Necrotech_Master wrote: »the 50% increase to dmg from crit is just the base, that can be increased
penetration can help increase dmg, but only if the enemy has armor to penetrate
if the enemy has 0 armor, then penetration does absolutely nothing to increase dmg
enemy armor is equivalent to dmg reduction, which reduces your dmg, penetration and resistance debuffs allow you to overcome the armor, effectively increasing your dmg by reducing their potential dmg reduction
this basically has a cap though where if the enemy is at 0 armor (between armor debuffs and your penetration) further increases to penetration will be doing nothing and just a wasted stat
all of your skills though, scale your actual dmg done from the weapon and spell dmg, but penetration does not increase the dmg your skills do, just reduces how much the enemy mitigates your dmg
look at https://forums.elderscrollsonline.com/en/discussion/651841/penetration-vs-critical-damage-in-2024
there might be some info there.
I have the same question. To Crit or not to Crit. To Pen or not to Pen?
Is the Pen mightier than the Crit?
Zodiarkslayer wrote: »The damage done in ESO is a flat multiplier. It has no effect on the weapon damage or crit damage values. It gets calculated per cast of an ability and has absolutely no influence on your character stats.
Also, all active damage done multipliers are additive with one another and get applied before Damage mitigation.
These multipliers include Slayer, Berserk, the blue slottable CP stars and many more.
Penetration is part of the mitigation calculation and reduces the mitigation by 1% per 500 pen.
A Boss monster in ESO has 18200 armour, which gives him a mitigation of 36.4% of all your damage. Your pen reduces the monsters armour value and such increases the final damage number. After that the game rolls the RnG to see first IF you do a critical hit or not. And if so, sums up all your crit damage bonuses with a minimum of 50% to a maximum if 125% and multiplies it with your previously calculated damage number.
That is the dumped down damage calulation in a nutshell. The actual math behind all that is quite complex, but not complicated.
I am on mobile atm, so here is the Link: https://en.uesp.net/wiki/Special:EsoBuildEditor