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Please fix Endless Archive difficulty

  • boi_anachronism_
    boi_anachronism_
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    CGPsaint wrote: »
    I guess you could just replace everything I've previously said with "I would like there to be a way of saving progress because trying to get to the part to EA I want to work on takes an amount of time I don't often have all in one go."

    This is perfectly reasonable, but will probably not happen. The thing that I find frustrating is that us console peasants can't use the armory assistant in EA, but PC folks can use any number of add-ons to streamline the ability to swap gear on the fly. I would love to have a trash mob build, a "there might be a marauder popping up soon" build, and a Tho'at build, but no....

    Things I would love to see:

    1.) Save feature with no leaderboard associated. I don't want to constantly have to do the first couple of arcs to be able to work on getting better at later arcs. It's just a matter of time, and constantly having to slog through arcs 1-4 is time wasted. I don't care about the underwhelming leaderboard rewards, but would love to focus more on getting better and experimenting with different builds.

    2.) LET US USE THE ARMORY ASSISTANT!!! I'll be happy to buy more slots as needed.

    if you dont like slogging through arcs 1-4, thats what an "arc skip" feature would be for, saving means you still have to progress through those 4 arcs anyway

    i dont see a save to really matter much, as you say you could spend time "slogging" through the first 4 arcs then you save, come back later start arc 5 and lose all your threads to who knows what so your run ends in like 10 min after you "restart" from the save

    so i dont see saving as much of a point, but i fully support some kind of mechanic to allow you to skip arcs, giving you a random selection of visions for all arcs you skipped, then you could start at say the highest arc you cleared (so if you cleared arc 8 you could start from arc 9)

    i agree some of the deep runs can get long (my runs into arc 9 and 10 have been about 6 hours), and if your just after the challenge, i support adding an arc skip that you can purchase with archive currency to start your next run at a higher arc (forgoing all of the drops from skipped arcs and you get randomly selected visions for each arc you skipped)

    Cant say id use a skip feature that got randomized visions. I generally reset by the end of arc 3 if i dont get anything decent. With my luck id end up with 4 stacks of command lol thats if im going for long run. I normally do that with a friend though. Its about 2hrs to mid arc 7.

    it would be interesting to know what your running to get to arc 7 in 2 hours lol

    im assuming double dps of course, but to clear arc 6 that is 90 stages, which if your mid arc 7 at 2 hours would be ~1 min per stage, including the ones with marauders, bosses, and tho'ats (and yes i know sometimes the bosses and tho'ats can melt with the right verses, but if you dont get them, you wont finish that fight in 1 minute at later arcs lol)

    i usually run as a tank, with a dps partner so i can handle the bosses and marauders, but my dmg output will be awful without some focused efforts lol

    Ive never counted the actual stages but if it is indeed 90 then a min per would be 1.5hrs. Also should be noted that with 2 experienced players arc 1- mid 3 trash pulls take seconds. Tho'at arc 1-2 she is down before even reaching the second floor. We also have specific strats as far as boss placement at the beinging of the fight which effectively stacks her with the atro in 3 onward. I dont have a single build, we both have multiple items, sets, ect we can swap out quickly as needed but as a baseline we both go full damage, as much aoe and dot as possible taking only offensive visions and verses until mid way through 4 unless something really good shows up.

    3 stages per cycle, 5 cycles per arc (or 15 stages total per arc), 6 arcs x15 stages = 90 total stages lol

    i would agree at least the first few arcs with a full dps can go really quickly, dual dps on arc 1 usually takes like 10-15 min (varies a bit depending on verses on bosses)

    and that was about the experience i was expecting, dual dps, min-maxing your gear, leaning very heavy into offense

    how does that fare on the marauders though? i know arc 2 marauder is pretty easy, but arc 3 or 4 marauders start to hit pretty hard, especially if its gothmau, even missing 1 dodge against him as a dps is basically a 1 tap by arc 3/4

    We typically do fine with marauders through arc 5. By mid arc 4 we start building into defense so its less of an issue taking things like sequential shielding. that said we have definitely gotten wrecked from missing a block on our big red friend 😆. Generally what actually causes a wipe for us on a marauder stage though is since we are very dps heavy and have to kite a lot we can miss an infuser which- welp enraged adds plus marauder in arc 5 or above is basically death.
  • Necrotech_Master
    Necrotech_Master
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    CGPsaint wrote: »
    I guess you could just replace everything I've previously said with "I would like there to be a way of saving progress because trying to get to the part to EA I want to work on takes an amount of time I don't often have all in one go."

    This is perfectly reasonable, but will probably not happen. The thing that I find frustrating is that us console peasants can't use the armory assistant in EA, but PC folks can use any number of add-ons to streamline the ability to swap gear on the fly. I would love to have a trash mob build, a "there might be a marauder popping up soon" build, and a Tho'at build, but no....

    Things I would love to see:

    1.) Save feature with no leaderboard associated. I don't want to constantly have to do the first couple of arcs to be able to work on getting better at later arcs. It's just a matter of time, and constantly having to slog through arcs 1-4 is time wasted. I don't care about the underwhelming leaderboard rewards, but would love to focus more on getting better and experimenting with different builds.

    2.) LET US USE THE ARMORY ASSISTANT!!! I'll be happy to buy more slots as needed.

    if you dont like slogging through arcs 1-4, thats what an "arc skip" feature would be for, saving means you still have to progress through those 4 arcs anyway

    i dont see a save to really matter much, as you say you could spend time "slogging" through the first 4 arcs then you save, come back later start arc 5 and lose all your threads to who knows what so your run ends in like 10 min after you "restart" from the save

    so i dont see saving as much of a point, but i fully support some kind of mechanic to allow you to skip arcs, giving you a random selection of visions for all arcs you skipped, then you could start at say the highest arc you cleared (so if you cleared arc 8 you could start from arc 9)

    i agree some of the deep runs can get long (my runs into arc 9 and 10 have been about 6 hours), and if your just after the challenge, i support adding an arc skip that you can purchase with archive currency to start your next run at a higher arc (forgoing all of the drops from skipped arcs and you get randomly selected visions for each arc you skipped)

    Cant say id use a skip feature that got randomized visions. I generally reset by the end of arc 3 if i dont get anything decent. With my luck id end up with 4 stacks of command lol thats if im going for long run. I normally do that with a friend though. Its about 2hrs to mid arc 7.

    it would be interesting to know what your running to get to arc 7 in 2 hours lol

    im assuming double dps of course, but to clear arc 6 that is 90 stages, which if your mid arc 7 at 2 hours would be ~1 min per stage, including the ones with marauders, bosses, and tho'ats (and yes i know sometimes the bosses and tho'ats can melt with the right verses, but if you dont get them, you wont finish that fight in 1 minute at later arcs lol)

    i usually run as a tank, with a dps partner so i can handle the bosses and marauders, but my dmg output will be awful without some focused efforts lol

    Ive never counted the actual stages but if it is indeed 90 then a min per would be 1.5hrs. Also should be noted that with 2 experienced players arc 1- mid 3 trash pulls take seconds. Tho'at arc 1-2 she is down before even reaching the second floor. We also have specific strats as far as boss placement at the beinging of the fight which effectively stacks her with the atro in 3 onward. I dont have a single build, we both have multiple items, sets, ect we can swap out quickly as needed but as a baseline we both go full damage, as much aoe and dot as possible taking only offensive visions and verses until mid way through 4 unless something really good shows up.

    3 stages per cycle, 5 cycles per arc (or 15 stages total per arc), 6 arcs x15 stages = 90 total stages lol

    i would agree at least the first few arcs with a full dps can go really quickly, dual dps on arc 1 usually takes like 10-15 min (varies a bit depending on verses on bosses)

    and that was about the experience i was expecting, dual dps, min-maxing your gear, leaning very heavy into offense

    how does that fare on the marauders though? i know arc 2 marauder is pretty easy, but arc 3 or 4 marauders start to hit pretty hard, especially if its gothmau, even missing 1 dodge against him as a dps is basically a 1 tap by arc 3/4

    We typically do fine with marauders through arc 5. By mid arc 4 we start building into defense so its less of an issue taking things like sequential shielding. that said we have definitely gotten wrecked from missing a block on our big red friend 😆. Generally what actually causes a wipe for us on a marauder stage though is since we are very dps heavy and have to kite a lot we can miss an infuser which- welp enraged adds plus marauder in arc 5 or above is basically death.

    yeah that sounds about right, its a faster but way riskier way to play lol

    playing a full on tank spec and relying on verses and visions to deal my dmg works, but thats why i usually run with a dps friend, ive even handled tanking gothmau on arc 6-7, but it is difficult and i usually still have to constantly block and kite (resolute mind is my best friend here, i let him knock me down when he does the spinny attack so i can recover resources lol)

    the furthest i ever made it was arc 10, because guess who spawned in our first stage, he 1 tapped my dps friend before i could get aggro for 85k light attack, and i was doing OK kiting him around but i missed a block/dodge on his ranged attack which hit me for like 35k along with a bunch of other dmg from the adds still alive when he spawned lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Xzysts wrote: »
    I wish ZOS would not nerf every single slightly challenging piece of solo content in the game.

    It's not slightly challenging.

    I find the Infinite Archive to be very challenging. I've done all the right things to succeed but still haven't made it past Arc 3.

    What I meant is that Arc 4 and up is really hard, and the challenge on Arc 3 is a bit higher than slight. There's a reason that Arc 3 and up are leaderboard level content.

    I think Arc 3 is about on par with VMA and Arc 4 is harder than the solo arena Trifectas tbh. I kinda like Arc 4 actually. Wish I could play it more often to get the hang of it better, but it takes so long to get there.

    i dont really feel like it starts to get really hard until arc 5 or 6

    definitely recommended to have a more tank oriented setup by arc 4 though

    with a 2 person group my avg time to clear arc 4 is usually between 1 hour 45 min and 2 hours 15 min, usually depending on vision/verse choices up to that point, after that it slows down significantly, and usually a run to like arc 8-9 is about 5-6 hours

    I don't do it with a 2 person group, so that's probably part of it why I think it starts getting hard in arc 4. I usually do it solo. Arc 4 is still leaderboard content on PlayStation. So, I think by the most objective measurement that we have available to us, that's definitely where it starts for those of us on console. It's great that it's not hard for you until Arc 5 or 6 though!

    if i run solo, my dps arcanist starts to run into issues in arc 4, mainly due to the incoming dmg (those bloody dots lol)

    if i run solo on my warden tank, while its a lot more of a slog i can easily get through arc 4 (which is why i usually run in a duo, im not entirely reliant on my dmg output if i dont get good visions like focused efforts)

    The dots are brutal! And then the dang tho'at shards are so much harder to micromanage in a pack of mobs, some of which also need to be interrupted. LOL
  • Necrotech_Master
    Necrotech_Master
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Xzysts wrote: »
    I wish ZOS would not nerf every single slightly challenging piece of solo content in the game.

    It's not slightly challenging.

    I find the Infinite Archive to be very challenging. I've done all the right things to succeed but still haven't made it past Arc 3.

    What I meant is that Arc 4 and up is really hard, and the challenge on Arc 3 is a bit higher than slight. There's a reason that Arc 3 and up are leaderboard level content.

    I think Arc 3 is about on par with VMA and Arc 4 is harder than the solo arena Trifectas tbh. I kinda like Arc 4 actually. Wish I could play it more often to get the hang of it better, but it takes so long to get there.

    i dont really feel like it starts to get really hard until arc 5 or 6

    definitely recommended to have a more tank oriented setup by arc 4 though

    with a 2 person group my avg time to clear arc 4 is usually between 1 hour 45 min and 2 hours 15 min, usually depending on vision/verse choices up to that point, after that it slows down significantly, and usually a run to like arc 8-9 is about 5-6 hours

    I don't do it with a 2 person group, so that's probably part of it why I think it starts getting hard in arc 4. I usually do it solo. Arc 4 is still leaderboard content on PlayStation. So, I think by the most objective measurement that we have available to us, that's definitely where it starts for those of us on console. It's great that it's not hard for you until Arc 5 or 6 though!

    if i run solo, my dps arcanist starts to run into issues in arc 4, mainly due to the incoming dmg (those bloody dots lol)

    if i run solo on my warden tank, while its a lot more of a slog i can easily get through arc 4 (which is why i usually run in a duo, im not entirely reliant on my dmg output if i dont get good visions like focused efforts)

    The dots are brutal! And then the dang tho'at shards are so much harder to micromanage in a pack of mobs, some of which also need to be interrupted. LOL

    yeah, honestly they need to tone down the tho'at blobs during the trash stages, because that is just awful lol

    theres always a minimum of 3 blobs active, and if your not killing them you have to stop them from channeling, or combining into harder to kill blobs (2 low health blobs can combine to form 1 larger higher health blob)

    while the other tho'at mechanics in the add stages are easier to deal with though depending on the size of the arena can present their own challenges, but they are not as annoying as the blobs since all those other ones are basically kiting (ice patches/eye beams/tentacles)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • boi_anachronism_
    boi_anachronism_
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    ✭✭
    CGPsaint wrote: »
    I guess you could just replace everything I've previously said with "I would like there to be a way of saving progress because trying to get to the part to EA I want to work on takes an amount of time I don't often have all in one go."

    This is perfectly reasonable, but will probably not happen. The thing that I find frustrating is that us console peasants can't use the armory assistant in EA, but PC folks can use any number of add-ons to streamline the ability to swap gear on the fly. I would love to have a trash mob build, a "there might be a marauder popping up soon" build, and a Tho'at build, but no....

    Things I would love to see:

    1.) Save feature with no leaderboard associated. I don't want to constantly have to do the first couple of arcs to be able to work on getting better at later arcs. It's just a matter of time, and constantly having to slog through arcs 1-4 is time wasted. I don't care about the underwhelming leaderboard rewards, but would love to focus more on getting better and experimenting with different builds.

    2.) LET US USE THE ARMORY ASSISTANT!!! I'll be happy to buy more slots as needed.

    if you dont like slogging through arcs 1-4, thats what an "arc skip" feature would be for, saving means you still have to progress through those 4 arcs anyway

    i dont see a save to really matter much, as you say you could spend time "slogging" through the first 4 arcs then you save, come back later start arc 5 and lose all your threads to who knows what so your run ends in like 10 min after you "restart" from the save

    so i dont see saving as much of a point, but i fully support some kind of mechanic to allow you to skip arcs, giving you a random selection of visions for all arcs you skipped, then you could start at say the highest arc you cleared (so if you cleared arc 8 you could start from arc 9)

    i agree some of the deep runs can get long (my runs into arc 9 and 10 have been about 6 hours), and if your just after the challenge, i support adding an arc skip that you can purchase with archive currency to start your next run at a higher arc (forgoing all of the drops from skipped arcs and you get randomly selected visions for each arc you skipped)

    Cant say id use a skip feature that got randomized visions. I generally reset by the end of arc 3 if i dont get anything decent. With my luck id end up with 4 stacks of command lol thats if im going for long run. I normally do that with a friend though. Its about 2hrs to mid arc 7.

    it would be interesting to know what your running to get to arc 7 in 2 hours lol

    im assuming double dps of course, but to clear arc 6 that is 90 stages, which if your mid arc 7 at 2 hours would be ~1 min per stage, including the ones with marauders, bosses, and tho'ats (and yes i know sometimes the bosses and tho'ats can melt with the right verses, but if you dont get them, you wont finish that fight in 1 minute at later arcs lol)

    i usually run as a tank, with a dps partner so i can handle the bosses and marauders, but my dmg output will be awful without some focused efforts lol

    Ive never counted the actual stages but if it is indeed 90 then a min per would be 1.5hrs. Also should be noted that with 2 experienced players arc 1- mid 3 trash pulls take seconds. Tho'at arc 1-2 she is down before even reaching the second floor. We also have specific strats as far as boss placement at the beinging of the fight which effectively stacks her with the atro in 3 onward. I dont have a single build, we both have multiple items, sets, ect we can swap out quickly as needed but as a baseline we both go full damage, as much aoe and dot as possible taking only offensive visions and verses until mid way through 4 unless something really good shows up.

    3 stages per cycle, 5 cycles per arc (or 15 stages total per arc), 6 arcs x15 stages = 90 total stages lol

    i would agree at least the first few arcs with a full dps can go really quickly, dual dps on arc 1 usually takes like 10-15 min (varies a bit depending on verses on bosses)

    and that was about the experience i was expecting, dual dps, min-maxing your gear, leaning very heavy into offense

    how does that fare on the marauders though? i know arc 2 marauder is pretty easy, but arc 3 or 4 marauders start to hit pretty hard, especially if its gothmau, even missing 1 dodge against him as a dps is basically a 1 tap by arc 3/4

    We typically do fine with marauders through arc 5. By mid arc 4 we start building into defense so its less of an issue taking things like sequential shielding. that said we have definitely gotten wrecked from missing a block on our big red friend 😆. Generally what actually causes a wipe for us on a marauder stage though is since we are very dps heavy and have to kite a lot we can miss an infuser which- welp enraged adds plus marauder in arc 5 or above is basically death.

    yeah that sounds about right, its a faster but way riskier way to play lol

    playing a full on tank spec and relying on verses and visions to deal my dmg works, but thats why i usually run with a dps friend, ive even handled tanking gothmau on arc 6-7, but it is difficult and i usually still have to constantly block and kite (resolute mind is my best friend here, i let him knock me down when he does the spinny attack so i can recover resources lol)

    the furthest i ever made it was arc 10, because guess who spawned in our first stage, he 1 tapped my dps friend before i could get aggro for 85k light attack, and i was doing OK kiting him around but i missed a block/dodge on his ranged attack which hit me for like 35k along with a bunch of other dmg from the adds still alive when he spawned lol

    Ima be real- if i see homeboy after arc 6 im assuming that im losing a thread lol. Fun fact though. Ive face tanked him arc 4 on my plar dps. Obviously hybridized by this point with heavier armor but essentially for that toon i build on the fact that its attacks are also heals similar to nb. Reaving blows, ring of the pale, strategic reserve, a couple shield/heal visions and i was lucky enough to get transfusion that round. I popped a defensive consumable which was sequential shield. i Basically just stood in my rune. My heals were ticking for 25k.
  • Necrotech_Master
    Necrotech_Master
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    CGPsaint wrote: »
    I guess you could just replace everything I've previously said with "I would like there to be a way of saving progress because trying to get to the part to EA I want to work on takes an amount of time I don't often have all in one go."

    This is perfectly reasonable, but will probably not happen. The thing that I find frustrating is that us console peasants can't use the armory assistant in EA, but PC folks can use any number of add-ons to streamline the ability to swap gear on the fly. I would love to have a trash mob build, a "there might be a marauder popping up soon" build, and a Tho'at build, but no....

    Things I would love to see:

    1.) Save feature with no leaderboard associated. I don't want to constantly have to do the first couple of arcs to be able to work on getting better at later arcs. It's just a matter of time, and constantly having to slog through arcs 1-4 is time wasted. I don't care about the underwhelming leaderboard rewards, but would love to focus more on getting better and experimenting with different builds.

    2.) LET US USE THE ARMORY ASSISTANT!!! I'll be happy to buy more slots as needed.

    if you dont like slogging through arcs 1-4, thats what an "arc skip" feature would be for, saving means you still have to progress through those 4 arcs anyway

    i dont see a save to really matter much, as you say you could spend time "slogging" through the first 4 arcs then you save, come back later start arc 5 and lose all your threads to who knows what so your run ends in like 10 min after you "restart" from the save

    so i dont see saving as much of a point, but i fully support some kind of mechanic to allow you to skip arcs, giving you a random selection of visions for all arcs you skipped, then you could start at say the highest arc you cleared (so if you cleared arc 8 you could start from arc 9)

    i agree some of the deep runs can get long (my runs into arc 9 and 10 have been about 6 hours), and if your just after the challenge, i support adding an arc skip that you can purchase with archive currency to start your next run at a higher arc (forgoing all of the drops from skipped arcs and you get randomly selected visions for each arc you skipped)

    Cant say id use a skip feature that got randomized visions. I generally reset by the end of arc 3 if i dont get anything decent. With my luck id end up with 4 stacks of command lol thats if im going for long run. I normally do that with a friend though. Its about 2hrs to mid arc 7.

    it would be interesting to know what your running to get to arc 7 in 2 hours lol

    im assuming double dps of course, but to clear arc 6 that is 90 stages, which if your mid arc 7 at 2 hours would be ~1 min per stage, including the ones with marauders, bosses, and tho'ats (and yes i know sometimes the bosses and tho'ats can melt with the right verses, but if you dont get them, you wont finish that fight in 1 minute at later arcs lol)

    i usually run as a tank, with a dps partner so i can handle the bosses and marauders, but my dmg output will be awful without some focused efforts lol

    Ive never counted the actual stages but if it is indeed 90 then a min per would be 1.5hrs. Also should be noted that with 2 experienced players arc 1- mid 3 trash pulls take seconds. Tho'at arc 1-2 she is down before even reaching the second floor. We also have specific strats as far as boss placement at the beinging of the fight which effectively stacks her with the atro in 3 onward. I dont have a single build, we both have multiple items, sets, ect we can swap out quickly as needed but as a baseline we both go full damage, as much aoe and dot as possible taking only offensive visions and verses until mid way through 4 unless something really good shows up.

    3 stages per cycle, 5 cycles per arc (or 15 stages total per arc), 6 arcs x15 stages = 90 total stages lol

    i would agree at least the first few arcs with a full dps can go really quickly, dual dps on arc 1 usually takes like 10-15 min (varies a bit depending on verses on bosses)

    and that was about the experience i was expecting, dual dps, min-maxing your gear, leaning very heavy into offense

    how does that fare on the marauders though? i know arc 2 marauder is pretty easy, but arc 3 or 4 marauders start to hit pretty hard, especially if its gothmau, even missing 1 dodge against him as a dps is basically a 1 tap by arc 3/4

    We typically do fine with marauders through arc 5. By mid arc 4 we start building into defense so its less of an issue taking things like sequential shielding. that said we have definitely gotten wrecked from missing a block on our big red friend 😆. Generally what actually causes a wipe for us on a marauder stage though is since we are very dps heavy and have to kite a lot we can miss an infuser which- welp enraged adds plus marauder in arc 5 or above is basically death.

    yeah that sounds about right, its a faster but way riskier way to play lol

    playing a full on tank spec and relying on verses and visions to deal my dmg works, but thats why i usually run with a dps friend, ive even handled tanking gothmau on arc 6-7, but it is difficult and i usually still have to constantly block and kite (resolute mind is my best friend here, i let him knock me down when he does the spinny attack so i can recover resources lol)

    the furthest i ever made it was arc 10, because guess who spawned in our first stage, he 1 tapped my dps friend before i could get aggro for 85k light attack, and i was doing OK kiting him around but i missed a block/dodge on his ranged attack which hit me for like 35k along with a bunch of other dmg from the adds still alive when he spawned lol

    Ima be real- if i see homeboy after arc 6 im assuming that im losing a thread lol. Fun fact though. Ive face tanked him arc 4 on my plar dps. Obviously hybridized by this point with heavier armor but essentially for that toon i build on the fact that its attacks are also heals similar to nb. Reaving blows, ring of the pale, strategic reserve, a couple shield/heal visions and i was lucky enough to get transfusion that round. I popped a defensive consumable which was sequential shield. i Basically just stood in my rune. My heals were ticking for 25k.

    yeah if you have enough healing/shields it helps a lot, even being a full tank fights with him after arc 6 are still a crapshoot, usually depends on what kind of enemies are in the stage, the stage itself if theres room to kite, and what visions/verses i have up to that point

    i think he would be more doable if they got rid of that nasty bleed he has on his light attacks
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • boi_anachronism_
    boi_anachronism_
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    ✭✭
    CGPsaint wrote: »
    I guess you could just replace everything I've previously said with "I would like there to be a way of saving progress because trying to get to the part to EA I want to work on takes an amount of time I don't often have all in one go."

    This is perfectly reasonable, but will probably not happen. The thing that I find frustrating is that us console peasants can't use the armory assistant in EA, but PC folks can use any number of add-ons to streamline the ability to swap gear on the fly. I would love to have a trash mob build, a "there might be a marauder popping up soon" build, and a Tho'at build, but no....

    Things I would love to see:

    1.) Save feature with no leaderboard associated. I don't want to constantly have to do the first couple of arcs to be able to work on getting better at later arcs. It's just a matter of time, and constantly having to slog through arcs 1-4 is time wasted. I don't care about the underwhelming leaderboard rewards, but would love to focus more on getting better and experimenting with different builds.

    2.) LET US USE THE ARMORY ASSISTANT!!! I'll be happy to buy more slots as needed.

    if you dont like slogging through arcs 1-4, thats what an "arc skip" feature would be for, saving means you still have to progress through those 4 arcs anyway

    i dont see a save to really matter much, as you say you could spend time "slogging" through the first 4 arcs then you save, come back later start arc 5 and lose all your threads to who knows what so your run ends in like 10 min after you "restart" from the save

    so i dont see saving as much of a point, but i fully support some kind of mechanic to allow you to skip arcs, giving you a random selection of visions for all arcs you skipped, then you could start at say the highest arc you cleared (so if you cleared arc 8 you could start from arc 9)

    i agree some of the deep runs can get long (my runs into arc 9 and 10 have been about 6 hours), and if your just after the challenge, i support adding an arc skip that you can purchase with archive currency to start your next run at a higher arc (forgoing all of the drops from skipped arcs and you get randomly selected visions for each arc you skipped)

    Cant say id use a skip feature that got randomized visions. I generally reset by the end of arc 3 if i dont get anything decent. With my luck id end up with 4 stacks of command lol thats if im going for long run. I normally do that with a friend though. Its about 2hrs to mid arc 7.

    it would be interesting to know what your running to get to arc 7 in 2 hours lol

    im assuming double dps of course, but to clear arc 6 that is 90 stages, which if your mid arc 7 at 2 hours would be ~1 min per stage, including the ones with marauders, bosses, and tho'ats (and yes i know sometimes the bosses and tho'ats can melt with the right verses, but if you dont get them, you wont finish that fight in 1 minute at later arcs lol)

    i usually run as a tank, with a dps partner so i can handle the bosses and marauders, but my dmg output will be awful without some focused efforts lol

    Ive never counted the actual stages but if it is indeed 90 then a min per would be 1.5hrs. Also should be noted that with 2 experienced players arc 1- mid 3 trash pulls take seconds. Tho'at arc 1-2 she is down before even reaching the second floor. We also have specific strats as far as boss placement at the beinging of the fight which effectively stacks her with the atro in 3 onward. I dont have a single build, we both have multiple items, sets, ect we can swap out quickly as needed but as a baseline we both go full damage, as much aoe and dot as possible taking only offensive visions and verses until mid way through 4 unless something really good shows up.

    3 stages per cycle, 5 cycles per arc (or 15 stages total per arc), 6 arcs x15 stages = 90 total stages lol

    i would agree at least the first few arcs with a full dps can go really quickly, dual dps on arc 1 usually takes like 10-15 min (varies a bit depending on verses on bosses)

    and that was about the experience i was expecting, dual dps, min-maxing your gear, leaning very heavy into offense

    how does that fare on the marauders though? i know arc 2 marauder is pretty easy, but arc 3 or 4 marauders start to hit pretty hard, especially if its gothmau, even missing 1 dodge against him as a dps is basically a 1 tap by arc 3/4

    We typically do fine with marauders through arc 5. By mid arc 4 we start building into defense so its less of an issue taking things like sequential shielding. that said we have definitely gotten wrecked from missing a block on our big red friend 😆. Generally what actually causes a wipe for us on a marauder stage though is since we are very dps heavy and have to kite a lot we can miss an infuser which- welp enraged adds plus marauder in arc 5 or above is basically death.

    yeah that sounds about right, its a faster but way riskier way to play lol

    playing a full on tank spec and relying on verses and visions to deal my dmg works, but thats why i usually run with a dps friend, ive even handled tanking gothmau on arc 6-7, but it is difficult and i usually still have to constantly block and kite (resolute mind is my best friend here, i let him knock me down when he does the spinny attack so i can recover resources lol)

    the furthest i ever made it was arc 10, because guess who spawned in our first stage, he 1 tapped my dps friend before i could get aggro for 85k light attack, and i was doing OK kiting him around but i missed a block/dodge on his ranged attack which hit me for like 35k along with a bunch of other dmg from the adds still alive when he spawned lol

    Ima be real- if i see homeboy after arc 6 im assuming that im losing a thread lol. Fun fact though. Ive face tanked him arc 4 on my plar dps. Obviously hybridized by this point with heavier armor but essentially for that toon i build on the fact that its attacks are also heals similar to nb. Reaving blows, ring of the pale, strategic reserve, a couple shield/heal visions and i was lucky enough to get transfusion that round. I popped a defensive consumable which was sequential shield. i Basically just stood in my rune. My heals were ticking for 25k.

    yeah if you have enough healing/shields it helps a lot, even being a full tank fights with him after arc 6 are still a crapshoot, usually depends on what kind of enemies are in the stage, the stage itself if theres room to kite, and what visions/verses i have up to that point

    i think he would be more doable if they got rid of that nasty bleed he has on his light attacks

    I mean he kinda needs a second look. I think if they are trying to scale the marauders to be similar difficulty then he could probably use a slight adjustment. He is pretty lopsided difficulty wise compared to the other two. The only other boss i have a beef with is the serpent. You get it after arc 5 on solo and the dang thing takes a year to clear.
    Edited by boi_anachronism_ on December 13, 2023 9:34PM
  • Necrotech_Master
    Necrotech_Master
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    CGPsaint wrote: »
    I guess you could just replace everything I've previously said with "I would like there to be a way of saving progress because trying to get to the part to EA I want to work on takes an amount of time I don't often have all in one go."

    This is perfectly reasonable, but will probably not happen. The thing that I find frustrating is that us console peasants can't use the armory assistant in EA, but PC folks can use any number of add-ons to streamline the ability to swap gear on the fly. I would love to have a trash mob build, a "there might be a marauder popping up soon" build, and a Tho'at build, but no....

    Things I would love to see:

    1.) Save feature with no leaderboard associated. I don't want to constantly have to do the first couple of arcs to be able to work on getting better at later arcs. It's just a matter of time, and constantly having to slog through arcs 1-4 is time wasted. I don't care about the underwhelming leaderboard rewards, but would love to focus more on getting better and experimenting with different builds.

    2.) LET US USE THE ARMORY ASSISTANT!!! I'll be happy to buy more slots as needed.

    if you dont like slogging through arcs 1-4, thats what an "arc skip" feature would be for, saving means you still have to progress through those 4 arcs anyway

    i dont see a save to really matter much, as you say you could spend time "slogging" through the first 4 arcs then you save, come back later start arc 5 and lose all your threads to who knows what so your run ends in like 10 min after you "restart" from the save

    so i dont see saving as much of a point, but i fully support some kind of mechanic to allow you to skip arcs, giving you a random selection of visions for all arcs you skipped, then you could start at say the highest arc you cleared (so if you cleared arc 8 you could start from arc 9)

    i agree some of the deep runs can get long (my runs into arc 9 and 10 have been about 6 hours), and if your just after the challenge, i support adding an arc skip that you can purchase with archive currency to start your next run at a higher arc (forgoing all of the drops from skipped arcs and you get randomly selected visions for each arc you skipped)

    Cant say id use a skip feature that got randomized visions. I generally reset by the end of arc 3 if i dont get anything decent. With my luck id end up with 4 stacks of command lol thats if im going for long run. I normally do that with a friend though. Its about 2hrs to mid arc 7.

    it would be interesting to know what your running to get to arc 7 in 2 hours lol

    im assuming double dps of course, but to clear arc 6 that is 90 stages, which if your mid arc 7 at 2 hours would be ~1 min per stage, including the ones with marauders, bosses, and tho'ats (and yes i know sometimes the bosses and tho'ats can melt with the right verses, but if you dont get them, you wont finish that fight in 1 minute at later arcs lol)

    i usually run as a tank, with a dps partner so i can handle the bosses and marauders, but my dmg output will be awful without some focused efforts lol

    Ive never counted the actual stages but if it is indeed 90 then a min per would be 1.5hrs. Also should be noted that with 2 experienced players arc 1- mid 3 trash pulls take seconds. Tho'at arc 1-2 she is down before even reaching the second floor. We also have specific strats as far as boss placement at the beinging of the fight which effectively stacks her with the atro in 3 onward. I dont have a single build, we both have multiple items, sets, ect we can swap out quickly as needed but as a baseline we both go full damage, as much aoe and dot as possible taking only offensive visions and verses until mid way through 4 unless something really good shows up.

    3 stages per cycle, 5 cycles per arc (or 15 stages total per arc), 6 arcs x15 stages = 90 total stages lol

    i would agree at least the first few arcs with a full dps can go really quickly, dual dps on arc 1 usually takes like 10-15 min (varies a bit depending on verses on bosses)

    and that was about the experience i was expecting, dual dps, min-maxing your gear, leaning very heavy into offense

    how does that fare on the marauders though? i know arc 2 marauder is pretty easy, but arc 3 or 4 marauders start to hit pretty hard, especially if its gothmau, even missing 1 dodge against him as a dps is basically a 1 tap by arc 3/4

    We typically do fine with marauders through arc 5. By mid arc 4 we start building into defense so its less of an issue taking things like sequential shielding. that said we have definitely gotten wrecked from missing a block on our big red friend 😆. Generally what actually causes a wipe for us on a marauder stage though is since we are very dps heavy and have to kite a lot we can miss an infuser which- welp enraged adds plus marauder in arc 5 or above is basically death.

    yeah that sounds about right, its a faster but way riskier way to play lol

    playing a full on tank spec and relying on verses and visions to deal my dmg works, but thats why i usually run with a dps friend, ive even handled tanking gothmau on arc 6-7, but it is difficult and i usually still have to constantly block and kite (resolute mind is my best friend here, i let him knock me down when he does the spinny attack so i can recover resources lol)

    the furthest i ever made it was arc 10, because guess who spawned in our first stage, he 1 tapped my dps friend before i could get aggro for 85k light attack, and i was doing OK kiting him around but i missed a block/dodge on his ranged attack which hit me for like 35k along with a bunch of other dmg from the adds still alive when he spawned lol

    Ima be real- if i see homeboy after arc 6 im assuming that im losing a thread lol. Fun fact though. Ive face tanked him arc 4 on my plar dps. Obviously hybridized by this point with heavier armor but essentially for that toon i build on the fact that its attacks are also heals similar to nb. Reaving blows, ring of the pale, strategic reserve, a couple shield/heal visions and i was lucky enough to get transfusion that round. I popped a defensive consumable which was sequential shield. i Basically just stood in my rune. My heals were ticking for 25k.

    yeah if you have enough healing/shields it helps a lot, even being a full tank fights with him after arc 6 are still a crapshoot, usually depends on what kind of enemies are in the stage, the stage itself if theres room to kite, and what visions/verses i have up to that point

    i think he would be more doable if they got rid of that nasty bleed he has on his light attacks

    I mean he kinda needs a second look. I think if they are trying to scale the marauders to be similar difficulty then he could probably use a slight adjustment. He is pretty lopsided difficulty wise compared to the other two. The only other boss i have a beef with is the serpent. You get it after arc 5 on solo and the dang thing takes a year to clear.

    i think the main problem with the serpent is you have to keep killing those empowering totems, which in the archive make him straight up invulnerable (where as they appear to do virtually nothing in the actual trial)

    i have gotten him as late as arc 7 before, and his poison phase is actually a semi potent heal check

    the only archive bosses ive really had difficulty with is the manitkora deadlands WB (the conduits are rough at higher arcs if you cant kill them nearly instantly), and ghemvas the harbinger (who is actually like the younger brother of gothmau, his light attacks bleed, and that dmg pulse phase is nasty if you dont get near the outer edge)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • wolfie1.0.
    wolfie1.0.
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    mercer_cap wrote: »
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.

    Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.

    Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?

    Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.

    Tell that to the 3 bugged bosses I got that led to my deaths. Died to dragons because of how large they are verses the arena size. Died to Voss mechanics because couldn't maneuver around them. Died to another boss because there isn't an effective colorblind tool built into the game....
  • Necrotech_Master
    Necrotech_Master
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    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.

    Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.

    Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?

    Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.

    Tell that to the 3 bugged bosses I got that led to my deaths. Died to dragons because of how large they are verses the arena size. Died to Voss mechanics because couldn't maneuver around them. Died to another boss because there isn't an effective colorblind tool built into the game....

    the dragons size vs the arena isnt a bug, but it could use some adjustments for sure, definitely feels like theres not enough room to maneuver and getting knocked back is almost instant death
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • wolfie1.0.
    wolfie1.0.
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    Jierdanit wrote: »
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    There is a vision that grants an extra life and a verse that grant you a rebirth if you die once in a stage.

    Helpful sure, if you happen to get them. It's not like you get to choose your visions and verses. Look all I want is for threads not to extinguish up until arc1 is over. You can't get on the leader board until you start arc2 anyways so why should it matter?
  • Necrotech_Master
    Necrotech_Master
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    wolfie1.0. wrote: »
    Jierdanit wrote: »
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    There is a vision that grants an extra life and a verse that grant you a rebirth if you die once in a stage.

    Helpful sure, if you happen to get them. It's not like you get to choose your visions and verses. Look all I want is for threads not to extinguish up until arc1 is over. You can't get on the leader board until you start arc2 anyways so why should it matter?

    for the weekly leaderboard, at least solo (no companion) there are some classes which have less than 100 people placing on the leaderboard

    last week for example, there was only approx 60 necromancers on the solo leaderboard, you could literally clear 1 stage of the first cycle and place on the leaderboard at that point if you exited back to the archive and used the thing to sever remaining threads (in fact there were at least a few entries on the leaderboard which did that, they only had 1000 pts and an "ending" of arc 1 cycle 1 stage 2)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • boi_anachronism_
    boi_anachronism_
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    CGPsaint wrote: »
    I guess you could just replace everything I've previously said with "I would like there to be a way of saving progress because trying to get to the part to EA I want to work on takes an amount of time I don't often have all in one go."

    This is perfectly reasonable, but will probably not happen. The thing that I find frustrating is that us console peasants can't use the armory assistant in EA, but PC folks can use any number of add-ons to streamline the ability to swap gear on the fly. I would love to have a trash mob build, a "there might be a marauder popping up soon" build, and a Tho'at build, but no....

    Things I would love to see:

    1.) Save feature with no leaderboard associated. I don't want to constantly have to do the first couple of arcs to be able to work on getting better at later arcs. It's just a matter of time, and constantly having to slog through arcs 1-4 is time wasted. I don't care about the underwhelming leaderboard rewards, but would love to focus more on getting better and experimenting with different builds.

    2.) LET US USE THE ARMORY ASSISTANT!!! I'll be happy to buy more slots as needed.

    if you dont like slogging through arcs 1-4, thats what an "arc skip" feature would be for, saving means you still have to progress through those 4 arcs anyway

    i dont see a save to really matter much, as you say you could spend time "slogging" through the first 4 arcs then you save, come back later start arc 5 and lose all your threads to who knows what so your run ends in like 10 min after you "restart" from the save

    so i dont see saving as much of a point, but i fully support some kind of mechanic to allow you to skip arcs, giving you a random selection of visions for all arcs you skipped, then you could start at say the highest arc you cleared (so if you cleared arc 8 you could start from arc 9)

    i agree some of the deep runs can get long (my runs into arc 9 and 10 have been about 6 hours), and if your just after the challenge, i support adding an arc skip that you can purchase with archive currency to start your next run at a higher arc (forgoing all of the drops from skipped arcs and you get randomly selected visions for each arc you skipped)

    Cant say id use a skip feature that got randomized visions. I generally reset by the end of arc 3 if i dont get anything decent. With my luck id end up with 4 stacks of command lol thats if im going for long run. I normally do that with a friend though. Its about 2hrs to mid arc 7.

    it would be interesting to know what your running to get to arc 7 in 2 hours lol

    im assuming double dps of course, but to clear arc 6 that is 90 stages, which if your mid arc 7 at 2 hours would be ~1 min per stage, including the ones with marauders, bosses, and tho'ats (and yes i know sometimes the bosses and tho'ats can melt with the right verses, but if you dont get them, you wont finish that fight in 1 minute at later arcs lol)

    i usually run as a tank, with a dps partner so i can handle the bosses and marauders, but my dmg output will be awful without some focused efforts lol

    Ive never counted the actual stages but if it is indeed 90 then a min per would be 1.5hrs. Also should be noted that with 2 experienced players arc 1- mid 3 trash pulls take seconds. Tho'at arc 1-2 she is down before even reaching the second floor. We also have specific strats as far as boss placement at the beinging of the fight which effectively stacks her with the atro in 3 onward. I dont have a single build, we both have multiple items, sets, ect we can swap out quickly as needed but as a baseline we both go full damage, as much aoe and dot as possible taking only offensive visions and verses until mid way through 4 unless something really good shows up.

    3 stages per cycle, 5 cycles per arc (or 15 stages total per arc), 6 arcs x15 stages = 90 total stages lol

    i would agree at least the first few arcs with a full dps can go really quickly, dual dps on arc 1 usually takes like 10-15 min (varies a bit depending on verses on bosses)

    and that was about the experience i was expecting, dual dps, min-maxing your gear, leaning very heavy into offense

    how does that fare on the marauders though? i know arc 2 marauder is pretty easy, but arc 3 or 4 marauders start to hit pretty hard, especially if its gothmau, even missing 1 dodge against him as a dps is basically a 1 tap by arc 3/4

    We typically do fine with marauders through arc 5. By mid arc 4 we start building into defense so its less of an issue taking things like sequential shielding. that said we have definitely gotten wrecked from missing a block on our big red friend 😆. Generally what actually causes a wipe for us on a marauder stage though is since we are very dps heavy and have to kite a lot we can miss an infuser which- welp enraged adds plus marauder in arc 5 or above is basically death.

    yeah that sounds about right, its a faster but way riskier way to play lol

    playing a full on tank spec and relying on verses and visions to deal my dmg works, but thats why i usually run with a dps friend, ive even handled tanking gothmau on arc 6-7, but it is difficult and i usually still have to constantly block and kite (resolute mind is my best friend here, i let him knock me down when he does the spinny attack so i can recover resources lol)

    the furthest i ever made it was arc 10, because guess who spawned in our first stage, he 1 tapped my dps friend before i could get aggro for 85k light attack, and i was doing OK kiting him around but i missed a block/dodge on his ranged attack which hit me for like 35k along with a bunch of other dmg from the adds still alive when he spawned lol

    Ima be real- if i see homeboy after arc 6 im assuming that im losing a thread lol. Fun fact though. Ive face tanked him arc 4 on my plar dps. Obviously hybridized by this point with heavier armor but essentially for that toon i build on the fact that its attacks are also heals similar to nb. Reaving blows, ring of the pale, strategic reserve, a couple shield/heal visions and i was lucky enough to get transfusion that round. I popped a defensive consumable which was sequential shield. i Basically just stood in my rune. My heals were ticking for 25k.

    yeah if you have enough healing/shields it helps a lot, even being a full tank fights with him after arc 6 are still a crapshoot, usually depends on what kind of enemies are in the stage, the stage itself if theres room to kite, and what visions/verses i have up to that point

    i think he would be more doable if they got rid of that nasty bleed he has on his light attacks

    I mean he kinda needs a second look. I think if they are trying to scale the marauders to be similar difficulty then he could probably use a slight adjustment. He is pretty lopsided difficulty wise compared to the other two. The only other boss i have a beef with is the serpent. You get it after arc 5 on solo and the dang thing takes a year to clear.

    i think the main problem with the serpent is you have to keep killing those empowering totems, which in the archive make him straight up invulnerable (where as they appear to do virtually nothing in the actual trial)

    i have gotten him as late as arc 7 before, and his poison phase is actually a semi potent heal check

    the only archive bosses ive really had difficulty with is the manitkora deadlands WB (the conduits are rough at higher arcs if you cant kill them nearly instantly), and ghemvas the harbinger (who is actually like the younger brother of gothmau, his light attacks bleed, and that dmg pulse phase is nasty if you dont get near the outer edge)

    I honesty think they just spawn too quickly. There is really very little time in between major mechanics to dps him and you do need to take down the adds or you get overwhelmed since they keep spawning. That not saying there arent other bosses that make me go "uhgg" when i see em spawn but that one feels particularly monotonous for me personally.
  • Necrotech_Master
    Necrotech_Master
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    CGPsaint wrote: »
    I guess you could just replace everything I've previously said with "I would like there to be a way of saving progress because trying to get to the part to EA I want to work on takes an amount of time I don't often have all in one go."

    This is perfectly reasonable, but will probably not happen. The thing that I find frustrating is that us console peasants can't use the armory assistant in EA, but PC folks can use any number of add-ons to streamline the ability to swap gear on the fly. I would love to have a trash mob build, a "there might be a marauder popping up soon" build, and a Tho'at build, but no....

    Things I would love to see:

    1.) Save feature with no leaderboard associated. I don't want to constantly have to do the first couple of arcs to be able to work on getting better at later arcs. It's just a matter of time, and constantly having to slog through arcs 1-4 is time wasted. I don't care about the underwhelming leaderboard rewards, but would love to focus more on getting better and experimenting with different builds.

    2.) LET US USE THE ARMORY ASSISTANT!!! I'll be happy to buy more slots as needed.

    if you dont like slogging through arcs 1-4, thats what an "arc skip" feature would be for, saving means you still have to progress through those 4 arcs anyway

    i dont see a save to really matter much, as you say you could spend time "slogging" through the first 4 arcs then you save, come back later start arc 5 and lose all your threads to who knows what so your run ends in like 10 min after you "restart" from the save

    so i dont see saving as much of a point, but i fully support some kind of mechanic to allow you to skip arcs, giving you a random selection of visions for all arcs you skipped, then you could start at say the highest arc you cleared (so if you cleared arc 8 you could start from arc 9)

    i agree some of the deep runs can get long (my runs into arc 9 and 10 have been about 6 hours), and if your just after the challenge, i support adding an arc skip that you can purchase with archive currency to start your next run at a higher arc (forgoing all of the drops from skipped arcs and you get randomly selected visions for each arc you skipped)

    Cant say id use a skip feature that got randomized visions. I generally reset by the end of arc 3 if i dont get anything decent. With my luck id end up with 4 stacks of command lol thats if im going for long run. I normally do that with a friend though. Its about 2hrs to mid arc 7.

    it would be interesting to know what your running to get to arc 7 in 2 hours lol

    im assuming double dps of course, but to clear arc 6 that is 90 stages, which if your mid arc 7 at 2 hours would be ~1 min per stage, including the ones with marauders, bosses, and tho'ats (and yes i know sometimes the bosses and tho'ats can melt with the right verses, but if you dont get them, you wont finish that fight in 1 minute at later arcs lol)

    i usually run as a tank, with a dps partner so i can handle the bosses and marauders, but my dmg output will be awful without some focused efforts lol

    Ive never counted the actual stages but if it is indeed 90 then a min per would be 1.5hrs. Also should be noted that with 2 experienced players arc 1- mid 3 trash pulls take seconds. Tho'at arc 1-2 she is down before even reaching the second floor. We also have specific strats as far as boss placement at the beinging of the fight which effectively stacks her with the atro in 3 onward. I dont have a single build, we both have multiple items, sets, ect we can swap out quickly as needed but as a baseline we both go full damage, as much aoe and dot as possible taking only offensive visions and verses until mid way through 4 unless something really good shows up.

    3 stages per cycle, 5 cycles per arc (or 15 stages total per arc), 6 arcs x15 stages = 90 total stages lol

    i would agree at least the first few arcs with a full dps can go really quickly, dual dps on arc 1 usually takes like 10-15 min (varies a bit depending on verses on bosses)

    and that was about the experience i was expecting, dual dps, min-maxing your gear, leaning very heavy into offense

    how does that fare on the marauders though? i know arc 2 marauder is pretty easy, but arc 3 or 4 marauders start to hit pretty hard, especially if its gothmau, even missing 1 dodge against him as a dps is basically a 1 tap by arc 3/4

    We typically do fine with marauders through arc 5. By mid arc 4 we start building into defense so its less of an issue taking things like sequential shielding. that said we have definitely gotten wrecked from missing a block on our big red friend 😆. Generally what actually causes a wipe for us on a marauder stage though is since we are very dps heavy and have to kite a lot we can miss an infuser which- welp enraged adds plus marauder in arc 5 or above is basically death.

    yeah that sounds about right, its a faster but way riskier way to play lol

    playing a full on tank spec and relying on verses and visions to deal my dmg works, but thats why i usually run with a dps friend, ive even handled tanking gothmau on arc 6-7, but it is difficult and i usually still have to constantly block and kite (resolute mind is my best friend here, i let him knock me down when he does the spinny attack so i can recover resources lol)

    the furthest i ever made it was arc 10, because guess who spawned in our first stage, he 1 tapped my dps friend before i could get aggro for 85k light attack, and i was doing OK kiting him around but i missed a block/dodge on his ranged attack which hit me for like 35k along with a bunch of other dmg from the adds still alive when he spawned lol

    Ima be real- if i see homeboy after arc 6 im assuming that im losing a thread lol. Fun fact though. Ive face tanked him arc 4 on my plar dps. Obviously hybridized by this point with heavier armor but essentially for that toon i build on the fact that its attacks are also heals similar to nb. Reaving blows, ring of the pale, strategic reserve, a couple shield/heal visions and i was lucky enough to get transfusion that round. I popped a defensive consumable which was sequential shield. i Basically just stood in my rune. My heals were ticking for 25k.

    yeah if you have enough healing/shields it helps a lot, even being a full tank fights with him after arc 6 are still a crapshoot, usually depends on what kind of enemies are in the stage, the stage itself if theres room to kite, and what visions/verses i have up to that point

    i think he would be more doable if they got rid of that nasty bleed he has on his light attacks

    I mean he kinda needs a second look. I think if they are trying to scale the marauders to be similar difficulty then he could probably use a slight adjustment. He is pretty lopsided difficulty wise compared to the other two. The only other boss i have a beef with is the serpent. You get it after arc 5 on solo and the dang thing takes a year to clear.

    i think the main problem with the serpent is you have to keep killing those empowering totems, which in the archive make him straight up invulnerable (where as they appear to do virtually nothing in the actual trial)

    i have gotten him as late as arc 7 before, and his poison phase is actually a semi potent heal check

    the only archive bosses ive really had difficulty with is the manitkora deadlands WB (the conduits are rough at higher arcs if you cant kill them nearly instantly), and ghemvas the harbinger (who is actually like the younger brother of gothmau, his light attacks bleed, and that dmg pulse phase is nasty if you dont get near the outer edge)

    I honesty think they just spawn too quickly. There is really very little time in between major mechanics to dps him and you do need to take down the adds or you get overwhelmed since they keep spawning. That not saying there arent other bosses that make me go "uhgg" when i see em spawn but that one feels particularly monotonous for me personally.

    usually with the serpent, the adds themselves usually end up just dying to cleave from focusing the serpent, never really felt i had to focus them (im either tank just grabbing them and holding them near the boss, or verses/visions will kill them)

    the totems are really annoying, and i agree if you kill them too slow another one will spawn shortly after, or there can even be multiple active at a time if your not paying attention to them, i also dont think that they should make him totall invulnerable either, but making like a stacking dmg reduction the more that are up
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • OBJnoob
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    I don't think slightly more money for solos is a bad idea. I could get behind that. Not double but like another 100 per chest.
  • Daalin
    Daalin
    Soul Shriven
    Hello. I´ve done EA 3 times so far. First time i got 4 boss Z´Baza and i couldn´t beat it. So i come to forums and i read that i dont know mehanics and im a weak player. Ok. Second time was some other 4 boss and i beat him quite easily. So i tought that maybe im not so weak? I lost to final boss but thats ok beacuse i didnt follow boss mechanics and i know that i can beat it. Third time was 4 boss again Z`baza and i failed again even now i know Z´Bazas mechanics. Im not weak player. Yes i know that im not elite player but i think that i quite average player. I have gold Julianos and Mother Sorrow sets. I have Pale ring. I can easily defeat most overland world bosses. I even do vet dungeons time to time (usually i dont die). And thats a problem! How i cant beat EA Arc1? (I admit that second time was my fault). Some bosses are too hard and Zenimax must change that. It takes time to reach to 4 boss and at least one boss is impossible to average player. I quess that there are some bosses who are even more difficlut that Z´Baza. So it was frustating that after 30 minutes i got too hard boss again. Please remove hard bosses or make them weaker! Its not fun when average player cant finish even arc1!
  • MidniteOwl1913
    MidniteOwl1913
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    Daalin wrote: »
    Hello. I´ve done EA 3 times so far. First time i got 4 boss Z´Baza and i couldn´t beat it. So i come to forums and i read that i dont know mehanics and im a weak player. Ok. Second time was some other 4 boss and i beat him quite easily. So i tought that maybe im not so weak? I lost to final boss but thats ok beacuse i didnt follow boss mechanics and i know that i can beat it. Third time was 4 boss again Z`baza and i failed again even now i know Z´Bazas mechanics. Im not weak player. Yes i know that im not elite player but i think that i quite average player. I have gold Julianos and Mother Sorrow sets. I have Pale ring. I can easily defeat most overland world bosses. I even do vet dungeons time to time (usually i dont die). And thats a problem! How i cant beat EA Arc1? (I admit that second time was my fault). Some bosses are too hard and Zenimax must change that. It takes time to reach to 4 boss and at least one boss is impossible to average player. I quess that there are some bosses who are even more difficlut that Z´Baza. So it was frustating that after 30 minutes i got too hard boss again. Please remove hard bosses or make them weaker! Its not fun when average player cant finish even arc1!

    I haven't beaten Z'Baza yet either. I looked up the mechanics after the first time and I can't figure out what I did wrong, but what ever it was I did it again. Fortunately I haven't seen him again. Yes, I agree the RNG should be cut way back for arc one with a limited number of bosses. Ones with less demanding mechanics. it pretty clear they have a easier list that end up in cycles 1-3, and a harder boss list for cycle 4. Sometimes you get really unlucky and end up with one of the harder ones in cycle 3, but mostly not. If they just stuck to the easier list for arc one that would be enough in my opinion to make it doable by the average player. And isn't as if they haven't already made some concessions after all there are already no marauders in arc one.
    PS5/NA
  • jaws343
    jaws343
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    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.

    Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.

    Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?

    Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.

    Tell that to the 3 bugged bosses I got that led to my deaths. Died to dragons because of how large they are verses the arena size. Died to Voss mechanics because couldn't maneuver around them. Died to another boss because there isn't an effective colorblind tool built into the game....

    The dragons only have 1 attack that knocks you back that you ever have to worry about and it has a 3-4 second wind up that lets you know to block. The size of the dragon is pretty irrelevant as long as you block that 1 attack.

    Other than that, literally just stand in front of the dragon, between the head and wing, just outside of the aoe circle around it. Not behind it, not to the side. Just right in front, and block attacks as they happen.

    And for Yolna's cone 1 shot, move to the side and then roll dodge back in immediately after the attack.
    Edited by jaws343 on December 14, 2023 2:19PM
  • Arizona_Steve
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    I'm struggling with a couple of the bosses I get at cycle 4.

    The one with the transparent blue pillar I'm supposed to get behind... and still get one-shotted.

    And another that spawns four Oblivion gates at the edge of the arena while spamming an AOE. How do I even begin to get past that stage?
    Wannabe Thalmor - Altmer MagSorc
  • fizl101
    fizl101
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    I'm struggling with a couple of the bosses I get at cycle 4.

    The one with the transparent blue pillar I'm supposed to get behind... and still get one-shotted.

    And another that spawns four Oblivion gates at the edge of the arena while spamming an AOE. How do I even begin to get past that stage?

    The one with the gates stand at the edge outside of the gates and attack them. If you stand inside nearer the boss you take alot of damage
    Soupy twist
  • boi_anachronism_
    boi_anachronism_
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    Daalin wrote: »
    Hello. I´ve done EA 3 times so far. First time i got 4 boss Z´Baza and i couldn´t beat it. So i come to forums and i read that i dont know mehanics and im a weak player. Ok. Second time was some other 4 boss and i beat him quite easily. So i tought that maybe im not so weak? I lost to final boss but thats ok beacuse i didnt follow boss mechanics and i know that i can beat it. Third time was 4 boss again Z`baza and i failed again even now i know Z´Bazas mechanics. Im not weak player. Yes i know that im not elite player but i think that i quite average player. I have gold Julianos and Mother Sorrow sets. I have Pale ring. I can easily defeat most overland world bosses. I even do vet dungeons time to time (usually i dont die). And thats a problem! How i cant beat EA Arc1? (I admit that second time was my fault). Some bosses are too hard and Zenimax must change that. It takes time to reach to 4 boss and at least one boss is impossible to average player. I quess that there are some bosses who are even more difficlut that Z´Baza. So it was frustating that after 30 minutes i got too hard boss again. Please remove hard bosses or make them weaker! Its not fun when average player cant finish even arc1!

    If you are having a hard time im going to suggest you swap out one of your damage sets for one heavy set. You can do something easy like brass fortress with your big pieces being reinforced. Glass cannon builds arent very viable for less experienced players in ea. Chuck on sustained by suffering, bastion (if you run a shield) in your red cp tree, and reaving blows in your blue. If you are really having trouble put on strategic reserve (also red cp) and hold your ultimate unless you really need it. Gives you 30 health recovery for every 10 ulti you have so at 500 ulti its 1500. If you are still having trouble put a drain health enchant on your weapon.

    Some bosses are easy and some are harder. Thats the nature of ea.

    Remember: you are, tank, dps, and healer when you go it solo. Gl
    Edited by boi_anachronism_ on December 14, 2023 3:42PM
  • Necrotech_Master
    Necrotech_Master
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    Daalin wrote: »
    Hello. I´ve done EA 3 times so far. First time i got 4 boss Z´Baza and i couldn´t beat it. So i come to forums and i read that i dont know mehanics and im a weak player. Ok. Second time was some other 4 boss and i beat him quite easily. So i tought that maybe im not so weak? I lost to final boss but thats ok beacuse i didnt follow boss mechanics and i know that i can beat it. Third time was 4 boss again Z`baza and i failed again even now i know Z´Bazas mechanics. Im not weak player. Yes i know that im not elite player but i think that i quite average player. I have gold Julianos and Mother Sorrow sets. I have Pale ring. I can easily defeat most overland world bosses. I even do vet dungeons time to time (usually i dont die). And thats a problem! How i cant beat EA Arc1? (I admit that second time was my fault). Some bosses are too hard and Zenimax must change that. It takes time to reach to 4 boss and at least one boss is impossible to average player. I quess that there are some bosses who are even more difficlut that Z´Baza. So it was frustating that after 30 minutes i got too hard boss again. Please remove hard bosses or make them weaker! Its not fun when average player cant finish even arc1!

    I haven't beaten Z'Baza yet either. I looked up the mechanics after the first time and I can't figure out what I did wrong, but what ever it was I did it again. Fortunately I haven't seen him again. Yes, I agree the RNG should be cut way back for arc one with a limited number of bosses. Ones with less demanding mechanics. it pretty clear they have a easier list that end up in cycles 1-3, and a harder boss list for cycle 4. Sometimes you get really unlucky and end up with one of the harder ones in cycle 3, but mostly not. If they just stuck to the easier list for arc one that would be enough in my opinion to make it doable by the average player. And isn't as if they haven't already made some concessions after all there are already no marauders in arc one.

    z'baza doesnt really have any super fancy mechanics like the scaled down trial bosses

    its main attack is the mind attack (which is a conal), and it can spawn a lot of aoes

    it can also spawn adds (which are generally weak) and a giant tentacle in the middle (which you need to stay closer to the edge of the arena to avoid)

    the most "deadly" mechanic i think it does is the purple orbs that hunt you down (when you have the targeting "flower" over you), in the normal encounter as the 4th secret boss in coral aerie, those orbs when they explode deal oblivion dmg, and not a small amount either (if you get hit by more than 1-2 at once, you could easily die)

    im assuming those are likely what is killing you, the best way to handle those is when they start to get close to them sprint/dodge through them which causes them to explode and the dodge roll can help you avoid the dmg
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Araneae6537
    Araneae6537
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    Following this topic and gradually getting further in EA, the only thing I think really needs a nerf is the fire marauder. The other are fine, including spawning when they do as part of the strategy is what if any of the previous wave you leave alive (I had a crazy kiting battle once against the water marauder that went through all three waves, would not recommend, lol). But the fire marauder is just insane without a full tank. Instant death. :unamused:

    (Edit: typo)
    Edited by Araneae6537 on December 14, 2023 5:40PM
  • Araneae6537
    Araneae6537
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    On the topic of cycle bosses, how is The Warrior supposed to be fought? Most of the adds activate at once (one activates early but killing them immediately doesn’t seem to make a difference) and have some collective ability to stun that I can’t find the counter for. I can get past this by continuing to focus the boss and killing him before I get overwhelmed, but I think this boss will be a problem for me if I get to higher arcs and don’t know how to deal with the mechanics properly.
  • Necrotech_Master
    Necrotech_Master
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    Following this topic and gradually getting further in EA, the only thing I think really needs a nerf is the fire marauder. The other are fine, including spawning when they do as part of the strategy is what if any of the previous wave you leave alive (I have a crazy kiting battle once against the water marauder that went through all three waves, would not recommend, lol). But the fire marauder is just insane without a full tank. Instant death. :unamused:

    yeah, i think the biggest problem with the fire one is his bleed on light attack, even with a full tank, he starts to become a problem as early as arc 4-5
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • jaws343
    jaws343
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    On the topic of cycle bosses, how is The Warrior supposed to be fought? Most of the adds activate at once (one activates early but killing them immediately doesn’t seem to make a difference) and have some collective ability to stun that I can’t find the counter for. I can get past this by continuing to focus the boss and killing him before I get overwhelmed, but I think this boss will be a problem for me if I get to higher arcs and don’t know how to deal with the mechanics properly.

    I think the one or two who activate early is done to show exactly what it is you will need to do when all of them are activated later.

    Mostly though, you have to focus the flamspinners. Kill/interrupt them immediately and don't worry about doing any other damage (unless AOE) to other targets until they are done. They just focus the boss and the other ads will die to your AOE.

    The stun is a conal from one of the ads I think.
  • Necrotech_Master
    Necrotech_Master
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    the warrior main attacks are his thousand cuts (serious of attacks which if not blocked will knock you down and do a lot of dmg)

    he also does a shield throw which will knock you down either on going out or coming back, and he will do a jump attack on the player if they get too far away from him

    the adds activate at health thresholds, it activates 1, then another 1, then all of the remaining ones are activated when he goes into "execute" when he can start casting starfall

    if he is not doing a lot of dmg to you, you can kill the adds as they do not respawn and usually not too strong
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Jaraal
    Jaraal
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    I'm struggling with a couple of the bosses I get at cycle 4.

    The one with the transparent blue pillar I'm supposed to get behind... and still get one-shotted.

    You can actually survive the explosion without hiding behind the pillars if you're tanky enough. What's one shotting you is the curse. Once you get cursed, you have to run to one of the four blue pads to get cleansed. Then you can go back to fighting him.

  • CGPsaint
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    Jaraal wrote: »
    I'm struggling with a couple of the bosses I get at cycle 4.

    The one with the transparent blue pillar I'm supposed to get behind... and still get one-shotted.

    You can actually survive the explosion without hiding behind the pillars if you're tanky enough. What's one shotting you is the curse. Once you get cursed, you have to run to one of the four blue pads to get cleansed. Then you can go back to fighting him.

    The curse and the pillar phase are two different mechanics. In early Arcs you can burn the boss fast enough to not see the pillar mechanic, but in later Arcs if the pillar doesn't spawn, or spawns on the very edge, then you're not surviving unless you're EXTREMELY tanky or have a Magma Shell ready, which sadly my MagSorc does not...

  • polaris86
    polaris86
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    What I would like to see is both a difficulty adjustment AND the option to start at any arc you choose. That should satisfy everyone - the 'average' player can train on easier early arcs, and the people who want extreme difficulties could simply select Arc 10 or whatever and go in from there.
    PCNA
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