A good solution would be moving Stalking Blastbones +50% damage done based on distance to the Blighted Blastbones morph and keep the Major Defile on top of it to compensate for Flame Damage->Disease Damage, which makes it hit less on vampires.
The new buff morph has some potential in niche setups, but it is currently replacing the one decent, fun playstyle necromancer has in PvP (bombing/burst with Blastbones/Colossus).
What we need is alternatives (and buffs) to that, not replacements.
A good solution would be moving Stalking Blastbones +50% damage done based on distance to the Blighted Blastbones morph and keep the Major Defile on top of it to compensate for Flame Damage->Disease Damage, which makes it hit less on vampires.
The new buff morph has some potential in niche setups, but it is currently replacing the one decent, fun playstyle necromancer has in PvP (bombing/burst with Blastbones/Colossus).
What we need is alternatives (and buffs) to that, not replacements.
Twohothardware wrote: »The problem with Blastbones was never a difficulty with needing to recast it every 3 seconds. That’s no different than the old Shalks on Warden that everyone wishes they could have back.
Necro needs a damage buff but not by removing it’s single only high damage burst skill in the toolkit.
A good solution would be moving Stalking Blastbones +50% damage done based on distance to the Blighted Blastbones morph and keep the Major Defile on top of it to compensate for Flame Damage->Disease Damage, which makes it hit less on vampires.
The new buff morph has some potential in niche setups, but it is currently replacing the one decent, fun playstyle necromancer has in PvP (bombing/burst with Blastbones/Colossus).
What we need is alternatives (and buffs) to that, not replacements.
RaptorRodeoGod wrote: »Idk the new skill feels pretty good with venom skull spam, at least on a dummy
CameraBeardThePirate wrote: »RaptorRodeoGod wrote: »Idk the new skill feels pretty good with venom skull spam, at least on a dummy
Outside a dummy parse, the new skill screws with corpse rotations.
You can no longer place a corpse at the enemies feet, making it difficult to get corpses in location for Boneyard and Siphon.
In PvP, Skulls are close to worthless because the dodge window is too long - Sacrifice will only push PvPers to running boring AoE DoT Proc setups since the class doesn't have any usable DoTs in PvP.
RaptorRodeoGod wrote: »CameraBeardThePirate wrote: »RaptorRodeoGod wrote: »Idk the new skill feels pretty good with venom skull spam, at least on a dummy
Outside a dummy parse, the new skill screws with corpse rotations.
You can no longer place a corpse at the enemies feet, making it difficult to get corpses in location for Boneyard and Siphon.
In PvP, Skulls are close to worthless because the dodge window is too long - Sacrifice will only push PvPers to running boring AoE DoT Proc setups since the class doesn't have any usable DoTs in PvP.
Sooo if you want to use this morph... Play in melee? That's what I intend to do at least.
I'm no good at pvp, so I couldn't debate you on that front.
I'm also not against a blighted blastbone damage buff or anything, I just think the new alternative is good for those that don't like regular blastbones gameplay
CameraBeardThePirate wrote: »RaptorRodeoGod wrote: »CameraBeardThePirate wrote: »RaptorRodeoGod wrote: »Idk the new skill feels pretty good with venom skull spam, at least on a dummy
Outside a dummy parse, the new skill screws with corpse rotations.
You can no longer place a corpse at the enemies feet, making it difficult to get corpses in location for Boneyard and Siphon.
In PvP, Skulls are close to worthless because the dodge window is too long - Sacrifice will only push PvPers to running boring AoE DoT Proc setups since the class doesn't have any usable DoTs in PvP.
Sooo if you want to use this morph... Play in melee? That's what I intend to do at least.
I'm no good at pvp, so I couldn't debate you on that front.
I'm also not against a blighted blastbone damage buff or anything, I just think the new alternative is good for those that don't like regular blastbones gameplay
Cool, but playing in melee isn't an option in every fight. Some boss fights necessitate staying at range, others have adds, phases, or mechanics that need to be burned quickly at range.
ZOS made an oversight. Acting like they purposefully made ranged corpse gen impossible while using Sacrifice is silly.
RaptorRodeoGod wrote: »CameraBeardThePirate wrote: »RaptorRodeoGod wrote: »CameraBeardThePirate wrote: »RaptorRodeoGod wrote: »Idk the new skill feels pretty good with venom skull spam, at least on a dummy
Outside a dummy parse, the new skill screws with corpse rotations.
You can no longer place a corpse at the enemies feet, making it difficult to get corpses in location for Boneyard and Siphon.
In PvP, Skulls are close to worthless because the dodge window is too long - Sacrifice will only push PvPers to running boring AoE DoT Proc setups since the class doesn't have any usable DoTs in PvP.
Sooo if you want to use this morph... Play in melee? That's what I intend to do at least.
I'm no good at pvp, so I couldn't debate you on that front.
I'm also not against a blighted blastbone damage buff or anything, I just think the new alternative is good for those that don't like regular blastbones gameplay
Cool, but playing in melee isn't an option in every fight. Some boss fights necessitate staying at range, others have adds, phases, or mechanics that need to be burned quickly at range.
ZOS made an oversight. Acting like they purposefully made ranged corpse gen impossible while using Sacrifice is silly.
Seems to be a super high endgame problem because I can be in melee for most fights, as the average dps chump I am.
However I agree that you should be able to select corpses at range if you were to prefer those.
TechMaybeHic wrote: »LOL I see this as "Why aren't you necros using Doom Basketball more often? Let us wreck the one thing you kind of like about necro, albeit buggy and unreliable; so you use doom basketball more""
TechMaybeHic wrote: »LOL I see this as "Why aren't you necros using Doom Basketball more often? Let us wreck the one thing you kind of like about necro, albeit buggy and unreliable; so you use doom basketball more""
It could be a really cool spammable if it had the flight time and weave-ability as destructive reach, but for some reason it has the stupid floaty arc. I actually like the skill aesthetically.
CameraBeardThePirate wrote: »TechMaybeHic wrote: »LOL I see this as "Why aren't you necros using Doom Basketball more often? Let us wreck the one thing you kind of like about necro, albeit buggy and unreliable; so you use doom basketball more""
It could be a really cool spammable if it had the flight time and weave-ability as destructive reach, but for some reason it has the stupid floaty arc. I actually like the skill aesthetically.
Seriously, for any PvP outside of melee range, Skulls are awful. The dodge window feels like an entire 5 seconds - you can cast the ability after seeing your opponent dodge, the Skull reaches the opponent a full 2 seconds after the dodge, and yet the ability still gets dodged. It's ridiculous.