Arizona_Steve wrote: »I'm struggling with a couple of the bosses I get at cycle 4.
The one with the transparent blue pillar I'm supposed to get behind... and still get one-shotted.
You can actually survive the explosion without hiding behind the pillars if you're tanky enough. What's one shotting you is the curse. Once you get cursed, you have to run to one of the four blue pads to get cleansed. Then you can go back to fighting him.
The curse and the pillar phase are two different mechanics. In early Arcs you can burn the boss fast enough to not see the pillar mechanic, but in later Arcs if the pillar doesn't spawn, or spawns on the very edge, then you're not surviving unless you're EXTREMELY tanky or have a Magma Shell ready, which sadly my MagSorc does not...
What I would like to see is both a difficulty adjustment AND the option to start at any arc you choose. That should satisfy everyone - the 'average' player can train on easier early arcs, and the people who want extreme difficulties could simply select Arc 10 or whatever and go in from there.
Necrotech_Master wrote: »Arizona_Steve wrote: »I'm struggling with a couple of the bosses I get at cycle 4.
The one with the transparent blue pillar I'm supposed to get behind... and still get one-shotted.
You can actually survive the explosion without hiding behind the pillars if you're tanky enough. What's one shotting you is the curse. Once you get cursed, you have to run to one of the four blue pads to get cleansed. Then you can go back to fighting him.
The curse and the pillar phase are two different mechanics. In early Arcs you can burn the boss fast enough to not see the pillar mechanic, but in later Arcs if the pillar doesn't spawn, or spawns on the very edge, then you're not surviving unless you're EXTREMELY tanky or have a Magma Shell ready, which sadly my MagSorc does not...
i think the explosion dmg goes through magma shell, you need at least 39k+ max hp to survive the explosion (most of my tanky setups for archive tend to start at 40-41k max hp with food and then can get higher from visions)
for most people though, i agree it is not survivable
Necrotech_Master wrote: »Arizona_Steve wrote: »I'm struggling with a couple of the bosses I get at cycle 4.
The one with the transparent blue pillar I'm supposed to get behind... and still get one-shotted.
You can actually survive the explosion without hiding behind the pillars if you're tanky enough. What's one shotting you is the curse. Once you get cursed, you have to run to one of the four blue pads to get cleansed. Then you can go back to fighting him.
The curse and the pillar phase are two different mechanics. In early Arcs you can burn the boss fast enough to not see the pillar mechanic, but in later Arcs if the pillar doesn't spawn, or spawns on the very edge, then you're not surviving unless you're EXTREMELY tanky or have a Magma Shell ready, which sadly my MagSorc does not...
i think the explosion dmg goes through magma shell, you need at least 39k+ max hp to survive the explosion (most of my tanky setups for archive tend to start at 40-41k max hp with food and then can get higher from visions)
for most people though, i agree it is not survivable
I run a shield stacking DK (including Spiked Bone Shield for passive damage) with 40k HP for my deep runs, and started doing that when it came out bugged from the jump with missing pillars. It's still problematic with the pillars spawning close to the edge, as he will sometimes come over and knock you off, or you just fall off trying to squeeze by on the edge. I usually ignore the pillars and try to get as far away as possible while he's channeling, as there seems to be a certain distance that you can avoid most of the damage. Of course, I'm not an Arc 10 type of soloer, so I'm sure you have to pay closer attention to mechanics at that point.
Margha_Ralmoren wrote: »I think the devil's chewing gums in Arc 4 are unecessary.
Let the tentacles or the laser if you want but dealing solo with the Thoat shards that spawn indefinitely + the buff enemies + maybe a marauder is too much.
spartaxoxo wrote: »What is Laatvulon's telegraph for his ice breath? Sometimes I die to that when trying to kill down his ice atros.
Anyway, finally made it to Arc 5 all by myself. 😀 Now I'm willing to pair up or use companions more because I really wanted the achievement in solo play first haha.
While my opinion has evolved throughout the course of the thread, my opinion on needed nerfs is still mostly...
Gothmau needs light attack and bleed damage nerfed
Tornado Marauder needs limit on tornado spawns
Marauders should spawn in place of wave 2
Tho'at shards need to be knocked back from tentacles or die to AOE/tentacles so the player can always see them
Tho'at shards in Arc stages (non tho'at) need a delay before respawning upon death.
Tho'at could spawn aoes a little less often at all stages. I barely had time to attack the last dragon boss due to all the AOE. It died eventually but I was mostly just healing and running.
Other than that, I don't think it really needs adjustments. I especially don't think it needs to change the way bosses spawn in the earlier arcs. I noticed you don't get a ton of duplicate boss encounters (can't recall any actually but I was not paying attention to if it was possible) so getting a hard boss on an earlier round is probably actually pretty lucky.
EA needs to be completed re done. I simply don’t do it because it’s the opposite of fun.
I’m a hardcore and I mean hardcore fan of Torghast in wow.
What I want is for endless archive to be modeled like torghast. Now THAT is fun.
Some things as an example are - make it so mobs can randomly drop upgrade perks.
Give us more chances to become super powered overall.
The pacing in EA is incredibly and I mean incredibly mind numbing slow.
For his ice breath keep an eye on where he is flying he will strafe in one direction go 90 degrees then attack again, then 90 degrees and fly in to land
spartaxoxo wrote: »For his ice breath keep an eye on where he is flying he will strafe in one direction go 90 degrees then attack again, then 90 degrees and fly in to land
Thanks. I was hoping I was missing a different telegraph of when he's just flying around vs when he's ready to attack. I wish I could isolate and practice against him. In a trial when the dragons do those sweeping breath attacks there's an straight line aoe on the ground, iirc. But in IA, if does not appear to have that telegraph. I can't recall if that telegraph is on the ground for the world event dragons too.
spartaxoxo wrote: »
So, looks like I'm not the only one having trouble with Laatvulan. I honestly think it's due to poor telegraphing of his one shot. What do you guys think makes the serpent so deadly?
Regardless, this is an interesting infographic they have posted.
spartaxoxo wrote: »
So, looks like I'm not the only one having trouble with Laatvulan. I honestly think it's due to poor telegraphing of his one shot. What do you guys think makes the serpent so deadly?
Regardless, this is an interesting infographic they have posted.
spartaxoxo wrote: »
So, looks like I'm not the only one having trouble with Laatvulan. I honestly think it's due to poor telegraphing of his one shot. What do you guys think makes the serpent so deadly?
Regardless, this is an interesting infographic they have posted.
My personal guess is, a lot of players aren't used to mechanics yet, which require you to stay in a specific marked location to avoid being one-shotted.
Araneae6537 wrote: »spartaxoxo wrote: »
So, looks like I'm not the only one having trouble with Laatvulan. I honestly think it's due to poor telegraphing of his one shot. What do you guys think makes the serpent so deadly?
Regardless, this is an interesting infographic they have posted.
I was told there may have been a bug where the Serpent would go permanently invulnerable. Must be something like that as he’s one of the easier bosses otherwise.
spartaxoxo wrote: »Araneae6537 wrote: »spartaxoxo wrote: »
So, looks like I'm not the only one having trouble with Laatvulan. I honestly think it's due to poor telegraphing of his one shot. What do you guys think makes the serpent so deadly?
Regardless, this is an interesting infographic they have posted.
I was told there may have been a bug where the Serpent would go permanently invulnerable. Must be something like that as he’s one of the easier bosses otherwise.
On? Didn't encounter that bug yet, didn't realize that was a thing.
So all 3 of the deadliest cycle bosses are bugged/have poor telegraphing. That's a bit disappointing. I was kind of hoping serpent didn't have any issues and was just that tough lol.
ssewallb14_ESO wrote: »I like how the top 3 bosses were the bugged ones.
Guessing piercing is from people not knowing the mob resistances were changed on PTS.
Zhaj was indeed bugged, but that bug has since been fixed.
Laatvulon has never been bugged. But he is poorly-designed. No, he does not disappear from view. You can pan your camera and watch his flight. But if you do lose track of him, his strafe patterns are not random. If you stand at your starting position as you enter the boss area, you will be safe from the first strafe. Afterwards, move 90 degrees to the left or right, and you'll be safe from the second strafe.
That said, the strafe attack needs to be telegraphed. That attack 1-shot me even on Arc 1, so it needs a red line, and telling people to memorize the strafe pattern isn't the way to go. There are also AoEs that spawn during flight phase that do a ton of damage that lack red telegraphs.
The lack of proper telegraphing is a design problem, though, not a bug.
Finally, the Serpent is not bugged either. I just suspect that people are not familiar with his mechanics, particularly since it's common these days to just burn him in the trial and not see them. People probably don't know that the lamias explode when they die or that you need to get a pink bubble when they spawn.
Now that I've played a little more I've found my limits on my main (stamblade) - I cannot get past the second Arc Tho'At, I cannot kill any of the marauders other than Ulmor, and I cannot get past level 3 in theatre of war. I'll have to try an alt that can do ranged damage, because for melee these are my hard-limits. I consider myself a very casual dungeoner.
As for the cycle bosses, their difficulty levels are insanely inconsistent. I can see they get more health as you progress, but that doesn't really matter if you can have a boss that stands in one place and varies light and heavy attacks, or a boss that can one shot you with a look, turn the whole floor into AOE, and spawn dozens of adds even on arc 1.
I'm surprised the hardest bosses stat doesn't include Rakkhat. I haven't managed to defeat him yet.
Now that I've played a little more I've found my limits on my main (stamblade) - I cannot get past the second Arc Tho'At, I cannot kill any of the marauders other than Ulmor, and I cannot get past level 3 in theatre of war. I'll have to try an alt that can do ranged damage, because for melee these are my hard-limits. I consider myself a very casual dungeoner.
As for the cycle bosses, their difficulty levels are insanely inconsistent. I can see they get more health as you progress, but that doesn't really matter if you can have a boss that stands in one place and varies light and heavy attacks, or a boss that can one shot you with a look, turn the whole floor into AOE, and spawn dozens of adds even on arc 1.
I'm surprised the hardest bosses stat doesn't include Rakkhat. I haven't managed to defeat him yet.
Is Caalurion bugged? I got him on Arc 1 today and he would not stop throwing AOEs. Not for a moment. They hurt, and he'd drop multiple ones at the same spot if stopped. Also, they're fairly large so even though I kept moving I'd still get damaged before I managed to run out of each one. The only reason I got past him was that Azandar somehow managed to burn him down while I was racing around...
Don't know what has happened with IA. Seem to be getting the same bosses every time I reset.
I think the RNG is bugged.
Also seem to be getting arc 3 fights in arc 1.
Something isn't right.
MidniteOwl1913 wrote: »Don't know what has happened with IA. Seem to be getting the same bosses every time I reset.
I think the RNG is bugged.
Also seem to be getting arc 3 fights in arc 1.
Something isn't right.
Does it mostly seem to be the 4th cycle bosses that are the same?
So as far as I can tell although there are 60 some bosses they are separated into 2 lists. One is what I think of as the "A" list bosses it's pretty short. It's Z the Forgotten, the Serpent, ratatat, the dragons, and a few others that don't come to mind right now. The "B" is all the rest. You will almost certainly see one of the A-list bosses on the 4th cycle. Tonight I had Laatvulon and Rakkhat. Yesterday it was both of the other 2 dragons.