LesserCircle wrote: »Pixiepumpkin wrote: »LesserCircle wrote: »No, just make new ones like they do sometimes with the ancestral versions.
But that does nothing to keep the old game from looking stale. I personally have no issues with making new outfits and keeping the old ones, as long as old NPC models are updated to new textures along with base game graphics.
Their is already a massive visual discrepancy between vanilla game assets and assets made over the past 6 years or so. If they do not update old graphics, this game will have a shortened lifespan because it will not attract as many new players as a modern game or an MMO being actively updated (which shows the customer a commitment by the development studio).
It's an old game, accept it. I don't want the old game to be removed or "improved" as you people say, how did they improve jabs of flurry animation for example? what about grim focus permaglow or the removal of enemies with levels and an easy to follow storyline when we got one tamriel? Every change they make to something that already exists in the game is bad and it being an MMO we are left with no option to go back, so for new content and graphics you get new DLC and chapters.
While to me personally it also feels that increasing texture resolution would be an improvement (probably for many people - but not all?), the big question for ZOS (and for every other company and publisher of a product) probably is: Is an update worthwile when it comes to earning money? Will it bring new customers, will it make people spend more? This would be relevant for them, not what individuals - professionally involved with graphics, arts and design or not - feel (as long as it doesn't make them spend more). Btw, artistically better doesn't neccessarily mean a bigger commercial success, unfortunately; look at the music business: There's so much best-selling stuff that becomes a hit, but from an artistic perspective, it's just... sad (and I'm not talking about disliking certain genres, I actually mean things like composition and singing skills).
Now, how relevant are base game graphics for ESO, when it comes to sales, for example new customers? I don't know, honestly. I can see some really disliking them, but how much time are newbies spending in these zones? Don't many just join in at the newest chapter? Or at one that they know from a single player TES game that they liked (I can, btw, really see ZOS releasing a chapter related to the place where TES6 will take place - either shortly before TES6's release as a kind of advertisement, or a few months after release, in hope that people who've finished TES6 will join ESO to see more of that place and culture)? What's also interesting is that some games that are commercially very successful today don't rely on modern graphics at all. Think of Minecraft, for example.
aspergalas4 wrote: »You are approaching the issue in a way that enables or excuses the philosophy of the financial bottom line being the only thing that matters.
aspergalas4 wrote: »Fact of the matter is the devs often try to portray that they love the game and TES Universe and have a passion for it, it stands to reason based on that that these updates should be done out of love for their game not to earn money. They make enough money on other things.
aspergalas4 wrote: »You are approaching the issue in a way that enables or excuses the philosophy of the financial bottom line being the only thing that matters.
Where did I excuse anything? I even wrote that I find it really sad myself. But it's reality.aspergalas4 wrote: »Fact of the matter is the devs often try to portray that they love the game and TES Universe and have a passion for it, it stands to reason based on that that these updates should be done out of love for their game not to earn money. They make enough money on other things.
And then there's the usual marketing speech at every end of the year, of course everything is super, people loved everything very much, new systems were always a huge success, and content reductions in the upcoming year are never reductions, but "adjustments".
I don't deny that there are people involved that really love this game. I see this especially when it comes to artists - design of the new zones is often superb, when it comes to landscape and new assets. But we should not forget, that in the end, this is still a commercial product. And it's a truth that people high up in the managament ranks of a video game publisher might, even if it sounds strange at first, not even be interested in video games at all, but only in the money the enterprise brings - whether it's selling video games, cake or toilet paper. And these people are the decision makers in the end, not the level designer or the loremaster. And this is no criticism about ZOS in particular, it's just how it is, with many companies. Would I like it more if everyone involved would totally love this game? Of course.
aspergalas4 wrote: »While to me personally it also feels that increasing texture resolution would be an improvement (probably for many people - but not all?), the big question for ZOS (and for every other company and publisher of a product) probably is: Is an update worthwile when it comes to earning money? Will it bring new customers, will it make people spend more? This would be relevant for them, not what individuals - professionally involved with graphics, arts and design or not - feel (as long as it doesn't make them spend more). Btw, artistically better doesn't neccessarily mean a bigger commercial success, unfortunately; look at the music business: There's so much best-selling stuff that becomes a hit, but from an artistic perspective, it's just... sad (and I'm not talking about disliking certain genres, I actually mean things like composition and singing skills).
Now, how relevant are base game graphics for ESO, when it comes to sales, for example new customers? I don't know, honestly. I can see some really disliking them, but how much time are newbies spending in these zones? Don't many just join in at the newest chapter? Or at one that they know from a single player TES game that they liked (I can, btw, really see ZOS releasing a chapter related to the place where TES6 will take place - either shortly before TES6's release as a kind of advertisement, or a few months after release, in hope that people who've finished TES6 will join ESO to see more of that place and culture)? What's also interesting is that some games that are commercially very successful today don't rely on modern graphics at all. Think of Minecraft, for example.
You are approaching the issue in a way that enables or excuses the philosophy of the financial bottom line being the only thing that matters. Which has often acted as a millstone around this games development and why its formatted the way it is currently when it comes to monetisation.
Fact of the matter is the devs often try to portray that they love the game and TES Universe and have a passion for it, so it stands to reason based on that that these updates should be done out of love for their game not to earn money. They make enough money on other things, it's a simple and easy to implement (cheap) QoL request. It shouldn't even need to be negotiated like some kind of concession to the playerbase if that passion is really there.
aspergalas4 wrote: »Apologies I didn't mean to sound adversarial friend, I must of misread your words as I skimmed. I just think when we give too much leeway and just accept their way or the high way we don't get anywhere. We need to push for the changes we want to see because if left to developers on the current track record it's not looking likely.
The change made to the Redguard motif wasn't very well received, so altering all of the really old motifs now would receive even worse criticism.
Old Redguard styles:
Redguard style today:
aspergalas4 wrote: »I think it's about time that the base game motifs all received an update to match them up graphically to the newer motifs released in recent years. It is difficult to use them in the outfit station due to the jarring difference in quality. Comparing the base game motifs to new motifs and outfit styles released makes them look like they are from a different game.
I think many in the community want this and it would also be a step towards updating the base game zones as all the NPCs will have the updated armour designs also. Which would synergise well with some of the newer costumes and such being added into vanilla zone NPCs in recent years.
I am not advocating for a retexture only either, I think some remodelling would be necessary for certain styles that are simply outdated when it comes to aesthetic and proportions. Good example being the Dark Elf Motif. I hope ZOS eventually gets round to this, it would be great to hear if this is in the works.
https://youtu.be/6l1RVQ66xlI?si=y0roHwRPx4TPA17h