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1.0.7 ruined the vampire PVE dynamic.

  • starkerealm
    starkerealm
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    What would be fantastic would to have extremely powerful Fighter's Guild NPC's roaming towns in groups so that entering town as a vamp would be a big risk. If you're 'spotted' then a hue and cry goes up and you cannot interact with npc's for a period of time. A few hours maybe.

    That would actually be really cool.
  • Vhalkyrie
    Vhalkyrie
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    It needed to be fixed in PvP as well as PvE. Future TES games need to add books to the lore about how the 2nd Era was briefly overrun with vampires. :neutral_face: Since Cyrodiil is no longer Vampire Wars and vamps can't solo group dungeons, I think the fix was the right one.
  • steveb16_ESO46
    steveb16_ESO46
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    Jastilus wrote: »
    I totally agree with the need for a nerf in PVP, but they really made the vampirism pointless for all except sneaking builds.

    There is no upside to it anymore, just the faster sneaking. And it is just sad, that they nerf a class but don't adress the bug that you need to relogg after every death to reactivate the passive skill.

    And that vampires need to feed every 30 minutes is just ridic.

    They didn't nerf a class they rebalanced a skill line being put to the unintended use of creating super-class versions from various synergies. This in turn led to wall to wall vampires instead of them being a rare thing.

    When you compare the skill line to what you can get from slowly and painfully levelling up Fighters or Mages Guild it was and remains totally over-powered. Plus - you still get all those if you want anyway.

    Should such an obviously exploitable and unbalancing SKILL LINE (not class) have made it into the game in the first place? No, but once it did and the consequences became plain then it was always going to get nerfed hard.

    They should keep nerfing it until it offers no more benefits than any other skill line choice.
  • concobar
    concobar
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    Vhalkyrie wrote: »
    It needed to be fixed in PvP as well as PvE. Future TES games need to add books to the lore about how the 2nd Era was briefly overrun with vampires. :neutral_face: Since Cyrodiil is no longer Vampire Wars and vamps can't solo group dungeons, I think the fix was the right one.

    So much fail in your post. Let me correct at least the one thing, Vamps never soloed group dungeons. DKs and Sorcs who happened to have the vamp skill line Solo group dungeons and guess what? They still do.

    I will still look across the lands from my perch at Arrius, Nerf or no I will still be the Night. I may not be the hero Ebonheart Pact wanted but I will be the hero Ebonheart pact deserves.
  • SunfireKnight86
    SunfireKnight86
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    concobar wrote: »
    Vhalkyrie wrote: »
    It needed to be fixed in PvP as well as PvE. Future TES games need to add books to the lore about how the 2nd Era was briefly overrun with vampires. :neutral_face: Since Cyrodiil is no longer Vampire Wars and vamps can't solo group dungeons, I think the fix was the right one.

    So much fail in your post. Let me correct at least the one thing, Vamps never soloed group dungeons. DKs and Sorcs who happened to have the vamp skill line Solo group dungeons and guess what? They still do.

    They did it because of Vamp, and can't any longer. They would redcue ult cost and just AoE/Bat Swarm the bosses for twenty minutes. That's broken.

    Nice try though.
  • concobar
    concobar
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    concobar wrote: »
    Vhalkyrie wrote: »
    It needed to be fixed in PvP as well as PvE. Future TES games need to add books to the lore about how the 2nd Era was briefly overrun with vampires. :neutral_face: Since Cyrodiil is no longer Vampire Wars and vamps can't solo group dungeons, I think the fix was the right one.

    So much fail in your post. Let me correct at least the one thing, Vamps never soloed group dungeons. DKs and Sorcs who happened to have the vamp skill line Solo group dungeons and guess what? They still do.

    They did it because of Vamp, and can't any longer. They would redcue ult cost and just AoE/Bat Swarm the bosses for twenty minutes. That's broken.

    Nice try though.

    No, they still do even without Vamp.
    I will still look across the lands from my perch at Arrius, Nerf or no I will still be the Night. I may not be the hero Ebonheart Pact wanted but I will be the hero Ebonheart pact deserves.
  • Soloeus
    Soloeus
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    Vampires aren't even good anymore, the only reason for a Sorc to be one is for Life Drain and a couple passives.

    Thanks for ruining something good.

    Within; Without.
  • Takanami
    Takanami
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    Great post OP, very informative and I agree with everything you said.
    I do hope someone from ZOS takes the time to read it
  • withershadow
    Scylia wrote: »
    The thing with the bugs to the vamp passives (that I have noticed through a mix of pure luck then investigation afterwards) is that they only bug out when you die, or change zones, then you feed and its fixed.
    The only one that doesn't seem to apply at all is the one the reduces the HP regen penalty by 5% per stage.

    As for the counterbalance to the negatives, its the abilitys, and the passives when they work.
    Fixes to the bugs effecting the passives, like I said are soposed to be coming in 1.1.0, and are already up on the PTS.

    Think of the nerf as a band-aid untill 1.1.0 comes. its to stop the BS thats been happening in PvP.

    If they go out and say "we will revert the nerf once the fixes are out" ok. But at the moment they fixed nothing and nerfed all vampires because of few crybabies...that's bigger BS than what was happening in the stupid PvP mode...

    Impact on PVE was minimal. Impact on PVP was immense.
    Edited by ZOS_SilviaS on May 8, 2014 9:16PM
  • blackwolf7
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    The nerf completely destroyed vamp in pve. Although we really need that passive fix first before having the final verdict
  • NikG
    NikG
    So the passives don't work and they dropped the cost reduction, that means the negative effects are all that's left. They should stop all the negatives until they have fixes otherwise we just sit there taking extra fire damage and regenerating health slowly with nothing to show for it.
  • Soloeus
    Soloeus
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    blackwolf7 wrote: »
    The nerf completely destroyed vamp in pve. Although we really need that passive fix first before having the final verdict

    Agreed. And the passive fix won't make it playable in PVE either. It will simply be ruined in both environments. Even when passives are fixed, nobody will accept all of those horrible weaknesses just for laggy abilities that lack potency.

    Within; Without.
  • NikG
    NikG
    Shouldn't there also be 50% less frost damage or something.
  • Drachenfier
    Drachenfier
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    Did all these devs come from Mythic?
  • concobar
    concobar
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    Soloeus wrote: »
    blackwolf7 wrote: »
    The nerf completely destroyed vamp in pve. Although we really need that passive fix first before having the final verdict

    Agreed. And the passive fix won't make it playable in PVE either. It will simply be ruined in both environments. Even when passives are fixed, nobody will accept all of those horrible weaknesses just for laggy abilities that lack potency.

    All of you guys claiming that vamp is no longer good in PvE need to test it. After the nerf on my Dunmir NB/vamp set up to be an assassin I still find great value in having drain in slot 4 and Bats as my ultimate when adventuring through Vet5 areas. Drain will save your ass in a fight against a duo or trio and Bats still is a game changer against duo/trio/ and boss mobs.

    Bats needed a nerf. DKs and Sorcs stacking Bats was ruining the PvP game for the countless noobs that didn't know to stay away from the bat swarm or were unfortunate enough to get hammered by spammed talons.

    Drain is more expensive but still good for a NB which has not a ton of self heals that actually work. Drain is the best self heal a NB can get.

    Mist form was wrecked. The triple nerf on mistform was uncalled for. The combination of increased cost (600magicka) reduced mana reduction from vamo stage and reduced speed was at least one nerf to many. I am not sure WTF the devs were thinking when they did this and left Sorc tele in game.

    Increased speed in stealth is a must for a NB assassin. Great ability.
    Edited by concobar on May 8, 2014 5:19PM
    I will still look across the lands from my perch at Arrius, Nerf or no I will still be the Night. I may not be the hero Ebonheart Pact wanted but I will be the hero Ebonheart pact deserves.
  • Asuna_Meow
    Asuna_Meow
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    Vampirism has always been more of a PvP skill line anyways... half the abilities have barely any use in PvE.
    1. Mist Form - better options out there during boss fights. simply due to the cost of Mist form
    2. Bat Swarm - my dragonknight ultimates are far better.
    3. Drain Essence - not even useful on bosses that don't have small adds.
    4. Dark Stalker - only good at the start of a pull and only if the boss doesn't turn towards you.
    5. Super Natural Recovery - Cool but negated when you have to replace recovery enchants for fire resist one's as fire bosses if your melee your just dead without
    6. Undeath - Nice but negated yet again due to the fire damage as a LOT of bosses uses fire damage

    I just look at vampires as PvP skill line otherwise it's useless... I'd be inclined to pick it back up IF they
    1. Reduced the fire damage (needs to happen no way around it I'd say 25% more fire damage at max) or leave it at 50% while in cyrodiil and lower it when not in Cyrodiil cause 50% is just to much in veteran dungeons
    2. Make Drain Essence work on bosses (not talking about the stun I'm talking bout the damage and the recovery)
    3. Rethought the nerf to ability cost reduction, since the patch it's only 21% at stage 4, either needs to change the cost of the abilities before the 21% kicks in or raise it. When I first read they changed it I was thinking ok cool so at stage 4 we'll probably be reduced by 40% not 60%... nope other way around took 40% off instead of 20%. Way Way WAY to large of a nerf.
    Meow
  • Singular
    Singular
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    Draconiuos wrote: »
    Why don't you take your unconstructive thread and shove it some where. I am tired of hearing the crying on both sides of the freaking Vampire issue.

    Who forced you to read this thread?
    Go try Werewolf for a bit and then come back and tell me Vampire is a waste in its current state. I bet the werewolves would give up 75% health regen for a passive that reduces their ult by 20%.

    Never! I don' wanna!
    War, give me war, give me war.
  • revanghost
    revanghost
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    Surprised at all the complaining. Who didn't see the writing on the wall for weeks with this game?
  • vizionblind_ESO
    vizionblind_ESO
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    David,_Dwayne_and_Paul-_The_Three_Eldest_Lost_Boys.jpg
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