spartaxoxo wrote: »katanagirl1 wrote: »The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?
Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool”?
If someone does not want to learn how to swim, forcing them will only drive them away from the pool.
By extension, maybe we should we eliminate all “difficult” areas so people can learn to enjoy quieter story based content. How does that sound?
Don’t worry about how others play the game, or what they even want from it. Sheesh.
If someone does not want to learn how to swim, they should avoid deep waters instead of demanding the whole sea to restrict itself to be ankle-deep.
And if someone wants to swim they should just stay in the deep end, and stop advocating for the elimination of the kiddie pool.
Nobody does that. It's the kiddies, which can't stand an additional pool for the grown-ups.
Nobody?katanagirl1 wrote: »The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?
Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool"?
Overland content is partly for people to learn how to play the game outside of difficult content like dungeons, trials or PvP.
But that is simply not possible at the moment because overland is so ridiculously easy in most parts that anyone with even just the most basic understanding of the game is able to beat overland content without any challenge.
So not “nobody”.
Where exactly did @Jierdanit ask for the elimination of the ankle-deep section of the pool?
Exactly, they didn't.
On the contrary, if we read the posting in question unframed (yes, that's possible), it's a complaint about missing connecting links between overland and more challenging content, thus interested players hitting the wall as soon as they try the latter.
The post didn't give a solution at all. Just strongly implied that the difficulty should be increased for players so that they have to learn how to properly play the game. Which, imo, does sound like they think difficulty should be blanket increased to at least be hard enough to require things like knowing how to block, interrupt, and other basic mechanics.
MidniteOwl1913 wrote: »SeaGtGruff wrote: »Erickson9610 wrote: »I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.
The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.
They're definitely hard if you consider that normal dungeons are 4 person contents.
Normal dungeons can be done solo, even lots of vet dungeons can. And i just tested it out and killed a Seeker within a minute all on my own without breaking any sweat.
Good for you. Congratulations.
However, not everyone has mythic gear, dungeon monster gear, perfected trial gear, and all of the other gear that goes into making most players as awesomely over-powered as they are. There's a reason why so many new players are so focused on grinding group dungeons for gear, getting into trials as quickly as possible, leveling Antiquities as quickly as possible and then grinding for leads for mythic gear, etc. And a lot of players don't even enjoy that kind of grind. They come to the forums and gripe about RNG. They come into the forums and gripe about getting kicked from group dungeons. They come to the forums and gripe about being turned down for trial groups.
And that's not even counting "issues" related to how much (or how little) CP a player has and how they've got it distributed.
And the awesomely over-powered players who've acquired the gear, CP, and overall knowledge and skills to take on vet hard mode dungeons, Hunter Seekers, wandering world bosses, harrowstorms, and dragons SOLO and clear that kind of content "without breaking any sweat" often come to the forums to gripe about how pathetically easy most of the game is and beg ZOS for some kind of difficulty slider so they crank up the game to a level that they consider to be "moderately challenging."
All of that's fine with me as long as the players are having fun. Except, hang on, the players who are grinding for gear and leads don't sound like they're having much fun, and the players who are so awesomely over-powered that they can (as I've seen some of them say in the forums) "melt world bosses just by looking at them" don't sound like they're finding 90% or more of the game much fun any more. Still, whatever... Your playtime, your choices, your "fun."
But what is saddening to me is to see how much disconnect there is between some of the awesomely over-powered players and the players who are struggling with content that is beyond them. A lot of the comments come across as dismissive and arrogant. "I can do it with incredible ease, so you can, too!" A number of humans have gone to the Moon, but that doesn't mean I'll be able to go there before I die. Some freedivers can hold their breath for over 10 minutes, but that doesn't mean the average swimmer can do that without drowning. Just because you can do something with ease, let alone at all, doesn't mean that everyone else can, too. Even if they had the exact same gear, CP, and other build particulars as you, they might not have the same computer equipment, internet speed, gaming controllers, muscle tone, eyesight, hearing, hand-eye coordination, reflexes, and everything else that you happen to have going for you.Warhawke_80 wrote: »Caligamy_ESO wrote: »Threads like these are why these forums still need a disagree button
This is an Elder Scrolls game, or rather.. its supposed to be, it's not Palia..
I never found Elder Scrolls games that challenging honestly...I don't understand why some folks say that like it's supposed to explain something...
Most of the Elder Scrolls games can be quite challenging to new players, or even to longtime players who are starting over on a new character. Some players never got out of the starter dungeon in Arena. Some players got wiped out by the imp in the starter dungeon in Daggerfall. I made it through the first level of Battlespire but am stuck on the second level because I can't get past the Spider Daedra. Many a player has met their doom to swarms of Cliffracers in Morrowind. Watch out for Ogres and Minotaurs when you're still low-level in Oblivion. Etc., etc. Sure, once you've acquired the best available gear, leveled up your attributes and skills, and acquired some nice spells and/or magical equipment, then most everything becomes a breeze. And let's not forget that those single-player games let you save and reload, which most players have to do a LOT of before they finally get the gear, skills, and other stuff which helps them breeze through the game like it's nothing.
The real problem with this is that a lot of people are not even trying to get where the high-end players are. They want everything their way and they want it as easy and as fast as possible without working on themself because it's not fun to them.
If there's someone who's really putting all their effort into it i'm more than willing to help the out but i'm completely against the "Make it so easy that i don't need to care about skills, equipment and everything else"-attitude.
Well for a lot of players, they have no interest in the end game. No real interest in perfecting a build, or doing the things needed to have resources to gold everything. It's a hobby, for fun. That's just as valid a play style as yours. Complaining that not all players have your goals and that those players are in the wrong is what I object to. I think that ZOS does try to accommodate everyone sometimes it works out better than others.
MidniteOwl1913 wrote: »
I can easily solo every group event boss from before Necrom, except for that wispmother in High Isle, who has an unbreakable hold. And even in her case, I've got by with shields and healing over time.
While I've only attempted it a few times on PTS, I have yet to complete the Gorne group event. I remember less about the Underweave bosses, but a couple of those bosses were unusually difficult too. I think one was Loremaster Trigon and I can't identify the other, but they kept disappearing somewhere and healing, so it was like fighting that mireguant in Murkmire. The mobs were no more trouble than usual as I recall.