MashmalloMan wrote: »But sure, MDW was more of an issue according to those who still think concealed weapon and elemental susceptibility needs PvP buffs, and sets like Ice Vate Destro with ele sus, Jerral Mountain's, Relequen and rushing agony are currently fine.
This is the weird part for me, if they're aware of MDW being a problem, why did they leave every other culprit the same.
Not even just Vat Destro, Ele Sus is even more of a must have seeing as status effects were buffed too.
I mentioned Vate destro because next patch its easily going to achieve more than three times the DPS compared to MDW if we're comparing the DoT DPS only. And then you have ele sus which is insanely overloaded on top of that; stronger than Vate destro itself and especially compared to rending slashes without MDW.
This targeted nerf likely happened because the forums were complaining about MDW more than the other sets simply because it started showing up on more death recaps in recent times, and not because they suddenly decided to "correct" or "update" their spreadsheet balancing after 44 months of baking for MDW's case. Otherwise, we'd see a lot more changes happening to the other strong(er) sets, mythics, (and skills) at the same time as well.
The issue I find with the "MDW has become too strong because of these other changes that have happened since then" reasoning that's also somewhat common on the forums, is that these other problematic changes introduced since then are still going to continue to be problematic regardless of MDW getting practically nerfed for solo players, especially when they decide to indirectly buff ele sus...
I mean, it also goes to show that they also must believe MDW is stronger and more of a problem than undeath too. And it seems like they haven't even bothered to take a look at bringing up other underperforming arena weapons like Maelstrom dw or BRP 2h...
Turtle_Bot wrote: »MashmalloMan wrote: »But sure, MDW was more of an issue according to those who still think concealed weapon and elemental susceptibility needs PvP buffs, and sets like Ice Vate Destro with ele sus, Jerral Mountain's, Relequen and rushing agony are currently fine.
This is the weird part for me, if they're aware of MDW being a problem, why did they leave every other culprit the same.
Not even just Vat Destro, Ele Sus is even more of a must have seeing as status effects were buffed too.
I mentioned Vate destro because next patch its easily going to achieve more than three times the DPS compared to MDW if we're comparing the DoT DPS only. And then you have ele sus which is insanely overloaded on top of that; stronger than Vate destro itself and especially compared to rending slashes without MDW.
This targeted nerf likely happened because the forums were complaining about MDW more than the other sets simply because it started showing up on more death recaps in recent times, and not because they suddenly decided to "correct" or "update" their spreadsheet balancing after 44 months of baking for MDW's case. Otherwise, we'd see a lot more changes happening to the other strong(er) sets, mythics, (and skills) at the same time as well.
The issue I find with the "MDW has become too strong because of these other changes that have happened since then" reasoning that's also somewhat common on the forums, is that these other problematic changes introduced since then are still going to continue to be problematic regardless of MDW getting practically nerfed for solo players, especially when they decide to indirectly buff ele sus...
I mean, it also goes to show that they also must believe MDW is stronger and more of a problem than undeath too. And it seems like they haven't even bothered to take a look at bringing up other underperforming arena weapons like Maelstrom dw or BRP 2h...
Maelstrom DW is kinda slept on imo, especially on a DoT build. I've been running it front bar on my DoT DK build and it's had some nice results so far. Definitely not a top tier broken meta set, but definitely not unusably bad. If DK didn't already have whip, I could see it being one of the better set-ups for that class.
MashmalloMan wrote: »Necrotech_Master wrote: »my understanding of the change is its ~21% of the highest of your weapon and spell dmg, capping at the current value of 1635 additional dmg
so it only really hurts low dmg specs from benefitting from the bonus too much
It actually have no cap of 1635 at 7,8k wep/spell dmg and it continues to scale further above that value although somwhere around 10k wep/spell dmg scaling seems to be getting weaker. Here is a value with 12,9k wep
I'd equate that to a bug seeing as they said "up to 1635" in the patch notes. It seems unreasonable to allow it infinite scaling like that.
Did you test it on a target to see if this is just the tooltip?Necrotech_Master wrote: »my understanding of the change is its ~21% of the highest of your weapon and spell dmg, capping at the current value of 1635 additional dmg
so it only really hurts low dmg specs from benefitting from the bonus too much
It actually have no cap of 1635 at 7,8k wep/spell dmg and it continues to scale further above that value although somwhere around 10k wep/spell dmg scaling seems to be getting weaker. Here is a value with 12,9k wep
That doesn't seem intended according to how the PTS notes were written. Now, it would also be interesting to see what tooltip values you'd reach with sets like Rushing Agony, Zaan's, Relequen, Vate destro, etc at 12.9k weapon damage, if they still do continue to scale to that point.
Yuu both seem to be reading patch notes incorrectly. They don't say new value is set up to 1635 they are saying old value was up to 1635.
It says quote "This set’s damage done bonus now scales off 20.925% of the higher of your Weapon or Spell Damage, RATHER than offering a flat bonus based on the item level, up to 1635"
Word rather is a key here. It means now this set will be scaling from 21% of user's wep/spell dmg rather than having old value of up to 1635. Why they've used phrase "up to"? Because it was maximum value when user had 2x CP 160 gold quality weapons but not having that perfect combo would result with slightly lower value.
If that's the intention, given their reasoning for the change, you'd think they would also apply the same logic to other flat damage bonuses from other sets, but its just MDW which is quite odd. I also think their reasoning of "allowing tanks to do too much damage with it" is off the mark because it isn't uniquely MDW enabling tanks to do damage.
They also seem to not have taken into consideration how easy it is to stack 40k hp with undeath and use an over-tuned, ranged, no resource costing, force amplifying weapon that is also the greatest source of status effect spam, and that also doubles as a defensive backbar with the incredibly strong heals and shields that we have now. Because with that, any build can become a "tank with damage."
But sure, MDW was more of an issue according to those who still think concealed weapon and elemental susceptibility needs PvP buffs, and sets like Ice Vate Destro with ele sus, Jerral Mountain's, Relequen and rushing agony are currently fine.