
And the game would be better off (especially to new customers) if the old skins were updated like this.I want to look like this.

Pixiepumpkin wrote: »
No.
Fata1moose wrote: »The whole base game needs a graphical update not just the motifs. Zones should upgrade textures, models and detail density to be in line with newer zones and they should do continuity changes to zones like Rift and Winterhold to look more like the mainline game.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »
No.
Why? It's objectively better in every way (contrary to popular belief, there are rules in art...its not as subjective as people assume. If it were, art/design school would not be necessary).




Pixiepumpkin wrote: »Pixiepumpkin wrote: »
No.
Why? It's objectively better in every way (contrary to popular belief, there are rules in art...its not as subjective as people assume. If it were, art/design school would not be necessary).
It is VERY different. I don't want to look like this. I want to look how I look, regardless of what anyone else thinks about my characters.
Don't use motifs that you don't like, simple as that.
The change made to the Redguard motif wasn't very well received, so altering all of the really old motifs now would receive even worse criticism.
Old Redguard styles:
Redguard style today:
Pixiepumpkin wrote: »... art/design school would not be necessary).
aspergalas4 wrote: »Yeah at the very least a texture update is needed, but it would be great if they added some bulk to some of the heavier styles so it isn't just flat on our character. The motifs have a come a long way and players like EF321 are very much outliers (no offence). If they could be updated in a way that doesn't disrupt the aesthetic of existing outfits, so basically just enhances the detail, then I don't think ZOS will face much criticism. But then again they don't care for the criticism they receive anyway given how much stuff in this game is neglected because their focus is on what can be monetised. So have at it and update them please.
Also the Redguard motif was absolutely fine before (at least the lower tiers as shown in this thread) so I don't actually get why it was updated haha, don't do that kind of update please just do what is asked. I want to use the Wood Elf and Primal motifs in outfits badly but the textures just suck.

Pixiepumpkin wrote: »... art/design school would not be necessary).
At the risk of appearing controversial and speaking as a scientist.....
/s
But, no thanks - I'm pretty sure Matt Firor commented many years ago about problems of updating older game assets: some love the idea and many more loathe it so it's better to just leave well enough alone.
I like the older stuff. I like the newer stuff, too.
Something for everyone.
Also, I'd prefer the designers spent their time and my money working on completely new stuff rather than trashing 'reimagining' their predecessors work.
aspergalas4 wrote: »Yeah at the very least a texture update is needed, but it would be great if they added some bulk to some of the heavier styles so it isn't just flat on our character. The motifs have a come a long way and players like EF321 are very much outliers (no offence). If they could be updated in a way that doesn't disrupt the aesthetic of existing outfits, so basically just enhances the detail, then I don't think ZOS will face much criticism. But then again they don't care for the criticism they receive anyway given how much stuff in this game is neglected because their focus is on what can be monetised. So have at it and update them please.
Also the Redguard motif was absolutely fine before (at least the lower tiers as shown in this thread) so I don't actually get why it was updated haha, don't do that kind of update please just do what is asked. I want to use the Wood Elf and Primal motifs in outfits badly but the textures just suck.
Oh come on, Wood Elf is one of the best base game motifs there is.
aspergalas4 wrote: »aspergalas4 wrote: »Yeah at the very least a texture update is needed, but it would be great if they added some bulk to some of the heavier styles so it isn't just flat on our character. The motifs have a come a long way and players like EF321 are very much outliers (no offence). If they could be updated in a way that doesn't disrupt the aesthetic of existing outfits, so basically just enhances the detail, then I don't think ZOS will face much criticism. But then again they don't care for the criticism they receive anyway given how much stuff in this game is neglected because their focus is on what can be monetised. So have at it and update them please.
Also the Redguard motif was absolutely fine before (at least the lower tiers as shown in this thread) so I don't actually get why it was updated haha, don't do that kind of update please just do what is asked. I want to use the Wood Elf and Primal motifs in outfits badly but the textures just suck.
Oh come on, Wood Elf is one of the best base game motifs there is.
I don't disagree, it's why I want it in HD. I want it to go with the newer motifs so I can use it in more of my outfits. Your image, imagine better textures and the bones actually protruding from the chest piece, wouldn't take a lot of work and wouldn't change the actual look. Would just improve it.
FelisCatus wrote: »It's really jarring when you visit older zones right after you come out of a new zone.

Tyrant_Tim wrote: »What I never understood was why key NPCs haven’t received any motif updates at all to help differentiate them from regular ones.
I’ll use Darien Gautier as my example… he is one of the most important NPCs yet wears regular Breton heavy, and has a regular base game hair style.
I see no reason why they couldn’t give NPCs like him, Raz, Naryu, etc… their own special appearances, there are more than enough new options from when the game launched.
They could even tease important plot developments, like giving Darien something Meridia related, I know that would have me asking questions.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »
No.
Why? It's objectively better in every way (contrary to popular belief, there are rules in art...its not as subjective as people assume. If it were, art/design school would not be necessary).
Agreed, the problem with the ancestral motifs is that they're more like reimagined versions of the basegame ones, looking a lot different and not having the 4 different styles per weight. Just giving the old racial and alliance motifs higher res textures should be enough, if you've modded Skyrim for example, then you know that a new texture can do wonders for an ugly suit of armour even without altering the mesh. Later on the same could be done with furniture and buildings. I don't think bloating the already huge list of motifs with new ones that are just updated old ones is a good idea, it'd make browsing through them much more tedious.