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New DLC overland too dangerous!

moo_2021
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Went to the Telvanni Peninsula, saw 800k HP monsters wondering on main roads.

A bit excessive I thought. Then it cloned into 3 and spawned maybe two dozen monsters in several stages. Had to put on my pvp gear to survive. And the worst of it is that the drops were green, and then 30 seconds later I saw a new one, and then one more - I hadn't reached from one wayshrine to another!


Last week I went to the deadlands and saw a 10m+ HP monster attacking another player right in the wayshrine. Had to run away.



Does Zos want new players to stay off those areas? They're even worse than Craglorn and there is no "group area" warning.
Edited by ZOS_Hadeostry on December 30, 2023 4:09AM
  • TaSheen
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    Those are "wandering bosses" - the Seekers you see in Tel Pen are to be killed for drops to get you into a daily quest in Bastion Nymic. These Seekers used to have over a million HP I think.

    There are three of the Deadlands ones, IIRC, and an achievement for killing them all. It's none of it my sort of fun, so I have no idea what the drops are.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Araneae6537
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    Regarding the Telvanni Peninsula, the Herald Seekers you refer do not attack unless you attack them (or sometimes if you are nearby when someone else attacks them). They are for the Bastion Nymic quests you need ichor for.

    As for The Deadlands, that zone does have some wandering World Bosses, but most enemies are as easily killed as usual.
  • Erickson9610
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    I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for. Still, I don't think that's quite what's being requested.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Lykeion
    Lykeion
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    Yes they are wandering but they are all designed to be very huge and conspicuous so if you don't mean to pull them you won't get involved in a fight with them easily
  • Kisakee
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    I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.

    The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • moo_2021
    moo_2021
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    Kisakee wrote: »
    I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.

    The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.

    They're definitely hard if you consider that normal dungeons are 4 person contents.
  • ESO_player123
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    moo_2021 wrote: »
    Kisakee wrote: »
    I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.

    The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.

    They're definitely hard if you consider that normal dungeons are 4 person contents.

    The seekers do not drop anything of value beyond a fragment for a ToT deck or ichors for the Bastion Nymic daily. So, if you are not looking for those, just let them be. They won't touch you unless you attack first (or may be come really close???) or someone fights them nearby.
    Edited by ESO_player123 on December 28, 2023 11:03PM
  • Elsonso
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    Regarding the Telvanni Peninsula, the Herald Seekers you refer do not attack unless you attack them (or sometimes if you are nearby when someone else attacks them). They are for the Bastion Nymic quests you need ichor for.

    The Herald Seekers will attack if you get close enough, whether you attack them or not. The range is small, but if you come around a corner and end up nose to nose with one, it will attack.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Kisakee
    Kisakee
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    moo_2021 wrote: »
    Kisakee wrote: »
    I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.

    The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.

    They're definitely hard if you consider that normal dungeons are 4 person contents.

    Normal dungeons can be done solo, even lots of vet dungeons can. And i just tested it out and killed a Seeker within a minute all on my own without breaking any sweat.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • TaSheen
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    Elsonso wrote: »
    Regarding the Telvanni Peninsula, the Herald Seekers you refer do not attack unless you attack them (or sometimes if you are nearby when someone else attacks them). They are for the Bastion Nymic quests you need ichor for.

    The Herald Seekers will attack if you get close enough, whether you attack them or not. The range is small, but if you come around a corner and end up nose to nose with one, it will attack.

    Yeah. I've had that happen when digging antiquities when one of them paths across the site. So now I just rescry if I get those sites.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • moo_2021
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    Kisakee wrote: »
    moo_2021 wrote: »
    Kisakee wrote: »
    I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.

    The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.

    They're definitely hard if you consider that normal dungeons are 4 person contents.

    Normal dungeons can be done solo, even lots of vet dungeons can. And i just tested it out and killed a Seeker within a minute all on my own without breaking any sweat.

    Well there are a lot of players not as good as you. I'm one of them and definitely not expecting risk of death while traveling on overland.
  • Kisakee
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    moo_2021 wrote: »
    [definitely not expecting risk of death while traveling on overland

    And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.

    You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • TaSheen
    TaSheen
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    Kisakee wrote: »
    moo_2021 wrote: »
    [definitely not expecting risk of death while traveling on overland

    And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.

    You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.

    Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.

    I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.
    Edited by TaSheen on December 28, 2023 11:32PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Kisakee
    Kisakee
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    TaSheen wrote: »
    Kisakee wrote: »
    moo_2021 wrote: »
    [definitely not expecting risk of death while traveling on overland

    And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.

    You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.

    Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.

    I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.

    Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • moo_2021
    moo_2021
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    Kisakee wrote: »
    moo_2021 wrote: »
    [definitely not expecting risk of death while traveling on overland

    And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.

    Isn't Overland supposed to be predictable?

    If they really want to create the death-every-corner experience, just turn on pvp mode like imperial city.
  • Elsonso
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    Kisakee wrote: »
    moo_2021 wrote: »
    Kisakee wrote: »
    I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.

    The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.

    They're definitely hard if you consider that normal dungeons are 4 person contents.

    Normal dungeons can be done solo, even lots of vet dungeons can. And i just tested it out and killed a Seeker within a minute all on my own without breaking any sweat.

    This is true for expert players that are able to skill and gear for the situation. I would suggest a lot of players can't do any of that because they don't have the player skill and don't have the character skill and gear.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Araneae6537
    Araneae6537
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    Elsonso wrote: »
    Regarding the Telvanni Peninsula, the Herald Seekers you refer do not attack unless you attack them (or sometimes if you are nearby when someone else attacks them). They are for the Bastion Nymic quests you need ichor for.

    The Herald Seekers will attack if you get close enough, whether you attack them or not. The range is small, but if you come around a corner and end up nose to nose with one, it will attack.

    But they don’t engage if you run away, just momentary aggro, mostly noticeable if you have a companion with you, who charges to your defense!
  • Kisakee
    Kisakee
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    moo_2021 wrote: »
    Kisakee wrote: »
    moo_2021 wrote: »
    [definitely not expecting risk of death while traveling on overland

    And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.

    Isn't Overland supposed to be predictable?

    Who said that? It's just so easy for the most part that even casuals can do 98% of it with just clicking literally two buttons.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • TaSheen
    TaSheen
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    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    moo_2021 wrote: »
    [definitely not expecting risk of death while traveling on overland

    And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.

    You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.

    Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.

    I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.

    Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.

    Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Kisakee
    Kisakee
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    TaSheen wrote: »
    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    moo_2021 wrote: »
    [definitely not expecting risk of death while traveling on overland

    And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.

    You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.

    Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.

    I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.

    Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.

    Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....

    Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • TaSheen
    TaSheen
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    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    moo_2021 wrote: »
    [definitely not expecting risk of death while traveling on overland

    And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.

    You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.

    Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.

    I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.

    Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.

    Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....

    Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.

    Oh HELL no. With my crap reflexes and mega satellite ping? Not to mention I don't find geysers and dolmens (and goddesses forfend - harrowstorms) fun at all.....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Kisakee
    Kisakee
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    TaSheen wrote: »
    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    moo_2021 wrote: »
    [definitely not expecting risk of death while traveling on overland

    And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.

    You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.

    Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.

    I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.

    Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.

    Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....

    Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.

    Oh HELL no. With my crap reflexes and mega satellite ping? Not to mention I don't find geysers and dolmens (and goddesses forfend - harrowstorms) fun at all.....

    Just talking about difficulty, not the type of event. And for me that's just right so there's that.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • TaSheen
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    Yeah. I get you. But that sort of difficulty (I have a couple of friends who solo stuff like that) is - anxiety producing for me. Anyway, I hope y'all get what you want from overland eventually, even if it turns out that it's an across the board thing (which would mean I'd quit playing and go back to Skyrim....) I think maybe there's a LOT more of "you" than "me"....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • KapiteinBoterham
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    After years of super easy overland content and us begging for a change the answer are these seekers who can one shot you. I do not care for them.
  • spartaxoxo
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    I think that they are pretty easily avoidable for those that don't enjoy such a challenge. For me, the wwb are a nice little change of pace for me when someone needs help. I don't care for the seekers because they aren't independent of the Nymics.
  • Alinhbo_Tyaka
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    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    moo_2021 wrote: »
    [definitely not expecting risk of death while traveling on overland

    And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.

    You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.

    Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.

    I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.

    Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.

    Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....

    Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.

    I wouldn't find that fun. When I'm in the open world doing other things I don't want to have spend all of my time fighting mobs with high health while I am doing other things. I can solo Geysers but the boss takes me some time to finish. Unlike the open world I choose when I want to do them. I am not forced into it because I find an antiquities lead that happens to be sitting in the aggro zone of a mob. I understand some players, and I think it is a minority, would like to see harder open world content but don't think it should be changed across the board. Since new players get a combat boost while leveling maybe allow players to get a combat reduction or NPC boost if they want more challenge. No matter how its done I think it needs to be on a player by player basis.
  • Kisakee
    Kisakee
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    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    moo_2021 wrote: »
    [definitely not expecting risk of death while traveling on overland

    And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.

    You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.

    Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.

    I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.

    Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.

    Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....

    Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.

    I wouldn't find that fun. When I'm in the open world doing other things I don't want to have spend all of my time fighting mobs with high health while I am doing other things. I can solo Geysers but the boss takes me some time to finish. Unlike the open world I choose when I want to do them. I am not forced into it because I find an antiquities lead that happens to be sitting in the aggro zone of a mob. I understand some players, and I think it is a minority, would like to see harder open world content but don't think it should be changed across the board. Since new players get a combat boost while leveling maybe allow players to get a combat reduction or NPC boost if they want more challenge. No matter how its done I think it needs to be on a player by player basis.

    I'm not saying that there should be boss mobs all over the place mocking people who are doing some story fetch quests, scrying or whatever. Just that the regular enemies should be more than simple pushovers and when there's a boss fight of any kind that it should feel like one.

    It's always so demotivating to have a story introducing a villain and when it finally comes to battle you kill them in two seconds. That doesn't feels rewarding or even earned, it's just making it completely forgettable like all the other one-click-enemies. It's missing the suspense, the thrill. A fulfilling sensation, that's what i'm looking for.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • katanagirl1
    katanagirl1
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    Kisakee wrote: »
    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    moo_2021 wrote: »
    [definitely not expecting risk of death while traveling on overland

    And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.

    You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.

    Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.

    I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.

    Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.

    Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....

    Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.

    I wouldn't find that fun. When I'm in the open world doing other things I don't want to have spend all of my time fighting mobs with high health while I am doing other things. I can solo Geysers but the boss takes me some time to finish. Unlike the open world I choose when I want to do them. I am not forced into it because I find an antiquities lead that happens to be sitting in the aggro zone of a mob. I understand some players, and I think it is a minority, would like to see harder open world content but don't think it should be changed across the board. Since new players get a combat boost while leveling maybe allow players to get a combat reduction or NPC boost if they want more challenge. No matter how its done I think it needs to be on a player by player basis.

    I'm not saying that there should be boss mobs all over the place mocking people who are doing some story fetch quests, scrying or whatever. Just that the regular enemies should be more than simple pushovers and when there's a boss fight of any kind that it should feel like one.

    It's always so demotivating to have a story introducing a villain and when it finally comes to battle you kill them in two seconds. That doesn't feels rewarding or even earned, it's just making it completely forgettable like all the other one-click-enemies. It's missing the suspense, the thrill. A fulfilling sensation, that's what i'm looking for.

    If the game was set up so that villains in the story were at the difficulty which you like, then there would be players who could not finish the story, especially low level players with not many skills. That would not be fair to those who bought the chapter and could not progress. The bar has to be lower for both that and overland so that everyone can play..
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  • Kisakee
    Kisakee
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    Kisakee wrote: »
    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    moo_2021 wrote: »
    [definitely not expecting risk of death while traveling on overland

    And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.

    You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.

    Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.

    I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.

    Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.

    Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....

    Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.

    I wouldn't find that fun. When I'm in the open world doing other things I don't want to have spend all of my time fighting mobs with high health while I am doing other things. I can solo Geysers but the boss takes me some time to finish. Unlike the open world I choose when I want to do them. I am not forced into it because I find an antiquities lead that happens to be sitting in the aggro zone of a mob. I understand some players, and I think it is a minority, would like to see harder open world content but don't think it should be changed across the board. Since new players get a combat boost while leveling maybe allow players to get a combat reduction or NPC boost if they want more challenge. No matter how its done I think it needs to be on a player by player basis.

    I'm not saying that there should be boss mobs all over the place mocking people who are doing some story fetch quests, scrying or whatever. Just that the regular enemies should be more than simple pushovers and when there's a boss fight of any kind that it should feel like one.

    It's always so demotivating to have a story introducing a villain and when it finally comes to battle you kill them in two seconds. That doesn't feels rewarding or even earned, it's just making it completely forgettable like all the other one-click-enemies. It's missing the suspense, the thrill. A fulfilling sensation, that's what i'm looking for.

    If the game was set up so that villains in the story were at the difficulty which you like, then there would be players who could not finish the story, especially low level players with not many skills. That would not be fair to those who bought the chapter and could not progress. The bar has to be lower for both that and overland so that everyone can play..

    There already is dynamic scaling for characters below level 50, this could be enhanced to let's say maybe 800 CP. After this point it would be the same for everyone and you should have something that feels like a boss fight but without being unfair.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Caligamy_ESO
    Caligamy_ESO
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    Threads like these are why these forums still need a disagree button

    This is an Elder Scrolls game, or rather.. its supposed to be, it's not Palia..
    Edited by Caligamy_ESO on December 29, 2023 8:19AM
    love is love
This discussion has been closed.