jason.osage_ESO wrote: »Agree 100% with OP.
The only solution to combat RMT/Botters was/is to increase the drop rates of the hard to get and rare items such as the motifs, provisioning ingredients and style stones.
By flooding the market with these items prices are driven down and the need for large sums of gold is negated. This kills 2 birds with 1 stone.
Everyone gets their rare materials at reasonable, if not cheap prices and lessens or even removes the need for players to use RMT for gold/items.
And then what? What's the point of having a "rare" anything if you can find it everywhere?
And Bots won't use the recipes...they'll only try to sell them. If they won't use them, and people won't buy them, then the problem is negated. Now if people buy them, they can't complain about bots or any solution the company is using to stop them. You're feeding the problem and giving them incentive to continue to find exploits that will prompt a nerfing response from the company.
Simply said, if you can't deal with waiting to find what it is you're looking for or buy it for a reasonable price from a normal player...this game may not be for you.
snowmanflvb14_ESO wrote: »I find this idea that there was a stealth nerf interesting since I have seen an uptick in the drop rate for me the last few weeks. Guess if you hit a dry spell it must be because there was a nerf as opposed to the laws of probability.
ChairGraveyard wrote: »snowmanflvb14_ESO wrote: »I find this idea that there was a stealth nerf interesting since I have seen an uptick in the drop rate for me the last few weeks. Guess if you hit a dry spell it must be because there was a nerf as opposed to the laws of probability.
That would probably be true, but your anecdote pales in comparison to the dozen+ threads about this issue, each with dozens of posters confirming there was a stealth nerf.
Your one sample << hundreds of peoples' samples.
The RMT seller/botter white-knights are hilarious.
ChairGraveyard wrote: »JessieColtub17_ESO wrote: »ChairGraveyard wrote: »What's the point of playing a long term game if you want to get all the goods in two days?
Nice straw man, but none of the blue recipes are dropping now. Including the mid level ones. Which means you outlevel the area before ever getting one.
Which means demand for them from players is high, while player supply is low.
Meanwhile, the RMT sellers have thousands.
[snipped anecdote argument]
Your anecdote is irrelevant. There are a dozen threads about this nerf.
Hundreds of peoples' samples > your one sample.
And then what? What's the point of having a "rare" anything if you can find it everywhere?
...
ChairGraveyard wrote: »Yes, it was an anecdotal story. You don't seem to understand the definition of words, so there's no point talking to you.
If you want to just post off-topic nonsense, go somewhere else and vacate this thread.
JessieColtub17_ESO wrote: »ChairGraveyard wrote: »Yes, it was an anecdotal story. You don't seem to understand the definition of words, so there's no point talking to you.
If you want to just post off-topic nonsense, go somewhere else and vacate this thread.
Anecdote: an account regarded as unreliable or hearsay.
So yes, your claim that what I posted was an anecdote is incorrect.
The true "anecdote" in this thread is the claims that none of the rare motiff's drop since the patch.
Which clearly isn't true, since both myself and someone else have looted them since the patch.
Hooray, we're derailing into semantics!
It's hyperbole to state they don't drop. It's also fairly substantiated that the drop rate has been severely lowered, and a dev comment was made that they're looking into it. This leads me to believe one or more of these changes was not entirely intended or had unforeseen consequences.
Now back to your regularly scheduled programming.
Hooray, we're derailing into semantics!
It's hyperbole to state they don't drop. It's also fairly substantiated that the drop rate has been severely lowered, and a dev comment was made that they're looking into it. This leads me to believe one or more of these changes was not entirely intended or had unforeseen consequences.
Now back to your regularly scheduled programming.
Good question. What is the point of having a rare anything? I mean other than earned rewards. What is the point? Why is it important that only a few, or a few hundred, or however many, people can make armor in a specific style? I don't mean levels here, I mean racial style.
I admit to having little experience in the MMO genre, but I don't understand this concept that some things need to be rare. Again, except as it applies to earned rewards for particularly difficult tasks or achievements. Surely no one is trying to suggest that looking into X number of barrels and chests is an achievement for which the reward needs to remain rare in order to retain its value to the winners?
Edited for BBC syntax.
No it wouldn't destroy trading. People would be better trading items that they put some effort into (crafted goods) rather than trading RNG items that no effort has been put into apart from logging in and out.
No it wouldn't destroy trading. People would be better trading items that they put some effort into (crafted goods) rather than trading RNG items that no effort has been put into apart from logging in and out.
Bots are far less likely to become crafters.
RNG is cheap, and encourages the bots. As we can all see by how they're advertising motifs for sale instead of gold now.No it wouldn't destroy trading. People would be better trading items that they put some effort into (crafted goods) rather than trading RNG items that no effort has been put into apart from logging in and out.
Bots are far less likely to become crafters.
Yeah. but Motifs re the best gold sourche. And i am allways low on gold(realy low). Would love to find one and sell it for gold.
Z-max...get an online shop where everyone can buy cheap gold. sell it cheaper than the Bot-owners, so everyone can quite legally be cheating. those who have the most real life credits win.