Erickson9610 wrote: »I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.
Erickson9610 wrote: »I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.
The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.
Erickson9610 wrote: »I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.
The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.
They're definitely hard if you consider that normal dungeons are 4 person contents.
Araneae6537 wrote: »Regarding the Telvanni Peninsula, the Herald Seekers you refer do not attack unless you attack them (or sometimes if you are nearby when someone else attacks them). They are for the Bastion Nymic quests you need ichor for.
Erickson9610 wrote: »I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.
The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.
They're definitely hard if you consider that normal dungeons are 4 person contents.
Araneae6537 wrote: »Regarding the Telvanni Peninsula, the Herald Seekers you refer do not attack unless you attack them (or sometimes if you are nearby when someone else attacks them). They are for the Bastion Nymic quests you need ichor for.
The Herald Seekers will attack if you get close enough, whether you attack them or not. The range is small, but if you come around a corner and end up nose to nose with one, it will attack.
Erickson9610 wrote: »I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.
The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.
They're definitely hard if you consider that normal dungeons are 4 person contents.
Normal dungeons can be done solo, even lots of vet dungeons can. And i just tested it out and killed a Seeker within a minute all on my own without breaking any sweat.
[definitely not expecting risk of death while traveling on overland
[definitely not expecting risk of death while traveling on overland
And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.
You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.
[definitely not expecting risk of death while traveling on overland
And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.
You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.
Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.
I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.
Erickson9610 wrote: »I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.
The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.
They're definitely hard if you consider that normal dungeons are 4 person contents.
Normal dungeons can be done solo, even lots of vet dungeons can. And i just tested it out and killed a Seeker within a minute all on my own without breaking any sweat.
Araneae6537 wrote: »Regarding the Telvanni Peninsula, the Herald Seekers you refer do not attack unless you attack them (or sometimes if you are nearby when someone else attacks them). They are for the Bastion Nymic quests you need ichor for.
The Herald Seekers will attack if you get close enough, whether you attack them or not. The range is small, but if you come around a corner and end up nose to nose with one, it will attack.
Isn't Overland supposed to be predictable?
[definitely not expecting risk of death while traveling on overland
And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.
You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.
Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.
I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.
Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.
[definitely not expecting risk of death while traveling on overland
And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.
You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.
Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.
I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.
Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.
Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....
[definitely not expecting risk of death while traveling on overland
And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.
You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.
Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.
I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.
Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.
Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....
Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.
[definitely not expecting risk of death while traveling on overland
And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.
You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.
Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.
I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.
Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.
Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....
Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.
Oh HELL no. With my crap reflexes and mega satellite ping? Not to mention I don't find geysers and dolmens (and goddesses forfend - harrowstorms) fun at all.....
[definitely not expecting risk of death while traveling on overland
And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.
You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.
Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.
I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.
Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.
Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....
Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.
Alinhbo_Tyaka wrote: »[definitely not expecting risk of death while traveling on overland
And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.
You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.
Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.
I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.
Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.
Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....
Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.
I wouldn't find that fun. When I'm in the open world doing other things I don't want to have spend all of my time fighting mobs with high health while I am doing other things. I can solo Geysers but the boss takes me some time to finish. Unlike the open world I choose when I want to do them. I am not forced into it because I find an antiquities lead that happens to be sitting in the aggro zone of a mob. I understand some players, and I think it is a minority, would like to see harder open world content but don't think it should be changed across the board. Since new players get a combat boost while leveling maybe allow players to get a combat reduction or NPC boost if they want more challenge. No matter how its done I think it needs to be on a player by player basis.
Alinhbo_Tyaka wrote: »[definitely not expecting risk of death while traveling on overland
And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.
You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.
Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.
I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.
Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.
Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....
Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.
I wouldn't find that fun. When I'm in the open world doing other things I don't want to have spend all of my time fighting mobs with high health while I am doing other things. I can solo Geysers but the boss takes me some time to finish. Unlike the open world I choose when I want to do them. I am not forced into it because I find an antiquities lead that happens to be sitting in the aggro zone of a mob. I understand some players, and I think it is a minority, would like to see harder open world content but don't think it should be changed across the board. Since new players get a combat boost while leveling maybe allow players to get a combat reduction or NPC boost if they want more challenge. No matter how its done I think it needs to be on a player by player basis.
I'm not saying that there should be boss mobs all over the place mocking people who are doing some story fetch quests, scrying or whatever. Just that the regular enemies should be more than simple pushovers and when there's a boss fight of any kind that it should feel like one.
It's always so demotivating to have a story introducing a villain and when it finally comes to battle you kill them in two seconds. That doesn't feels rewarding or even earned, it's just making it completely forgettable like all the other one-click-enemies. It's missing the suspense, the thrill. A fulfilling sensation, that's what i'm looking for.
katanagirl1 wrote: »Alinhbo_Tyaka wrote: »[definitely not expecting risk of death while traveling on overland
And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.
You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.
Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.
I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.
Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.
Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....
Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.
I wouldn't find that fun. When I'm in the open world doing other things I don't want to have spend all of my time fighting mobs with high health while I am doing other things. I can solo Geysers but the boss takes me some time to finish. Unlike the open world I choose when I want to do them. I am not forced into it because I find an antiquities lead that happens to be sitting in the aggro zone of a mob. I understand some players, and I think it is a minority, would like to see harder open world content but don't think it should be changed across the board. Since new players get a combat boost while leveling maybe allow players to get a combat reduction or NPC boost if they want more challenge. No matter how its done I think it needs to be on a player by player basis.
I'm not saying that there should be boss mobs all over the place mocking people who are doing some story fetch quests, scrying or whatever. Just that the regular enemies should be more than simple pushovers and when there's a boss fight of any kind that it should feel like one.
It's always so demotivating to have a story introducing a villain and when it finally comes to battle you kill them in two seconds. That doesn't feels rewarding or even earned, it's just making it completely forgettable like all the other one-click-enemies. It's missing the suspense, the thrill. A fulfilling sensation, that's what i'm looking for.
If the game was set up so that villains in the story were at the difficulty which you like, then there would be players who could not finish the story, especially low level players with not many skills. That would not be fair to those who bought the chapter and could not progress. The bar has to be lower for both that and overland so that everyone can play..