Drammanoth wrote: »If this is spellcrafting, I have ONE question:
Who will be responsible for balancing it?
If I consider what most features of the past years were, it's probably something no one expected and not many people actively wished for. Probably something that was already positively received in another game.
Generally, it's funny how many people see the word "crafting" alone as a hint on spellcrafting. As if you couldn't craft all kinds of things in this game. Maybe the new feature is professions and you'll be able to craft bread as a bakerElvenheart wrote: »It could always be the ability to craft companion gear. 😉
They could add that, but it would hardly qualify as one year's special feature.
If I consider what most features of the past years were, it's probably something no one expected and not many people actively wished for. Probably something that was already positively received in another game.
Generally, it's funny how many people see the word "crafting" alone as a hint on spellcrafting. As if you couldn't craft all kinds of things in this game. Maybe the new feature is professions and you'll be able to craft bread as a bakerElvenheart wrote: »It could always be the ability to craft companion gear. 😉
They could add that, but it would hardly qualify as one year's special feature.
Especially on the anniversary year. Companion crafting, while I would LOVE that, wouldn't really be what I'd think of when I think of "the special 10th year anniversary feature". Maybe as a side feature coming in Q4.
SilverBride wrote: »I hope not. I can't think of anything worse.
SilverBride wrote: »SilverBride wrote: »I hope not. I can't think of anything worse.
I honestly can't understand why someone would feel this way.
I honestly can't understand why someone wouldn't. The last thing I want is more micromanaging of my characters.
But you don't have engage with the system at all unless you want to. Like the normal crafting skills, it will be another option for those who want that. It most likely won't have any effect on you if you choose to ignore it.
.If I consider what most features of the past years were, it's probably something no one expected and not many people actively wished for. Probably something that was already positively received in another game.
Generally, it's funny how many people see the word "crafting" alone as a hint on spellcrafting. As if you couldn't craft all kinds of things in this game. Maybe the new feature is professions and you'll be able to craft bread as a bakerElvenheart wrote: »It could always be the ability to craft companion gear. 😉
They could add that, but it would hardly qualify as one year's special feature.
Especially on the anniversary year. Companion crafting, while I would LOVE that, wouldn't really be what I'd think of when I think of "the special 10th year anniversary feature". Maybe as a side feature coming in Q4.
I do think that companion crafting could qualify as the special feature for the year. This is "jewelry crafting" level stuff, and that was a special feature of a chapter a while back.
colossalvoids wrote: ».If I consider what most features of the past years were, it's probably something no one expected and not many people actively wished for. Probably something that was already positively received in another game.
Generally, it's funny how many people see the word "crafting" alone as a hint on spellcrafting. As if you couldn't craft all kinds of things in this game. Maybe the new feature is professions and you'll be able to craft bread as a bakerElvenheart wrote: »It could always be the ability to craft companion gear. 😉
They could add that, but it would hardly qualify as one year's special feature.
Especially on the anniversary year. Companion crafting, while I would LOVE that, wouldn't really be what I'd think of when I think of "the special 10th year anniversary feature". Maybe as a side feature coming in Q4.
I do think that companion crafting could qualify as the special feature for the year. This is "jewelry crafting" level stuff, and that was a special feature of a chapter a while back.
Not sure it matches closely, everyone uses gear and jewellery but companions are already a feature by itself, so it's kinda useful only for ones engaging in it. Usually we were getting features that are usable in vacuum without interactions with previous features.
aspergalas4 wrote: »I still don't understand what so many people find so exciting about spellcrafting.
Many of us just want more content and other than new classes we haven't had much in the way of new spells and skills to play with on existing characters that we main or play most. It also opens up a new line of customisation. With fashion being endgame for many the ability to customise the appearance of skills only adds to the depth of that aspect of the game further.
While I completely understand that people wish for something new/ new content (I do too), I share the opinion of @Tandor and others - I am afraid that this kind of customisation will bring even more flashy, glowing, noisy stuff into Tamriel. For my taste there is already now much too much of flashy stuff.
Quethrosar wrote: »why get excited about something like spell crafting when everyone would still need to use the same version of the spell to be effective ?
BXR_Lonestar wrote: »
I'm with you. Spell crafting sounds like fun at first, but I think back on my days playing oblivion and skyrim
wolfie1.0. wrote: »SilverBride wrote: »SilverBride wrote: »I hope not. I can't think of anything worse.
I honestly can't understand why someone would feel this way.
I honestly can't understand why someone wouldn't. The last thing I want is more micromanaging of my characters.
But you don't have engage with the system at all unless you want to. Like the normal crafting skills, it will be another option for those who want that. It most likely won't have any effect on you if you choose to ignore it.
I wouldn't be so quick to say that you have a choice to not engage in the system. Mostly because we have 0 details on how it would work.
I Mean look at it this way. Tales of tribute and housing are two features that I can avoid in game if I wish right? They are in the game but adjacent to the main features.
However, inorder to be effective in the endgame of either pvp or pve you can't avoid crafting. Whether it's to earn gold to buy gear, craft potions, craft food, or even reconstruct gear. You are going to have to engage in crafting at some point.
While I am sure that someone will say that crafting can be avoided, with pains, another intrusive change was account wide achievements which was non optional and the only way to avoid it was to create a new account and limit yourself to a single character on said account.
So how about we not say that a potential and speculative change is going to be optional before we see exactly how it's going to be implemented.
Granted I am not opposed to new systems. I love many of the ones implemented, but it's not often the what is implemented that's the issue, it's the how.
BXR_Lonestar wrote: »
I'm with you. Spell crafting sounds like fun at first, but I think back on my days playing oblivion and skyrim
Did you by any chance mean oblivion and morrowind? since skyrim has no spell crafting system (unless you specifically mod it in, tho last time I did pay attention to skyrim's modding scene there was no spellcrafting mod....)
BXR_Lonestar wrote: »BXR_Lonestar wrote: »
I'm with you. Spell crafting sounds like fun at first, but I think back on my days playing oblivion and skyrim
Did you by any chance mean oblivion and morrowind? since skyrim has no spell crafting system (unless you specifically mod it in, tho last time I did pay attention to skyrim's modding scene there was no spellcrafting mod....)
Yes, sorry.
In my experience, spell crafting in the single player games was so broken and OP that it was basically gamebreaking. Nothing was a legitimate threat anymore. That's fun in a single-player game, but in a multiplayer game environment, this could really be problematic. That is, if spellcrafting is similar to how it worked in the single player games.
SilverBride wrote: »If this is really some sort of crafting coming I hope it's a furniture crafting station. It's more than a little inconvenient to have to run to 3 different stations just to see all the beds we can make. And I hope they give us subcategories in our crafting menu like there is in the housing editor, rather than all the items of a category in one jumbled mess.
Finedaible wrote: »Companion gear crafting would be the most disappointing addition, but I could see them doing it simply because nobody requested companions in the first place, and it's relatively risk-free for them to implement. Definitely not something I would buy a chapter for.
prof-dracko wrote: »I hope not, simply because no matter how they implement it, people are going to be upset. It'll either not be how some thought it would, be horribly unbalanced in a way that'll upset the PvP-ers, or be stupidly grindy. Or all three. There is no way to do it at this point, after people have asked for so long, that won't crash and burn in some way. Also known as the 'Duke Nukem" effect.
prof-dracko wrote: »I hope not, simply because no matter how they implement it, people are going to be upset. It'll either not be how some thought it would, be horribly unbalanced in a way that'll upset the PvP-ers, or be stupidly grindy. Or all three. There is no way to do it at this point, after people have asked for so long, that won't crash and burn in some way. Also known as the 'Duke Nukem" effect.
Finedaible wrote: »prof-dracko wrote: »I hope not, simply because no matter how they implement it, people are going to be upset. It'll either not be how some thought it would, be horribly unbalanced in a way that'll upset the PvP-ers, or be stupidly grindy. Or all three. There is no way to do it at this point, after people have asked for so long, that won't crash and burn in some way. Also known as the 'Duke Nukem" effect.
The way I see it, if ZoS never takes chances or risks they will never arise above average. Looking back on past decisions for the game's direction, I would say they have been playing it too safe. Sure, game balance is important in a competitive game environment with PvP and leaderboards but they haven't exactly been expanding on those competitive aspects of ESO over the years. Many players don't care about leaderboards because it doesn't mean anything, you don't get anything special aside from titles and maybe a mount that gets overshadowed by everything in the gamble crates and cash shop. So what if they accidentally break balance for a little bit? That's what adjustment patches are for.
I'm not saying they should release a broken version of spellcrafting, but I am at least confident ZoS is smart enough to make a system that isn't totally broken and could be adjusted over time if needed. It's better than sticking with the same stagnant combat skills we've had since launch.
I don't want it because I'm not interested.
Everyone will be using the same spells in their gameplay niche anyway(pvp, trials, dungeons, etc) because they're mathematically the best anyway and if you can't get that effect somehow, you'll be behind.
I mean look at trial raiders now. They mostly use the same builds within their subspec. Very rarely do you get someone using a sub par build(like myself, and that's only because I run a heavy attack oakensorc build), and they're all built the same way.
Seraphayel wrote: »I'll just leave it here since many people in this thread seems to have some wierd ideas of what spellcrafting would look like. This is how ZoS planned it to look like
Start watching at 53:10https://www.youtube.com/watch?v=3LkeMacg-b0&t=3190s
Ten years ago. This has been buried forever since. The video gets linked each year before a Chapter is announced, people discuss it each year before a Chapter is announced, this is basically the same procedure each and every year with the exact same result: Spellcrafting is not and will never be a real thing coming to the game, at least not in the designated design shown in the video.
[snip]
Why would we need an emote to be pretend spell crafting if there is going to be an actual action to be done with real spell crafting.
So instead, we'll let them pretend to spell craft so they will stop asking.