talk being a normalized thing abhorrent because it's basically just hurting other people for your own enjoyment. That said each guild has it's own motivations and culture for sure. The problem wasn't my choice in who I played this game with regularly (AKA my friends) - the problem was from outside of those people. My people actually worked to build each other up solve problems together, help other overcome content they were struggling with and we build crafted, tested builds and did a lot of fun stuff together (we even did PvP although pretty much everyone was terrible at it and it kind of pissed off the cyrodiil crowd).
TLDR though - you won. I'm gonna be quitting the game eventually because that's where the game is going. It's not for me anymore, between my health decay, some seriously awful people and the vision ZOS has for combat going forward. If you'd read my last comment then you could've saved yourself the time and torn down someone new with fake outrage and targeted harassment if that was your intention? Whatever you do try to enjoy it and I hope it entertains you.
You're accusing me and others of toxicity, yet you're asking the devs to remove the playstyles other people enjoy. That is not constructive to begin with.
And yes it really does suck to have physical limitations. And none of us is getting younger and healthier. But the life still goes on and you can find enjoyment in it. I know that, I've been depressed and desperate for many years because of my health issues and other stuff, but you cannot only focus on negatives. It sounds like you have good friends, you can find a community that will accept you and accomodate for you, and why would you care what people in endgame groups do? Because most of your complaints (like not being able to bring a HA build in a trial) mostly apply to them.
I have had CMX installed for quite a while and my lightning staff HA builds took a significant hit in their DPS with the ha changes to storm masters and the destruction staff passive effect on AOE. Don't pretend it didn't because mathematically it did and in real world gameplay it did. Those changes were made at the request of other players so I'm still not sure how that differs from what I was suggesting. Either way, STOP. As soon as my ESO+ expires I'm done. I don't really care any more.
Of course this changes had effects mathematically. That's why they were made.
Storm master required a fully optimized group composition tho, which isn't exactly casual gameplay anymore. The time of lazily cheesing trifectas is thankfully over, the devaluation of meaningful difficulties stopped.
Casual players with unoptimized build weren't affected tho and still use oakensoul with good results in all content up to vet hm trials.
You really shouldn't pretend being casual if you truly aren't.
Installing CMX doesn't make you not a casual. Crunching numbers isn't not being casual either. Wanting more information is typically a good thing right? Wanting to improve your ability to play is a good thing too. I dunno maybe casual means different things to different people. I don't dummy hump because it does nothing for me. I'm not going to develop muscle memory because my body operates at inconsistent levels - some days my hands are totally numb and clumsy claws, some days they're not so bad. I installed CMX so I had a way to roughly compare what worked better for me than other things and mainly as a way to try and improve my abilities. I don't think that eliminates me as a casual player. I've never done a trifecta, don't really care about leaderboards (ok would LOVE to get on one for the self achievement but realistically never gonna happen), and the only thing I'm really interested trials for is access to sets I would like to try (same with PvP which is about all I'm there for when I've done it and to be fair it probably sucks for my teammates when I'm there.)
What's a casual by your definition?
The current iteration of lightning HA does up to 100k dps while giving you a tank's resistances, a good portion of health and the ability to use defensive skills (for the cost of a few dps). The resource management minigame during combat isn't longer of major importance as well.
All of the gear used by this build is easily aquireable outside veteran content and trials.
So, do you really want to tell me, you aren't capable of successfully completing trials in normal mode (for the sake of farming gear not needed for this build)?
If so, then it's definitely not due to the nerfs to storm master and changes to lightning passives, which were made to prevent further trifecta-runs with exactly that build. I assure you that much.
ESO is not a single player game and can't have players choosing different difficulties. Yes, you can for example choose to do a trial on normal, but that normal will be the same for all players.
Games also need to have a skill progression, and in any mmo the time you need to invest to get from a decent player to a great player is going to be massive. Most players can't do the hardest content in the game, regardless if they have a disability or not, because it requires skill developed over time.
Every single person I know that has all or most trifectas have spent years getting them and groups typically spend months getting a hm clear or a trifecta depending on the skill level of the group, and of course what trial it is. For example, Rockgrove HM is in a different realm than Asylum HM and ties back into skill progression. It's just not realistic to demand that everyone should be able to do everything, especially in an mmo.
You can do most content with a HA build in its current form, including several trifectas, because the dps requirements are honestly quite low for the older trials. That may not mean that you can do those trifectas because there is more to trials than standing in one spot and doing damage.
I was not even aware people still used storm master on heavy builds everyone I know who do replaced it with relequen
@nokturnihs I don't think anyone calling for nerfs to lightning HA did so because they intended to make lives harder for disabled players. So no, this was never about disabilities.
It was about balance. Lightning HA builds caused an immense power-creep for player characters while the content itself still was the same as before, thus trivializing the whole game even further. More people than ever before burned through content instead of playing the mechanics as intended, just because it was possible. After they did so a few times, they lost interest in said content rather quick, leaving it factically abandoned after short time. That's not healthy for the game.
I agree with you, that eso could be more inclusive, that's why I support story mode dungeons for example (not for cheesing transmutes tho) and wouldn't mind a similar solution for trials.
But nerfing this game's content all across the board by firing up obscene power creep isn't the way to solve the issues at hand. Because that helps nobody but damages the game as a whole.
On a sidenote: If you don't reach around 80k dps by simply pressing LMB continuously against a raiddummy, your build doesn't match the one you're trying to copy. For example it's a major fail to use Storm Master in any scenario outside of optimized (= individually adjusted to each other, pen reached, buffs present, etc) raidgroups. It will cause a significant drop in dps compared to other options like Noble Duelist for example. You can check the exact difference by using both setups against a 3/6m dummy (those aren't debuffed) and comparing them in cmx (which you are already using, if I remember correctly).
@nokturnihs I don't think anyone calling for nerfs to lightning HA did so because they intended to make lives harder for disabled players. So no, this was never about disabilities.
It was about balance. Lightning HA builds caused an immense power-creep for player characters while the content itself still was the same as before, thus trivializing the whole game even further. More people than ever before burned through content instead of playing the mechanics as intended, just because it was possible. After they did so a few times, they lost interest in said content rather quick, leaving it factically abandoned after short time. That's not healthy for the game.
I agree with you, that eso could be more inclusive, that's why I support story mode dungeons for example (not for cheesing transmutes tho) and wouldn't mind a similar solution for trials.
But nerfing this game's content all across the board by firing up obscene power creep isn't the way to solve the issues at hand. Because that helps nobody but damages the game as a whole.
On a sidenote: If you don't reach around 80k dps by simply pressing LMB continuously against a raiddummy, your build doesn't match the one you're trying to copy. For example it's a major fail to use Storm Master in any scenario outside of optimized (= individually adjusted to each other, pen reached, buffs present, etc) raidgroups. It will cause a significant drop in dps compared to other options like Noble Duelist for example. You can check the exact difference by using both setups against a 3/6m dummy (those aren't debuffed) and comparing them in cmx (which you are already using, if I remember correctly).
nokturnihs wrote: »I lose lock on targets pretty easily due to the missing target lock on controller, which is the only way I can potentially play ANY of these games (hands can't do WASD anymore).
From what i understand keyboard mouse has target lock?
nokturnihs wrote: »@nokturnihs I don't think anyone calling for nerfs to lightning HA did so because they intended to make lives harder for disabled players. So no, this was never about disabilities.
It was about balance. Lightning HA builds caused an immense power-creep for player characters while the content itself still was the same as before, thus trivializing the whole game even further. More people than ever before burned through content instead of playing the mechanics as intended, just because it was possible. After they did so a few times, they lost interest in said content rather quick, leaving it factically abandoned after short time. That's not healthy for the game.
I agree with you, that eso could be more inclusive, that's why I support story mode dungeons for example (not for cheesing transmutes tho) and wouldn't mind a similar solution for trials.
But nerfing this game's content all across the board by firing up obscene power creep isn't the way to solve the issues at hand. Because that helps nobody but damages the game as a whole.
On a sidenote: If you don't reach around 80k dps by simply pressing LMB continuously against a raiddummy, your build doesn't match the one you're trying to copy. For example it's a major fail to use Storm Master in any scenario outside of optimized (= individually adjusted to each other, pen reached, buffs present, etc) raidgroups. It will cause a significant drop in dps compared to other options like Noble Duelist for example. You can check the exact difference by using both setups against a 3/6m dummy (those aren't debuffed) and comparing them in cmx (which you are already using, if I remember correctly).
Storm master pre-nerf with undaunted infiltrator/unweaver was what I used because keeping the stacks up on Sergeant mail was harder for me to do and noble duelist offered about the same amount of bonus as the undaunted sets did and I would have to proc it anyway using a skill. It was a matter of maintaining the buff. Now storm masters is probably harder to keep up than mail. Have I mentioned I have coordination issues? I lose lock on targets pretty easily due to the missing target lock on controller, which is the only way I can potentially play ANY of these games (hands can't do WASD anymore).
From what i understand keyboard mouse has target lock?
nokturnihs wrote: »@nokturnihs I don't think anyone calling for nerfs to lightning HA did so because they intended to make lives harder for disabled players. So no, this was never about disabilities.
It was about balance. Lightning HA builds caused an immense power-creep for player characters while the content itself still was the same as before, thus trivializing the whole game even further. More people than ever before burned through content instead of playing the mechanics as intended, just because it was possible. After they did so a few times, they lost interest in said content rather quick, leaving it factically abandoned after short time. That's not healthy for the game.
I agree with you, that eso could be more inclusive, that's why I support story mode dungeons for example (not for cheesing transmutes tho) and wouldn't mind a similar solution for trials.
But nerfing this game's content all across the board by firing up obscene power creep isn't the way to solve the issues at hand. Because that helps nobody but damages the game as a whole.
On a sidenote: If you don't reach around 80k dps by simply pressing LMB continuously against a raiddummy, your build doesn't match the one you're trying to copy. For example it's a major fail to use Storm Master in any scenario outside of optimized (= individually adjusted to each other, pen reached, buffs present, etc) raidgroups. It will cause a significant drop in dps compared to other options like Noble Duelist for example. You can check the exact difference by using both setups against a 3/6m dummy (those aren't debuffed) and comparing them in cmx (which you are already using, if I remember correctly).
Storm master pre-nerf with undaunted infiltrator/unweaver was what I used because keeping the stacks up on Sergeant mail was harder for me to do and noble duelist offered about the same amount of bonus as the undaunted sets did and I would have to proc it anyway using a skill. It was a matter of maintaining the buff. Now storm masters is probably harder to keep up than mail. Have I mentioned I have coordination issues? I lose lock on targets pretty easily due to the missing target lock on controller, which is the only way I can potentially play ANY of these games (hands can't do WASD anymore).
From what i understand keyboard mouse has target lock?
Controller does have the tab target feature keyboard and mouse has press in the right joystick on xbox controller not sure if it's the same for playstation
Oakensorcs where far too strong, there’s no way that they should been able to play at the same level as people who use a ‘full’ build.
Major_Toughness wrote: »There is a video on YouTube of a guy doing 81k DPS as an Arcanist using his feet.
So if double amputees using two skills (albeit meta sets) have enough DPS to clear all content, then accessibility is fine.
Major_Toughness wrote: »There is a video on YouTube of a guy doing 81k DPS as an Arcanist using his feet.
So if double amputees using two skills (albeit meta sets) have enough DPS to clear all content, then accessibility is fine.