AcadianPaladin wrote: »There is already pvp in pve zones. It is called dueling and I find it quite intrusive when I'm trying to quest or do business in town.
Yes, especially as many choose to duel in town, particularly next to the wayshrine. Not sure if some want to be annoying on purpose, or if they just don't realize how that behaviour can ruin the atmosphere for some, but if I duel (which I only do for daily endeavours, because I find it quite useless, actually), we meet up outside town, at some calm place where we do not disturb other players. A few seconds ride is literally enough.AcadianPaladin wrote: »Almost as much as the newer trend toward over the top cartoon exploding mounts that literally obscure my entire screen for a couple seconds.
Those are even worse. I'm wondering, to be honest, if repeatedly mounting and dismounting these next to another group of players would be considered disruptive behaviour? Repeatedly mudballing people who have asked to stop is a TOS violation (ZOS has confirmed that), and this would be as annoying. This is not meant as a call to report them, I just find it strange that more and more mounts are implemented that have extremely flashy effects that without any doubt disturb other players (as you wrote: the whole screen is obscured for some moments). Seems like a very strange design decision to me.
LesserCircle wrote: »AcadianPaladin wrote: »There is already pvp in pve zones. It is called dueling and I find it quite intrusive when I'm trying to quest or do business in town.
Yes, especially as many choose to duel in town, particularly next to the wayshrine. Not sure if some want to be annoying on purpose, or if they just don't realize how that behaviour can ruin the atmosphere for some, but if I duel (which I only do for daily endeavours, because I find it quite useless, actually), we meet up outside town, at some calm place where we do not disturb other players. A few seconds ride is literally enough.AcadianPaladin wrote: »Almost as much as the newer trend toward over the top cartoon exploding mounts that literally obscure my entire screen for a couple seconds.
Those are even worse. I'm wondering, to be honest, if repeatedly mounting and dismounting these next to another group of players would be considered disruptive behaviour? Repeatedly mudballing people who have asked to stop is a TOS violation (ZOS has confirmed that), and this would be as annoying. This is not meant as a call to report them, I just find it strange that more and more mounts are implemented that have extremely flashy effects that without any doubt disturb other players (as you wrote: the whole screen is obscured for some moments). Seems like a very strange design decision to me.
God forbid players who enjoy dueling staying in town talking with eachother and having a free and fast way to revive.
Nope. No open world pvp, no pvp in pve areas.
Long version: how do you prevent people exploiting this by throwing fights to let their friend get the pay off? How do you prevent vets griefing newer players?
LesserCircle wrote: »God forbid players who enjoy dueling staying in town talking with eachother and having a free and fast way to revive.
Yes, especially as many choose to duel in town, particularly next to the wayshrine. Not sure if some want to be annoying on purpose, or if they just don't realize how that behaviour can ruin the atmosphere for some, but if I duel (which I only do for .
I find a lot more annoying all the obnoxiuos mounts that are in the game that make you blind with all the flashy effects.
Mounts that totally destroy game immersion.
Two guys dueling are nothing compared to those.
Remathilis wrote: »I'm always amazed when I travel past Hammerdeath and it's so... Empty. No one there despite it being built for duels. Same with the one in Artaeum. Maybe there should be a reason for duelists to go there rather than hang out at wayshrines.
Remathilis wrote: »I'm always amazed when I travel past Hammerdeath and it's so... Empty. No one there despite it being built for duels. Same with the one in Artaeum. Maybe there should be a reason for duelists to go there rather than hang out at wayshrines.
The issue with Hammerdeath Arena is that there's no wayshrine right next door.
Remathilis wrote: »I'm always amazed when I travel past Hammerdeath and it's so... Empty. No one there despite it being built for duels. Same with the one in Artaeum. Maybe there should be a reason for duelists to go there rather than hang out at wayshrines.
The issue with Hammerdeath Arena is that there's no wayshrine right next door.
soulshriven wayshrine and the hammerdeath bungalow are both very close.
Remathilis wrote: »I'm always amazed when I travel past Hammerdeath and it's so... Empty. No one there despite it being built for duels. Same with the one in Artaeum. Maybe there should be a reason for duelists to go there rather than hang out at wayshrines.
The issue with Hammerdeath Arena is that there's no wayshrine right next door.
soulshriven wayshrine and the hammerdeath bungalow are both very close.
Soulshriven is not nearly close enough for those (for instance) who are dueling all the time in Vivec. And the Bungalow requires people paying for it.
Hapexamendios wrote: »Remathilis wrote: »I'm always amazed when I travel past Hammerdeath and it's so... Empty. No one there despite it being built for duels. Same with the one in Artaeum. Maybe there should be a reason for duelists to go there rather than hang out at wayshrines.
The issue with Hammerdeath Arena is that there's no wayshrine right next door.
soulshriven wayshrine and the hammerdeath bungalow are both very close.
Soulshriven is not nearly close enough for those (for instance) who are dueling all the time in Vivec. And the Bungalow requires people paying for it.
The house is 65k gold. It is affordable for most mid level or higher players.
Erickson9610 wrote: »Players are allowed — and should be allowed — to duel wherever the game allows them to. Why should people who duel be obligated to move themselves outside of town to duel?
Erickson9610 wrote: »It makes just as much sense to tell the dueling players to leave town as it does to tell anybody else who has an issue with it to leave town instead.
Nope. No open world pvp, no pvp in pve areas.
Long version: how do you prevent people exploiting this by throwing fights to let their friend get the pay off? How do you prevent vets griefing newer players?
UGotBenched91 wrote: »Nope. No open world pvp, no pvp in pve areas.
Long version: how do you prevent people exploiting this by throwing fights to let their friend get the pay off? How do you prevent vets griefing newer players?
While I’ll agree we don’t need open world PvP in ESO. ESO’s community responses to how this would operate are always worst case scenario.
I played lineage 2 which is open world PvP and there’s systems in place to keep PvP briefing in check. Once you hit someone you are flagged and if you die you can drop gear. After killing some one that is not flagged your name becomes red (higher chance of dropping items) and you have to hunt a certain amount of monsters to become safe again.
If someone is griefing the community would work together and people would come kill the griefer and protect lower level players.
Again, this doesn’t fit ESO at all but open world PvP isn’t the monster ESO pvers make it out to be but it doesn’t fit current ESO and would need some major reworks.
UGotBenched91 wrote: »Nope. No open world pvp, no pvp in pve areas.
Long version: how do you prevent people exploiting this by throwing fights to let their friend get the pay off? How do you prevent vets griefing newer players?
While I’ll agree we don’t need open world PvP in ESO. ESO’s community responses to how this would operate are always worst case scenario.
I played lineage 2 which is open world PvP and there’s systems in place to keep PvP briefing in check. Once you hit someone you are flagged and if you die you can drop gear. After killing some one that is not flagged your name becomes red (higher chance of dropping items) and you have to hunt a certain amount of monsters to become safe again.
If someone is griefing the community would work together and people would come kill the griefer and protect lower level players.
Again, this doesn’t fit ESO at all but open world PvP isn’t the monster ESO pvers make it out to be but it doesn’t fit current ESO and would need some major reworks.
I don't want to be forced into PvP in ESO. Period.
I don't care what would happen to the griefer afterwards, unless it's an immediate permanent ban. I don't care he would get flagged or whatever. The moment he disrupts my questing or exploration, my gaming experience is ruined.
That's why it won't work in ESO. Allowing any form of forced PvP is a big no no.
I find quite sad the hatred most PvE/only have towards PvP.
As if people were fighting all the time on the NPC they need for a quest or on top of the station they need for a writ.
I find quite sad the hatred most PvE/only have towards PvP.
As if people were fighting all the time on the NPC they need for a quest or on top of the station they need for a writ.
Erickson9610 wrote: »Players are allowed — and should be allowed — to duel wherever the game allows them to. Why should people who duel be obligated to move themselves outside of town to duel?
KiltMaster wrote: »REMEMBER how you feel about this when whitestrake's mayhem rolls around and you feel the need to complain about making a PVE version of Cyrodiil or Imperial City.
KiltMaster wrote: »REMEMBER how you feel about this when whitestrake's mayhem rolls around and you feel the need to complain about making a PVE version of Cyrodiil or Imperial City.
What you describe is the wish for different instances, which is actually the opposite of mixing PvP and PvE.
KiltMaster wrote: »If you don't want PVP in your PVE zones, I don't want PVE version of literally 2 PVP zones.
KiltMaster wrote: »If you don't want PVP in your PVE zones, I don't want PVE version of literally 2 PVP zones.
What would be the problem with a seperate PvE version of Cyrodiil, that you won't ever see if you use the PvP version?
KiltMaster wrote: »If you don't want PVP in your PVE zones, I don't want PVE version of literally 2 PVP zones.
What would be the problem with a seperate PvE version of Cyrodiil, that you won't ever see if you use the PvP version?
KiltMaster wrote: »It's more useful to ask - why do you want to go into Cyrodiil/Imperial City if you don't want to PVP?
To earn PVP-specific currency? That's a no from me.
To complete daily endeavors re: do x quests in x zone? I'm more-so ok with this ... again as long as you're not getting PVP specific rewards.
To complete, IDK, a PVP-based event? I don't know, I feel like that speaks for itself!
It's more so the whole I don't expect to have a PVP version of non-PVP events. I don't complain when the undaunted event comes up and I have to do dungeons/trials to get my rewards. Do the specific content to get the content-specific rewards.