Four_Fingers wrote: »Running around overland in your decked out meta build isn't the way to do it either.
Go do end game content which overland is not.
I don't need any meta build to oneshot everything with a white trash weapon, everyone can do this if they have some knowledge.
Four_Fingers wrote: »Running around overland in your decked out meta build isn't the way to do it either.
Go do end game content which overland is not.
I don't need any meta build to oneshot everything with a white trash weapon, everyone can do this if they have some knowledge.
what kind of white quality weapon can oneshot a world boss or a Herald's Seeker?
SeaGtGruff wrote: »Erickson9610 wrote: »I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.
The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.
They're definitely hard if you consider that normal dungeons are 4 person contents.
Normal dungeons can be done solo, even lots of vet dungeons can. And i just tested it out and killed a Seeker within a minute all on my own without breaking any sweat.
Good for you. Congratulations.
However, not everyone has mythic gear, dungeon monster gear, perfected trial gear, and all of the other gear that goes into making most players as awesomely over-powered as they are. There's a reason why so many new players are so focused on grinding group dungeons for gear, getting into trials as quickly as possible, leveling Antiquities as quickly as possible and then grinding for leads for mythic gear, etc. And a lot of players don't even enjoy that kind of grind. They come to the forums and gripe about RNG. They come into the forums and gripe about getting kicked from group dungeons. They come to the forums and gripe about being turned down for trial groups.
And that's not even counting "issues" related to how much (or how little) CP a player has and how they've got it distributed.
And the awesomely over-powered players who've acquired the gear, CP, and overall knowledge and skills to take on vet hard mode dungeons, Hunter Seekers, wandering world bosses, harrowstorms, and dragons SOLO and clear that kind of content "without breaking any sweat" often come to the forums to gripe about how pathetically easy most of the game is and beg ZOS for some kind of difficulty slider so they crank up the game to a level that they consider to be "moderately challenging."
All of that's fine with me as long as the players are having fun. Except, hang on, the players who are grinding for gear and leads don't sound like they're having much fun, and the players who are so awesomely over-powered that they can (as I've seen some of them say in the forums) "melt world bosses just by looking at them" don't sound like they're finding 90% or more of the game much fun any more. Still, whatever... Your playtime, your choices, your "fun."
But what is saddening to me is to see how much disconnect there is between some of the awesomely over-powered players and the players who are struggling with content that is beyond them. A lot of the comments come across as dismissive and arrogant. "I can do it with incredible ease, so you can, too!" A number of humans have gone to the Moon, but that doesn't mean I'll be able to go there before I die. Some freedivers can hold their breath for over 10 minutes, but that doesn't mean the average swimmer can do that without drowning. Just because you can do something with ease, let alone at all, doesn't mean that everyone else can, too. Even if they had the exact same gear, CP, and other build particulars as you, they might not have the same computer equipment, internet speed, gaming controllers, muscle tone, eyesight, hearing, hand-eye coordination, reflexes, and everything else that you happen to have going for you.Warhawke_80 wrote: »Caligamy_ESO wrote: »Threads like these are why these forums still need a disagree button
This is an Elder Scrolls game, or rather.. its supposed to be, it's not Palia..
I never found Elder Scrolls games that challenging honestly...I don't understand why some folks say that like it's supposed to explain something...
Most of the Elder Scrolls games can be quite challenging to new players, or even to longtime players who are starting over on a new character. Some players never got out of the starter dungeon in Arena. Some players got wiped out by the imp in the starter dungeon in Daggerfall. I made it through the first level of Battlespire but am stuck on the second level because I can't get past the Spider Daedra. Many a player has met their doom to swarms of Cliffracers in Morrowind. Watch out for Ogres and Minotaurs when you're still low-level in Oblivion. Etc., etc. Sure, once you've acquired the best available gear, leveled up your attributes and skills, and acquired some nice spells and/or magical equipment, then most everything becomes a breeze. And let's not forget that those single-player games let you save and reload, which most players have to do a LOT of before they finally get the gear, skills, and other stuff which helps them breeze through the game like it's nothing.
katanagirl1 wrote: »The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?
Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool”?
katanagirl1 wrote: »The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?
Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool”?
If someone does not want to learn how to swim, forcing them will only drive them away from the pool.
By extension, maybe we should we eliminate all “difficult” areas so people can learn to enjoy quieter story based content. How does that sound?
Don’t worry about how others play the game, or what they even want from it. Sheesh.
NeuroticPixels wrote: »[definitely not expecting risk of death while traveling on overland
And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.
You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.
Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.
I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.
Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.
Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....
Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.
Omg. Heck no. That sounds super grindy and boring. I don’t want every fight to be a challenge. I hate roaming/farming around Craglorn for that reason. The mobs are many and some hit like trucks if you’re not keeping up shields or dodging like it’s a Souls game. I do 15k-25k dps depending on procs and crits, plus I play the easy-mode magplar for their damage spammable being a heal. Have yet to touch IA at all, or any arenas, because constantly fighting doesn’t sound fun whatsoever.
There’s a hundred different ways that people play video games, especially ESO. There’s no way the devs are going to make content that everyone loves.
Using a single target channeled execute ability as your spammable shows that Overland is doing a very bad job of actually teaching you a proper fighting style, that's the whole problem. Something like this shouldn't work at all.
katanagirl1 wrote: »The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?
Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool”?
If someone does not want to learn how to swim, forcing them will only drive them away from the pool.
By extension, maybe we should we eliminate all “difficult” areas so people can learn to enjoy quieter story based content. How does that sound?
Don’t worry about how others play the game, or what they even want from it. Sheesh.
If someone does not want to learn how to swim, they should avoid deep waters instead of demanding the whole sea to restrict itself to be ankle-deep.
@SeaGtGruff, while I mostly agree with your statement at large, I think it's necessary to explain the reason for the behaviour you describe as "arrogant".
A lot of players are in fact fed up by the constant demands to unnecessarily nerf content here in the forums (I really don't witness the same issue ingame tbh). These demands usually aren't brought up by newer players, but seasoned forum veterans (quite some beta-players among them), which simply refuse to accept the combat system of this game.
Take this thread for example: A player is complaining, that they aren't able to solo a boss created for groups and immediately expect zos to nerf it.
Well, zos envisions this enemies to be done in groups, the game itself tell us to better tackle them in groups, but some entitlelists think everything should be soloable in this multiplayer game. These people are the real issue here.
Twohothardware wrote: »Seekers don’t attack you unless you attack them. Just consider them a roaming group event and move along. Overland content as a whole is too easy and unrewarding which is why there’s so many calls for an overland revamp.
katanagirl1 wrote: »The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?
Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool”?
If someone does not want to learn how to swim, forcing them will only drive them away from the pool.
By extension, maybe we should we eliminate all “difficult” areas so people can learn to enjoy quieter story based content. How does that sound?
Don’t worry about how others play the game, or what they even want from it. Sheesh.
If someone does not want to learn how to swim, they should avoid deep waters instead of demanding the whole sea to restrict itself to be ankle-deep.
SeaGtGruff wrote: »Erickson9610 wrote: »I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.
The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.
They're definitely hard if you consider that normal dungeons are 4 person contents.
Normal dungeons can be done solo, even lots of vet dungeons can. And i just tested it out and killed a Seeker within a minute all on my own without breaking any sweat.
Good for you. Congratulations.
However, not everyone has mythic gear, dungeon monster gear, perfected trial gear, and all of the other gear that goes into making most players as awesomely over-powered as they are. There's a reason why so many new players are so focused on grinding group dungeons for gear, getting into trials as quickly as possible, leveling Antiquities as quickly as possible and then grinding for leads for mythic gear, etc. And a lot of players don't even enjoy that kind of grind. They come to the forums and gripe about RNG. They come into the forums and gripe about getting kicked from group dungeons. They come to the forums and gripe about being turned down for trial groups.
And that's not even counting "issues" related to how much (or how little) CP a player has and how they've got it distributed.
And the awesomely over-powered players who've acquired the gear, CP, and overall knowledge and skills to take on vet hard mode dungeons, Hunter Seekers, wandering world bosses, harrowstorms, and dragons SOLO and clear that kind of content "without breaking any sweat" often come to the forums to gripe about how pathetically easy most of the game is and beg ZOS for some kind of difficulty slider so they crank up the game to a level that they consider to be "moderately challenging."
All of that's fine with me as long as the players are having fun. Except, hang on, the players who are grinding for gear and leads don't sound like they're having much fun, and the players who are so awesomely over-powered that they can (as I've seen some of them say in the forums) "melt world bosses just by looking at them" don't sound like they're finding 90% or more of the game much fun any more. Still, whatever... Your playtime, your choices, your "fun."
But what is saddening to me is to see how much disconnect there is between some of the awesomely over-powered players and the players who are struggling with content that is beyond them. A lot of the comments come across as dismissive and arrogant. "I can do it with incredible ease, so you can, too!" A number of humans have gone to the Moon, but that doesn't mean I'll be able to go there before I die. Some freedivers can hold their breath for over 10 minutes, but that doesn't mean the average swimmer can do that without drowning. Just because you can do something with ease, let alone at all, doesn't mean that everyone else can, too. Even if they had the exact same gear, CP, and other build particulars as you, they might not have the same computer equipment, internet speed, gaming controllers, muscle tone, eyesight, hearing, hand-eye coordination, reflexes, and everything else that you happen to have going for you.Warhawke_80 wrote: »Caligamy_ESO wrote: »Threads like these are why these forums still need a disagree button
This is an Elder Scrolls game, or rather.. its supposed to be, it's not Palia..
I never found Elder Scrolls games that challenging honestly...I don't understand why some folks say that like it's supposed to explain something...
Most of the Elder Scrolls games can be quite challenging to new players, or even to longtime players who are starting over on a new character. Some players never got out of the starter dungeon in Arena. Some players got wiped out by the imp in the starter dungeon in Daggerfall. I made it through the first level of Battlespire but am stuck on the second level because I can't get past the Spider Daedra. Many a player has met their doom to swarms of Cliffracers in Morrowind. Watch out for Ogres and Minotaurs when you're still low-level in Oblivion. Etc., etc. Sure, once you've acquired the best available gear, leveled up your attributes and skills, and acquired some nice spells and/or magical equipment, then most everything becomes a breeze. And let's not forget that those single-player games let you save and reload, which most players have to do a LOT of before they finally get the gear, skills, and other stuff which helps them breeze through the game like it's nothing.
The real problem with this is that a lot of people are not even trying to get where the high-end players are. They want everything their way and they want it as easy and as fast as possible without working on themself because it's not fun to them.
If there's someone who's really putting all their effort into it i'm more than willing to help the out but i'm completely against the "Make it so easy that i don't need to care about skills, equipment and everything else"-attitude.
MidniteOwl1913 wrote: »@SeaGtGruff, while I mostly agree with your statement at large, I think it's necessary to explain the reason for the behaviour you describe as "arrogant".
A lot of players are in fact fed up by the constant demands to unnecessarily nerf content here in the forums (I really don't witness the same issue ingame tbh). These demands usually aren't brought up by newer players, but seasoned forum veterans (quite some beta-players among them), which simply refuse to accept the combat system of this game.
Take this thread for example: A player is complaining, that they aren't able to solo a boss created for groups and immediately expect zos to nerf it.
Well, zos envisions this enemies to be done in groups, the game itself tell us to better tackle them in groups, but some entitlelists think everything should be soloable in this multiplayer game. These people are the real issue here.
Okay, but it's more the "this content is easy for me so it *should* be easy for you" with the implication that if it isn't easy for someone then there is something wrong with them. It is the implied dis that I object to.
katanagirl1 wrote: »The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?
Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool”?
If someone does not want to learn how to swim, forcing them will only drive them away from the pool.
By extension, maybe we should we eliminate all “difficult” areas so people can learn to enjoy quieter story based content. How does that sound?
Don’t worry about how others play the game, or what they even want from it. Sheesh.
If someone does not want to learn how to swim, they should avoid deep waters instead of demanding the whole sea to restrict itself to be ankle-deep.
And if someone wants to swim they should just stay in the deep end, and stop advocating for the elimination of the kiddie pool.
There already is dynamic scaling for characters below level 50, this could be enhanced to let's say maybe 800 CP. After this point it would be the same for everyone and you should have something that feels like a boss fight but without being unfair.
NeuroticPixels wrote: »[definitely not expecting risk of death while traveling on overland
And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.
You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.
Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.
I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.
Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.
Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....
Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.
Omg. Heck no. That sounds super grindy and boring. I don’t want every fight to be a challenge. I hate roaming/farming around Craglorn for that reason. The mobs are many and some hit like trucks if you’re not keeping up shields or dodging like it’s a Souls game. I do 15k-25k dps depending on procs and crits, plus I play the easy-mode magplar for their damage spammable being a heal. Have yet to touch IA at all, or any arenas, because constantly fighting doesn’t sound fun whatsoever.
There’s a hundred different ways that people play video games, especially ESO. There’s no way the devs are going to make content that everyone loves.
Using a single target channeled execute ability as your spammable shows that Overland is doing a very bad job of actually teaching you a proper fighting style, that's the whole problem. Something like this shouldn't work at all.
MidniteOwl1913 wrote: »
spartaxoxo wrote: »It is okay for everyone to give their opinion about the game's balance on a forum specifically designated to give their opinion. "It's too hard, please nerf," is just as valid as "it's too easy, please make harder".
spartaxoxo wrote: »It is okay for everyone to give their opinion about the game's balance on a forum specifically designated to give their opinion. "It's too hard, please nerf," is just as valid as "it's too easy, please make harder".
While I agree in general, it's of course valid to disagree with any of the mentioned opinions.
Is it really a question of balance, if we ask for soloable group bosses for everyone?
katanagirl1 wrote: »The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?
Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool”?
If someone does not want to learn how to swim, forcing them will only drive them away from the pool.
By extension, maybe we should we eliminate all “difficult” areas so people can learn to enjoy quieter story based content. How does that sound?
Don’t worry about how others play the game, or what they even want from it. Sheesh.
If someone does not want to learn how to swim, they should avoid deep waters instead of demanding the whole sea to restrict itself to be ankle-deep.
And if someone wants to swim they should just stay in the deep end, and stop advocating for the elimination of the kiddie pool.
Nobody does that. It's the kiddies, which can't stand an additional pool for the grown-ups.
katanagirl1 wrote: »The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?
Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool"?
Overland content is partly for people to learn how to play the game outside of difficult content like dungeons, trials or PvP.
But that is simply not possible at the moment because overland is so ridiculously easy in most parts that anyone with even just the most basic understanding of the game is able to beat overland content without any challenge.
spartaxoxo wrote: »spartaxoxo wrote: »It is okay for everyone to give their opinion about the game's balance on a forum specifically designated to give their opinion. "It's too hard, please nerf," is just as valid as "it's too easy, please make harder".
While I agree in general, it's of course valid to disagree with any of the mentioned opinions.
Is it really a question of balance, if we ask for soloable group bosses for everyone?
Yes. It's not one I agree with. But, thinking the overland should be soloable by everyone is an opinion about balance. Some people feel that challenge should come from instanced content. And running around some of the dead zones and seeing how little help people get in those zones (as opposed to the popular ones where help is easy to get), it's understandable why they feel that way.
Personally, I think the companions were good solution to that because they gave them a group mate without having to nerf the content for people who'd prefer the challenge. There's a few fights in the overland the companions are of no use that the companions should be fixed on, but that's a way to add optional difficulty changes without ruining the fun of the challenge for the rest of us.
Sometimes people are decent at identifying an issue but not why something is an issue. Game developers are used to that and ZOS has done a pretty good job of taking in all this feedback and coming up with solutions that addresses the valid parts of the concerns of all parties without ruining content for people who enjoy it.
They knocked infinite Archive out of the park for example, even if I think there's a couple of points that need addressing.
katanagirl1 wrote: »The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?
Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool”?
If someone does not want to learn how to swim, forcing them will only drive them away from the pool.
By extension, maybe we should we eliminate all “difficult” areas so people can learn to enjoy quieter story based content. How does that sound?
Don’t worry about how others play the game, or what they even want from it. Sheesh.
If someone does not want to learn how to swim, they should avoid deep waters instead of demanding the whole sea to restrict itself to be ankle-deep.
And if someone wants to swim they should just stay in the deep end, and stop advocating for the elimination of the kiddie pool.
Nobody does that. It's the kiddies, which can't stand an additional pool for the grown-ups.
Nobody?katanagirl1 wrote: »The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?
Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool"?
Overland content is partly for people to learn how to play the game outside of difficult content like dungeons, trials or PvP.
But that is simply not possible at the moment because overland is so ridiculously easy in most parts that anyone with even just the most basic understanding of the game is able to beat overland content without any challenge.
So not “nobody”.
katanagirl1 wrote: »The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?
Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool”?
If someone does not want to learn how to swim, forcing them will only drive them away from the pool.
By extension, maybe we should we eliminate all “difficult” areas so people can learn to enjoy quieter story based content. How does that sound?
Don’t worry about how others play the game, or what they even want from it. Sheesh.
If someone does not want to learn how to swim, they should avoid deep waters instead of demanding the whole sea to restrict itself to be ankle-deep.
And if someone wants to swim they should just stay in the deep end, and stop advocating for the elimination of the kiddie pool.
Nobody does that. It's the kiddies, which can't stand an additional pool for the grown-ups.
Nobody?katanagirl1 wrote: »The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?
Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool"?
Overland content is partly for people to learn how to play the game outside of difficult content like dungeons, trials or PvP.
But that is simply not possible at the moment because overland is so ridiculously easy in most parts that anyone with even just the most basic understanding of the game is able to beat overland content without any challenge.
So not “nobody”.
Where exactly did @Jierdanit ask for the elimination of the ankle-deep section of the pool?
Exactly, they didn't.
On the contrary, if we read the posting in question unframed (yes, that's possible), it's a complaint about missing connecting links between overland and more challenging content, thus interested players hitting the wall as soon as they try the latter.
spartaxoxo wrote: »katanagirl1 wrote: »The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?
Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool”?
If someone does not want to learn how to swim, forcing them will only drive them away from the pool.
By extension, maybe we should we eliminate all “difficult” areas so people can learn to enjoy quieter story based content. How does that sound?
Don’t worry about how others play the game, or what they even want from it. Sheesh.
If someone does not want to learn how to swim, they should avoid deep waters instead of demanding the whole sea to restrict itself to be ankle-deep.
And if someone wants to swim they should just stay in the deep end, and stop advocating for the elimination of the kiddie pool.
Nobody does that. It's the kiddies, which can't stand an additional pool for the grown-ups.
Nobody?katanagirl1 wrote: »The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?
Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool"?
Overland content is partly for people to learn how to play the game outside of difficult content like dungeons, trials or PvP.
But that is simply not possible at the moment because overland is so ridiculously easy in most parts that anyone with even just the most basic understanding of the game is able to beat overland content without any challenge.
So not “nobody”.
Where exactly did @Jierdanit ask for the elimination of the ankle-deep section of the pool?
Exactly, they didn't.
On the contrary, if we read the posting in question unframed (yes, that's possible), it's a complaint about missing connecting links between overland and more challenging content, thus interested players hitting the wall as soon as they try the latter.
The post didn't give a solution at all. Just strongly implied that the difficulty should be increased for players so that they have to learn how to properly play the game. Which, imo, does sound like they think difficulty should be blanket increased to at least be hard enough to require things like knowing how to block, interrupt, and other basic mechanics.
@TaSheen I get your concerns. Well, none of us players can speak for zos or predict what they are doing with the input we give.
They did a better job imo lately (for example with IA) than in the past.
That said, I for myself have no intention to force higher difficulty upon anyone not interested in it. All my suggestions are meant to provide solutions for the issues at hand.
I don't want to see players like you to be pushed away from the game, nor do I want to see players leaving because they are bored by difficulty. Unfortunately the latter happens all the time, even in a guild specifically made for newer players. They play for a few weeks, then someday ask if zones are getting harder and are never seen again after they were answered.
That's why options are needed.