Kalle_Demos wrote: »Challenging content and earning things is fun actually.
Normally I agree, but it does also suck that for an elder scrolls game you have to rely on other players to even attempt most of the difficult content with any expectations of success.
Trying to get the Velothi lead in Scrivener’s Hall, on normal, but have never seen this dungeon listed in GF the last months. Doing the first boss is impossible for me even with pale order, citrus filet, perfected false god and healing pets for my bolting sorc, on normal. Usually get lost trying to find the spell books in the shelves; books which are not very visible. So, please don’t put leads in difficult dungeons which almost nobody is playing.
Any advice for doing nSH solo?
cyberjanet wrote: »My husband really enjoyed the antiquity system. But he doesn't like dungeons. He doesn't do trials. So he never gets leads and has kinda given up. And even if he does join us for a trial or dungeon a go, the lead drops are not guaranteed...
It sucks that you are forced to do content you have no interest in, over and over again, in order to have a tiny chance of being able to do something that you actually want to do.
Trying to get the Velothi lead in Scrivener’s Hall, on normal, but have never seen this dungeon listed in GF the last months. Doing the first boss is impossible for me even with pale order, citrus filet, perfected false god and healing pets for my bolting sorc, on normal. Usually get lost trying to find the spell books in the shelves; books which are not very visible. So, please don’t put leads in difficult dungeons which almost nobody is playing.
Any advice for doing nSH solo?
How do you derive the game to be soloable in it's entirety from the phrase "Skyrim with friends"?
Kalle_Demos wrote: »ESO isn't just another Elder Scrolls game. It's the Elder Scrolls MMO. An MMORPG to be specific. Massively Multiplayer Online Role-Playing Game. The acronym says it all. Cooperation with other players, character growth and progression, challenging group content and competitive gameplay are all part of the package.
Warhawke_80 wrote: »Kalle_Demos wrote: »ESO isn't just another Elder Scrolls game. It's the Elder Scrolls MMO. An MMORPG to be specific. Massively Multiplayer Online Role-Playing Game. The acronym says it all. Cooperation with other players, character growth and progression, challenging group content and competitive gameplay are all part of the package.
Nope it just means a lot of folks can play together....the acronym doesn't say jack about grouping or being "Challenged" Which is just a Dog Whistle for gated content.
Kalle_Demos wrote: »Challenging content and earning things is fun actually.
Normally I agree, but it does also suck that for an elder scrolls game you have to rely on other players to even attempt most of the difficult content with any expectations of success.
Warhawke_80 wrote: »Kalle_Demos wrote: »ESO isn't just another Elder Scrolls game. It's the Elder Scrolls MMO. An MMORPG to be specific. Massively Multiplayer Online Role-Playing Game. The acronym says it all. Cooperation with other players, character growth and progression, challenging group content and competitive gameplay are all part of the package.
Nope it just means a lot of folks can play together....the acronym doesn't say jack about grouping or being "Challenged" Which is just a Dog Whistle for gated content.
Trying to get the Velothi lead in Scrivener’s Hall, on normal, but have never seen this dungeon listed in GF the last months. Doing the first boss is impossible for me even with pale order, citrus filet, perfected false god and healing pets for my bolting sorc, on normal. Usually get lost trying to find the spell books in the shelves; books which are not very visible. So, please don’t put leads in difficult dungeons which almost nobody is playing.
Any advice for doing nSH solo?
KiltMaster wrote: »Eh, people can make the same arguments about leads being in things like Tales of Tribute. Just because it's in content that you don't traditionally like doing, doesn't mean that it's unobtainable.
AlterBlika wrote: »
r3turn2s3nd3r wrote: »MidniteOwl1913 wrote: »I queue for Scrivener’s Hall to get Mora's furnishing materials, also the only place to get the glass eyes.
If you happen to have a surplus of Crown Mimic Stones you can also craft a bunch of gear using a motif from there and then decon the gear to get Glass Eyes back. [/quoteElderSmitter wrote: »MidniteOwl1913 wrote: »I queue for Scrivener’s Hall to get Mora's furnishing materials, also the only place to get the glass eyes. It doesn't take that long and I don't play during prime time. It's a pretty hard dungeon. I admit more than a few times I load in and somebody bails. Or they get to first boss and wipes till people start to leave. The last time I was with my daughter, she burned down the first boss mostly by herself. I play a healer and was able to keep her alive.
The people we were with were so clueless they didn't even go after the little guys with the keys.
I love SH... I tank it about 75% of the time. The other 25% I DPS and pray the tank knows the mechanics and as soon as i see the Tank not stand in the Poison AOE I immediately try and explain he needs to absorb it... If he cannot survive, I swap to tank and then back to DPS lol... Unless the Tank leaves. It is a very heavy Tank Mechanic Dungeon. Just like getting the Spider to the Ice. You cannot survive his enraged hit.
Yeah with a good tank, it's fun. There's a lot of variety and it goes pretty fast. But pugging is a crap shoot, especially for the tank role.
KiltMaster wrote: »Warhawke_80 wrote: »Kalle_Demos wrote: »ESO isn't just another Elder Scrolls game. It's the Elder Scrolls MMO. An MMORPG to be specific. Massively Multiplayer Online Role-Playing Game. The acronym says it all. Cooperation with other players, character growth and progression, challenging group content and competitive gameplay are all part of the package.
Nope it just means a lot of folks can play together....the acronym doesn't say jack about grouping or being "Challenged" Which is just a Dog Whistle for gated content.
MMO = we should just be gifted rewards for existing in the game or putting in bare minimum effort?