Araneae6537 wrote: »Sure, it would make sense for them to stack, and the blue treasures do, but there is a merchant available after nearly every stage, so there’s no reason I can think of to let them build up to the point they clog your inventory. It’s not an item you need to hang onto until you can do something with, like surveys.
Billium813 wrote: »If Treasures just exist to be sold immediately, why do they even exist?
SilverBride wrote: »Billium813 wrote: »If Treasures just exist to be sold immediately, why do they even exist?
I assumed that the treasures took the place of any loot the trash mobs would normally drop. I prefer this to having to stop and loot all these mobs.
Billium813 wrote: »SilverBride wrote: »Billium813 wrote: »If Treasures just exist to be sold immediately, why do they even exist?
I assumed that the treasures took the place of any loot the trash mobs would normally drop. I prefer this to having to stop and loot all these mobs.
I'm fairly certain you get IA Treasures from Muniment Chests after a Cycle, Arc, or Unknown puzzle. You also get Soul Gems, Gold, Archival Fortunes, IA Furnishings, and an AI Class Set piece.
I agree it's nice not having to loot mobs during each Stage. However, personally, I'd rather just get more common Purple Rubedite/Ruby Ash/Platinum items from Muniment Chests for deconstucting. ATM, instead of my inventory filling with deconstruct-able items, my inventory is filling with garbage treasures that I just sell for Gold. Treasures are just too pointless in ESO and have little value.
Alternatively, ZOS could make Treasures worth more then just gold to Merchants....
Araneae6537 wrote: »Billium813 wrote: »SilverBride wrote: »Billium813 wrote: »If Treasures just exist to be sold immediately, why do they even exist?
I assumed that the treasures took the place of any loot the trash mobs would normally drop. I prefer this to having to stop and loot all these mobs.
I'm fairly certain you get IA Treasures from Muniment Chests after a Cycle, Arc, or Unknown puzzle. You also get Soul Gems, Gold, Archival Fortunes, IA Furnishings, and an AI Class Set piece.
I agree it's nice not having to loot mobs during each Stage. However, personally, I'd rather just get more common Purple Rubedite/Ruby Ash/Platinum items from Muniment Chests for deconstucting. ATM, instead of my inventory filling with deconstruct-able items, my inventory is filling with garbage treasures that I just sell for Gold. Treasures are just too pointless in ESO and have little value.
Alternatively, ZOS could make Treasures worth more then just gold to Merchants....
I’d rather have the 1500g treasures, even the 250g, that I can sell right away than lots of junk gear clogging my inventory to decon for less than 100g worth of materials each.
Billium813 wrote: »Araneae6537 wrote: »Billium813 wrote: »SilverBride wrote: »Billium813 wrote: »If Treasures just exist to be sold immediately, why do they even exist?
I assumed that the treasures took the place of any loot the trash mobs would normally drop. I prefer this to having to stop and loot all these mobs.
I'm fairly certain you get IA Treasures from Muniment Chests after a Cycle, Arc, or Unknown puzzle. You also get Soul Gems, Gold, Archival Fortunes, IA Furnishings, and an AI Class Set piece.
I agree it's nice not having to loot mobs during each Stage. However, personally, I'd rather just get more common Purple Rubedite/Ruby Ash/Platinum items from Muniment Chests for deconstucting. ATM, instead of my inventory filling with deconstruct-able items, my inventory is filling with garbage treasures that I just sell for Gold. Treasures are just too pointless in ESO and have little value.
Alternatively, ZOS could make Treasures worth more then just gold to Merchants....
I’d rather have the 1500g treasures, even the 250g, that I can sell right away than lots of junk gear clogging my inventory to decon for less than 100g worth of materials each.
Are you selling your mats to NPC merchants?
Araneae6537 wrote: »Billium813 wrote: »Araneae6537 wrote: »Billium813 wrote: »SilverBride wrote: »Billium813 wrote: »If Treasures just exist to be sold immediately, why do they even exist?
I assumed that the treasures took the place of any loot the trash mobs would normally drop. I prefer this to having to stop and loot all these mobs.
I'm fairly certain you get IA Treasures from Muniment Chests after a Cycle, Arc, or Unknown puzzle. You also get Soul Gems, Gold, Archival Fortunes, IA Furnishings, and an AI Class Set piece.
I agree it's nice not having to loot mobs during each Stage. However, personally, I'd rather just get more common Purple Rubedite/Ruby Ash/Platinum items from Muniment Chests for deconstucting. ATM, instead of my inventory filling with deconstruct-able items, my inventory is filling with garbage treasures that I just sell for Gold. Treasures are just too pointless in ESO and have little value.
Alternatively, ZOS could make Treasures worth more then just gold to Merchants....
I’d rather have the 1500g treasures, even the 250g, that I can sell right away than lots of junk gear clogging my inventory to decon for less than 100g worth of materials each.
Are you selling your mats to NPC merchants?
Nooo, I rarely sell upgrade materials at all, and only ever on guild traders. However, deconning one blue item, for instance, will get you maybe a base material, a style or trait material, and a single blue upgrade material (turpen, dwarven oil, or hemming), right? I believe that’s significantly less than 100g (assuming base game styles and no nirnhoned), based on a quick look at TTC. I rarely buy materials either as I just harvest everything and decon lots, but like it’s probably more worthwhile to vendor a blue rubedite staff for 80g than to decon it, unless it might drop worthwhile style material.
Billium813 wrote: »SilverBride wrote: »Billium813 wrote: »If Treasures just exist to be sold immediately, why do they even exist?
I assumed that the treasures took the place of any loot the trash mobs would normally drop. I prefer this to having to stop and loot all these mobs.
I'd rather just get more common Purple Rubedite/Ruby Ash/Platinum items from Muniment Chests for deconstucting.
Billium813 wrote: »Araneae6537 wrote: »Billium813 wrote: »Araneae6537 wrote: »Billium813 wrote: »SilverBride wrote: »Billium813 wrote: »If Treasures just exist to be sold immediately, why do they even exist?
I assumed that the treasures took the place of any loot the trash mobs would normally drop. I prefer this to having to stop and loot all these mobs.
I'm fairly certain you get IA Treasures from Muniment Chests after a Cycle, Arc, or Unknown puzzle. You also get Soul Gems, Gold, Archival Fortunes, IA Furnishings, and an AI Class Set piece.
I agree it's nice not having to loot mobs during each Stage. However, personally, I'd rather just get more common Purple Rubedite/Ruby Ash/Platinum items from Muniment Chests for deconstucting. ATM, instead of my inventory filling with deconstruct-able items, my inventory is filling with garbage treasures that I just sell for Gold. Treasures are just too pointless in ESO and have little value.
Alternatively, ZOS could make Treasures worth more then just gold to Merchants....
I’d rather have the 1500g treasures, even the 250g, that I can sell right away than lots of junk gear clogging my inventory to decon for less than 100g worth of materials each.
Are you selling your mats to NPC merchants?
Nooo, I rarely sell upgrade materials at all, and only ever on guild traders. However, deconning one blue item, for instance, will get you maybe a base material, a style or trait material, and a single blue upgrade material (turpen, dwarven oil, or hemming), right? I believe that’s significantly less than 100g (assuming base game styles and no nirnhoned), based on a quick look at TTC. I rarely buy materials either as I just harvest everything and decon lots, but like it’s probably more worthwhile to vendor a blue rubedite staff for 80g than to decon it, unless it might drop worthwhile style material.Billium813 wrote: »SilverBride wrote: »Billium813 wrote: »If Treasures just exist to be sold immediately, why do they even exist?
I assumed that the treasures took the place of any loot the trash mobs would normally drop. I prefer this to having to stop and loot all these mobs.
I'd rather just get more common Purple Rubedite/Ruby Ash/Platinum items from Muniment Chests for deconstucting.
I wasn't talking about blue quality decon.
Either way, I don't think its much to ask that the Purple Treasures from IA stack, which is the original point of this thread.
Araneae6537 wrote: »Billium813 wrote: »Araneae6537 wrote: »Billium813 wrote: »Araneae6537 wrote: »Billium813 wrote: »SilverBride wrote: »Billium813 wrote: »If Treasures just exist to be sold immediately, why do they even exist?
I assumed that the treasures took the place of any loot the trash mobs would normally drop. I prefer this to having to stop and loot all these mobs.
I'm fairly certain you get IA Treasures from Muniment Chests after a Cycle, Arc, or Unknown puzzle. You also get Soul Gems, Gold, Archival Fortunes, IA Furnishings, and an AI Class Set piece.
I agree it's nice not having to loot mobs during each Stage. However, personally, I'd rather just get more common Purple Rubedite/Ruby Ash/Platinum items from Muniment Chests for deconstucting. ATM, instead of my inventory filling with deconstruct-able items, my inventory is filling with garbage treasures that I just sell for Gold. Treasures are just too pointless in ESO and have little value.
Alternatively, ZOS could make Treasures worth more then just gold to Merchants....
I’d rather have the 1500g treasures, even the 250g, that I can sell right away than lots of junk gear clogging my inventory to decon for less than 100g worth of materials each.
Are you selling your mats to NPC merchants?
Nooo, I rarely sell upgrade materials at all, and only ever on guild traders. However, deconning one blue item, for instance, will get you maybe a base material, a style or trait material, and a single blue upgrade material (turpen, dwarven oil, or hemming), right? I believe that’s significantly less than 100g (assuming base game styles and no nirnhoned), based on a quick look at TTC. I rarely buy materials either as I just harvest everything and decon lots, but like it’s probably more worthwhile to vendor a blue rubedite staff for 80g than to decon it, unless it might drop worthwhile style material.Billium813 wrote: »SilverBride wrote: »Billium813 wrote: »If Treasures just exist to be sold immediately, why do they even exist?
I assumed that the treasures took the place of any loot the trash mobs would normally drop. I prefer this to having to stop and loot all these mobs.
I'd rather just get more common Purple Rubedite/Ruby Ash/Platinum items from Muniment Chests for deconstucting.
I wasn't talking about blue quality decon.
Either way, I don't think its much to ask that the Purple Treasures from IA stack, which is the original point of this thread.
I guess I’m just puzzled as to why you are letting the treasures build up to the point they clog your inventory when there are merchants throughout the Archive. And then I am further puzzled why you say that you would rather have gear, which you must carry or bank to get maximum value from (unless you have a decon assistant I guess and all the relevant skill points and CP passive on that character).
I agree that it’s weird that the purple treasures don’t stack when the blues do, and no reason why they shouldn’t. I just wish to know why it’s a problem. Or if you’re just bothered by the inconsistency— which is fine too, I am certainly particular about plenty of things that don’t matter to most people!