SpacemanSpiff1 wrote: »spell crafting is basically confirmed.
SilverBride wrote: »Erickson9610 wrote: »SilverBride wrote: »SilverBride wrote: »I hope not. I can't think of anything worse.
I honestly can't understand why someone would feel this way.
I honestly can't understand why someone wouldn't. The last thing I want is more micromanaging of my characters.
Just play Werewolf and you won't even be able to use the Spellcrafting feature, depending on how it is implemented.
I'm not going to play something I have zero interest in to avoid a feature I also have zero interest in.
Pixiepumpkin wrote: »SilverBride wrote: »Erickson9610 wrote: »SilverBride wrote: »SilverBride wrote: »I hope not. I can't think of anything worse.
I honestly can't understand why someone would feel this way.
I honestly can't understand why someone wouldn't. The last thing I want is more micromanaging of my characters.
Just play Werewolf and you won't even be able to use the Spellcrafting feature, depending on how it is implemented.
I'm not going to play something I have zero interest in to avoid a feature I also have zero interest in.
Then just avoid the "feature" you have zero interest in. Many of us however would be happy to engage with spellcrafting if it was implemented.
SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »Erickson9610 wrote: »SilverBride wrote: »SilverBride wrote: »I hope not. I can't think of anything worse.
I honestly can't understand why someone would feel this way.
I honestly can't understand why someone wouldn't. The last thing I want is more micromanaging of my characters.
Just play Werewolf and you won't even be able to use the Spellcrafting feature, depending on how it is implemented.
I'm not going to play something I have zero interest in to avoid a feature I also have zero interest in.
Then just avoid the "feature" you have zero interest in. Many of us however would be happy to engage with spellcrafting if it was implemented.
I realize this but that doesn't make me want it.
I think the New game system is merge skills between class/Guild... Or modifying the existing skills in the game.
SeaGtGruff wrote: »I'll be very surprised if we get spellcrafting, this year or ever, but if we do get it then I'll wait and try it before passing judgment on it. I didn't expect to like the card game, but I love it. I expected to love the Infinite Archive, but I don't-- I do like it, but I don't love it. I never thought I'd be interested in PvP, but some of the most fun I've had in the game was in Cyrodiil, and I could easily see myself deciding to just spend all of my time there-- although I'd definitely need to get serious about my builds and my skills if I ever wanted to be even moderately successful there.
While I think it's a strange take for an RPG to shy away from more character build options, I at least understand not wanting to be overwhelmed.SilverBride wrote: »SilverBride wrote: »I hope not. I can't think of anything worse.
I honestly can't understand why someone would feel this way.
I honestly can't understand why someone wouldn't. The last thing I want is more micromanaging of my characters.In contrast to the flashy cash shop stuff we have to deal with, at least there are already options in game to disable a lot of other people's skill visuals.aspergalas4 wrote: »I still don't understand what so many people find so exciting about spellcrafting.
Many of us just want more content and other than new classes we haven't had much in the way of new spells and skills to play with on existing characters that we main or play most. It also opens up a new line of customisation. With fashion being endgame for many the ability to customise the appearance of skills only adds to the depth of that aspect of the game further.
While I completely understand that people wish for something new/ new content (I do too), I share the opinion of @Tandor and others - I am afraid that this kind of customisation will bring even more flashy, glowing, noisy stuff into Tamriel. For my taste there is already now much too much of flashy stuff.
Elvenheart wrote: »It could always be the ability to craft companion gear. 😉
Drammanoth wrote: »If this is spellcrafting, I have ONE question:
Who will be responsible for balancing it?
Elvenheart wrote: »ZOS developer during presentation: “And now to announce what you’ve all been waiting for…Spellcrafting is coming to ESO!”
Players: “Yeayyyyyyyyyyyyyyyyy!” <screams and yells of joy>
ZOS developer: “Here’s how it will work! There will be special Spellcrafting stations in all the Mages Guild halls where you will go, select a spell in your arsenal, and change its color!”
Players: “Awwwwwwwwwww!” <interesting choice words>
AwwwwwElvenheart wrote: »I nominate you. 😁Drammanoth wrote: »If this is spellcrafting, I have ONE question:
Who will be responsible for balancing it?
James-Wayne wrote: »I dont believe its Spell Crafting that was shown back at QuakeCon 2006 but I do believe its some kind of player skill system everyone can use regardless of class... I just hope they give alteration and conjuration to us all
Elvenheart wrote: »ZOS developer during presentation: “And now to announce what you’ve all been waiting for…Spellcrafting is coming to ESO!”
Players: “Yeayyyyyyyyyyyyyyyyy!” <screams and yells of joy>
ZOS developer: “Here’s how it will work! There will be special Spellcrafting stations in all the Mages Guild halls where you will go, select a spell in your arsenal, and change its color!”
Players: “Awwwwwwwwwww!” <interesting choice words>
aspergalas4 wrote: »If it is in fact not spell crafting at all then that would be an absolute punch in the gut to the player base given how many have requested the feature since early in the games life cycle and the seemingly obvious subtext being communicated here. It would come across as ZoS just mocking us haha
SilverBride wrote: »I hope not. I can't think of anything worse.
James-Wayne wrote: »I dont believe its Spell Crafting that was shown back at QuakeCon 2006 but I do believe its some kind of player skill system everyone can use regardless of class... I just hope they give alteration and conjuration to us all
I always thought that the Antiquities system had roots going back to Spell Crafting, based on that old interview that was given about how Spell Crafting would work. There was some sort of thing where the player had to go out and find things hidden in the world so that they could craft spells.
I could certainly see Mythic Spells unlocked by Antiquities.
I'll just leave it here since many people in this thread seems to have some wierd ideas of what spellcrafting would look like. This is how ZoS planned it to look like
Start watching at 53:10https://www.youtube.com/watch?v=3LkeMacg-b0&t=3190s