FabresFour wrote: »Guys, you know that one of the most common things about open-world-MMORPGs is having pvp status active/deactivated, right?
I didn't really like the idea of the OP. But honestly, having a PVP status active whenever the person who checked that option leaves a city would only enrich the game.
Those who don't want PVP wouldn't be affected at all, and those who want PVP would be at risk of attack 99% of the time.
Win win, for both sides, right?
I really hate PVP, so I would never leave that option on... But for players who like it, isn't it a relatively easy way to add content for them?
FabresFour wrote: »Guys, you know that one of the most common things about open-world-MMORPGs is having pvp status active/deactivated, right?
valenwood_vegan wrote: »I don't want to see and hear pvp going on when I'm trying to quest.
I don't want to risk getting sucked into pvp by people who will inevitably troll quest areas and find ways to exploit the system to trick (or force, ie: by finding ways to block quest completion) people into becoming pvp-flagged.
I don't want to be pressured by others to flag for pvp and berated and called names when I refuse.
I don't want to be involved in pvp culture. Ever. Period.
So I mean, I realize that I don't really matter all that much on my own, but there is nothing that would get me to drop this game more quickly than adding pvp to existing pve areas. And I know there are more like me.
By all means, add more pvp content... add rewards for them... add a new pvpve map... just keep it optional and away from me please.
Nope. No open world pvp, no pvp in pve areas.
Long version: how do you prevent people exploiting this by throwing fights to let their friend get the pay off? How do you prevent vets griefing newer players?
FabresFour wrote: »Guys, you know that one of the most common things about open-world-MMORPGs is having pvp status active/deactivated, right?
Kiralyn2000 wrote: »FabresFour wrote: »Guys, you know that one of the most common things about open-world-MMORPGs is having pvp status active/deactivated, right?
No, one of the most common things about open-world-MMORPGs is griefers abusing those "flag" systems to troll and persecute hapless PvE players that they've tricked into flagging, so they can squash them like the under-equipped bugs they are.
Lived through years of that in WoW. I'd prefer never to see it again.
AcadianPaladin wrote: »There is already pvp in pve zones. It is called dueling and I find it quite intrusive when I'm trying to quest or do business in town.
AcadianPaladin wrote: »Almost as much as the newer trend toward over the top cartoon exploding mounts that literally obscure my entire screen for a couple seconds.
FabresFour wrote: »Guys, you know that one of the most common things about open-world-MMORPGs is having pvp status active/deactivated, right?
I didn't really like the idea of the OP. But honestly, having a PVP status active whenever the person who checked that option leaves a city would only enrich the game.
Those who don't want PVP wouldn't be affected at all, and those who want PVP would be at risk of attack 99% of the time.
Win win, for both sides, right?
I really hate PVP, so I would never leave that option on... But for players who like it, isn't it a relatively easy way to add content for them?
AcadianPaladin wrote: »There is already pvp in pve zones. It is called dueling and I find it quite intrusive when I'm trying to quest or do business in town. Almost as much as the newer trend toward over the top cartoon exploding mounts that literally obscure my entire screen for a couple seconds.
AvalonRanger wrote: »PVP in PVE zone...How about "dead by day light" style mission?
Now...you're player Dragon, or player World Boss. You're monster this time.
More dangerous than normal daily WB mission, but can get something huge reward than usual.
Monster player kill 12(or more?) players until you're defeated = monster player win.
One of 12 Player survive and kill the monster player=slayer team win.
Need careful balance test, but at least, it's not meta build design like the usual PVP.
Actually say, we're bored by script based Dragon acting. So I think it make sense little bit.
Because, both PVP and PVE can co-exist at the same basis and the world.
[snip] The session play as monster exist in LotRO for PvP zones exclusively and it is not much different from taking the hammer. This could easy be implemented as gimmick in the PvP zones. Not feeling like it would be super fun, but certainly not a big deal.
[snip] It is super easy to create a flag-system that can not be abused by baiting actions. The way it is implemented in other games (where the described issues occur) is a deliberate design choice to increase the ease of interaction. This is an absolute non-issue and nobody who wouldn't opt for it would be griefable. It would be a cool change, that could be combined with grouping up, to enable team duels.
AvalonRanger wrote: »PVP in PVE zone...How about "dead by day light" style mission?
Now...you're player Dragon, or player World Boss. You're monster this time.
More dangerous than normal daily WB mission, but can get something huge reward than usual.
Monster player kill 12(or more?) players until you're defeated = monster player win.
One of 12 Player survive and kill the monster player=slayer team win.
Need careful balance test, but at least, it's not meta build design like the usual PVP.
Actually say, we're bored by script based Dragon acting. So I think it make sense little bit.
Because, both PVP and PVE can co-exist at the same basis and the world.