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PVP in PVE zone...How about "dead by day light" style mission?

  • LesserCircle
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    Syldras wrote: »
    There is already pvp in pve zones. It is called dueling and I find it quite intrusive when I'm trying to quest or do business in town.

    Yes, especially as many choose to duel in town, particularly next to the wayshrine. Not sure if some want to be annoying on purpose, or if they just don't realize how that behaviour can ruin the atmosphere for some, but if I duel (which I only do for daily endeavours, because I find it quite useless, actually), we meet up outside town, at some calm place where we do not disturb other players. A few seconds ride is literally enough.
    Almost as much as the newer trend toward over the top cartoon exploding mounts that literally obscure my entire screen for a couple seconds.

    Those are even worse. I'm wondering, to be honest, if repeatedly mounting and dismounting these next to another group of players would be considered disruptive behaviour? Repeatedly mudballing people who have asked to stop is a TOS violation (ZOS has confirmed that), and this would be as annoying. This is not meant as a call to report them, I just find it strange that more and more mounts are implemented that have extremely flashy effects that without any doubt disturb other players (as you wrote: the whole screen is obscured for some moments). Seems like a very strange design decision to me.

    God forbid players who enjoy dueling staying in town talking with eachother and having a free and fast way to revive.
  • Tandor
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    Syldras wrote: »
    There is already pvp in pve zones. It is called dueling and I find it quite intrusive when I'm trying to quest or do business in town.

    Yes, especially as many choose to duel in town, particularly next to the wayshrine. Not sure if some want to be annoying on purpose, or if they just don't realize how that behaviour can ruin the atmosphere for some, but if I duel (which I only do for daily endeavours, because I find it quite useless, actually), we meet up outside town, at some calm place where we do not disturb other players. A few seconds ride is literally enough.
    Almost as much as the newer trend toward over the top cartoon exploding mounts that literally obscure my entire screen for a couple seconds.

    Those are even worse. I'm wondering, to be honest, if repeatedly mounting and dismounting these next to another group of players would be considered disruptive behaviour? Repeatedly mudballing people who have asked to stop is a TOS violation (ZOS has confirmed that), and this would be as annoying. This is not meant as a call to report them, I just find it strange that more and more mounts are implemented that have extremely flashy effects that without any doubt disturb other players (as you wrote: the whole screen is obscured for some moments). Seems like a very strange design decision to me.

    God forbid players who enjoy dueling staying in town talking with eachother and having a free and fast way to revive.

    Oh you mean the "/say" chat that appears in my chat window no matter how many times I move zones until I log out? Sorry, but I'd much rather they chatted privately or at least in a remote area.
  • Dragonnord
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    No, keep PvE and PvP separated.

    PvE already has enough toxicity in pug dungeons and trials, no need to add more.
     
  • UGotBenched91
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    JavaRen wrote: »
    Nope. No open world pvp, no pvp in pve areas.

    Long version: how do you prevent people exploiting this by throwing fights to let their friend get the pay off? How do you prevent vets griefing newer players?

    While I’ll agree we don’t need open world PvP in ESO. ESO’s community responses to how this would operate are always worst case scenario.

    I played lineage 2 which is open world PvP and there’s systems in place to keep PvP briefing in check. Once you hit someone you are flagged and if you die you can drop gear. After killing some one that is not flagged your name becomes red (higher chance of dropping items) and you have to hunt a certain amount of monsters to become safe again.

    If someone is griefing the community would work together and people would come kill the griefer and protect lower level players.

    Again, this doesn’t fit ESO at all but open world PvP isn’t the monster ESO pvers make it out to be but it doesn’t fit current ESO and would need some major reworks.
    Edited by UGotBenched91 on February 4, 2024 4:08PM
  • Syldras
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    God forbid players who enjoy dueling staying in town talking with eachother and having a free and fast way to revive.

    It takes about 5 seconds, if at all, to ride from the Mournhold wayshrine to some place outside the city, where you can duel without seeing any other, non-involved player, and no other player seeing you. Same goes for the many wayshrines are are already somewhere in the wilderness. Or you could even meet up at a player house. Two options I make use of all the time when I duel.

    Edited by Syldras on February 4, 2024 5:43PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • RetPing
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    Syldras wrote: »

    Yes, especially as many choose to duel in town, particularly next to the wayshrine. Not sure if some want to be annoying on purpose, or if they just don't realize how that behaviour can ruin the atmosphere for some, but if I duel (which I only do for .

    I find a lot more annoying all the obnoxiuos mounts that are in the game that make you blind with all the flashy effects.
    Mounts that totally destroy game immersion.

    Two guys dueling are nothing compared to those.
  • Syldras
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    RetPing wrote: »
    I find a lot more annoying all the obnoxiuos mounts that are in the game that make you blind with all the flashy effects.
    Mounts that totally destroy game immersion.
    Two guys dueling are nothing compared to those.

    Flashy mounts are worse, I agree. But flashing effects from duels next to the wayshrine or crafting stations aren't exactly improving the atmosphere either, and I can see how some people really hate it. Also, that's something that can be easily avoided, as I wrote: It only takes a few seconds to be outside town and duel there without disturbing others. It's not impossible, I do this every time I duel.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Remathilis
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    I'm always amazed when I travel past Hammerdeath and it's so... Empty. No one there despite it being built for duels. Same with the one in Artaeum. Maybe there should be a reason for duelists to go there rather than hang out at wayshrines.
  • TaSheen
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    Remathilis wrote: »
    I'm always amazed when I travel past Hammerdeath and it's so... Empty. No one there despite it being built for duels. Same with the one in Artaeum. Maybe there should be a reason for duelists to go there rather than hang out at wayshrines.

    The issue with Hammerdeath Arena is that there's no wayshrine right next door.
    ______________________________________________________

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  • LunaFlora
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    TaSheen wrote: »
    Remathilis wrote: »
    I'm always amazed when I travel past Hammerdeath and it's so... Empty. No one there despite it being built for duels. Same with the one in Artaeum. Maybe there should be a reason for duelists to go there rather than hang out at wayshrines.

    The issue with Hammerdeath Arena is that there's no wayshrine right next door.

    soulshriven wayshrine and the hammerdeath bungalow are both very close.
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  • TaSheen
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    LunaFlora wrote: »
    TaSheen wrote: »
    Remathilis wrote: »
    I'm always amazed when I travel past Hammerdeath and it's so... Empty. No one there despite it being built for duels. Same with the one in Artaeum. Maybe there should be a reason for duelists to go there rather than hang out at wayshrines.

    The issue with Hammerdeath Arena is that there's no wayshrine right next door.

    soulshriven wayshrine and the hammerdeath bungalow are both very close.

    Soulshriven is not nearly close enough for those (for instance) who are dueling all the time in Vivec. And the Bungalow requires people paying for it.
    Edited by TaSheen on February 5, 2024 3:58AM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

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  • Hapexamendios
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    TaSheen wrote: »
    LunaFlora wrote: »
    TaSheen wrote: »
    Remathilis wrote: »
    I'm always amazed when I travel past Hammerdeath and it's so... Empty. No one there despite it being built for duels. Same with the one in Artaeum. Maybe there should be a reason for duelists to go there rather than hang out at wayshrines.

    The issue with Hammerdeath Arena is that there's no wayshrine right next door.

    soulshriven wayshrine and the hammerdeath bungalow are both very close.

    Soulshriven is not nearly close enough for those (for instance) who are dueling all the time in Vivec. And the Bungalow requires people paying for it.

    The house is 65k gold. It is affordable for most mid level or higher players.
  • spartaxoxo
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    TaSheen wrote: »
    LunaFlora wrote: »
    TaSheen wrote: »
    Remathilis wrote: »
    I'm always amazed when I travel past Hammerdeath and it's so... Empty. No one there despite it being built for duels. Same with the one in Artaeum. Maybe there should be a reason for duelists to go there rather than hang out at wayshrines.

    The issue with Hammerdeath Arena is that there's no wayshrine right next door.

    soulshriven wayshrine and the hammerdeath bungalow are both very close.

    Soulshriven is not nearly close enough for those (for instance) who are dueling all the time in Vivec. And the Bungalow requires people paying for it.

    The house is 65k gold. It is affordable for most mid level or higher players.

    That's too expensive when dueling in town is free.
  • Erickson9610
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    Players are allowed — and should be allowed — to duel wherever the game allows them to. Why should people who duel be obligated to move themselves outside of town to duel?

    Nobody owns the entire town, so nobody can force you to duel somewhere else. Otherwise, you could argue that anybody you disagree with should leave town. It makes just as much sense to tell the dueling players to leave town as it does to tell anybody else who has an issue with it to leave town instead.

    And yes, there is a difference between dueling for a legitimate reason, such as to engage in dueling PvP near a wayshrine for convenience, versus dueling specifically to grief or inconvenience other players. The intention of the duel is what's important — and not all players have bad intentions. If you can prove that the players in the duel are purposefully trying to disrupt everyone else, then that warrants contacting customer support.
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  • Syldras
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    Players are allowed — and should be allowed — to duel wherever the game allows them to. Why should people who duel be obligated to move themselves outside of town to duel?

    Of course there's no obligation. But the knowledge alone that my behavior disturbs other people is enough for me to move to a different place when it costs me nothing more than a few seconds of time.
    It makes just as much sense to tell the dueling players to leave town as it does to tell anybody else who has an issue with it to leave town instead.

    There's one big difference: I can duel at any place I choose. People who just want to do story quests can't move the quest npcs to a different place, neither can people who want to do daily crafting move the writ boards and turn-in points.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Amottica
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    JavaRen wrote: »
    Nope. No open world pvp, no pvp in pve areas.

    Long version: how do you prevent people exploiting this by throwing fights to let their friend get the pay off? How do you prevent vets griefing newer players?

    This.

    And the devs, the very ones that still manage this game, made a decision very early in the development of this game to not have PvP in the PvE zones so people could enjoy questing.

    Essentially, this is not that kind of game and will not be.

    Edited by Amottica on February 5, 2024 5:34AM
  • RetPing
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    I find quite sad the hatred most PvE/only have towards PvP.
    As if people were fighting all the time on the NPC they need for a quest or on top of the station they need for a writ.


  • Watchdog
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    JavaRen wrote: »
    Nope. No open world pvp, no pvp in pve areas.

    Long version: how do you prevent people exploiting this by throwing fights to let their friend get the pay off? How do you prevent vets griefing newer players?

    While I’ll agree we don’t need open world PvP in ESO. ESO’s community responses to how this would operate are always worst case scenario.

    I played lineage 2 which is open world PvP and there’s systems in place to keep PvP briefing in check. Once you hit someone you are flagged and if you die you can drop gear. After killing some one that is not flagged your name becomes red (higher chance of dropping items) and you have to hunt a certain amount of monsters to become safe again.

    If someone is griefing the community would work together and people would come kill the griefer and protect lower level players.

    Again, this doesn’t fit ESO at all but open world PvP isn’t the monster ESO pvers make it out to be but it doesn’t fit current ESO and would need some major reworks.

    I don't want to be forced into PvP in ESO. Period.

    I don't care what would happen to the griefer afterwards, unless it's an immediate permanent ban. I don't care he would get flagged or whatever. The moment he disrupts my questing or exploration, my gaming experience is ruined.

    That's why it won't work in ESO. Allowing any form of forced PvP is a big no no.
    Member of Alith Legion: https://www.alithlegion.com
  • UGotBenched91
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    Watchdog wrote: »
    JavaRen wrote: »
    Nope. No open world pvp, no pvp in pve areas.

    Long version: how do you prevent people exploiting this by throwing fights to let their friend get the pay off? How do you prevent vets griefing newer players?

    While I’ll agree we don’t need open world PvP in ESO. ESO’s community responses to how this would operate are always worst case scenario.

    I played lineage 2 which is open world PvP and there’s systems in place to keep PvP briefing in check. Once you hit someone you are flagged and if you die you can drop gear. After killing some one that is not flagged your name becomes red (higher chance of dropping items) and you have to hunt a certain amount of monsters to become safe again.

    If someone is griefing the community would work together and people would come kill the griefer and protect lower level players.

    Again, this doesn’t fit ESO at all but open world PvP isn’t the monster ESO pvers make it out to be but it doesn’t fit current ESO and would need some major reworks.

    I don't want to be forced into PvP in ESO. Period.

    I don't care what would happen to the griefer afterwards, unless it's an immediate permanent ban. I don't care he would get flagged or whatever. The moment he disrupts my questing or exploration, my gaming experience is ruined.

    That's why it won't work in ESO. Allowing any form of forced PvP is a big no no.

    No worries friend I’m in agreement. I get my lineage 2 fix when pvers have to visit Cyrodil for event. I’ll help most out but I have struck down those who were being toxic themselves.
  • Panderbander
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    Is it okay if I reference this thread and its general "no pvp in pve zones ever" consensus the next time Whitestrake's Mayhem comes around and people beg for a PVE-only version of Cyrodiil?
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • TaSheen
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    RetPing wrote: »
    I find quite sad the hatred most PvE/only have towards PvP.
    As if people were fighting all the time on the NPC they need for a quest or on top of the station they need for a writ.

    That's exactly what happened in WoW and RIFT when I played them. I'm sure it still happens now, and probably in other "mixed" games.
    ______________________________________________________

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  • Syldras
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    RetPing wrote: »
    I find quite sad the hatred most PvE/only have towards PvP.
    As if people were fighting all the time on the NPC they need for a quest or on top of the station they need for a writ.

    Where do you see hatred against a group of people just because some people write that they find the visual effects duels involve disturbing in town?

    Edited by Syldras on February 5, 2024 2:41PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Amottica
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    Players are allowed — and should be allowed — to duel wherever the game allows them to. Why should people who duel be obligated to move themselves outside of town to duel?

    The question is answered in the first sentence. If Zenimax chose to fence off an area for any reason so that it is free of dueling, then the players interested in dueling would be obligated to move themselves out of that area. There are valid reasons, such as the location being central to a quest conversation or the population being very high.

    If people do not want to have dueling in a specific area they should request that but also provide solid reasoning as to why. Same goes for those who want to see dueling in a specific area it is not currently allowed, they should put in a request but again provide solid reasoning. Simply wanting or not wanting it in an area is not going to get much attention.



  • KiltMaster
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    Everyone who is upset about this thread .... REMEMBER how you feel about this when whitestrake's mayhem rolls around and you feel the need to complain about making a PVE version of Cyrodiil or Imperial City.

    Thanks

    EDIT: renamed midyear mayhem to whitestrake's mayhem .... I keep forgetting the name was changed.
    Edited by KiltMaster on February 5, 2024 5:46PM
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  • Syldras
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    KiltMaster wrote: »
    REMEMBER how you feel about this when whitestrake's mayhem rolls around and you feel the need to complain about making a PVE version of Cyrodiil or Imperial City.

    What you describe is the wish for different instances, which is actually the opposite of mixing PvP and PvE.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • KiltMaster
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    Syldras wrote: »
    KiltMaster wrote: »
    REMEMBER how you feel about this when whitestrake's mayhem rolls around and you feel the need to complain about making a PVE version of Cyrodiil or Imperial City.

    What you describe is the wish for different instances, which is actually the opposite of mixing PvP and PvE.

    If you don't want PVP in your PVE zones, I don't want PVE version of literally 2 PVP zones. Completely defeats the purpose.
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  • Syldras
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    KiltMaster wrote: »
    If you don't want PVP in your PVE zones, I don't want PVE version of literally 2 PVP zones.

    What would be the problem with a seperate PvE version of Cyrodiil, that you won't ever see if you use the PvP version?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Tandor
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    Syldras wrote: »
    KiltMaster wrote: »
    If you don't want PVP in your PVE zones, I don't want PVE version of literally 2 PVP zones.

    What would be the problem with a seperate PvE version of Cyrodiil, that you won't ever see if you use the PvP version?

    The lack of easy pickings?
  • KiltMaster
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    Syldras wrote: »
    KiltMaster wrote: »
    If you don't want PVP in your PVE zones, I don't want PVE version of literally 2 PVP zones.

    What would be the problem with a seperate PvE version of Cyrodiil, that you won't ever see if you use the PvP version?

    It's more useful to ask - why do you want to go into Cyrodiil/Imperial City if you don't want to PVP?

    To earn PVP-specific currency? That's a no from me.

    To complete daily endeavors re: do x quests in x zone? I'm more-so ok with this ... again as long as you're not getting PVP specific rewards.

    To complete, IDK, a PVP-based event? I don't know, I feel like that speaks for itself!

    It's more so the whole I don't expect to have a PVP version of non-PVP events. I don't complain when the undaunted event comes up and I have to do dungeons/trials to get my rewards. Do the specific content to get the content-specific rewards.
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  • Syldras
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    KiltMaster wrote: »
    It's more useful to ask - why do you want to go into Cyrodiil/Imperial City if you don't want to PVP?
    To earn PVP-specific currency? That's a no from me.
    To complete daily endeavors re: do x quests in x zone? I'm more-so ok with this ... again as long as you're not getting PVP specific rewards.
    To complete, IDK, a PVP-based event? I don't know, I feel like that speaks for itself!
    It's more so the whole I don't expect to have a PVP version of non-PVP events. I don't complain when the undaunted event comes up and I have to do dungeons/trials to get my rewards. Do the specific content to get the content-specific rewards.

    Why do you always write "you" (also in your last post where you adressed me)? I have never written a single word in this thread about my opinion on Cyrodiil, all my posts were about me leaving town when dueling with a friend, so we don't disturb other players who dislike the flashy graphic effects.

    I can tell you though what people want to do in a non-PvP version of Cyrodiil, as there have been many threads about this: They want to do non-PvP-activities that are possible there: Questing, fishing, even reading lorebooks. No event tickets, no PvP rewards/sets or whatever, no PvP currency.

    I don't know how that would be a problem.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
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