Tyrant_Tim wrote: »TechMaybeHic wrote: »Why does it feel I am somehow reading an argument that Templar is stronger than NB and DK?
If all they’re doing on Templar is dueling, then I could see the comparison, but Templar struggles to remain a competitive choice literally anywhere else.
Tyrant_Tim wrote: »TechMaybeHic wrote: »Why does it feel I am somehow reading an argument that Templar is stronger than NB and DK?
If all they’re doing on Templar is dueling, then I could see the comparison, but Templar struggles to remain a competitive choice literally anywhere else.
No it does not struggle to remain competitive anywhere else. It only struggles in specific scenarios. It is still for example one of the more solid choices for a group play. Currently in overall effectiveness templar is usually in upper halfs of the tier lists. He's not a top dog but he is also not a bottom tier for sure.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »TechMaybeHic wrote: »Why does it feel I am somehow reading an argument that Templar is stronger than NB and DK?
If all they’re doing on Templar is dueling, then I could see the comparison, but Templar struggles to remain a competitive choice literally anywhere else.
No it does not struggle to remain competitive anywhere else. It only struggles in specific scenarios. It is still for example one of the more solid choices for a group play. Currently in overall effectiveness templar is usually in upper halfs of the tier lists. He's not a top dog but he is also not a bottom tier for sure.
Templar isn’t bottom tier? Let me show you what a raid composition looks like in ESO for every trial except one.
Support Necro in EC, Support DK in ZenKosh, Support Sorc in MK/Spaulder, FIVE Arcanist DDs in Riptide and Deadly, a DK Tank in Pearlescent Turning Tide, a Cro Tank in Saxheel’s PA, a Warden Healer in SPC/Pillager, and a Nightblade Healer in RoJo.
Do you see Templar anywhere on that list? It appears every other class is covered, doesn’t it?
Your serious score pushing groups don’t run Templar anymore, they were completely replaced with Dragonknight before Arcanist, now Arcanist has replaced everyone, where other classes are optimized for Support roles, Templar does nothing best.
There is no saving grace, we don’t have that one thing we’re better than everyone else at, before we were scraping the barrel for Asylum, and now we’ve been completely replaced there too.
As far as PvP? Where do they shine? It isn’t in Cyrodiil, Imperial City or Battlegrounds…
Templar is the hardest class to fight outnumbered with, as your entire defense is in healing, something that can be both Defiled and impacted by both forms of Cowardice. I did the math on another thread, but I think there were only 3 skills in the entire Templar kit that don’t scale with Weapon and Spell Damage. Our unique defensive skills were an offensive scaling burst heal, and a purge.
Years ago classes like Nightblade copied our burst heal and did it better, and the last unique thing we had was Extended Ritual, a skill already nerfed into the ground, but now worse. With Elemental Susceptibility flooding you with Status Effects at zero cost while providing a staple debuff, our unique purge is useless, because every time we use it, we lose 5,000 magicka, our opponent spends 0 magicka and reapplies everything.
Now, I fail to see where Templar shines, there are just better options everywhere.
Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Adding new support set won't solve templar's issue.
Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Different classes are being usually taken as support roles because they have something unique in their class kits.
Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
I don't think PvP is the RP content type. As for "shining" the problem is You cant have all the classes shining at everything. Where templar shines in PvP is duelling and group play.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Adding new support set won't solve templar's issue.
Azureblight, the set I referenced was one that worked primarily with Jabs. Right now there are sets that work best with certain classes, in example; Zen relies on active Damage-Over-Time on targets and Dragonknight has the most of them, EC works with Necro so well because the class has both (frost) Avid Boneyard and (shock) Mystic Siphon all while Necro’s Blastbones rotation plays perfectly into the timer on the set.
I’m not suggesting a new set that every class could use equally, but a new support set that makes Templar specifically a desirable option.Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Different classes are being usually taken as support roles because they have something unique in their class kits.
This is an excellent point, I’ve been very vocal about trying to get Major Courage for the class as tank utility, and I think if Sun Shield doesn’t get a rework, it at least needs groupwide Major Courage for 10 seconds on activation for teammates within the radius. This would both solve Templar’s group uniqueness problem, while creating a scenario where Templar tanks are finally desirable.Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
I don't think PvP is the RP content type. As for "shining" the problem is You cant have all the classes shining at everything. Where templar shines in PvP is duelling and group play.
This is where you’re absolutely dead wrong, PvP is the only form of endgame content where you CAN roleplay. Build diversity is non-existent in PvE, whereas in PvP you can make unique builds that can occasionally find success.
Also, for Templar to “shine” in dueling and group play, it would need to provide something unique in either of those areas and we’ve already established Templar doesn’t have anything unique.
You might know a few decent duelists that play Templar, I’m one of them, but I can tell you, the last time a Templar won a public dueling tournament on my platform was pre-Update 35. Dragonknights, Nightblade, and Arcanists have been dominating the scene. In my experience at high end play, HybridPlar is tied with StamSorc in 4th. You might be able to steal a win on any of the top 3 classes by catching your opponent off guard, but you’re fighting an uphill battle.
As for group play, Warden does everything, and I mean genuinely EVERYTHING better than Templar, outside of securing kills from afar, and the Purify synergy that shares the massive cooldown of every other synergy in the game. Warden heals better, mitigates damage better, provides better buffs to their team, all while debuffing the enemy team.
You ever play a battleground with a Warden healer on your team running Winter’s Respite and Earthgore? Night and day difference in levels of group play compared to Templar.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Adding new support set won't solve templar's issue.
Azureblight, the set I referenced was one that worked primarily with Jabs. Right now there are sets that work best with certain classes, in example; Zen relies on active Damage-Over-Time on targets and Dragonknight has the most of them, EC works with Necro so well because the class has both (frost) Avid Boneyard and (shock) Mystic Siphon all while Necro’s Blastbones rotation plays perfectly into the timer on the set.
I’m not suggesting a new set that every class could use equally, but a new support set that makes Templar specifically a desirable option.Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Different classes are being usually taken as support roles because they have something unique in their class kits.
This is an excellent point, I’ve been very vocal about trying to get Major Courage for the class as tank utility, and I think if Sun Shield doesn’t get a rework, it at least needs groupwide Major Courage for 10 seconds on activation for teammates within the radius. This would both solve Templar’s group uniqueness problem, while creating a scenario where Templar tanks are finally desirable.Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
I don't think PvP is the RP content type. As for "shining" the problem is You cant have all the classes shining at everything. Where templar shines in PvP is duelling and group play.
This is where you’re absolutely dead wrong, PvP is the only form of endgame content where you CAN roleplay. Build diversity is non-existent in PvE, whereas in PvP you can make unique builds that can occasionally find success.
Also, for Templar to “shine” in dueling and group play, it would need to provide something unique in either of those areas and we’ve already established Templar doesn’t have anything unique.
You might know a few decent duelists that play Templar, I’m one of them, but I can tell you, the last time a Templar won a public dueling tournament on my platform was pre-Update 35. Dragonknights, Nightblade, and Arcanists have been dominating the scene. In my experience at high end play, HybridPlar is tied with StamSorc in 4th. You might be able to steal a win on any of the top 3 classes by catching your opponent off guard, but you’re fighting an uphill battle.
As for group play, Warden does everything, and I mean genuinely EVERYTHING better than Templar, outside of securing kills from afar, and the Purify synergy that shares the massive cooldown of every other synergy in the game. Warden heals better, mitigates damage better, provides better buffs to their team, all while debuffing the enemy team.
You ever play a battleground with a Warden healer on your team running Winter’s Respite and Earthgore? Night and day difference in levels of group play compared to Templar.
Azureblight isn't support set though. Even if it would still work as it used to with templar jabs still these days arcanist could use it to better result. Zen and EC are support sets. Thing is if DK and necro wouldn't provide anything else unique outside of connection to these sets than propably someone else would use them.
I am all for templar getting some unique group feature but major courage on non ultimate ability sounds too strong.
Ok if You're looking at RP from that point of view than yes I can agree that PvP despite having metas offers more build flexibility than PvE but in my opinion it's more due to player's approach rather than game itself. PvE offers plethora of different off meta setups that could still be viable but people are just way more meta focused in that part of the game.
I agree that templar is not top dog class. I've said it few times already. I am just not considering it as the weakest class either.
TechMaybeHic wrote: »Tyrant_Tim wrote: »Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Adding new support set won't solve templar's issue.
Azureblight, the set I referenced was one that worked primarily with Jabs. Right now there are sets that work best with certain classes, in example; Zen relies on active Damage-Over-Time on targets and Dragonknight has the most of them, EC works with Necro so well because the class has both (frost) Avid Boneyard and (shock) Mystic Siphon all while Necro’s Blastbones rotation plays perfectly into the timer on the set.
I’m not suggesting a new set that every class could use equally, but a new support set that makes Templar specifically a desirable option.Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Different classes are being usually taken as support roles because they have something unique in their class kits.
This is an excellent point, I’ve been very vocal about trying to get Major Courage for the class as tank utility, and I think if Sun Shield doesn’t get a rework, it at least needs groupwide Major Courage for 10 seconds on activation for teammates within the radius. This would both solve Templar’s group uniqueness problem, while creating a scenario where Templar tanks are finally desirable.Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
I don't think PvP is the RP content type. As for "shining" the problem is You cant have all the classes shining at everything. Where templar shines in PvP is duelling and group play.
This is where you’re absolutely dead wrong, PvP is the only form of endgame content where you CAN roleplay. Build diversity is non-existent in PvE, whereas in PvP you can make unique builds that can occasionally find success.
Also, for Templar to “shine” in dueling and group play, it would need to provide something unique in either of those areas and we’ve already established Templar doesn’t have anything unique.
You might know a few decent duelists that play Templar, I’m one of them, but I can tell you, the last time a Templar won a public dueling tournament on my platform was pre-Update 35. Dragonknights, Nightblade, and Arcanists have been dominating the scene. In my experience at high end play, HybridPlar is tied with StamSorc in 4th. You might be able to steal a win on any of the top 3 classes by catching your opponent off guard, but you’re fighting an uphill battle.
As for group play, Warden does everything, and I mean genuinely EVERYTHING better than Templar, outside of securing kills from afar, and the Purify synergy that shares the massive cooldown of every other synergy in the game. Warden heals better, mitigates damage better, provides better buffs to their team, all while debuffing the enemy team.
You ever play a battleground with a Warden healer on your team running Winter’s Respite and Earthgore? Night and day difference in levels of group play compared to Templar.
Azureblight isn't support set though. Even if it would still work as it used to with templar jabs still these days arcanist could use it to better result. Zen and EC are support sets. Thing is if DK and necro wouldn't provide anything else unique outside of connection to these sets than propably someone else would use them.
I am all for templar getting some unique group feature but major courage on non ultimate ability sounds too strong.
Ok if You're looking at RP from that point of view than yes I can agree that PvP despite having metas offers more build flexibility than PvE but in my opinion it's more due to player's approach rather than game itself. PvE offers plethora of different off meta setups that could still be viable but people are just way more meta focused in that part of the game.
I agree that templar is not top dog class. I've said it few times already. I am just not considering it as the weakest class either.
Whats weaker? Necro? Guess sorc could be from a purest sense; but I know for pvp Group
Action, we just cant have too many negates.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Adding new support set won't solve templar's issue.
Azureblight, the set I referenced was one that worked primarily with Jabs. Right now there are sets that work best with certain classes, in example; Zen relies on active Damage-Over-Time on targets and Dragonknight has the most of them, EC works with Necro so well because the class has both (frost) Avid Boneyard and (shock) Mystic Siphon all while Necro’s Blastbones rotation plays perfectly into the timer on the set.
I’m not suggesting a new set that every class could use equally, but a new support set that makes Templar specifically a desirable option.Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Different classes are being usually taken as support roles because they have something unique in their class kits.
This is an excellent point, I’ve been very vocal about trying to get Major Courage for the class as tank utility, and I think if Sun Shield doesn’t get a rework, it at least needs groupwide Major Courage for 10 seconds on activation for teammates within the radius. This would both solve Templar’s group uniqueness problem, while creating a scenario where Templar tanks are finally desirable.Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
I don't think PvP is the RP content type. As for "shining" the problem is You cant have all the classes shining at everything. Where templar shines in PvP is duelling and group play.
This is where you’re absolutely dead wrong, PvP is the only form of endgame content where you CAN roleplay. Build diversity is non-existent in PvE, whereas in PvP you can make unique builds that can occasionally find success.
Also, for Templar to “shine” in dueling and group play, it would need to provide something unique in either of those areas and we’ve already established Templar doesn’t have anything unique.
You might know a few decent duelists that play Templar, I’m one of them, but I can tell you, the last time a Templar won a public dueling tournament on my platform was pre-Update 35. Dragonknights, Nightblade, and Arcanists have been dominating the scene. In my experience at high end play, HybridPlar is tied with StamSorc in 4th. You might be able to steal a win on any of the top 3 classes by catching your opponent off guard, but you’re fighting an uphill battle.
As for group play, Warden does everything, and I mean genuinely EVERYTHING better than Templar, outside of securing kills from afar, and the Purify synergy that shares the massive cooldown of every other synergy in the game. Warden heals better, mitigates damage better, provides better buffs to their team, all while debuffing the enemy team.
You ever play a battleground with a Warden healer on your team running Winter’s Respite and Earthgore? Night and day difference in levels of group play compared to Templar.
I am all for templar getting some unique group feature but major courage on non ultimate ability sounds too strong..
I agree that templar is not top dog class. I've said it few times already. I am just not considering it as the weakest class either.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Adding new support set won't solve templar's issue.
Azureblight, the set I referenced was one that worked primarily with Jabs. Right now there are sets that work best with certain classes, in example; Zen relies on active Damage-Over-Time on targets and Dragonknight has the most of them, EC works with Necro so well because the class has both (frost) Avid Boneyard and (shock) Mystic Siphon all while Necro’s Blastbones rotation plays perfectly into the timer on the set.
I’m not suggesting a new set that every class could use equally, but a new support set that makes Templar specifically a desirable option.Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Different classes are being usually taken as support roles because they have something unique in their class kits.
This is an excellent point, I’ve been very vocal about trying to get Major Courage for the class as tank utility, and I think if Sun Shield doesn’t get a rework, it at least needs groupwide Major Courage for 10 seconds on activation for teammates within the radius. This would both solve Templar’s group uniqueness problem, while creating a scenario where Templar tanks are finally desirable.Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
I don't think PvP is the RP content type. As for "shining" the problem is You cant have all the classes shining at everything. Where templar shines in PvP is duelling and group play.
This is where you’re absolutely dead wrong, PvP is the only form of endgame content where you CAN roleplay. Build diversity is non-existent in PvE, whereas in PvP you can make unique builds that can occasionally find success.
Also, for Templar to “shine” in dueling and group play, it would need to provide something unique in either of those areas and we’ve already established Templar doesn’t have anything unique.
You might know a few decent duelists that play Templar, I’m one of them, but I can tell you, the last time a Templar won a public dueling tournament on my platform was pre-Update 35. Dragonknights, Nightblade, and Arcanists have been dominating the scene. In my experience at high end play, HybridPlar is tied with StamSorc in 4th. You might be able to steal a win on any of the top 3 classes by catching your opponent off guard, but you’re fighting an uphill battle.
As for group play, Warden does everything, and I mean genuinely EVERYTHING better than Templar, outside of securing kills from afar, and the Purify synergy that shares the massive cooldown of every other synergy in the game. Warden heals better, mitigates damage better, provides better buffs to their team, all while debuffing the enemy team.
You ever play a battleground with a Warden healer on your team running Winter’s Respite and Earthgore? Night and day difference in levels of group play compared to Templar.
I am all for templar getting some unique group feature but major courage on non ultimate ability sounds too strong..
I agree that templar is not top dog class. I've said it few times already. I am just not considering it as the weakest class either.
How is it that Major Courage attached to a useless ward that caps it’s power at 6 nearby enemies would be broken yet Nightblade has the inverse of the buff in Major Cowardice with a similar radius on an uncapped hard CC.
If it’s okay for one, it should be okay for the other?
Right? Unless you believe it’s okay for a class that relies on it’s weapon and spell damage for both it’s offense and it’s defense to have them stripped away without a means of getting them back in class?
Tyrant_Tim wrote: »Tyrant_Tim wrote: »Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Adding new support set won't solve templar's issue.
Azureblight, the set I referenced was one that worked primarily with Jabs. Right now there are sets that work best with certain classes, in example; Zen relies on active Damage-Over-Time on targets and Dragonknight has the most of them, EC works with Necro so well because the class has both (frost) Avid Boneyard and (shock) Mystic Siphon all while Necro’s Blastbones rotation plays perfectly into the timer on the set.
I’m not suggesting a new set that every class could use equally, but a new support set that makes Templar specifically a desirable option.Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Different classes are being usually taken as support roles because they have something unique in their class kits.
This is an excellent point, I’ve been very vocal about trying to get Major Courage for the class as tank utility, and I think if Sun Shield doesn’t get a rework, it at least needs groupwide Major Courage for 10 seconds on activation for teammates within the radius. This would both solve Templar’s group uniqueness problem, while creating a scenario where Templar tanks are finally desirable.Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
I don't think PvP is the RP content type. As for "shining" the problem is You cant have all the classes shining at everything. Where templar shines in PvP is duelling and group play.
This is where you’re absolutely dead wrong, PvP is the only form of endgame content where you CAN roleplay. Build diversity is non-existent in PvE, whereas in PvP you can make unique builds that can occasionally find success.
Also, for Templar to “shine” in dueling and group play, it would need to provide something unique in either of those areas and we’ve already established Templar doesn’t have anything unique.
You might know a few decent duelists that play Templar, I’m one of them, but I can tell you, the last time a Templar won a public dueling tournament on my platform was pre-Update 35. Dragonknights, Nightblade, and Arcanists have been dominating the scene. In my experience at high end play, HybridPlar is tied with StamSorc in 4th. You might be able to steal a win on any of the top 3 classes by catching your opponent off guard, but you’re fighting an uphill battle.
As for group play, Warden does everything, and I mean genuinely EVERYTHING better than Templar, outside of securing kills from afar, and the Purify synergy that shares the massive cooldown of every other synergy in the game. Warden heals better, mitigates damage better, provides better buffs to their team, all while debuffing the enemy team.
You ever play a battleground with a Warden healer on your team running Winter’s Respite and Earthgore? Night and day difference in levels of group play compared to Templar.
I am all for templar getting some unique group feature but major courage on non ultimate ability sounds too strong..
I agree that templar is not top dog class. I've said it few times already. I am just not considering it as the weakest class either.
How is it that Major Courage attached to a useless ward that caps it’s power at 6 nearby enemies would be broken yet Nightblade has the inverse of the buff in Major Cowardice with a similar radius on an uncapped hard CC.
If it’s okay for one, it should be okay for the other?
Right? Unless you believe it’s okay for a class that relies on it’s weapon and spell damage for both it’s offense and it’s defense to have them stripped away without a means of getting them back in class?
Major cowardice is not 1:1 inverse or major courage. Major cowardice does not have percentage buffs to empower it when major courage can be buffed easily by 30-40% through major and minor brutaliry/sorcery and other percentage buffs making it around 600 wep/spell dmg in total while cowardice will be always sitting at 430. Also let's be real, do we really want to say that having wep/spell dmg buff on Yourself is equall to having wep/spell dmg debuff on enemy? I think we both know it isn't.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »Tyrant_Tim wrote: »Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Adding new support set won't solve templar's issue.
Azureblight, the set I referenced was one that worked primarily with Jabs. Right now there are sets that work best with certain classes, in example; Zen relies on active Damage-Over-Time on targets and Dragonknight has the most of them, EC works with Necro so well because the class has both (frost) Avid Boneyard and (shock) Mystic Siphon all while Necro’s Blastbones rotation plays perfectly into the timer on the set.
I’m not suggesting a new set that every class could use equally, but a new support set that makes Templar specifically a desirable option.Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
Different classes are being usually taken as support roles because they have something unique in their class kits.
This is an excellent point, I’ve been very vocal about trying to get Major Courage for the class as tank utility, and I think if Sun Shield doesn’t get a rework, it at least needs groupwide Major Courage for 10 seconds on activation for teammates within the radius. This would both solve Templar’s group uniqueness problem, while creating a scenario where Templar tanks are finally desirable.Tyrant_Tim wrote: »@Galeriano, Nightblade healers are becoming more and more common as RoJo replacements to Plar because of the built in Ult-Gen and accessibility to both forms of Cowardice when needed.
People blissfully unaware of how great Nightblade healers have become would have no problem running Templar as a healer in trials, it sure fits the class fantasy.
While Templars may not be the worst at anything other than Tanking, they are not the best either which it appears you’ve acknowledged.
In a perfect world, adding a new support set that functions similar to EC, Zen’s, Alkosh, or MK would get Templars at the very least included again as a support damage dealer, similar to how dependent Sorcerer is on the MK/Spaulder slot.
We had Azureblight for a little while but they detached our synergy with the skill and gave it to Arcanist, a complete shock to no one.
Whenever a new class comes out, Templar always gets ripped apart to provide for them… remember Major Mending on our kit and Breath of Life not being dependent on player facing? Do you recall when Templar’s could use pet corpses for Repentance? Haven’t seen that skill since.
Now, for PvP, I’m not making a mistake in asking, “Where do they shine?”…
What is the point of playing a Role-Playing Game you can’t shine in? Perhaps you have a different definition of fun, but to me, it isn’t working toward a goal just to find the goalposts moved out of reach.
I don't think PvP is the RP content type. As for "shining" the problem is You cant have all the classes shining at everything. Where templar shines in PvP is duelling and group play.
This is where you’re absolutely dead wrong, PvP is the only form of endgame content where you CAN roleplay. Build diversity is non-existent in PvE, whereas in PvP you can make unique builds that can occasionally find success.
Also, for Templar to “shine” in dueling and group play, it would need to provide something unique in either of those areas and we’ve already established Templar doesn’t have anything unique.
You might know a few decent duelists that play Templar, I’m one of them, but I can tell you, the last time a Templar won a public dueling tournament on my platform was pre-Update 35. Dragonknights, Nightblade, and Arcanists have been dominating the scene. In my experience at high end play, HybridPlar is tied with StamSorc in 4th. You might be able to steal a win on any of the top 3 classes by catching your opponent off guard, but you’re fighting an uphill battle.
As for group play, Warden does everything, and I mean genuinely EVERYTHING better than Templar, outside of securing kills from afar, and the Purify synergy that shares the massive cooldown of every other synergy in the game. Warden heals better, mitigates damage better, provides better buffs to their team, all while debuffing the enemy team.
You ever play a battleground with a Warden healer on your team running Winter’s Respite and Earthgore? Night and day difference in levels of group play compared to Templar.
I am all for templar getting some unique group feature but major courage on non ultimate ability sounds too strong..
I agree that templar is not top dog class. I've said it few times already. I am just not considering it as the weakest class either.
How is it that Major Courage attached to a useless ward that caps it’s power at 6 nearby enemies would be broken yet Nightblade has the inverse of the buff in Major Cowardice with a similar radius on an uncapped hard CC.
If it’s okay for one, it should be okay for the other?
Right? Unless you believe it’s okay for a class that relies on it’s weapon and spell damage for both it’s offense and it’s defense to have them stripped away without a means of getting them back in class?
Major cowardice is not 1:1 inverse or major courage. Major cowardice does not have percentage buffs to empower it when major courage can be buffed easily by 30-40% through major and minor brutaliry/sorcery and other percentage buffs making it around 600 wep/spell dmg in total while cowardice will be always sitting at 430. Also let's be real, do we really want to say that having wep/spell dmg buff on Yourself is equall to having wep/spell dmg debuff on enemy? I think we both know it isn't.
First of all, a 20-30% increase of your weapon and spell damage is not a 20-30% increase to your damage. I have no idea where you got that extra 10% weapon/spell damage from, as the only direct multipliers to it are from Brutality/Sorcery.
Anyone who’s been playing PvP for some time will be able to testify that it is much easier to build armor than damage.
But let’s do the math just to check, on average players sit around 4,000 weapon/spell damage pre-buffed unless they are running Nirnhoned.
Without Major Courage:
4,000 x .30 = 1,200 + 4,000 = 5,200
With Major Courage:
4,430 x .30 = 1,329 + 4,430 = 5,759
5,200 / 5,759 = 1.1075…
That means, with both Major and Minor Sorcery, the significance of your Major Courage when buffed provides a grand total increase of 1.1% increased efficiency.
Let’s be EXTREMELY generous and give the player a base of 6,000 weapon/spell damage pre-buffs
Without Major Courage:
6,000 x .30 = 1,800 + 6,000 = 7,800
With Major Courage:
6,430 x .30 = 1,929 + 6,430 = 8,359
7,800 / 8,359 = 1.07…
Broken down, you can see that the higher your damage gets, the less percentage skills like Major Courage and Cowardice make up in the grand total, so if I have Balorgh active, with my Berserk glyph, I’ll be sitting around that 6,000 range and if I were to tack on Major Courage I would get…
430 / 6,430 is 14.95% of your overall weapon/spell damage, not damage, and an added 1% to that 14.95% would be 15.95%, neither breaking the game, or even garnering notice whatsoever.
Major Cowardice applied to someone without Major Courage sitting at 7,800 w/s damage fully buffed is 18.13% of their w/s damage you’ve just stolen from them…
Major Courage applied to someone fully buffed by both Major and Minor Brutality is 15.95%.
Now, assuming my math is correct (it is) then it’s safe to assume that Major Cowardice has a larger impact on the overall w/s damage of a player, more than Major Courage ever will.