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New DLC overland too dangerous!

  • Braffin
    Braffin
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    spartaxoxo wrote: »
    Braffin wrote: »
    BlueRaven wrote: »
    Braffin wrote: »
    BlueRaven wrote: »
    Braffin wrote: »
    BlueRaven wrote: »
    Jierdanit wrote: »
    The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?

    Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.

    How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool”?

    If someone does not want to learn how to swim, forcing them will only drive them away from the pool.

    By extension, maybe we should we eliminate all “difficult” areas so people can learn to enjoy quieter story based content. How does that sound?

    Don’t worry about how others play the game, or what they even want from it. Sheesh.

    If someone does not want to learn how to swim, they should avoid deep waters instead of demanding the whole sea to restrict itself to be ankle-deep.

    And if someone wants to swim they should just stay in the deep end, and stop advocating for the elimination of the kiddie pool.


    Nobody does that. It's the kiddies, which can't stand an additional pool for the grown-ups.

    Nobody?
    Jierdanit wrote: »
    The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?

    Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.

    How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool"?

    Overland content is partly for people to learn how to play the game outside of difficult content like dungeons, trials or PvP.
    But that is simply not possible at the moment because overland is so ridiculously easy in most parts that anyone with even just the most basic understanding of the game is able to beat overland content without any challenge.

    So not “nobody”.

    Where exactly did @Jierdanit ask for the elimination of the ankle-deep section of the pool?

    Exactly, they didn't.

    On the contrary, if we read the posting in question unframed (yes, that's possible), it's a complaint about missing connecting links between overland and more challenging content, thus interested players hitting the wall as soon as they try the latter.

    The post didn't give a solution at all. Just strongly implied that the difficulty should be increased for players so that they have to learn how to properly play the game. Which, imo, does sound like they think difficulty should be blanket increased to at least be hard enough to require things like knowing how to block, interrupt, and other basic mechanics.

    Reading the post in question in the original context helps a lot with understanding.

    It's a reaction to a statement, that players have to be protected from accidentally stumbling into harder content, while challenge can be found in instanced areas, specifically starting with vet hm dungeons.

    It's viable to ask what's in between vet hm and overland.

    Besides that, the post in question talked about parts of overland, not overland as a whole. To have some areas (like delves and PBs as I suggested), where players can train to block, dodge and interrupt, without being forced to take care of additional mechanics (like arenas, IA and dungeons do) isn't a bad thing at all but very helpful.

    I had to do all that in overland when I started playing the game in 2014 and it didn't harm me in the slightest. On the contrary, when I started to do my first dungeons I already knew the basics and was free to learn group-related stuff, which was quite a new thing for me back then.
    Edited by Braffin on December 30, 2023 2:30AM
    Never get between a cat and it's candy!
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    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Alinhbo_Tyaka
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    Kisakee wrote: »
    SeaGtGruff wrote: »
    Kisakee wrote: »
    moo_2021 wrote: »
    Kisakee wrote: »
    I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.

    The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.

    They're definitely hard if you consider that normal dungeons are 4 person contents.

    Normal dungeons can be done solo, even lots of vet dungeons can. And i just tested it out and killed a Seeker within a minute all on my own without breaking any sweat.

    Good for you. Congratulations.

    However, not everyone has mythic gear, dungeon monster gear, perfected trial gear, and all of the other gear that goes into making most players as awesomely over-powered as they are. There's a reason why so many new players are so focused on grinding group dungeons for gear, getting into trials as quickly as possible, leveling Antiquities as quickly as possible and then grinding for leads for mythic gear, etc. And a lot of players don't even enjoy that kind of grind. They come to the forums and gripe about RNG. They come into the forums and gripe about getting kicked from group dungeons. They come to the forums and gripe about being turned down for trial groups.

    And that's not even counting "issues" related to how much (or how little) CP a player has and how they've got it distributed.

    And the awesomely over-powered players who've acquired the gear, CP, and overall knowledge and skills to take on vet hard mode dungeons, Hunter Seekers, wandering world bosses, harrowstorms, and dragons SOLO and clear that kind of content "without breaking any sweat" often come to the forums to gripe about how pathetically easy most of the game is and beg ZOS for some kind of difficulty slider so they crank up the game to a level that they consider to be "moderately challenging."

    All of that's fine with me as long as the players are having fun. Except, hang on, the players who are grinding for gear and leads don't sound like they're having much fun, and the players who are so awesomely over-powered that they can (as I've seen some of them say in the forums) "melt world bosses just by looking at them" don't sound like they're finding 90% or more of the game much fun any more. Still, whatever... Your playtime, your choices, your "fun."

    But what is saddening to me is to see how much disconnect there is between some of the awesomely over-powered players and the players who are struggling with content that is beyond them. A lot of the comments come across as dismissive and arrogant. "I can do it with incredible ease, so you can, too!" A number of humans have gone to the Moon, but that doesn't mean I'll be able to go there before I die. Some freedivers can hold their breath for over 10 minutes, but that doesn't mean the average swimmer can do that without drowning. Just because you can do something with ease, let alone at all, doesn't mean that everyone else can, too. Even if they had the exact same gear, CP, and other build particulars as you, they might not have the same computer equipment, internet speed, gaming controllers, muscle tone, eyesight, hearing, hand-eye coordination, reflexes, and everything else that you happen to have going for you.
    Threads like these are why these forums still need a disagree button

    This is an Elder Scrolls game, or rather.. its supposed to be, it's not Palia..

    I never found Elder Scrolls games that challenging honestly...I don't understand why some folks say that like it's supposed to explain something...

    Most of the Elder Scrolls games can be quite challenging to new players, or even to longtime players who are starting over on a new character. Some players never got out of the starter dungeon in Arena. Some players got wiped out by the imp in the starter dungeon in Daggerfall. I made it through the first level of Battlespire but am stuck on the second level because I can't get past the Spider Daedra. Many a player has met their doom to swarms of Cliffracers in Morrowind. Watch out for Ogres and Minotaurs when you're still low-level in Oblivion. Etc., etc. Sure, once you've acquired the best available gear, leveled up your attributes and skills, and acquired some nice spells and/or magical equipment, then most everything becomes a breeze. And let's not forget that those single-player games let you save and reload, which most players have to do a LOT of before they finally get the gear, skills, and other stuff which helps them breeze through the game like it's nothing.

    The real problem with this is that a lot of people are not even trying to get where the high-end players are. They want everything their way and they want it as easy and as fast as possible without working on themself because it's not fun to them.

    If there's someone who's really putting all their effort into it i'm more than willing to help the out but i'm completely against the "Make it so easy that i don't need to care about skills, equipment and everything else"-attitude.

    Well for a lot of players, they have no interest in the end game. No real interest in perfecting a build, or doing the things needed to have resources to gold everything. It's a hobby, for fun. That's just as valid a play style as yours. Complaining that not all players have your goals and that those players are in the wrong is what I object to. I think that ZOS does try to accommodate everyone sometimes it works out better than others.

    Thanks for posting this. It is pretty much my attitude about the game.

    I reached the point in my life some years ago where I no longer sought or cared to spend the time to achieve high end goals. I've also reached the age where many of the physical limitations that @SeaGtGruff addresses have become reality. As I said in a previous post the last thing I want is to run around doing the stuff I like and have to deal with mobs that take more time to kill than they do already. I can hold my own in normal level instanced content. I am probably pretty middle of the road in that I can solo dolems/geysers, some world bosses and most if not all public dungeon bosses when I want to spend the time it takes to complete them. I can't solo dragons, harrowstorms or wandering bosses nor do I feel the need to be able to and have no plans of ever trying to get to that level.

    I have no issue with some players wanting open world content to be harder but I do take issue that many of the players who request this expect it to be changed across the board. If ZOS ever decides to accommodate these players it will have to be as personal setting so only those players that want harder content are affected by it and lets the rest of us play things as they are.
    Edited by Alinhbo_Tyaka on December 30, 2023 2:40AM
  • Emmagoldman
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    Oh well......
  • Warhawke_80
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    Wow..there was absolutely no reason for this thread to devolve the way it did....

    Our community is afflicted by a toxic tendency where one group finds it difficult to appreciate its preferred content unless all other content associated with a group they don't particularly favor is eliminated.

    It's ridiculous



    Edited by Warhawke_80 on December 30, 2023 3:33AM
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • MidniteOwl1913
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    kaushad wrote: »
    kaushad wrote: »
    Necrom’s public dungeons are more difficult than usual.

    Huh I think Gorne is pretty easy. It's easy to navigate and the mobs are never huge. Even the group event is not that bad although there are mini bosses to fight in addition to the main boss...

    I can easily solo every group event boss from before Necrom, except for that wispmother in High Isle, who has an unbreakable hold. And even in her case, I've got by with shields and healing over time.

    While I've only attempted it a few times on PTS, I have yet to complete the Gorne group event. I remember less about the Underweave bosses, but a couple of those bosses were unusually difficult too. I think one was Loremaster Trigon and I can't identify the other, but they kept disappearing somewhere and healing, so it was like fighting that mireguant in Murkmire. The mobs were no more trouble than usual as I recall.

    Yeah I haven't managed the underweave one. I don't like the underweave so I don't have any motivation to work on it. Honestly most of apocraypha is kind of sad looking. I really don't like the color scheme and find myself not wanting to spend time there.
    PS5/NA
  • ZOS_Hadeostry
    Hey there,

    Due to there already being a thread discussing Overland Content Feedback, we are going to close this down so that you may continue the discussion here. Thank you for your understanding.
    Staff Post
This discussion has been closed.