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Are these hints of spell crafting incoming?

  • Paulytnz
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    The wording of "Crafting" jumped out at me too, so I am wandering about that. However last year I was on the bandwagon for spellcrafting for last year's thing. Obviously, that did not happen, so I am not going to go down that route again lol. But it would make more sense for them to do it on the 10th anv I guess, but still, I am NOT going down that rabbit hole.
  • SeaGtGruff
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    spell crafting is basically confirmed.

    Nothing is confirmed until the global reveal. It's okay to hope, just don't set yourself up for bitter disappointment if the thing you thought was "confirmed" (be that spellcrafting, Falinesti, Skingrad, or anything else) turns out to be just a wild theory that was wrong.
    I've fought mudcrabs more fearsome than me!
  • Pixiepumpkin
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    Faulgor wrote: »
    I hope not. I can't think of anything worse.

    I honestly can't understand why someone would feel this way.

    I honestly can't understand why someone wouldn't. The last thing I want is more micromanaging of my characters.

    Just play Werewolf and you won't even be able to use the Spellcrafting feature, depending on how it is implemented.

    I'm not going to play something I have zero interest in to avoid a feature I also have zero interest in.

    Then just avoid the "feature" you have zero interest in. Many of us however would be happy to engage with spellcrafting if it was implemented.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • SilverBride
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    Faulgor wrote: »
    I hope not. I can't think of anything worse.

    I honestly can't understand why someone would feel this way.

    I honestly can't understand why someone wouldn't. The last thing I want is more micromanaging of my characters.

    Just play Werewolf and you won't even be able to use the Spellcrafting feature, depending on how it is implemented.

    I'm not going to play something I have zero interest in to avoid a feature I also have zero interest in.

    Then just avoid the "feature" you have zero interest in. Many of us however would be happy to engage with spellcrafting if it was implemented.

    I realize this but that doesn't make me want it.
    PCNA
  • SeaGtGruff
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    Faulgor wrote: »
    I hope not. I can't think of anything worse.

    I honestly can't understand why someone would feel this way.

    I honestly can't understand why someone wouldn't. The last thing I want is more micromanaging of my characters.

    Just play Werewolf and you won't even be able to use the Spellcrafting feature, depending on how it is implemented.

    I'm not going to play something I have zero interest in to avoid a feature I also have zero interest in.

    Then just avoid the "feature" you have zero interest in. Many of us however would be happy to engage with spellcrafting if it was implemented.

    I realize this but that doesn't make me want it.

    I'll be very surprised if we get spellcrafting, this year or ever, but if we do get it then I'll wait and try it before passing judgment on it. I didn't expect to like the card game, but I love it. I expected to love the Infinite Archive, but I don't-- I do like it, but I don't love it. I never thought I'd be interested in PvP, but some of the most fun I've had in the game was in Cyrodiil, and I could easily see myself deciding to just spend all of my time there-- although I'd definitely need to get serious about my builds and my skills if I ever wanted to be even moderately successful there.
    I've fought mudcrabs more fearsome than me!
  • MrCray78
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    I think the New game system is merge skills between class/Guild... Or modifying the existing skills in the game.
    Edited by MrCray78 on January 10, 2024 5:57AM
    PC EU PvE CP1800+(Play from Beta 12/02/2014) : @MrCray78
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  • Uvi_AUT
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    I dont know what I should think about it.
    Best case its gonna be another bad Skill-Line like Vampirism/Werewolf/Psijic Order that no one ever uses and doesnt get any attention at all.
    Worst case it reduces viable builds even more than they already are.

    I hope for Fashion only like Outfit Station.

    Oh, and please do OneHand and Spell instead of Spellcrafting!
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • OtarTheMad
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    MrCray78 wrote: »
    I think the New game system is merge skills between class/Guild... Or modifying the existing skills in the game.

    If that’s the case then I’ll definitely not be buying the chapter at all. I have zero interest in yet another Imperial zone and I have zero interest in a system like that.

    Still won’t know truly until the chapter reveal and hopefully it will be a different direction than this.

  • colossalvoids
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    Emote reminded me of it also, but I'd not hope for something as exciting as it was presented first time years ago, but a chopped off version of it to fit current eso which is sadly quite different game overall. Also not stoked about balancing the game yet again as current team having a real struggle with it and not grasping what an old one was doing previously it seems.

    Would like to be proven wrong finally and have something meaningful this time around.
  • James-Wayne
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    I dont believe its Spell Crafting that was shown back at QuakeCon 2006 but I do believe its some kind of player skill system everyone can use regardless of class... I just hope they give alteration and conjuration to us all :D
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  • Elvenheart
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    It could always be the ability to craft companion gear. 😉
  • Elvenheart
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    Or my guess in another thread, the ability to craft our own sets with custom 2, 3, 4, & 5 piece set bonuses that we choose from a wide variety of choices via a drop down menu. Or, simply more crafting plans added to the game. 😂
    Edited by Elvenheart on January 10, 2024 7:01AM
  • Pixiepumpkin
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    I am hoping if we get Spellcrafting that it allows us to change the school of damage/magic. For example, making warden DPS tree frost themed for those who want to make an ice mage.

    That being said, the amount of work that would need to take placed in order to facilitate such an endeavor...is most likely not going to happen.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • SilverBride
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    SeaGtGruff wrote: »
    I'll be very surprised if we get spellcrafting, this year or ever, but if we do get it then I'll wait and try it before passing judgment on it. I didn't expect to like the card game, but I love it. I expected to love the Infinite Archive, but I don't-- I do like it, but I don't love it. I never thought I'd be interested in PvP, but some of the most fun I've had in the game was in Cyrodiil, and I could easily see myself deciding to just spend all of my time there-- although I'd definitely need to get serious about my builds and my skills if I ever wanted to be even moderately successful there.

    I've been guilty of judging things before trying them, then having to eat my words. I thought I'd hate ToT but got into it... for awhile anyway. And I thought I'd hate the Infinite Archive, but I do love it and have dedicated one of my characters for it.

    But spell crafting has always seemed like a big tedious chore in my mind and its function really vague, so I don't get a good picture of what its purpose would be.
    Edited by SilverBride on January 10, 2024 7:40AM
    PCNA
  • Elvenheart
    Elvenheart
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    ZOS developer during presentation: “And now to announce what you’ve all been waiting for…Spellcrafting is coming to ESO!”

    Players: “Yeayyyyyyyyyyyyyyyyy!” <screams and yells of joy>

    ZOS developer: “Here’s how it will work! There will be special Spellcrafting stations in all the Mages Guild halls where you will go, select a spell in your arsenal, and change its color!”

    Players: “Awwwwwwwwwww!” <interesting choice words>
  • LunaFlora
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    Faulgor wrote: »
    Faulgor wrote: »
    I hope not. I can't think of anything worse.

    I honestly can't understand why someone would feel this way.

    I honestly can't understand why someone wouldn't. The last thing I want is more micromanaging of my characters.
    While I think it's a strange take for an RPG to shy away from more character build options, I at least understand not wanting to be overwhelmed.

    Lugaldu wrote: »
    Lugaldu wrote: »
    I still don't understand what so many people find so exciting about spellcrafting.

    Many of us just want more content and other than new classes we haven't had much in the way of new spells and skills to play with on existing characters that we main or play most. It also opens up a new line of customisation. With fashion being endgame for many the ability to customise the appearance of skills only adds to the depth of that aspect of the game further.

    While I completely understand that people wish for something new/ new content (I do too), I share the opinion of @Tandor and others - I am afraid that this kind of customisation will bring even more flashy, glowing, noisy stuff into Tamriel. For my taste there is already now much too much of flashy stuff.
    In contrast to the flashy cash shop stuff we have to deal with, at least there are already options in game to disable a lot of other people's skill visuals.

    there are no options to disable people's skill visuals on PlayStation.
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  • Syldras
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    If I consider what most features of the past years were, it's probably something no one expected and not many people actively wished for. Probably something that was already positively received in another game.

    Generally, it's funny how many people see the word "crafting" alone as a hint on spellcrafting. As if you couldn't craft all kinds of things in this game. Maybe the new feature is professions and you'll be able to craft bread as a baker :p
    Elvenheart wrote: »
    It could always be the ability to craft companion gear. 😉

    They could add that, but it would hardly qualify as one year's special feature.
    @Syldras | PC | EU
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  • Drammanoth
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    If this is spellcrafting, I have ONE question:

    Who will be responsible for balancing it?
  • Elvenheart
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    Drammanoth wrote: »
    If this is spellcrafting, I have ONE question:

    Who will be responsible for balancing it?

    I nominate you. 😁
  • EF321
    EF321
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    Elvenheart wrote: »
    ZOS developer during presentation: “And now to announce what you’ve all been waiting for…Spellcrafting is coming to ESO!”

    Players: “Yeayyyyyyyyyyyyyyyyy!” <screams and yells of joy>

    ZOS developer: “Here’s how it will work! There will be special Spellcrafting stations in all the Mages Guild halls where you will go, select a spell in your arsenal, and change its color!”

    Players: “Awwwwwwwwwww!” <interesting choice words>

    This is very optimistic. How about customized actions in crown store, but for spell colors?
    Also, must be bought per character.
  • ADarklore
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    If they introduce spellcrafting, I doubt it will behave like many players expect it to. It would be an absolute nightmare to balance if it were actually crafting your own spells- especially when combined with all the classes we have. I think it would be more like changes to existing spells, color changes, animations, etc... but not something that's going to cause massive game imbalances that true spellcrafting could. Given the emote that shows three different colors of the same 'spell', is what has me thinking it's going to be adding cosmetic changes to our skills. Imagine an Arcanist with blue spells versus green, a Templar with red jabs, etc. I think it would be cool and add some needed variety to existing classes, without causing ZOS to have to continuously balance the results.
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  • Drammanoth
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    Elvenheart wrote: »
    Drammanoth wrote: »
    If this is spellcrafting, I have ONE question:
    Who will be responsible for balancing it?
    I nominate you. 😁
    Awwwww <3 But in all honesty, WHO ELSE!?

    Uh, do remind me, how many updates had there been before ZOS stopped changing the stats every 3-4 months?

    I guess many...

    Power creep is inevitable in this case either way. Unless, just like class sets in IA, those self-crafted skills will be useless.

    Ah well, we'll see :)
    Edited by Drammanoth on January 10, 2024 12:00PM
  • Elsonso
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    I dont believe its Spell Crafting that was shown back at QuakeCon 2006 but I do believe its some kind of player skill system everyone can use regardless of class... I just hope they give alteration and conjuration to us all :D

    I always thought that the Antiquities system had roots going back to Spell Crafting, based on that old interview that was given about how Spell Crafting would work. There was some sort of thing where the player had to go out and find things hidden in the world so that they could craft spells.

    I could certainly see Mythic Spells unlocked by Antiquities.

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  • IZZEFlameLash
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    Elvenheart wrote: »
    ZOS developer during presentation: “And now to announce what you’ve all been waiting for…Spellcrafting is coming to ESO!”

    Players: “Yeayyyyyyyyyyyyyyyyy!” <screams and yells of joy>

    ZOS developer: “Here’s how it will work! There will be special Spellcrafting stations in all the Mages Guild halls where you will go, select a spell in your arsenal, and change its color!”

    Players: “Awwwwwwwwwww!” <interesting choice words>

    Probably requires a crown something to change colors without spending potentially 100hrs or more for a single color change.
    Imperials, the one and true masters of all mortal races of Tamriel
  • KlauthWarthog
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    I will just wait for the PTS before allowing any speculation to settle in.
    It might be something called spell crafting, but completely different from what people would expect based on previous games or the early game tease.
    With this game, it is not a matter of not believing until you see it, it is a matter of not believing until you have played it, live, for 6 months or more.
  • Muizer
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    If it is in fact not spell crafting at all then that would be an absolute punch in the gut to the player base given how many have requested the feature since early in the games life cycle and the seemingly obvious subtext being communicated here. It would come across as ZoS just mocking us haha

    Agreed. I would expect ZOS to be very aware of the baggage of the word 'crafting' when used in a teaser. E.g. I can definitely see companion gear crafting being added at some point, but from a PR perspective it would not be too smart to hint at it this way, because disappointment of it not being spell crafting would probably dominate the initial reaction.

    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Seraphayel
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    I hope not. I can't think of anything worse.

    Really? So keep the game as stale as it is since the introduction of Psijik, 6 years ago? Meh. This game needs a drastic change in how combat is approached.

    That said... Spellcrafting won't ever become part of this game. It's a fever dream we have each year before a Chapter is announced. Don't get your hopes up, it won't be a thing.
    PS5
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    Aldmeri Dominion
    - Khajiit Arcanist -
  • Galeriano
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    I'll just leave it here since many people in this thread seems to have some wierd ideas of what spellcrafting would look like. This is how ZoS planned it to look like

    Start watching at 53:10
    https://www.youtube.com/watch?v=3LkeMacg-b0&amp;t=3190s
    Edited by Galeriano on January 10, 2024 1:59PM
  • lillybit
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    Elsonso wrote: »
    I dont believe its Spell Crafting that was shown back at QuakeCon 2006 but I do believe its some kind of player skill system everyone can use regardless of class... I just hope they give alteration and conjuration to us all :D

    I always thought that the Antiquities system had roots going back to Spell Crafting, based on that old interview that was given about how Spell Crafting would work. There was some sort of thing where the player had to go out and find things hidden in the world so that they could craft spells.

    I could certainly see Mythic Spells unlocked by Antiquities.

    This is what I thought too - from what I remember there's fragments of the original spellcrafting scattered all through the game, from antiquities to chasing orbs in the psijic (and several other) quests, to the clues in Tribute. If we do get some sort of SC, I think it will only be a shadow or the original concept
    PS4 EU
  • Seraphayel
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    Galeriano wrote: »
    I'll just leave it here since many people in this thread seems to have some wierd ideas of what spellcrafting would look like. This is how ZoS planned it to look like

    Start watching at 53:10
    https://www.youtube.com/watch?v=3LkeMacg-b0&amp;t=3190s

    Ten years ago. This has been buried forever since. The video gets linked each year before a Chapter is announced, people discuss it each year before a Chapter is announced, this is basically the same procedure each and every year with the exact same result: Spellcrafting is not and will never be a real thing coming to the game, at least not in the designated design shown in the video.
    Edited by Seraphayel on January 10, 2024 2:15PM
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