Makes me feel so powerful when I just slayed a dragon, and then die because I thought I could jump down to a rock, only a few feet down (yes it has happened to me many times, maybe a bug?)
Makes me feel so powerful when I just slayed a dragon, and then die because I thought I could jump down to a rock, only a few feet down (yes it has happened to me many times, maybe a bug?)
Where? If it's really a bug, that information would be useful. I'm wondering because my main character can literally fall down a big cliff or waterfall and will survive (scarcely, but still). Buff food used, of course, but you're probably not fighting a dragon without that either. A 2 ft fall does nothing. Really, nothing.
Ok, slightly exageratting maybe, but like I jump off a bridge, maybe what five to six feet it seems and like 50% to 75% of my health is gone.
There is absolutely no reason to remove fall damage from the game. It should always be there and it is there in most of the games out there for obvious reasons.
But something I would love to see is a potion that you can drink that would allow you to slow fall for a short time like 30sec.
We shouldn't have to die and have faster gear degradation just because we wanted to jump down two feet.
There is absolutely no reason to remove fall damage from the game. It should always be there and it is there in most of the games out there for obvious reasons.
But something I would love to see is a potion that you can drink that would allow you to slow fall for a short time like 30sec.
That'll add to the realism, along with the majority of Apex mounts and silly little pets.
There is absolutely no reason to remove fall damage from the game. It should always be there and it is there in most of the games out there for obvious reasons.
But something I would love to see is a potion that you can drink that would allow you to slow fall for a short time like 30sec.
That'll add to the realism, along with the majority of Apex mounts and silly little pets.
Actually, slowfall potions exist in TES3. As well as levitation spells and potions, but I can see why they don't include that in ESO. The levels just aren't designed for it.

Actually when cartoon characters walk over the edge of something, they tread air and only fall when realising they are walking on air - if they never realized they were walking on air, they would actually keep walking on air and not fall.
Imagine ESO introducing this mechanic, then all the silly pet owners could play jumping off things while riding their dayglow mounts, just like a cartoon sim!
Actually when cartoon characters walk over the edge of something, they tread air and only fall when realising they are walking on air - if they never realized they were walking on air, they would actually keep walking on air and not fall.
Imagine ESO introducing this mechanic, then all the silly pet owners could play jumping off things while riding their dayglow mounts, just like a cartoon sim!
For you, it might not matter, but for me, it makes a difference whether something is rooted in TES lore or not. So generally, I'd have nothing against slowfall or levitation potions if people think they need them - this doesn't make the game "unrealistic", as it's an established kind of magic on Nirn, first seen 20 years ago in TES3 Morrowind, with a well-thought background, lorebooks, etc. It's on more solid ground than every weird flashy sparkly neon mount thrown into the store with a shallow flavor text, which I find abhorrent, but I've written that often enough. But, yeah, level design is not made for levitation and slowfall, so I don't see ZOS ever implementing that in ESO. Which is fine with me, btw - I have never seen any problem in fall damage, it's just normal to me.
Also, you bring up another one of my pet peeves. Gear degradation is way too fast in this game, mate. Such an ineeded inconvenience that is clearly for the purpose of getting people to just swipe to get the repair kits from the store.
It exists why? Simply as a means to inconvenience us to have to always take the long way around? If it's just for "realism" I could point to so many other aspects of the game that aren't "realistic" so I can't believe that's the reason. The only thing I can come up with is it's just a way to keep people in the game even longer. Anyway, I'm not really as frustrated with it as I sound, by any means, but I do think it's sort of funny and ridiculous at the same time. Just remove it. A lot of people would be happier for it.
We are completely powerful and magical beings, who can do all sorts of wonders and skills, yet we almost die due to falling down (not even a long ways tbh) and almost die. I mean I wouldn't think someone was a powerful mage hero, if I saw him slip and die because he slid several feet down a steep hill for crying out loud. LOL
So for anyone to think that any particular element from the single player version is desirable and relevant in a very different version of the franchise in 2024 that's been evolving for 10 years, is way behind the times and somewhat misguided.
So for anyone to think that any particular element from the single player version is desirable and relevant in a very different version of the franchise in 2024 that's been evolving for 10 years, is way behind the times and somewhat misguided.
The original thing you wrote that I commented on was the claim that slowfall and levitation spells/potions would be "unrealistic" - as in not fitting in ESO's world, just as glowy apex mounts. I tried to explain that something rooted deeply in lore such as levitation magic (with a multitude of dialogues, lorebooks, npcs related to it etc - mostly in TES3, but also mentions in TES4 and 5) can hardly be called unrealistic, because it's a long established part of the TES universe. So there's a big difference between this and the sparkling neon gummibears they sell in the crown store, even if they give those some silly 1-line "lore" text for justification. And that personally, when it comes to "realism" or rather immersion and the feeling whether this rendition of Nirn feels like it should, I could accept the first kind of things - aspects long and deeply established in lore - much more in this game than the apex mount nonsense. I even mentioned, that game-design-wise levitation doesn't work with ESO (for that, they would have to have designed the levels completely differently). It doesn't change that it would be less lorebreaking than those ugly flashy mounts never "naturally" seen in the game world, never used by npcs, never mentioned in a book,.. That's all. Of course you can have a different opinion.