There has been a change in philosophy with Necrom. Zos seems almost anti-casual player now.
What do you mean? The only thing that comes to my mind is the "world event" you have to group for (which annoys me too, btw).These “choices” seem to be following that trend.
I think it's more a case of thoughtlessness, as in not keeping in mind that there ideally should be 1 option for every different play style, and instead completely focussing on this week's event theme. Just like they did last week with the crafting stuff.
I am almost not surprised. There has been a change in philosophy with Necrom. Zos seems almost anti-casual player now.
The term "casual" is not very descriptive, mainly because the number of definitions of that word is just slightly less than the number of players in the game.
Seems to me that the first one was written with PVE players in mind. Assuming it is not a mistake, that is. They could have easily set that at 150, which would have given the regular Cyrodiil players something to work towards. As it is, 15 is basically just a "show up and get rewarded", and that is definitely beneficial for the PVE players who spend no time in Cyrodiil, but are willing to give it a go for the event.
I expect that the first one will be, by a massively wide margin, the most common one completed.
The term "casual" is not very descriptive, mainly because the number of definitions of that word is just slightly less than the number of players in the game.
I define casual as:
-Does not group up.
-Does not have a build.
-Is more interested in how their character and house looks, than learning how to weave light attacks.
Those players, in their overland blues and purples, and their low dps
Dagoth_Rac wrote: »ZOS really needs to announce events earlier. This would likely go down smoother if players were more confident that MYM really, truly starts this Thursday.
-Made wbs more difficult, with reduced rewards making them less farmable.
-Turned the 3rd (4th?) quarter questing zone into an arena environment (IA).
-Placed housing plans and housing materials in IA.
[snip]
These endeavors are just emblematic of that shift in philosophy.
BlueRaven, I agree with you concerning some of the mentioned points, but in others I don't really see a big problem, to be honest. And I'm someone who plays alone most of the time and doesn't have the best sets anymore either (lacking time to farm them meanwhile - I mainly use self-crafted sets now, it's absolutely sufficient for most content I'm interested in).-Made wbs more difficult, with reduced rewards making them less farmable.
They might be a bit more difficult, but WBs were (originally) never meant for soloing, but for fighting them with other players - not neccessarily by grouping, but you can also wait at the site for others to come by or ask for help in the chat. Works very well (especially in weeks where WB are a weekly endeavor), so I don't perceive it as a big obstacle, let alone as "making this content unavailable for casuals".-Turned the 3rd (4th?) quarter questing zone into an arena environment (IA).
-Placed housing plans and housing materials in IA.
Out of interest: Have you tried it? I don't like it much because it bores me, but I get a few arcs completed alone or with one of the companions. The marauders I encountered were also no problem.[snip]
While I see a small shift away from easier and especially story content, there's still a bigger percentage of things that do not require grouping or the best builds: all story quests, side quests, delves, public dungeon, new antiquities, companions, new ToT stuff,...These endeavors are just emblematic of that shift in philosophy.
It happened once now. For me, that's not enough to consider it a tendency.
Wbs - More difficulty with less rewards, means fewer people doing them, while requiring more of them, which further makes less people interested in doing them.
I have zero interest in IA although I am sure I can do well there. But this type of grinding is why I left WoW to play this game. I am not interested in fighting endless mobs in the same looking environment. I find “kill ten ghosts” annoying as an endeavor, so…
But I am really picking up on the complaints I hear from players in my guilds. And the reasons why it appears people are logging in less often. It’s hard to run housing contests when the participants feel resentful that they are being excluded from getting new plans.
Killing 15 players is beyond absolutely no one's ability. If everyone that said they can't win a fight in PvP literally just showed up on Thursday, closed their eyes, and held left click while randomly running around a keep that is under attack they'd all have the endevour within five minutes completely by accident alone. Or you can just cheese it and ask a friend to meet you in a quiet corner of an empty campaign somewhere out of the way.
yeah i think one of the weekly endeavours should always offer a casual activity, so i'm with you on that
the kill 15 players one is pretty easy though. just join a group in cyro and wait for a keep siege. you'll get credit for your group's kills (i believe)
Dagoth_Rac wrote: »ZOS really needs to announce events earlier. This would likely go down smoother if players were more confident that MYM really, truly starts this Thursday.
FlopsyPrince wrote: »No option for normal players. Please always have SOMETHING that most of us can do, not unachievable goals!
FlopsyPrince wrote: »No option for normal players. Please always have SOMETHING that most of us can do, not unachievable goals!
Unachievable?... Come on: OK for trials and horrors, that's long at least, but I got the 15 players in less than 10 minutes just going with my healer in Cyro and firing with a ballista on sieging group from castle walls...
FlopsyPrince wrote: »This week:
- Kill 15 Players in Cyrodiil
- Defeat 7 Patrolling Horrors
- Complete 7 Trials
No option for normal players. Please always have SOMETHING that most of us can do, not unachievable goals!
Since this is obviously a PVP week, they could have replaced the last one with "Get killed by 15 different players in Cyrodiil" and that would have been something that everyone could participate in.
Can anyone explain what exactly the problem is with people asking for a broad variety of options to choose from?
In the end also the PvPers would profit if there was a rule about having 1 weekly endeavor per activity category, because that would mean there would also 100% be a PvP one each week.
Araneae6537 wrote: »I can’t speak for everyone of course, but it’s the whole “this is so unfair / unachievable / whatever” that seems some want everything to be effortless or cater only to their particular specifications.
Araneae6537 wrote: »But what categories would be reasonable? PVP seems relatively straightforward, but clearly people are wanting an additional group besides PVE (which of course 4 trials would satisfy). Should it be one non-combat related? Group vs. solo PVE? But what counts as grouped? Obviously trials, but what about world bosses, public dungeons, delves?