Went to the Telvanni Peninsula, saw 800k HP monsters wondering on main roads.
A bit excessive I thought. Then it cloned into 3 and spawned maybe two dozen monsters in several stages. Had to put on my pvp gear to survive. And the worst of it is that the drops were green, and then 30 seconds later I saw a new one, and then one more - I hadn't reached from one wayshrine to another!
Last week I went to the deadlands and saw a 10m+ HP monster attacking another player right in the wayshrine. Had to run away.
Does Zos want new players to stay off those areas? They're even worse than Craglorn and there is no "group area" warning.
Araneae6537 wrote: »Regarding the Telvanni Peninsula, the Herald Seekers you refer do not attack unless you attack them (or sometimes if you are nearby when someone else attacks them). They are for the Bastion Nymic quests you need ichor for.
The Herald Seekers will attack if you get close enough, whether you attack them or not. The range is small, but if you come around a corner and end up nose to nose with one, it will attack.
Yeah. I've had that happen when digging antiquities when one of them paths across the site. So now I just rescry if I get those sites.
The problem here is not for experienced players, but for the beginners, who don’t know how the mobs behave. The original starter zones had no World encounters (dolmens, dragons, whatever) and no World Bosses. Now that new characters are dumped straight into the latest chapter zone to start, with no skills, lowest equipment level etc. it has become an issue that the WEs wander about. With the Deadlands, they weren’t in the first zone. In Western Skyrim the Harrowstorms didn’t move around. This is the first time WEs come to the player in a starter zone.
The problem here is not for experienced players, but for the beginners, who don’t know how the mobs behave. The original starter zones had no World encounters (dolmens, dragons, whatever) and no World Bosses. Now that new characters are dumped straight into the latest chapter zone to start, with no skills, lowest equipment level etc. it has become an issue that the WEs wander about. With the Deadlands, they weren’t in the first zone. In Western Skyrim the Harrowstorms didn’t move around. This is the first time WEs come to the player in a starter zone.
Not every zone needs to be beginner friendly.
katanagirl1 wrote: »Alinhbo_Tyaka wrote: »[definitely not expecting risk of death while traveling on overland
And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.
You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.
Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.
I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.
Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.
Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....
Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.
I wouldn't find that fun. When I'm in the open world doing other things I don't want to have spend all of my time fighting mobs with high health while I am doing other things. I can solo Geysers but the boss takes me some time to finish. Unlike the open world I choose when I want to do them. I am not forced into it because I find an antiquities lead that happens to be sitting in the aggro zone of a mob. I understand some players, and I think it is a minority, would like to see harder open world content but don't think it should be changed across the board. Since new players get a combat boost while leveling maybe allow players to get a combat reduction or NPC boost if they want more challenge. No matter how its done I think it needs to be on a player by player basis.
I'm not saying that there should be boss mobs all over the place mocking people who are doing some story fetch quests, scrying or whatever. Just that the regular enemies should be more than simple pushovers and when there's a boss fight of any kind that it should feel like one.
It's always so demotivating to have a story introducing a villain and when it finally comes to battle you kill them in two seconds. That doesn't feels rewarding or even earned, it's just making it completely forgettable like all the other one-click-enemies. It's missing the suspense, the thrill. A fulfilling sensation, that's what i'm looking for.
If the game was set up so that villains in the story were at the difficulty which you like, then there would be players who could not finish the story, especially low level players with not many skills. That would not be fair to those who bought the chapter and could not progress. The bar has to be lower for both that and overland so that everyone can play..
There already is dynamic scaling for characters below level 50, this could be enhanced to let's say maybe 800 CP. After this point it would be the same for everyone and you should have something that feels like a boss fight but without being unfair.
The problem here is not for experienced players, but for the beginners, who don’t know how the mobs behave. The original starter zones had no World encounters (dolmens, dragons, whatever) and no World Bosses. Now that new characters are dumped straight into the latest chapter zone to start, with no skills, lowest equipment level etc. it has become an issue that the WEs wander about. With the Deadlands, they weren’t in the first zone. In Western Skyrim the Harrowstorms didn’t move around. This is the first time WEs come to the player in a starter zone.
Not every zone needs to be beginner friendly.
The problem here is not for experienced players, but for the beginners, who don’t know how the mobs behave. The original starter zones had no World encounters (dolmens, dragons, whatever) and no World Bosses. Now that new characters are dumped straight into the latest chapter zone to start, with no skills, lowest equipment level etc. it has become an issue that the WEs wander about. With the Deadlands, they weren’t in the first zone. In Western Skyrim the Harrowstorms didn’t move around. This is the first time WEs come to the player in a starter zone.
Caligamy_ESO wrote: »Threads like these are why these forums still need a disagree button
This is an Elder Scrolls game, or rather.. its supposed to be, it's not Palia..
Necrom’s public dungeons are more difficult than usual.
Not every zone needs to be beginner friendly.
Warhawke_80 wrote: »I never found Elder Scrolls games that challenging honestly...
No, they are not. Well, at least not Skyrim.
[definitely not expecting risk of death while traveling on overland
And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.
You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.
Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.
I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.
Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.
Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....
Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.
Caligamy_ESO wrote: »Threads like these are why these forums still need a disagree button
This is an Elder Scrolls game, or rather.. its supposed to be, it's not Palia..
katanagirl1 wrote: »The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?
Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
Shara_Wynn wrote: »I don't understand why it isn't possible to increase the difficulty of overland content without having really difficult mobs roaming around that can one shot you and that you do actually need a group to kill
NeuroticPixels wrote: »[definitely not expecting risk of death while traveling on overland
And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.
You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.
Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.
I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.
Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.
Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....
Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.
Omg. Heck no. That sounds super grindy and boring. I don’t want every fight to be a challenge. I hate roaming/farming around Craglorn for that reason. The mobs are many and some hit like trucks if you’re not keeping up shields or dodging like it’s a Souls game. I do 15k-25k dps depending on procs and crits, plus I play the easy-mode magplar for their damage spammable being a heal. Have yet to touch IA at all, or any arenas, because constantly fighting doesn’t sound fun whatsoever.
There’s a hundred different ways that people play video games, especially ESO. There’s no way the devs are going to make content that everyone loves.
Erickson9610 wrote: »I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.
The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.
They're definitely hard if you consider that normal dungeons are 4 person contents.
Normal dungeons can be done solo, even lots of vet dungeons can. And i just tested it out and killed a Seeker within a minute all on my own without breaking any sweat.
Warhawke_80 wrote: »Caligamy_ESO wrote: »Threads like these are why these forums still need a disagree button
This is an Elder Scrolls game, or rather.. its supposed to be, it's not Palia..
I never found Elder Scrolls games that challenging honestly...I don't understand why some folks say that like it's supposed to explain something...
Four_Fingers wrote: »Running around overland in your decked out meta build isn't the way to do it either.
Go do end game content which overland is not.