This. If they gave it as a logon reward for creating a new character, that might make sense. It could be good for people just starting the game, who know nothing about buildcrafting, who have no skills lines / no resources / nothing farmed. Not that they would need it for overland. Basically ... what is this???Cause a new player wont want it, cant use it...
Nope. What you're forgetting is that this new player will need the latest expansion, Greymoor for the Antiquity skill line, that they will need substantial time for levelling that - preferably in Artaeum to begin with, so they'll need Summerset - and that leads and dig sites will be spread over (the latest) zones and DLCs, as usual. I quite often meet "new" players. If I could talk to them before they buy the game, I would tell them to buy the cumulative chapter release, but that's not what they normally do. They either only have base game, or they are players who bought the game years ago and only have some of the early chapters and none of the DLCs. They don't want to spend right off the bat, or they can't.Well, it is a good starting floor if you don't have good (or even full) sets and want to get into higher level content. If you are a brand new player that just hit cp 160 and want to get into dungeons/pvp this is a great alternative to leveling crafting to get basic crafted sets (which you are probably low level in crafting lines and may just now have learned about researching) or farming overland maps for gear (which, depending on what maps you completed while leveling, might be harder than it would be otherwise). The 20% damage increase is not insubstantial, 20% healing nice for a brand new healer and 20% damage reduction nice for all roles because it makes mechanics more forgiving.
I think this set is perfect for who it is intended for.
Nope. What you're forgetting is that this new player will need the latest expansion, Greymoor for the Antiquity skill line, that they will need substantial time for levelling that - preferably in Artaeum to begin with, so they'll need Summerset - and that leads and dig sites will be spread over (the latest) zones and DLCs, as usual. I quite often meet "new" players. If I could talk to them before they buy the game, I would tell them to buy the cumulative chapter release, but that's not what they normally do. They either only have base game, or they are players who bought the game years ago and only have some of the early chapters and none of the DLCs. They don't want to spend right off the bat, or they can't.Well, it is a good starting floor if you don't have good (or even full) sets and want to get into higher level content. If you are a brand new player that just hit cp 160 and want to get into dungeons/pvp this is a great alternative to leveling crafting to get basic crafted sets (which you are probably low level in crafting lines and may just now have learned about researching) or farming overland maps for gear (which, depending on what maps you completed while leveling, might be harder than it would be otherwise). The 20% damage increase is not insubstantial, 20% healing nice for a brand new healer and 20% damage reduction nice for all roles because it makes mechanics more forgiving.
I think this set is perfect for who it is intended for.
PrincessOfThieves wrote: »With these mythics, no wonder that Ayleids lost in the end.
Rasande_Robin wrote: »It's a way for us to make overland content harder for ourselves, ha.. ha.. ha..
Any chance this is a decent PvP mythic? (20% dmg reduction for starters).
TX12001rwb17_ESO wrote: »Maybe this addition could fix it:
1. Increases damage dealt by 20%, reduce damage taken by 20%, healing increased by 20%, removes all item bonuses from armor but increases the effectives of all enchantments placed upon them by XX%.
Nope. What you're forgetting is that this new player will need the latest expansion, Greymoor for the Antiquity skill line, that they will need substantial time for levelling that - preferably in Artaeum to begin with, so they'll need Summerset - and that leads and dig sites will be spread over (the latest) zones and DLCs, as usual. I quite often meet "new" players. If I could talk to them before they buy the game, I would tell them to buy the cumulative chapter release, but that's not what they normally do. They either only have base game, or they are players who bought the game years ago and only have some of the early chapters and none of the DLCs. They don't want to spend right off the bat, or they can't.Well, it is a good starting floor if you don't have good (or even full) sets and want to get into higher level content. If you are a brand new player that just hit cp 160 and want to get into dungeons/pvp this is a great alternative to leveling crafting to get basic crafted sets (which you are probably low level in crafting lines and may just now have learned about researching) or farming overland maps for gear (which, depending on what maps you completed while leveling, might be harder than it would be otherwise). The 20% damage increase is not insubstantial, 20% healing nice for a brand new healer and 20% damage reduction nice for all roles because it makes mechanics more forgiving.
I think this set is perfect for who it is intended for.
Fair but it still is largely better than most sets for in terms of ease of play. The 20% damage reduction is better than any 1 set for damage reduction. The 20% increased damage is okay. The 20% increased healing is okay.
If you stack weapon damage/spell damage sets then you'd have better than the healing and damage but with no damage reduction. If you stack damage proc sets then you'd do more damage but much less healing and damage reduction.
Yes this set is subpar in any niche role but overall I don't think it's as bad as people make it out to be.
PrincessOfThieves wrote: »
It would be a good item if it was given away as a quest reward (for example, after completing Coldharbour questline). At that point I could see how it could be useful for new players.
CameraBeardThePirate wrote: »The mythic is neat in theory, but should probably have a slightly lower % and allow 1-4 pieces to remain enabled.