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1.0.7 ruined the vampire PVE dynamic.

  • Zarec
    Zarec
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    blackwolf7 wrote: »
    Zarec wrote: »
    blackwolf7 wrote: »
    Zarec wrote: »
    blackwolf7 wrote: »
    I still think the nerf to magic cost reduction for vampire abilities was a bit steep.

    10%, 20%, and 30% for stage 2, 3, and 4 respectively would have been more than sufficient.

    Better still, 13%, 26%, and 39%, and cap the Ultimate cost reduction at 50%.

    As for the suggestions some have made to have vampires attacked by NPC's on site, that would obviously make little sense given their illusionist magical nature, however, it would be interesting if you were allowed to feed on (but not attack/kill) NPC characters...


    This is a good idea. But apparently everyone loves the 28%. Even though those who play vamp will say it isnt enough

    Funny thing is people can still spam bat swarm as it really didn't touch the cost that much nor fix the underlying issue which was ulti cost reduction. But as we have seen even during beta, ZOS doesn't make sound judgements when it comes to issues in this game.

    In pvp it doesnt in pve it does. Atm the bugged passive reduction makes it reset to 170cost in pve eberytime you zone or die or relog.

    In pvp, you seldom rezone relog so it doesnt go back to 170

    I have to ask...when did people ever really spam bat swarm in PVE? I can think of better ults to use than spamming that, speaking from a sorc perspective. I personally prefer overload as I like zapping things from a distance not have them up in my grill so that vet level mudcrab or spider or whatever can *** all over me in my clothy goodness.



    I enjoy playing melee in pve as being range makes it easy mode to faceroll everything. Not sure in sorcs pt view but with my nightblade i prefer to get close and personal. Bat swarm would increase my survivability and my aoe capability. But with the current passive bug, it makes it not wortg it

    First off....you poor soul. I feel for you fellow NB. I left my at 39 as I could no longer stand having bugged skills that didn't work or animation would go off but either I wouldn't blink to target or i'm stabbing and nothing is happening.....or my personal favorite...i can't attack, dodge, do jumping jacks...i can only move side to side.

    My NB was assassin specced mainly and I forget the name for the ult for assassin tree but with it I actually prefered it over bat swarm as I needed something that was a nuke rather than a dot. I took invig drain to boost gathering ult as the ult itself scales on how much ult you have.
  • Morbus2
    Morbus2
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    blackwolf7 wrote: »
    Typical in all mmos. They are soooo lazy in fixing the issue that occurs only in pvp and find easy solutions that will affect pve

    Exactly. This is how it always happens. They cater to the pvp crowd, and as a result they end up screwing over the pve crowd by implementing "fixes" that don't fix anything and make matters worse, and they don't even bother fixing the real existing problems (passive skills).


  • Gwarok
    Gwarok
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    Forum needs a "Hur-dur" and "Jingoist" button to go with the "Agree", "LOL", etc.
    WHAT THE HELL
    [/quote]
    (just a "WTH" button after the LOL will do)

    #KeepingIt'PG'Rated
    Edited by Gwarok on May 7, 2014 9:06AM
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

    "I am but a simple farmer". -Rags'nar LodesBroke

    #SKOOMA!

    (Juliet):
    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • starkerealm
    starkerealm
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    Gwarok wrote: »
    Forum needs a "Hur-dur" and "Jingoist" button to go with the "Agree", "LOL", etc.
    WHAT THE HELL
    (just a "WTH" button after the LOL will do)

    #KeepingIt'PG'Rated

    Yeah... those tags don't work.
    Edited by starkerealm on May 7, 2014 11:30AM
  • legiont666ub17_ESO
    FENGRUSH wrote: »
    Edit: Do you mind giving me 700 gold to cure vamp, around 25k to reset the skills (as you can't reset just one line) and another 20k to cover the cost of the gear that will become useless? Or because you cried louder during last few weeks while few exploiters ran out there now I have to cover those costs on my own?

    By this statement it seems like you picked the FOTM and should not be entitled to anything back. And i haven't cried about vamps in PvP i watched vamps kill 20 people at a time while i sat there but before they all died heal debuff cc'd vamps into the ground they never bothered me.
    Lol, heal debuff wouldnt impact a vamp. CC on the other hand, is/was the easy way to counter vamps for all the people tearing up on the forums.
    [/quote]

    heall debuff for the templar is also flame damage it works great.Plus i noticed even though a vamp is in the middle of a whole bunch of people there health steadily went down anyways so i assumed the heal debuff was working maybe not.
    Edited by legiont666ub17_ESO on May 7, 2014 2:08PM
  • stungateb14_ESO
    stungateb14_ESO
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    So the op's rationale is to leave op skills alone and fix other non op /broken skills to equal the op skill fotm?
  • Mendoze
    Mendoze
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    This is starting to get hilarious.

    Edward: "PVP crybabies spoiled my build! I never abused any skills, and balancing skills should never affect PVE world at all!"

    PVP player: "You never thought it was kinda weird, that you could solo group dungeons?"

    Edward: "No sir! I'm just so skilled. I can solo anything by just pressing 2 buttons. I can show you?"

    PVP player: "No thanks, I think I've seen enough..."

    Edward: "Honestly, I'm special, even my mama said so."

    PVP player: <walks away>
  • Thechemicals
    Thechemicals
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    A vampire is just another monster that gets crushed under my boot on my way to glory.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • starkerealm
    starkerealm
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    Mendoze wrote: »
    This is starting to get hilarious.

    ...

    Edward: "Honestly, I'm special, even my mama said so."

    Even more hilarious, I've actually heard a player drag out that justification for an exploit before. Not in TESO, because that would be even better... but... still.
  • Moon-and-Star
    Moon-and-Star
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    Please zenimax change it back to how it was for pve and not change it so drastically for pvp. Now being a vamp is nothing but disadvantages. :(
  • Rakshat
    Rakshat
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    The only reason this vampire issue didn't occur in PVE is because of completely broken passives. Even in PVP you had to wait 90 minutes to be able to abuse the bat swarm.

    Anyway, this nerf seems really rushed. They drastically nerfed the cost reduction but still didn't fix a single passive. Invigorating Drain is the only skill that is still somewhat useful in pve, but even that hardly outweighs all the disadvantages. I'm trying to understand why they didn't remove the cost reduction stacking from item sets and passives, which, by the way, was the main problem. That would have fixed the issue with bat swarm spamming and still leave vampire skill line viable.
    Raven Ashcrown
    GM of CRIMSON MALICE
    Proud member of: BATMAN BRIGADE and TEAM SUICIDE SQUAD

    R.I.P. Wabbajack
  • Thechemicals
    Thechemicals
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    vampire is working just fine for my girl. She drains essence and uses mist form....finds it useful. What is the problem?
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • ChairGraveyard
    ChairGraveyard
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    Mendoze wrote: »
    This is starting to get hilarious.

    Edward: "PVP crybabies spoiled my build! I never abused any skills, and balancing skills should never affect PVE world at all!"

    PVP player: "You never thought it was kinda weird, that you could solo group dungeons?"

    Edward: "No sir! I'm just so skilled. I can solo anything by just pressing 2 buttons. I can show you?"

    PVP player: "No thanks, I think I've seen enough..."

    Edward: "Honestly, I'm special, even my mama said so."

    PVP player: <walks away>

    Curious that you post nonsense irrelevant garbage in EVERY THREAD about ultimate cost reduction and how it's not fixed.

    FUNNY THAT.

    Probably because you're an ultimate spam exploiter and are just butthurt that people are calling out the fact that it's not fixed.
    Edited by ChairGraveyard on May 7, 2014 3:55PM
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
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    Weakness for power or so it has always been. If they add the ''you get chased by guard'' when on stage 4 to vamp we gunna have an uproar of raging player whos gunna ask for something in return to the spec. Well I guess working passives would be a start, next step would be to add fire damage a scale based on the stage rather then permanent 50%

    75% health regen nullified means nothing to someone who can full heal by using a single ability but fire weakness does, Make it increase by 25% on every stage starting at 25% stage one so to say

    1= 25
    2 = 50
    3 = 75
    4= 100% (yes 100% on stage four you get to have awesome power but fire is so threatening you better wish your foes wont use it)

    Some people will go stage four at time and when about to fight fire heavy area will go back to 1. As for the lazy who wont feed... well I can already hear their anguished screams in blessed crucible.
    Edited by Kyubi_3002b16_ESO on May 7, 2014 4:06PM
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • concobar
    concobar
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    Non-exploiters got *** slapped with the nerf hammer, exploiters still top of the PvP ranks... seems fair.
    I will still look across the lands from my perch at Arrius, Nerf or no I will still be the Night. I may not be the hero Ebonheart Pact wanted but I will be the hero Ebonheart pact deserves.
  • concobar
    concobar
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    As a NB I have never been able to solo a group dungeon, bats or no. If that is a measurement of what is OP then all you DK and Sorc players are in real trouble.
    I will still look across the lands from my perch at Arrius, Nerf or no I will still be the Night. I may not be the hero Ebonheart Pact wanted but I will be the hero Ebonheart pact deserves.
  • BSGDevastator
    BSGDevastator
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    I think the nerf was quite good and quite bad at the same time.

    I have an idea on how it COULD work:

    Cost Reduction could be changed to the old one (60% at Stage 4), but not work on the Vampire Ultimate. That would solve the Ultimate spam problem.

    The Mist Form could have its old movement speed back while out of combat and get reduced to the new one while in combat. Also, the damage reduction could be nerfed to around 60%.

    I for myself was never able to really dominate as a Vampire and used the Mist Form merely as a "Horse" you could say. Besides, you can still stunlock someone with snares (DK for example) who is using Mist Form to kill them with noskill Shield bashes.
    V̜͚͂ͭͤ̈̌̽̏̈́̄͘͘͝ͅR̮͓͙̪̤᷊̭̯̉᷅̆̈́́̂̕1̴̖͓̹͔᷿͇̬̍̒̿ͤ̽̈́͠ ̧̙͉̪̤̙̫᷃͊̋̍̆̋ͧͭV̨̛̺̟̥ͫ̆᷅̄͊̑͌̃̓͟ą̵̩̠̒ͪ᷅̒ͫ͗̆ͨ᷈ͪ͠m̢̜̰͔᷂̱̀᷆ͤ͛̌͊᷇̈́̚p̡̺̼͕̣ͧͬͪͮ᷄̍̈̍̂͌į̠̦̖̰͚̒᷇̃̾ͪ͊ͧ̚͞r̟͈̣̭̂᷃̊̍̂͗̈̏᷾͗ͧe͢͏̗̱͚̥̜͙ͭ̃̒̋ͬ͢͞ ̴̺̼͇͂̿᷄̂̓ͤ͒̒̃͋͢N̝̯̹̩̰̼̑̿᷄᷉̃᷀̋ͩ͋ǐ̧̮̮̮͖̘̓͋̌᷅͆᷈̕ͅǵ͇̲͉̝̠̮͐̐̃ͯͫ᷾ͦ͟h̸͈̹̘̭̯̝̺͎͖̏ͬ̑̅̿t̪̠͎̲᷈͂ͯ̊ͭ᷇̀͗̅̕͠b̟᷊̻̹̝̑̌᷆᷁̂̃̈́ͩ͘͞l̠͙̻̪̣ͭ̿ͧͧ̈͛͛̒̓ͤa̡̛͈̠͇͚̮̬̔́̏̎̒͂̏ḓ̸͈̗͔̇̔̽͏̵̪̔ͪͨͥę͇͇̘̺̞̈᷈̒͐̂ͯ᷈ͩ͡
  • ShintaiDK
    ShintaiDK
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    Mendoze wrote: »
    This is starting to get hilarious.

    Edward: "PVP crybabies spoiled my build! I never abused any skills, and balancing skills should never affect PVE world at all!"

    PVP player: "You never thought it was kinda weird, that you could solo group dungeons?"

    Edward: "No sir! I'm just so skilled. I can solo anything by just pressing 2 buttons. I can show you?"

    PVP player: "No thanks, I think I've seen enough..."

    Edward: "Honestly, I'm special, even my mama said so."

    PVP player: <walks away>

    So true! LOL
  • mndfreeze
    mndfreeze
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    No Fighter's Guild membership. Attacked on sight in towns. No grouping with non-vampire players etc.

    I like this and it should be mandatory. Part of what made being a vamp a [snip] in the other TOS games was the all the penalties to counter the bonus's. Not to mention if you got to crazy scary vamped out the entire town would attack or run screaming, usually a mix of both. Picking up the vamp skill line should overall make it HARDER to play, not easier, being a curse/illness and all. The more extreme the benefits are the more extreme the negatives need to be.
    Edited by ZOS_LeroyW on May 8, 2014 10:40AM
  • Phinix1
    Phinix1
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    No Fighter's Guild membership. Attacked on sight in towns. No grouping with non-vampire players etc.

    Actually kinda stupid if you think about it. A large percentage of quests you get are given in towns or settlements. Also, more than 90% are given by NPC's. So basically what you are saying is, anyone that chooses to play a skill line that was intended by the developers should be punished, by not being able to play 90% of the game?

    I get it, you hate vampires. You don't think they should have made vampire a playable skill line in this game, and should have made it only as a disease or debuff.

    The fact remains, that isn't how they designed the game. Arguing they should punish paying customers for playing the game the way they want and as it was designed is just a little selfish, don't you think?
    Edited by Phinix1 on May 8, 2014 9:56AM
  • steveb16_ESO46
    steveb16_ESO46
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    No Fighter's Guild membership. Attacked on sight in towns. No grouping with non-vampire players etc.

    Actually kinda stupid if you think about it. A large percentage of quests you get are given in towns or settlements. Also, more than 90% are given by NPC's. So basically what you are saying is, anyone that chooses to play a skill line that was intended by the developers should be punished, by not being able to play 90% of the game?

    Yea. That's precisely what I'm saying. The Vamp skill line is still completely over-powering and the advantages it offers compared to mage and fighters guild (which they can also have anyway) is ridiculous.

    It should be a curse not an advantage. It should be there for you to have some RP fun and should have no more consequence game wise as choosing 2 handed over sword and shield.

    It's a skill line that with a few points creates one of several flavours of super-class and I don't think that was the designer's intention at all.

    Big, game unbalancing mistake that means there are too many people choosing the option. So yes, I'm happy for vampires to be treated as the monsters they are.

    Vamps want quests they can get cured. They want to become vamps they can go become vamps again. Be a vamp because it fits your character not because it gives you game advantages in PvE and PvP.

    And if the end result is making the vamp population crash then great. Vamps should be rare.

    What would be fantastic would to have extremely powerful Fighter's Guild NPC's roaming towns in groups so that entering town as a vamp would be a big risk. If you're 'spotted' then a hue and cry goes up and you cannot interact with npc's for a period of time. A few hours maybe.

    Vampires should have to play as vampires and take the consequences along with the benefits.

    Playing the game I want to play means I don't want to group with vampires. I'm Fighters Guild. I'd even be happy for out of Cyrodiil PvP so Fighters Guild could attack vampires on detection.
    Edited by steveb16_ESO46 on May 8, 2014 10:42AM
  • Jastilus
    Jastilus
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    I totally agree with the need for a nerf in PVP, but they really made the vampirism pointless for all except sneaking builds.

    There is no upside to it anymore, just the faster sneaking. And it is just sad, that they nerf a class but don't adress the bug that you need to relogg after every death to reactivate the passive skill.

    And that vampires need to feed every 30 minutes is just ridic.
  • concobar
    concobar
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    After testing in PvE on my NB I can say that Vamp is still great for PvE as a NB. The drain is a life saver, the stealth speed increase is awesome, and the Bats can turn a hard fight around. Surprising as this may be I now support most of the vamp nerf. The only part I dislike is the over nerf of Mist form. Otherwise Vamp is still not only viable but very useful for NBs.
    I will still look across the lands from my perch at Arrius, Nerf or no I will still be the Night. I may not be the hero Ebonheart Pact wanted but I will be the hero Ebonheart pact deserves.
  • Aci
    Aci
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    ShintaiDK wrote: »
    Mendoze wrote: »
    This is starting to get hilarious.

    Edward: "PVP crybabies spoiled my build! I never abused any skills, and balancing skills should never affect PVE world at all!"

    PVP player: "You never thought it was kinda weird, that you could solo group dungeons?"

    Edward: "No sir! I'm just so skilled. I can solo anything by just pressing 2 buttons. I can show you?"

    PVP player: "No thanks, I think I've seen enough..."

    Edward: "Honestly, I'm special, even my mama said so."

    PVP player: <walks away>

    So true! LOL

    Best ive read so far. YES :-)

    By the way Im glad that there are some guy that admit its still usefull but no more op. Good job devs.
  • Soloeus
    Soloeus
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    This is a typical case of fixing something that wasn't broken. What was broken was vamps being able to stack Bat Spam Buffs, being able to Bat Spam with Bolt Escape and Mist Form to become totally invincible.

    What was not broken was Vampires being able to reliably self-heal during battles by draining the enemy.

    At this rate, ESO may as well apply 20 min. cooldowns to every effect.

    And reduce the 5 spot bar to 3.
    Edited by Soloeus on May 8, 2014 12:35PM

    Within; Without.
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
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    Could they have nerfed the stage 4 cost to 120 instead of 160? that's somewhat a little harsh. While I don't support the 0 ult cost most ult in the style of swarm cost way under what swarm do currently. If we can justify devouring swarm cost by its morph can we justify clouding swarm or the base swarm cost to begin with? Even then Vamp was designed as a filler archtype class who could work with all base class.
    Edited by Kyubi_3002b16_ESO on May 8, 2014 12:47PM
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • Morbus2
    Morbus2
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    vampire is working just fine for my girl. She drains essence and uses mist form....finds it useful. What is the problem?

    No man, there's no problem at all. Everything is working as intended.

    /smh

  • jsilva.casteloub17_ESO
    concobar wrote: »
    As a NB I have never been able to solo a group dungeon, bats or no. If that is a measurement of what is OP then all you DK and Sorc players are in real trouble.

    ^^^^^
    This - my thoughts exactly.
  • nadiel
    nadiel
    Soul Shriven
    all you vampires are crying as if they nerfed your class...being a vampire is optional. deal with the changes or drop vamp, it's really that simple. it wont be the last time you'll have o tweak your spec. learn to play your class before taking on something that everyone clearly knows was OP. that way when the nerf bat comes you can adjust accordingly and not act like your class got nerfed and your only option is to roll a new character cuz you cant swap classes
  • Snit
    Snit
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    Loxy37 wrote: »
    While it did need to be fixed in PvP, it didn't in PvE!

    It needed to be fixed everywhere. Vampire casters had such overwhelming advantages over non-vampires, everyone was heavily incented to join the Pinkeye-and-Fangs club. That matters in Craglorn just as much as Cyrodil.

    Vampirism and Lycanthropy need to be sidegrades, with balanced advantages and disadvantages. If they're obviously superior, *everyone will be one.* That's not TES universe.

    The only problem here is that ZOS left vampires in their ridiculously overpowered mode for too long, so now some feel entitled to it.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

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