I’d add new trash mobs, maybe new environments, and a save progress function. I think the rewards are fine since they’re a rotating vendor with plenty of options.
Well i would like to see "seasons" just like with event rewards. But 2 per year not only 1. So every 6 months rewards would change for new ones (old ones could still show in weekly shop) and we would get new locations, enemies and stuff that would make it feel fresh again.
As for mechanics i would like to see modifiers that let us make our run harder for increase in drop rewards. For example we get 1 more flag bearer per wave (so 3 instead of 2 at later arcs) and we get like 15% increase in rewards. There is many options for that but leaderboards are a problem so i doubt we will see that.
Option to skip early arcs would be nice too.
Remaking class sets into 3p sets would be amazing.
Well there is many ways that would make Archives better but leaderboards are a problem... until ZOS allows non-leaderboard runs i doubt we will see anything "crazy". Most likely we will just get new enemies, locations and rewards.
Necrotech_Master wrote: »Well i would like to see "seasons" just like with event rewards. But 2 per year not only 1. So every 6 months rewards would change for new ones (old ones could still show in weekly shop) and we would get new locations, enemies and stuff that would make it feel fresh again.
As for mechanics i would like to see modifiers that let us make our run harder for increase in drop rewards. For example we get 1 more flag bearer per wave (so 3 instead of 2 at later arcs) and we get like 15% increase in rewards. There is many options for that but leaderboards are a problem so i doubt we will see that.
Option to skip early arcs would be nice too.
Remaking class sets into 3p sets would be amazing.
Well there is many ways that would make Archives better but leaderboards are a problem... until ZOS allows non-leaderboard runs i doubt we will see anything "crazy". Most likely we will just get new enemies, locations and rewards.
i think starting in arc 3, there is already 4 elites per add stage (first wave spawns 1, 2nd wave 0, and 3rd wave has 3) (i think this does vary a little as some enemy groups dont spawn an elite so it is possible to only get 2 elite on the 3rd wave)
the first arc is very forgiving, as there is almost no elites in the add stages, the 2nd arc starts to add a few more elites, and arc 3 is usually where it settles into the same pattern for the rest of the run
Necrotech_Master wrote: »Well i would like to see "seasons" just like with event rewards. But 2 per year not only 1. So every 6 months rewards would change for new ones (old ones could still show in weekly shop) and we would get new locations, enemies and stuff that would make it feel fresh again.
As for mechanics i would like to see modifiers that let us make our run harder for increase in drop rewards. For example we get 1 more flag bearer per wave (so 3 instead of 2 at later arcs) and we get like 15% increase in rewards. There is many options for that but leaderboards are a problem so i doubt we will see that.
Option to skip early arcs would be nice too.
Remaking class sets into 3p sets would be amazing.
Well there is many ways that would make Archives better but leaderboards are a problem... until ZOS allows non-leaderboard runs i doubt we will see anything "crazy". Most likely we will just get new enemies, locations and rewards.
i think starting in arc 3, there is already 4 elites per add stage (first wave spawns 1, 2nd wave 0, and 3rd wave has 3) (i think this does vary a little as some enemy groups dont spawn an elite so it is possible to only get 2 elite on the 3rd wave)
the first arc is very forgiving, as there is almost no elites in the add stages, the 2nd arc starts to add a few more elites, and arc 3 is usually where it settles into the same pattern for the rest of the run
I wasnt talking about elite enemies but about the special ones. Suneaters etc. Currently they max out at 2 per wave and 4 per stage if i remember correctly (2 first wave, 2 third wave). If we count Elite enemies from whatever pool of enemies we got it will be more but i didnt think about them when writing the example. Well its just example anyway.
My main idea was an option to make run a lot harder with few modifiers so we wouldnt be bored in early arcs and the run would take less time as we would run faster into the wall while still being rewarding.
One: Chase upgrades which cost millions of fortunes and make the gameplay in there more fun:
-Upgrade: Have a 5% chance per stage to grant one of each of the transformations, without having unlocked all the visions for it. (Cost 1 Million fortunes)
-Upgrade: You permanently keep 10% of each and every verse choice throughout the archive as if it were a vision. (Cost: 2 million fortunes)
-Upgrade: You get to pick one verse and have a 50% chance to spawn that verse at every verse choice(can change this choice at any time with master Malketh, which will only activate from the next run on). (Cost: 5 million fortunes)
-Upgrade: When dying, you have a 50% chance not to lose a thread. (Cost: 10 million fortunes)
-Upgrade: Instead of the second wave of mobs at every stage, have a 10% chance to spawn a marauder. (Cost: 1 million fortunes)
-Upgrade: Treasure scamps drop a 100% increased fortune amount(double). (Cost: 2 million fortunes)
-Upgrade: Pick your favorite unknown portal and have a 50% chance to spawn this unknown portal at any unknown portal spawn(can change this choice at any time with master Malketh, which will only activate from the next run on). (Cost: 4 million fortunes)
-Upgrade: Terrorizing the archive: When you damage a mob, you have a 2% chance to kill them instantly(does not work on boss stage adds, bosses, and Tho'at). (Cost: 2 million fortunes)
Two: As a small chance let the archival fortune pouches leads of all rarities drop again even after completing them once.
To keep people playing the archive, and to keep it fresh for those spending a lot of time in there.
I know i have written this more than once in the past, but i would have added a seperate difficulty options for those who care about using the correct builds, skills, and gears, and also for those who don't care about - or don't want to need - any of those things and just want to have a casual and chill experience.
tl,dr: normal/casual and veteran difficulty options.
Necrotech_Master wrote: »I know i have written this more than once in the past, but i would have added a seperate difficulty options for those who care about using the correct builds, skills, and gears, and also for those who don't care about - or don't want to need - any of those things and just want to have a casual and chill experience.
tl,dr: normal/casual and veteran difficulty options.
arc 1 is already the "normal" difficulty, people have cleared it with no gear equipped, and you could use pretty much any gear to clear it, especially now that companions are virtually immune to 95% of the dmg from the archive they can actually tank bosses (with only a few exceptions)
using "the right" gear just allows you to clear it much faster (on a dps spec character ive cleared arc 1 in ~15-20 min at the fastest)
Necrotech_Master wrote: »I know i have written this more than once in the past, but i would have added a seperate difficulty options for those who care about using the correct builds, skills, and gears, and also for those who don't care about - or don't want to need - any of those things and just want to have a casual and chill experience.
tl,dr: normal/casual and veteran difficulty options.
arc 1 is already the "normal" difficulty, people have cleared it with no gear equipped, and you could use pretty much any gear to clear it, especially now that companions are virtually immune to 95% of the dmg from the archive they can actually tank bosses (with only a few exceptions)
using "the right" gear just allows you to clear it much faster (on a dps spec character ive cleared arc 1 in ~15-20 min at the fastest)
I disagree. A couple of days ago, i have tried to do the infinite archive with a level 25 nightblade in a solo setting, with no companions, good build or gear, and i got my behind handed to me by the adds. First turn, first stage, first arc.
That needs to change.
Necrotech_Master wrote: »I know i have written this more than once in the past, but i would have added a seperate difficulty options for those who care about using the correct builds, skills, and gears, and also for those who don't care about - or don't want to need - any of those things and just want to have a casual and chill experience.
tl,dr: normal/casual and veteran difficulty options.
arc 1 is already the "normal" difficulty, people have cleared it with no gear equipped, and you could use pretty much any gear to clear it, especially now that companions are virtually immune to 95% of the dmg from the archive they can actually tank bosses (with only a few exceptions)
using "the right" gear just allows you to clear it much faster (on a dps spec character ive cleared arc 1 in ~15-20 min at the fastest)
I disagree. A couple of days ago, i have tried to do the infinite archive with a level 25 nightblade in a solo setting, with no companions, good build or gear, and i got my behind handed to me by the adds. First turn, first stage, first arc.
That needs to change.
CameraBeardThePirate wrote: »Necrotech_Master wrote: »I know i have written this more than once in the past, but i would have added a seperate difficulty options for those who care about using the correct builds, skills, and gears, and also for those who don't care about - or don't want to need - any of those things and just want to have a casual and chill experience.
tl,dr: normal/casual and veteran difficulty options.
arc 1 is already the "normal" difficulty, people have cleared it with no gear equipped, and you could use pretty much any gear to clear it, especially now that companions are virtually immune to 95% of the dmg from the archive they can actually tank bosses (with only a few exceptions)
using "the right" gear just allows you to clear it much faster (on a dps spec character ive cleared arc 1 in ~15-20 min at the fastest)
I disagree. A couple of days ago, i have tried to do the infinite archive with a level 25 nightblade in a solo setting, with no companions, good build or gear, and i got my behind handed to me by the adds. First turn, first stage, first arc.
That needs to change.
You shouldn't expect to clear content balanced for max level at level 25. Normal =/= low level.
I mean cmon, you don't even have over half your skills and passives.
I disagree. A couple of days ago, i have tried to do the infinite archive with a level 25 nightblade in a solo setting, with no companions, good build or gear, and i got my behind handed to me by the adds. First turn, first stage, first arc.
That needs to change.
CameraBeardThePirate wrote: »Necrotech_Master wrote: »I know i have written this more than once in the past, but i would have added a seperate difficulty options for those who care about using the correct builds, skills, and gears, and also for those who don't care about - or don't want to need - any of those things and just want to have a casual and chill experience.
tl,dr: normal/casual and veteran difficulty options.
arc 1 is already the "normal" difficulty, people have cleared it with no gear equipped, and you could use pretty much any gear to clear it, especially now that companions are virtually immune to 95% of the dmg from the archive they can actually tank bosses (with only a few exceptions)
using "the right" gear just allows you to clear it much faster (on a dps spec character ive cleared arc 1 in ~15-20 min at the fastest)
I disagree. A couple of days ago, i have tried to do the infinite archive with a level 25 nightblade in a solo setting, with no companions, good build or gear, and i got my behind handed to me by the adds. First turn, first stage, first arc.
That needs to change.
You shouldn't expect to clear content balanced for max level at level 25. Normal =/= low level.
I mean cmon, you don't even have over half your skills and passives.
Why should a pve content have to be limited to being suitable just for beginners or endgame players, when that content can be designed or updated to be flexible enough to work for everyone?