I fear you've tied yourself in knots a little bit. As I've said all along, slowfall and levitation are completely unrealistic whatever game/film/cartoon/book etc they feature in. And that's a fact, not opinion btw.
I am a big fan of fall damage in Cyrodiil when I want to die and there is no one around.
Back in TES 3 Morrowind the Bloodmoon expansion I was attacked by an pack of boars.There is absolutely no reason to remove fall damage from the game. It should always be there and it is there in most of the games out there for obvious reasons.
But something I would love to see is a potion that you can drink that would allow you to slow fall for a short time like 30sec.
That'll add to the realism, along with the majority of Apex mounts and silly little pets.
Actually, slowfall potions exist in TES3. As well as levitation spells and potions, but I can see why they don't include that in ESO. The levels just aren't designed for it.
Actually when cartoon characters walk over the edge of something, they tread air and only fall when realising they are walking on air - if they never realized they were walking on air, they would actually keep walking on air and not fall.
Imagine ESO introducing this mechanic, then all the silly pet owners could play jumping off things while riding their dayglow mounts, just like a cartoon sim!
Its unrealistic because its magic, and its various system who makes an game even less realistic than say the lord of the rings movies. Health packs are even more unrealistic than levitation and is used in games trying to be realistic in other ways like guns.So for anyone to think that any particular element from the single player version is desirable and relevant in a very different version of the franchise in 2024 that's been evolving for 10 years, is way behind the times and somewhat misguided.
The original thing you wrote that I commented on was the claim that slowfall and levitation spells/potions would be "unrealistic" - as in not fitting in ESO's world, just as glowy apex mounts. I tried to explain that something rooted deeply in lore such as levitation magic (with a multitude of dialogues, lorebooks, npcs related to it etc - mostly in TES3, but also mentions in TES4 and 5) can hardly be called unrealistic, because it's a long established part of the TES universe. So there's a big difference between this and the sparkling neon gummibears they sell in the crown store, even if they give those some silly 1-line "lore" text for justification. And that personally, when it comes to "realism" or rather immersion and the feeling whether this rendition of Nirn feels like it should, I could accept the first kind of things - aspects long and deeply established in lore - much more in this game than the apex mount nonsense. I even mentioned, that game-design-wise levitation doesn't work with ESO (for that, they would have to have designed the levels completely differently). It doesn't change that it would be less lorebreaking than those ugly flashy mounts never "naturally" seen in the game world, never used by npcs, never mentioned in a book,.. That's all. Of course you can have a different opinion.
I fear you've tied yourself in knots a little bit. As I've said all along, slowfall and levitation are completely unrealistic whatever game/film/cartoon/book etc they feature in. And that's a fact, not opinion btw.
And just because it featured in previous TES games doesn't somehow miraculously validate it.
I fear you've tied yourself in knots a little bit. As I've said all along, slowfall and levitation are completely unrealistic whatever game/film/cartoon/book etc they feature in. And that's a fact, not opinion btw.
How can there be facts about how physics and especially magic work in a fictional universe? Unless you're the author who defines these things for your piece of fiction.
Just because its fiction it still doesn't somehow miraculously make it realistic.
Unless of course it's in outer space, which judging by your utterances is beginning to make me wonder if you might be from a different planet, where our laws of physics don't apply
Its unrealistic because its magic, and its various system who makes an game even less realistic than say the lord of the rings movies. Health packs are even more unrealistic than levitation and is used in games trying to be realistic in other ways like guns.
https://www.youtube.com/watch?v=VjXOwUnJzA0