Any prior years for me.
For me it's less about what features, and more about player population these days.
Keep in mind while reading, I'm listing these items as seen through the lense of a player who's played since 2014 and absolutely remembers population state then, watched it's continual decline through the years, and to its current state today.
Doesn't matter if it's the perfect MMO today with all the bells and whistles when population decline contributes to:No single entry is game breaking, but you add many of these up and it just paints an impression for a new player contemplating whether or not to invest into a 10yr old game, feeling like it's player base doesn't properly support it's own features.
- Longer PVP Queue times
- Longer Dungeon Queue times
- A group finder that came years too late (and now underutilized *population)
- Guild events no longer a thing. (I'm sure they still occur, though I don't see them anymore as I once did frequently - any guild, others guilds out an about doing things together ie mount show, fashion show, group screenshots etc)
- People not getting an abundance of responses for help in zone chat as they once did.
- New players not getting crafters to respond to their request as they once did.
- Zone chat now devoid of game dialogue, but riddled with the bored antics of trolls.
- Diminished availability of items through traders - contributing factor; population shrink.
- Ghost town effect. Once great cities now vacant shells of their former glory.
- Extremely low new player retention. They come, they try, they move on. Not because a lack of content - because a lack of others to share content and experiences with.
PVP hasn't seen any love for 5 years, and that section of the forum is a Ghost Town now - though when you dig through older threads, the time between posts and dates will indicate a much much busier time. No love, people will move on.
Any prior years for me.
Keep in mind while reading, I'm listing these items as seen through the lense of a player who's played since 2014 and absolutely remembers population state then, watched it's continual decline through the years, and to its current state today.
Are you trying to say that the population at game launch was the high point, and it has been in a continual state of decline since then? There are always people who just throw out statements and people assume that they are true. Here are the population numbers from December (just picking a month, but it shows a trend) from steamchart. Now before you try to pick this apart with the argument "steam is just a small part of the overall population" I'll say I know that, but there are enough people on steam to accurately represent trends...
2014 - 843.5
2015 - 3,271.0
2016 - 9,664.4
2017 - 11,648.3
2018 - 12,020.5
2019 - 12,472.2
2020 - 17,804.6
2021 - 17,003.8
2022 - 14,037.7
2023 - 12,263.1
Now, it has pulled back from 2020's December high, however, my guess is that whatever they have planned for the 10th anniversary, it will pull people back in...
Eh, you have to consider covid and lockdowns in those 2020/2021 numbers, y'know?
Any prior years for me.
Keep in mind while reading, I'm listing these items as seen through the lense of a player who's played since 2014 and absolutely remembers population state then, watched it's continual decline through the years, and to its current state today.
Are you trying to say that the population at game launch was the high point, and it has been in a continual state of decline since then? There are always people who just throw out statements and people assume that they are true. Here are the population numbers from December (just picking a month, but it shows a trend) from steamchart. Now before you try to pick this apart with the argument "steam is just a small part of the overall population" I'll say I know that, but there are enough people on steam to accurately represent trends...
2014 - 843.5
2015 - 3,271.0
2016 - 9,664.4
2017 - 11,648.3
2018 - 12,020.5
2019 - 12,472.2
2020 - 17,804.6
2021 - 17,003.8
2022 - 14,037.7
2023 - 12,263.1
Now, it has pulled back from 2020's December high, however, my guess is that whatever they have planned for the 10th anniversary, it will pull people back in...
people can link steam charts all they want, it doesnt matter. The game doesn't feel as populated as it once did, and steam charts are a small amount of the games players, considering many people dont use it and a ton of people on console.
If you were here back then, fantastic. If you were not, oh well. In one tamriel, morrowind, or really any time before around 2020 i could go to any capitol city and see dozens of people dueling, countless people in chat trading or LFG for dungeons or dailies. I could go to the gold coast or hews bane or any older dlc zone and see people around doing stuff. At various points in time you would see so many people in craglorn it would sometimes be laggy.
We had multiple pvp campaign's each populated. The no cp campaign was always full. The under lv 50 campaign was always full. Even when we had BGs. You could go to imperial city and it was populated and fun.
I just dont see the population. Even on the steam charts its on a a solid decline. But all those steam charts have ever said to me is that more newer players get the game on steam than through the eso website or whatever. The games population today feels terrible compared to the past.
You can take into account that the game is bigger. That will always play a small part. But I just think population is decreasing at an unfortunate rate, for various reasons. And many vet players are being replaced by a revolving door of new/casual players. Its been happening in pvp for a long time. The under lv 50 camp is dead, and has been for years. Same with no CP. Imperial city is a ghost town, besides the regulars and the zergs that decide to plow through while waiting for a que, or to farm 2 stones off every boss they kill. Captiol cities are also nothing like they used to be, but mainly its the people dueling. Sure in wayrest there will be some, but anywhere else not so much most of the time.
And i think all of this is a result of many things. Some things are not zos' fault, and others are. Most are, to be fair. When you chase away veteran players, it hurts the game. Catering to a revolving door of causal players hurts the game. A lack of incentive and in game rewards, in all zones, across the board, hurts the game. Terrible performance declining over the years. Same old issues and the same old game plan every year. Too many useless sets, although they have toned it down slightly now.
If they just added in better rewards, fixed performance, and shook things up a bit, i feel like many people would come back to the game, and many would have a reason to stay. But they have shown they cannot fix performance, they refuse to add a reasonable amount of better rewards through the whole game( besides slightly better rewards in the 2 recent dlcs), and im not sure they know how to do things different. So here we are.
Things are starting to look better though, I enjoyed 2023 story-wise, but it felt a bit empty for a Chapter that was supposed to cover for the Q4 zone as well. Oh well. At least they've done something bold with the story. I really really really hope they're doing something with the Alliance War in 2024. It's now or never.
Since it's a public poll you can see the forum profiles and therefore join dates of the people who voted. People who voted 2023 as the best year joined in:
2013 - x3
2014 - x3
2015 - x3
2016 - x3
2017 - x5
I'm not going to go through the entire poll but you can if you like. Incidentally it seems the forum lists votes in order of account creation, so the oldest accounts are always to the left in the list.
Tyrant_Tim wrote: »Since it's a public poll you can see the forum profiles and therefore join dates of the people who voted. People who voted 2023 as the best year joined in:
2013 - x3
2014 - x3
2015 - x3
2016 - x3
2017 - x5
I'm not going to go through the entire poll but you can if you like. Incidentally it seems the forum lists votes in order of account creation, so the oldest accounts are always to the left in the list.
Forum account creation does not indicate when a player has started playing the game, as there are countless reasons for why someone could join the forums.
Here are three;
- ESO just released an AWESOME patch and people want to talk about it.
- ESO just released an AWFUL patch and people want to talk about it.
- Moderation forced a user to have to remake their forum account.
Blackbird_V wrote: »Horns of the Reach drastically changed the meta from "crit crit crit crit crit crit crit crit crit crit crit crit" to more diversity such as crit % and damage, weapon damage, inbetween both etc.
It lasted a short while, then it went back to "crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit crit".
That combat patch was brilliant. We saw Mundus stone changes, weapon trait changes and a a lot of changes to armour sets. We've not had a patch like that since. All we get now is DK buffs, Templar nerfs, animation changes and nothing else really. Game has become pretty weird since hybridisation. It's made DPS through the roof, nightmare to balance and made thigs stale.
Back in the @ZOS_Wrobel days we had changes that made sense. We hated them then, but in hindsight they were good and needed. He designed the abilities as they were his "babies". Combat was super fun when he was in the helm & the balancing was superior to whatever we have now....? A pool noodle stabbing MAGICKA Templar doing less damage wielding a bow and increasing the power of their MAGICAL attacks by buffing WEAPON damage. It makes no sense lol.
Idk, maybe I am biased. I really enjoyed Horns of the Reach patch and getting out of the Thief stone meta...... that we STILL HAVE TO THIS DAY!