WrathOfInnos wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »
I'm with you. Spell crafting sounds like fun at first, but I think back on my days playing oblivion and skyrim
Did you by any chance mean oblivion and morrowind? since skyrim has no spell crafting system (unless you specifically mod it in, tho last time I did pay attention to skyrim's modding scene there was no spellcrafting mod....)
Yes, sorry.
In my experience, spell crafting in the single player games was so broken and OP that it was basically gamebreaking. Nothing was a legitimate threat anymore. That's fun in a single-player game, but in a multiplayer game environment, this could really be problematic. That is, if spellcrafting is similar to how it worked in the single player games.
It would not be able to give that level of freedom. I imagine ESO spellcrafting would simply remove the magnitude slider. The damage, and in some cases duration, would be automatically set in a way to maintain game balance, which would not be difficult now that all skills follow the same coefficients from a spreadsheet. The player still gets to select spell type and effects.
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Why would we need an emote to be pretend spell crafting if there is going to be an actual action to be done with real spell crafting.
So instead, we'll let them pretend to spell craft so they will stop asking.
Fata1moose wrote: »I think I’d rather just have school of magic skill lines like the destruction, alteration, illusion, etc. Would be more straightforward and easier to balance.
Then give us new weapons in spears, crossbows and 1H+magic the latter would pair well with the skill lines. Could make some diverse builds.
Fata1moose wrote: »I think I’d rather just have school of magic skill lines like the destruction, alteration, illusion, etc. Would be more straightforward and easier to balance.
Then give us new weapons in spears, crossbows and 1H+magic the latter would pair well with the skill lines. Could make some diverse builds.
I hope it isn't absolute, but basically from what I gathered in old interviews is that they won't be doing those things because consoles are limiting our options? I mean they've added new classes, so I think it's sorta a lie.
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Starlight_Knight wrote: »I just hope that whatever it is its fleshed out and not like a lot of things in ESO where it has the bare minimum of said feature just to say it has it.
So if it is Spell crafting, please let it be actually decent and not just craft 5 spells that's essentially just a new skill line disguised as "spell crafting"
The amount of disappointment from the playerbase when Zos announced a new class instead of Spellcrafting last year was pretty sharp. It was an instant "we were hoping for this" outcry from a good majority of people, before it shifted to hype for a new class. Players had been speculating for months what it could be, all the hype behind this NEW THING, that many players were convinced it couldn't be a new class and had to be something more, so many thought spellcrafting and were hyped. I wouldn't be surprised if it was spellcrafting, or something built from the corpse of what was once spellcrafting. I hope something actually useful, and not a bunch of out of combat benefits.
Even if it were or mostly or just cosmetic changes we could make to our abilities it would be a huge boon. Being able to, for example, having a falcon/owl/raven instead of cliff racer for wardens or replacing a sorcerer's lightning spells with fire ones would be a huge boon for RPers.
Elvenheart wrote: »It could always be the ability to craft companion gear. 😉
wolfie1.0. wrote: »SilverBride wrote: »SilverBride wrote: »I hope not. I can't think of anything worse.
I honestly can't understand why someone would feel this way.
I honestly can't understand why someone wouldn't. The last thing I want is more micromanaging of my characters.
But you don't have engage with the system at all unless you want to. Like the normal crafting skills, it will be another option for those who want that. It most likely won't have any effect on you if you choose to ignore it.
I wouldn't be so quick to say that you have a choice to not engage in the system. Mostly because we have 0 details on how it would work.
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OtarTheMad wrote: »It’s not a lie really. The older consoles had memory issues, it’s why TG and DB don’t have any active skills and probably why a new class took so long. The new consoles are better.
OtarTheMad wrote: »It’s not a lie really. The older consoles had memory issues, it’s why TG and DB don’t have any active skills and probably why a new class took so long. The new consoles are better.
Either way, the same reason was used as to why we won't get new weapon skill lines or spellcrafting, the "limitations of memory for consoles." If we ever get it, it will break the trust of their players. I do agree with what others have said. I think they are simply playing it safe--but they likely have more capability to do these things. I think the game in its entirety is so vast and interesting that "end game" players should have less say at this point. I say "to heck with balancing" and we add more features so we keep the casual-train going. Add 1H&Rune/Tome design with magic effects in the opposing hand. Add H2H combat with magic and melee versions (Enemies have these skills already). (Tomes and runes won't necessisarily need new style pages)
Add spears/polearms with slightly pointier versions of existing staff designs, make it a dlc so they get paid for this extra work.
***If consoles are limiting this stuff, give console players ultimatums to migrate their accounts to PC so we can progress.***
Maybe that's extreme, but it would make it easier for the developers too without needing to port everything to consoles every update too. And balancing for one system is also easier. idk...
OtarTheMad wrote: »OtarTheMad wrote: »It’s not a lie really. The older consoles had memory issues, it’s why TG and DB don’t have any active skills and probably why a new class took so long. The new consoles are better.
Either way, the same reason was used as to why we won't get new weapon skill lines or spellcrafting, the "limitations of memory for consoles." If we ever get it, it will break the trust of their players. I do agree with what others have said. I think they are simply playing it safe--but they likely have more capability to do these things. I think the game in its entirety is so vast and interesting that "end game" players should have less say at this point. I say "to heck with balancing" and we add more features so we keep the casual-train going. Add 1H&Rune/Tome design with magic effects in the opposing hand. Add H2H combat with magic and melee versions (Enemies have these skills already). (Tomes and runes won't necessisarily need new style pages)
Add spears/polearms with slightly pointier versions of existing staff designs, make it a dlc so they get paid for this extra work.
***If consoles are limiting this stuff, give console players ultimatums to migrate their accounts to PC so we can progress.***
Maybe that's extreme, but it would make it easier for the developers too without needing to port everything to consoles every update too. And balancing for one system is also easier. idk...
It can be frustrating for sure. One of the other reasons they gave for no new weapon lines was sets and motifs in the game and that they’d have to add a new weapon to all of them but you have ways around that. That frustrated me because we lost Frost Staves to tanking. A new tanking staff should have been introduced instead, like an Alteration Staff.
I think Spellcrafting was initially dumped because the person who thought it up, Nick Konkle or whatever his name was, left the company.
BXR_Lonestar wrote: »WrathOfInnos wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »
I'm with you. Spell crafting sounds like fun at first, but I think back on my days playing oblivion and skyrim
Did you by any chance mean oblivion and morrowind? since skyrim has no spell crafting system (unless you specifically mod it in, tho last time I did pay attention to skyrim's modding scene there was no spellcrafting mod....)
Yes, sorry.
In my experience, spell crafting in the single player games was so broken and OP that it was basically gamebreaking. Nothing was a legitimate threat anymore. That's fun in a single-player game, but in a multiplayer game environment, this could really be problematic. That is, if spellcrafting is similar to how it worked in the single player games.
It would not be able to give that level of freedom. I imagine ESO spellcrafting would simply remove the magnitude slider. The damage, and in some cases duration, would be automatically set in a way to maintain game balance, which would not be difficult now that all skills follow the same coefficients from a spreadsheet. The player still gets to select spell type and effects.
In that case, would it not be better to simply release a new global skill line? Alteration magic, illusion, etc.? Because I think the point of spellcrafting is to have freedom of really customizing your combat abilities, but if they're going to keep a tight lid on it to maintain balance, then that means there will be far less freedom, which defeats the purpose of it in the first place. I think this is the conundrum that they've been dealing with on the topic of spellcrafting, and IMO, if it is just going to be some watered down system to keep it from being gamebreaking, they may as well just release a different skill line.
SilverBride wrote: »But spell crafting has always seemed like a big tedious chore in my mind and its function really vague, so I don't get a good picture of what its purpose would be.
MudcrabAttack wrote: »SilverBride wrote: »But spell crafting has always seemed like a big tedious chore in my mind and its function really vague, so I don't get a good picture of what its purpose would be.
The purpose would probably just be more options for gameplay. I have no idea what to expect, but I’ve been wishing for more ways to pick up status effect damage other than having to use dual wield with a flame and poison enchantment, perhaps by sprinkling different status effects around other skills
Seraphayel wrote: »Are people waiting for Spellcrafting since 2014 in for a nice surprise today?
Seraphayel wrote: »Are people waiting for Spellcrafting since 2014 in for a nice surprise today?
Maybe the picture means they'll let us customize the colors and effects of our skills ...
If so I'm gonna have some fun
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