SandandStars wrote: »A beautiful idea.
One flaw: What is the incentive for Zos?
bar_boss_A wrote: »Just give DDs an easy (1-3 piece) source of minor slayer, preferably as an addition to slimecraw's 2 piece bonus. There are some really good sets out there slightly below raid gear power levels or with a slightly more complex proc condition. Except they all lack the 5% more damage bonus which is the lower bound of a 5-piece bonus and thus will never be viable.
There are three possible solutions to reintroduce the long lost horizontal progression:
- Use EA to push out perfected old gear, eg. perfected hundings rage
- Next raid drops a minor slayer group buff set
- Easy available source of minor slayer (slimecraw/ undaunted ult?)
Example: Viper Sting
Armor Set Bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) When you deal damage with a Martial melee attack, you deal an additional 3704 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Modification: Increase the damage to 5100 poison damage.
Justification: With this modification, the damage aligns more closely with a set like Way of Fire, even though Way of Fire can also be used at ranged.
One of the most beautiful things within The Elder Scrolls Online is the vast variety of sets
Unfortunately, many sets with exciting mechanics are currently not competitive.
This is because they have been overnerfed or simply surpassed by newer sets.
BXR_Lonestar wrote: »Some sets cannot be reworked to be good/usable with the current damage paradigm though. I'm mainly talking about max stats sets like Necropotence, Crafty Alfiqi, and Hulking Draugr. These sets are all about max magika or max stam, and with how damage scales right now, they're completely useless. Damage scaling is skewed almost completely towards weapon/spell damage and since neither of these sets offer any other stats, they simply can't be made useful/useable.
To fix that, they'd have to go back to how damage scaling was before - which I would prefer anyways tbh.
CameraBeardThePirate wrote: »BXR_Lonestar wrote: »Some sets cannot be reworked to be good/usable with the current damage paradigm though. I'm mainly talking about max stats sets like Necropotence, Crafty Alfiqi, and Hulking Draugr. These sets are all about max magika or max stam, and with how damage scales right now, they're completely useless. Damage scaling is skewed almost completely towards weapon/spell damage and since neither of these sets offer any other stats, they simply can't be made useful/useable.
To fix that, they'd have to go back to how damage scaling was before - which I would prefer anyways tbh.
Crafty Alfiq (and Hulking Draugr to a lesser extent) is a phenomenal set for Arcanist - Chakrams is one of the strongest defensive abilities in the game and scales off of your max stat.
However, outside of Arcanist and Sorcerer, I agree that there aren't many use cases for max stat sets anymore. Imo, they should reduce the amount that Weapon/Spell Damage contributes to scaling of skills and move some of that scaling to your max stats. This would discourage dumping all of your points into health which has become very common in PvP since the CP 2.0 changes.
SandandStars wrote: »A beautiful idea.
One flaw: What is the incentive for Zos?
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
SandandStars wrote: »A beautiful idea.
One flaw: What is the incentive for Zos?
SandandStars wrote: »A beautiful idea.
One flaw: What is the incentive for Zos?
Incentive to have the players on their side, and have a healthy feedback relationship.