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How would YOU improve infinite archive over the years ahead?

  • CGPsaint
    CGPsaint
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    Before we go about adding things, let's focus on current things that need to be addressed.
    • Marauder Gothmau needs to be retuned. I would rather face both of the other Marauders at the same time than Marauder Gothmau, especially from Arc 4 and beyond.
    • Tho'at Shards should not be the most dangerous enemy once you progress past Arc 4. They continue to spawn endlessly (which is really the only true "endless" in Endless Archive...) and you would think that just interrupting them would be enough, but instead they start channeling again way to quickly.
    • Zhaj'hassa the Forgotten - Either fix the mechanics of this fight, or remove it from EA.
    • I am still being ported back to the entrance of certain stages when the game thinks that I'm too far from enemies.
    • Vision RNG needs to be adjusted. I constantly get Stamina/Martial Damage Visions when I'm on a Magicka character. I should not be able to finish 3 Arcs without a single decent Magicka Vision. While we're at it, the Gold and XP Visions are downright silly.
  • Twohothardware
    Twohothardware
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    Redo all of the new class sets and turn them into meta gear worth chasing. Players farm activities when it's the best gear available. They don't farm for gear that's third or fourth best and some of the new class sets aren't even that.
  • Treeshka
    Treeshka
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    • I would like to see more variety of areas such as copied locations of already existing places. For example a part from Alinor or any city in Tamriel or any location. Just to add variety as Apocrypha location is grim and dark, this can be a bit boring to look at after certain point. Adding new enemies or bosses would be also good of course.
    • Some visions needs balancing in my opinion or complete rework.
      • Gold Increase, Experience Increase and Vicious Poisons visions are just useless and should be removed or reworked to something else. Maybe a vision that just adds Armor or something that increases enchantment proc duration.
      • Most majority of percentage increase visions for various damage types or damage reductions should be buffed significantly. Players should really feel powerful in Archive as they progress. Focused Efforts allows this but other visions should also shine.
    • In my opinion some encounters are currently not balanced compared to other encounters that can appear in the same Cycle of any Arc.
      • Lady Belain fight consist of two phases, where boss goes up and you start to get constant area dot called Awakening until you kill all four adds. If you have bad visions, this boss is a death sentence in later Arcs.
      • Marauder Gothmau hits harder than the other two Marauders so its damage should be inline with other two. Mechanic pattern should stay same of course.
      • Taupezu Azzida lightning conduit damage tick interval should be increased, currently it ticks every 0,4 seconds and it is not easy to mitigate the damage.
      • Tho'at Shard mechanic that can appear in later Arcs are way too problematic compared to other two mechanics. Laser and tentacle mechanics have significantly higher cooldown compared to Tho'at Shard mechanic. I think Tho'at Shards also needs a cooldown for spawning. Currently they spawn right away after killing them.
    • During most of my runs i ignored side portals until Arc 7 or 8 because their rewards are tied to Arc number. Doing Aramril fight on Arc 1 or Arc 8 takes same time and same difficulty, but Arc 8 rewards a lot more. So either they should have a fixed reward for Archival Fortunes or they should reward a Vision choice instead of a Verse.
    • We should be able to reroll our Vision choices with Archival Fortunes, maybe set amount of time per run. This loses its charm as you go deeper and deeper in Archive though. If you reach Arc 15 and onwards you will most likely have key Visions maxed out or have enough stacks for a comfortable run.
  • MidniteOwl1913
    MidniteOwl1913
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    The sets are monotonous, and considering everyone has to go through every arc every time more variety of the scene would be nice. Right now I'm so very tired of sickly green.

    It takes way too long, fewer trash mobs would help.

    The rewards are pitiful considering the huge time sink that the activity represents. This included the much-touted class sets. They need improving.

    If the content is really supposed to be soloable by the majority of the player base (at least the first 2) limit the cycle bosses to the B list. No trial bosses, dragons, etc and retune the arc 2 maurders.

    For all that holy add some save points!

    Final thoughts, my number one feeling after finishing a run is usually frustration. I want to keep trying whatever it is I'm having trouble with until I can master it, but I can't. I have start over, *again*. This is why I don't do this anymore. At this time it just feels so totally pointless. It might have been fun, it could have been I think but as it is, nope!
    Edited by MidniteOwl1913 on December 17, 2023 1:34AM
    PS5/NA
  • Kaelthorn_Nightbloom
    Kaelthorn_Nightbloom
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    Add save progress feature. Otherwise, I refuse to go past Arc 2 and will only do Arc 1 and 2 on repeat if I need a set.

    Edited by Kaelthorn_Nightbloom on December 16, 2023 11:59PM
    PC NA
  • CGPsaint
    CGPsaint
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    While we're at it, it would be nice if there was a better way to curate the set drops. Arc 1 drops armor. Arc 2 drops weapons. Marauders may drop armor, but I only recall getting weapon drops. I've completed my sticker book for all weapons, so now I'm only getting curated drops on Arc 1 and Arc 3, which basically means that it make more sense to farm the most boring Arc to complete the sticker book for armor pieces. Wouldn't it make more sense to curate armor pieces on all Tho'at and Marauder drops after you have all of the weapons collected, especially since there are more armor pieces than weapons???
  • Necrotech_Master
    Necrotech_Master
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    Sarannah wrote: »
    Sarannah wrote: »
    Sarannah wrote: »
    One: Chase upgrades which cost millions of fortunes and make the gameplay in there more fun:
    -Upgrade: Have a 5% chance per stage to grant one of each of the transformations, without having unlocked all the visions for it. (Cost 1 Million fortunes)
    -Upgrade: You permanently keep 10% of each and every verse choice throughout the archive as if it were a vision. (Cost: 2 million fortunes)
    -Upgrade: You get to pick one verse and have a 50% chance to spawn that verse at every verse choice(can change this choice at any time with master Malketh, which will only activate from the next run on). (Cost: 5 million fortunes)
    -Upgrade: When dying, you have a 50% chance not to lose a thread. (Cost: 10 million fortunes)
    -Upgrade: Instead of the second wave of mobs at every stage, have a 10% chance to spawn a marauder. (Cost: 1 million fortunes)
    -Upgrade: Treasure scamps drop a 100% increased fortune amount(double). (Cost: 2 million fortunes)
    -Upgrade: Pick your favorite unknown portal and have a 50% chance to spawn this unknown portal at any unknown portal spawn(can change this choice at any time with master Malketh, which will only activate from the next run on). (Cost: 4 million fortunes)
    -Upgrade: Terrorizing the archive: When you damage a mob, you have a 2% chance to kill them instantly(does not work on boss stage adds, bosses, and Tho'at). (Cost: 2 million fortunes)

    Two: As a small chance let the archival fortune pouches leads of all rarities drop again even after completing them once.

    To keep people playing the archive, and to keep it fresh for those spending a lot of time in there.

    ill be honest ive spent a LOT of time in the archives and those costs are insane

    even with all of the time ive spent in the archive ive only maybe earned like 600k archive fortunes (it costs about 125k to buy all of the current upgrades, then i spent another roughly 150k on ichor to finish the mount, and about 60k on style pages, maybe another 30k on treasure maps and have about 250k fortunes sitting around right now)

    people who are barely clearing arc 1 or 2 are barely making 15k fortunes to be able to buy the monster style page each week as is

    i also see the suggestion of a 10% chance to spawn a marauder as the 2nd add wave in each add stage to be a massive massive nerf considering how hard they are in later arcs (especially gothmau) its usually a death sentence and i doubt anyone would buy that lol
    Well, that is entirely the point.... chase upgrades which take a long while to get, even for those going in every day. And not all upgrades should be fine for everyone, like the marauder one. Some choices of upgrades could be fun for some who want a real challenge(maybe a way to disable this upgrade so players aren't stuck with it). Some of the upgrades I mentioned are just for fun and a major change of pace in the archive. Those who would farm millions of fortunes would probably welcome some strange/heavy upgrades.

    As for some of the other replies, arc 1 Tho'at is already very very easy. Especially now that companions are unaffected by the aoe's. You can basically afk during this fight now and let the companion do all the work. So I don't think any further changes to arc 1 are needed, the companion change was enough in my opinion.

    adding in 30 million archive fortunes worth of upgrades is not adding value, just insane grind, i highly doubt many if any people would even get to 1 of those upgrades without so much burnout they would never touch it again

    i like the archive, but would have serious burnout trying to earn that many archive fortunes
    The mindset of wanting to have it all right away doesn't fit an MMO that is supposed to be played for years. Not everything has to be achieved right away, or should be grinded for right away. Getting these upgrades should be natural over time. This is why I call them chase items, things to stay in the archive for long after getting all the achievements and gear.

    I'm clearing two arcs every day, and I already have 100k+ fortunes and all now available upgrades. Millions really isn't that much, especially if we are talking years.

    Forgot to mention in my first post:
    Three: Let the unknown portals spawn with any difficulty, not just the highest(with an indicator which level unknown it is). So they aren't all too intense, like the Aramril fight. (this fight could use some serious changing, it takes way too long and is too tedious)

    its not about "having it all immediately" im saying ive been doing archive runs almost twice a day since it came out, and i havent even earned 1 million fortunes total

    i already have all collectibles, all gear, and at this point ive even been slowing down how many runs im doing and doing less long runs because i dont want to burn out any more than i already am because i do enjoy the content

    if you compare this to other people who are even having trouble clearing the first 2 arcs, they will literally never get enough fortunes for any of those upgrades

    you only get around 3-4k for arc 1 max if you clear all bonus portals and get lucky with scamps

    im all for adding more upgrades, but they need to be with an attainable amount of currency, im sure even the current upgrades being 25k-30k for some of them are a lot of currency for some players

    if you make the grind too much, most players are going to either give up or severely burn out on trying to get it
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Remove Tho'at after arc 4.
  • Sarannah
    Sarannah
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    Sarannah wrote: »
    Sarannah wrote: »
    Sarannah wrote: »
    One: Chase upgrades which cost millions of fortunes and make the gameplay in there more fun:
    -Upgrade: Have a 5% chance per stage to grant one of each of the transformations, without having unlocked all the visions for it. (Cost 1 Million fortunes)
    -Upgrade: You permanently keep 10% of each and every verse choice throughout the archive as if it were a vision. (Cost: 2 million fortunes)
    -Upgrade: You get to pick one verse and have a 50% chance to spawn that verse at every verse choice(can change this choice at any time with master Malketh, which will only activate from the next run on). (Cost: 5 million fortunes)
    -Upgrade: When dying, you have a 50% chance not to lose a thread. (Cost: 10 million fortunes)
    -Upgrade: Instead of the second wave of mobs at every stage, have a 10% chance to spawn a marauder. (Cost: 1 million fortunes)
    -Upgrade: Treasure scamps drop a 100% increased fortune amount(double). (Cost: 2 million fortunes)
    -Upgrade: Pick your favorite unknown portal and have a 50% chance to spawn this unknown portal at any unknown portal spawn(can change this choice at any time with master Malketh, which will only activate from the next run on). (Cost: 4 million fortunes)
    -Upgrade: Terrorizing the archive: When you damage a mob, you have a 2% chance to kill them instantly(does not work on boss stage adds, bosses, and Tho'at). (Cost: 2 million fortunes)

    Two: As a small chance let the archival fortune pouches leads of all rarities drop again even after completing them once.

    To keep people playing the archive, and to keep it fresh for those spending a lot of time in there.

    ill be honest ive spent a LOT of time in the archives and those costs are insane

    even with all of the time ive spent in the archive ive only maybe earned like 600k archive fortunes (it costs about 125k to buy all of the current upgrades, then i spent another roughly 150k on ichor to finish the mount, and about 60k on style pages, maybe another 30k on treasure maps and have about 250k fortunes sitting around right now)

    people who are barely clearing arc 1 or 2 are barely making 15k fortunes to be able to buy the monster style page each week as is

    i also see the suggestion of a 10% chance to spawn a marauder as the 2nd add wave in each add stage to be a massive massive nerf considering how hard they are in later arcs (especially gothmau) its usually a death sentence and i doubt anyone would buy that lol
    Well, that is entirely the point.... chase upgrades which take a long while to get, even for those going in every day. And not all upgrades should be fine for everyone, like the marauder one. Some choices of upgrades could be fun for some who want a real challenge(maybe a way to disable this upgrade so players aren't stuck with it). Some of the upgrades I mentioned are just for fun and a major change of pace in the archive. Those who would farm millions of fortunes would probably welcome some strange/heavy upgrades.

    As for some of the other replies, arc 1 Tho'at is already very very easy. Especially now that companions are unaffected by the aoe's. You can basically afk during this fight now and let the companion do all the work. So I don't think any further changes to arc 1 are needed, the companion change was enough in my opinion.

    adding in 30 million archive fortunes worth of upgrades is not adding value, just insane grind, i highly doubt many if any people would even get to 1 of those upgrades without so much burnout they would never touch it again

    i like the archive, but would have serious burnout trying to earn that many archive fortunes
    The mindset of wanting to have it all right away doesn't fit an MMO that is supposed to be played for years. Not everything has to be achieved right away, or should be grinded for right away. Getting these upgrades should be natural over time. This is why I call them chase items, things to stay in the archive for long after getting all the achievements and gear.

    I'm clearing two arcs every day, and I already have 100k+ fortunes and all now available upgrades. Millions really isn't that much, especially if we are talking years.

    Forgot to mention in my first post:
    Three: Let the unknown portals spawn with any difficulty, not just the highest(with an indicator which level unknown it is). So they aren't all too intense, like the Aramril fight. (this fight could use some serious changing, it takes way too long and is too tedious)

    its not about "having it all immediately" im saying ive been doing archive runs almost twice a day since it came out, and i havent even earned 1 million fortunes total

    i already have all collectibles, all gear, and at this point ive even been slowing down how many runs im doing and doing less long runs because i dont want to burn out any more than i already am because i do enjoy the content

    if you compare this to other people who are even having trouble clearing the first 2 arcs, they will literally never get enough fortunes for any of those upgrades

    you only get around 3-4k for arc 1 max if you clear all bonus portals and get lucky with scamps

    im all for adding more upgrades, but they need to be with an attainable amount of currency, im sure even the current upgrades being 25k-30k for some of them are a lot of currency for some players

    if you make the grind too much, most players are going to either give up or severely burn out on trying to get it
    Lets take your lowest example: 3k per day = 334 (rounded up) days to get to 1 million fortunes. If someone were to really farm fortunes, they would get them much much quicker. And arc 1 alone is only 10-15 minutes. So 334 days at the lowest is not that bad, for an MMO that is meant to be played for years and years.
    Besides that, those who do not spend time in the archive have no need to get these upgrade at all. In this case it really would be about having it all, for no reason at all.

    I've been doing only arc 1 & arc 2 every day(excluding the first week after the archive was released), and already have all the upgrades, bought all the leads, bought all the clues, bought every style page, and spend about 50k fortunes on companion gear. Still have over 150k+ fortunes left. A million fortunes really isn't that much. And is very obtainable to those really spending time in there. (Note: This alone is probably around 500k fortunes gained in total, haven't really kept track though.)

    These upgrades were also mostly meant to spice up the archive for those spending a lot of time in there. Which makes the millions of fortune costs in line with what the upgrades bring to the table.

    There is no need to burn oneself out to farm millions of fortunes, these upgrades are a progress over time reward(hence the name chase upgrades). You could not do any archives for a week, and then do two duo runs to like arc 5 or something to get the same amount of fortunes only arc 1 for a week would give you.
  • M0ntie
    M0ntie
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    #1 IMPLEMENT THE FUNCTIONALITY TO SAVE.

    Also, either make the sets that drop BIS for something, or get rid of them and have the bosses drop the sets (currated) from their usual dungeon/trial.
  • CoachPower
    CoachPower
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    I'd remove Gothmau.
    DC-EU-PC

    Coach-Power - Magicka Sorcerer with mediocre DPS - PvP/PvE
    Eternal-Envy - Magicka Templar - DD
    -Sookie Northman - Magicka Nightblade - DD
    Eva the Whipmistress - Magicka Dragonknight - DD
    Having-A-Bad-Time - Magicka Templar - Healer
    Lady Mormont - Stamina Dragonknight - Tank
  • I_killed_Vivec
    I_killed_Vivec
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    6) I would like the visions for extra XP and gold removed entirely. They aren’t impactful even if earning XP and gold are among your goals.

    Better than some of the stupid options that increase the power of skills you just don't have... I had to make that choice recently and took the gold option because you get a 30K hit on killing the highlighted gold carrier. The alternative was a boost to "world skills" that I just don't use.

    Except I got it on the boss round - luckily it spawned some mobs, but when I cleared the round there were three puddles of gold on the ground.

    100 pieces each.

    Admittedly it was the first arc, but still... I don't get out of bed for less than 10K!

  • Araneae6537
    Araneae6537
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    6) I would like the visions for extra XP and gold removed entirely. They aren’t impactful even if earning XP and gold are among your goals.

    Better than some of the stupid options that increase the power of skills you just don't have... I had to make that choice recently and took the gold option because you get a 30K hit on killing the highlighted gold carrier. The alternative was a boost to "world skills" that I just don't use.

    Except I got it on the boss round - luckily it spawned some mobs, but when I cleared the round there were three puddles of gold on the ground.

    100 pieces each.

    Admittedly it was the first arc, but still... I don't get out of bed for less than 10K!

    Gilded Sleight is a fun verse. I meant the vision for increased gold should be removed. Of course a vision that doesn’t work at all with your build is even more useless, but it would be nice to remive pointless Visions from the pool and perhaps improve others so that they aren’t only stam or magicka based but hybridized.
  • Necrotech_Master
    Necrotech_Master
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    Sarannah wrote: »
    Sarannah wrote: »
    Sarannah wrote: »
    Sarannah wrote: »
    One: Chase upgrades which cost millions of fortunes and make the gameplay in there more fun:
    -Upgrade: Have a 5% chance per stage to grant one of each of the transformations, without having unlocked all the visions for it. (Cost 1 Million fortunes)
    -Upgrade: You permanently keep 10% of each and every verse choice throughout the archive as if it were a vision. (Cost: 2 million fortunes)
    -Upgrade: You get to pick one verse and have a 50% chance to spawn that verse at every verse choice(can change this choice at any time with master Malketh, which will only activate from the next run on). (Cost: 5 million fortunes)
    -Upgrade: When dying, you have a 50% chance not to lose a thread. (Cost: 10 million fortunes)
    -Upgrade: Instead of the second wave of mobs at every stage, have a 10% chance to spawn a marauder. (Cost: 1 million fortunes)
    -Upgrade: Treasure scamps drop a 100% increased fortune amount(double). (Cost: 2 million fortunes)
    -Upgrade: Pick your favorite unknown portal and have a 50% chance to spawn this unknown portal at any unknown portal spawn(can change this choice at any time with master Malketh, which will only activate from the next run on). (Cost: 4 million fortunes)
    -Upgrade: Terrorizing the archive: When you damage a mob, you have a 2% chance to kill them instantly(does not work on boss stage adds, bosses, and Tho'at). (Cost: 2 million fortunes)

    Two: As a small chance let the archival fortune pouches leads of all rarities drop again even after completing them once.

    To keep people playing the archive, and to keep it fresh for those spending a lot of time in there.

    ill be honest ive spent a LOT of time in the archives and those costs are insane

    even with all of the time ive spent in the archive ive only maybe earned like 600k archive fortunes (it costs about 125k to buy all of the current upgrades, then i spent another roughly 150k on ichor to finish the mount, and about 60k on style pages, maybe another 30k on treasure maps and have about 250k fortunes sitting around right now)

    people who are barely clearing arc 1 or 2 are barely making 15k fortunes to be able to buy the monster style page each week as is

    i also see the suggestion of a 10% chance to spawn a marauder as the 2nd add wave in each add stage to be a massive massive nerf considering how hard they are in later arcs (especially gothmau) its usually a death sentence and i doubt anyone would buy that lol
    Well, that is entirely the point.... chase upgrades which take a long while to get, even for those going in every day. And not all upgrades should be fine for everyone, like the marauder one. Some choices of upgrades could be fun for some who want a real challenge(maybe a way to disable this upgrade so players aren't stuck with it). Some of the upgrades I mentioned are just for fun and a major change of pace in the archive. Those who would farm millions of fortunes would probably welcome some strange/heavy upgrades.

    As for some of the other replies, arc 1 Tho'at is already very very easy. Especially now that companions are unaffected by the aoe's. You can basically afk during this fight now and let the companion do all the work. So I don't think any further changes to arc 1 are needed, the companion change was enough in my opinion.

    adding in 30 million archive fortunes worth of upgrades is not adding value, just insane grind, i highly doubt many if any people would even get to 1 of those upgrades without so much burnout they would never touch it again

    i like the archive, but would have serious burnout trying to earn that many archive fortunes
    The mindset of wanting to have it all right away doesn't fit an MMO that is supposed to be played for years. Not everything has to be achieved right away, or should be grinded for right away. Getting these upgrades should be natural over time. This is why I call them chase items, things to stay in the archive for long after getting all the achievements and gear.

    I'm clearing two arcs every day, and I already have 100k+ fortunes and all now available upgrades. Millions really isn't that much, especially if we are talking years.

    Forgot to mention in my first post:
    Three: Let the unknown portals spawn with any difficulty, not just the highest(with an indicator which level unknown it is). So they aren't all too intense, like the Aramril fight. (this fight could use some serious changing, it takes way too long and is too tedious)

    its not about "having it all immediately" im saying ive been doing archive runs almost twice a day since it came out, and i havent even earned 1 million fortunes total

    i already have all collectibles, all gear, and at this point ive even been slowing down how many runs im doing and doing less long runs because i dont want to burn out any more than i already am because i do enjoy the content

    if you compare this to other people who are even having trouble clearing the first 2 arcs, they will literally never get enough fortunes for any of those upgrades

    you only get around 3-4k for arc 1 max if you clear all bonus portals and get lucky with scamps

    im all for adding more upgrades, but they need to be with an attainable amount of currency, im sure even the current upgrades being 25k-30k for some of them are a lot of currency for some players

    if you make the grind too much, most players are going to either give up or severely burn out on trying to get it
    Lets take your lowest example: 3k per day = 334 (rounded up) days to get to 1 million fortunes. If someone were to really farm fortunes, they would get them much much quicker. And arc 1 alone is only 10-15 minutes. So 334 days at the lowest is not that bad, for an MMO that is meant to be played for years and years.
    Besides that, those who do not spend time in the archive have no need to get these upgrade at all. In this case it really would be about having it all, for no reason at all.

    I've been doing only arc 1 & arc 2 every day(excluding the first week after the archive was released), and already have all the upgrades, bought all the leads, bought all the clues, bought every style page, and spend about 50k fortunes on companion gear. Still have over 150k+ fortunes left. A million fortunes really isn't that much. And is very obtainable to those really spending time in there. (Note: This alone is probably around 500k fortunes gained in total, haven't really kept track though.)

    These upgrades were also mostly meant to spice up the archive for those spending a lot of time in there. Which makes the millions of fortune costs in line with what the upgrades bring to the table.

    There is no need to burn oneself out to farm millions of fortunes, these upgrades are a progress over time reward(hence the name chase upgrades). You could not do any archives for a week, and then do two duo runs to like arc 5 or something to get the same amount of fortunes only arc 1 for a week would give you.

    that would still require running arc 1 every day for almost a solid year, literally nothing in this game requires that much grind

    the absolute closest grind is probably either mount training (180 days, which i hate enough to not do), or trait research (takes almost a year and half if you dont have any research scrolls, and its far more passive than actually running arc 1, but again something i still dont do on my alts)

    and to your point again, if it took a year to earn 1 million fortunes for arc 1, and you were suggesting about 30 million in upgrades, that would take 30 years for someone to get all of them, which is again, completely unreasonable

    if it cost 1 million total fortunes to buy all of the suggested upgrades, sure, that would be fine
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Lexalious
    Lexalious
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    not reading the thread at all but here are some of the things that i would love to see added:

    reroll purchasables. this could be like an upgrade in the shop similar to the others that adds a couple rerolls, this way you can either reroll when you roll things that you absolutely don't care for early on. or even better they could add reroll option in the vision selection menu where you can reroll at the cost of fortunes. man i would absolutely love that

    you could also similarly add ban option, like if i have no AoE in my kit i would be able to ban 3% aoe damage vision when it rolls. it would make the world of difference.

    they could also implement it so that if you don't pick up a certain vision, it won't show up in the next shop. i hate it when i see the same vision offered back to back to back in shop. it literally kills the runs.

    this is the point where i realize i can go on for a while so i'll stop here now cya
  • Rowjoh
    Rowjoh
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    It appears that ZoS have released this content with a few glaring flaws, but like most things in life you can't just rectify and change things overnight all in one go.

    Changes and adjustments can only realistically be done incrementally, especially in a complex computer game so the pertinent question is what are the priorities ?

    It's obvious that some sort of 'save progress' mechanic needs to be implemented urgently, possibly along the lines of vet Maelstrom Arena and Vateshran Hollows.

    Then improved rewards that actually benefit your characters build to make it really worth doing in the first place, such as decent sets, a good mythic, an interesting monster helm, desirable weapon sets etc.

    These aspects alone would solve the majority of the frustration, complaints and reasons for not doing it, in an instant.


  • fall0athboy
    fall0athboy
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    Remove the ability to be one-hit killed and knocked off the platform for any fight.
  • ESO_player123
    ESO_player123
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    Lexalious wrote: »
    not reading the thread at all but here are some of the things that i would love to see added:

    reroll purchasables. this could be like an upgrade in the shop similar to the others that adds a couple rerolls, this way you can either reroll when you roll things that you absolutely don't care for early on. or even better they could add reroll option in the vision selection menu where you can reroll at the cost of fortunes. man i would absolutely love that

    you could also similarly add ban option, like if i have no AoE in my kit i would be able to ban 3% aoe damage vision when it rolls. it would make the world of difference.

    they could also implement it so that if you don't pick up a certain vision, it won't show up in the next shop. i hate it when i see the same vision offered back to back to back in shop. it literally kills the runs.

    this is the point where i realize i can go on for a while so i'll stop here now cya

    I could be good for some visions but terrible for others. Imagine you rolled two avatar visions. You want both but can only choose one. If your proposal was implemented, then the player would be deprived from getting a chance to get that other one next time.
  • Mascen
    Mascen
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    they could start selling those old eso plus statues. Honestly i would kill for some of the ones i missed on hiatus,
  • Toxic_Hemlock
    Toxic_Hemlock
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    Randomize the difficulty of the portals at earlier arcs.

    When I bother doing it. I have yet to complete the war arena one as level 5 is beyond my ability, but locking me out of doing it for the chest seems counter productive to arc 1. I also cannot do the flyer one past level 2 nor can I do the wisp one on 4 or 5 and these are the only ones offered to me now.

    I got the find books one but I just skip portals in their entirety now. To me they are not worth taking the increased time to fail them. Pity really as some of the earlier ones I found to be fun, all the offering lately are just torturous to me now as I know I will just fail anyways.
  • Hapexamendios
    Hapexamendios
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    Remove Zhaj'hassa the Forgotten until he's fixed.
  • TinyDragon
    TinyDragon
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    CGPsaint wrote: »
    While we're at it, it would be nice if there was a better way to curate the set drops. Arc 1 drops armor. Arc 2 drops weapons. Marauders may drop armor, but I only recall getting weapon drops. I've completed my sticker book for all weapons, so now I'm only getting curated drops on Arc 1 and Arc 3, which basically means that it make more sense to farm the most boring Arc to complete the sticker book for armor pieces. Wouldn't it make more sense to curate armor pieces on all Tho'at and Marauder drops after you have all of the weapons collected, especially since there are more armor pieces than weapons???

    How does this work? I'm a sticker book collector, but I've only killed Thoat twice, for armour pieces- my request would've been to get guaranteed weapons from her, and armour from the boss chests in the lead up.

    Maybe I haven't done enough to see how the gear drops work there!
  • YORKSHIRE76
    YORKSHIRE76
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    If playing with a companion, when entering an optional side portal where you must complete the task alone I.e. goat and watcher, upon your companions return any ult they had is reset to zero.
    It would be nice if they kept their ult as if the next stage is a boss or a marauder it may just come in clutch to have it available.
  • MidniteOwl1913
    MidniteOwl1913
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    It needs a save.
    Fewer trash mobs that do nothing but make the whole thing longer and more boring.
    This is a huge time sink the rewards should reflect that and they don't.

    For instance, it's nice to be able to buy purple companion gear, but it's really random if you will get something useful considering that the cost should be more an hour of grinding not 4 or 5 (depending on how many times you need to start over).

    I'm almost at the point where nothing about it is worthwhile but I'm hoping they have been listening to all the feedback.

    And personally, I really hate the color scheme. The sickly green, the flat lighting, the anemic yellow. It just a dreary visual.
    PS5/NA
  • nejcn001
    nejcn001
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    Weekly progression save.

    I have 1h time to play daily, not much more on weekend, but i quit doing IA as progression loss is just too demoralizing.
  • Elyu
    Elyu
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    1: Once you have unlocked the 'conqueror' achievement (complete arc 4) you should be able to start from arc 5 (if duo, both need the achievement) and you get to select from the visions from arc 1-4 at the start of your run.

    2: If you have the achievement for each of the avatar transformations you should get to guarantee an avatar transformation of your choice.

    3: As the only viable builds I have seen for high arcs rely on either the weapon enchantment or status effect visions, the current RNG-based vision+verse selection is clearly not fit for use.
    So my suggestion would be to rework the selection into something more like the CP tree - so you can control where you invest your power.
    This would also enable easier balancing of the archive, as ZOS would have hard data to compare different playstyles.
  • kojou
    kojou
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    I have my list here:

    https://forums.elderscrollsonline.com/en/discussion/649591/infinite-archive-needs-some-focused-efforts-to-make-improvements#latest

    I do think once they do a pass on fixing issues they should add more bosses. That is one thing that will keep it from feeling as stale as fast.
    Edited by kojou on January 3, 2024 2:50PM
    Playing since beta...
  • Rowjoh
    Rowjoh
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    change the name to Grindfest Archive
  • BXR_Lonestar
    BXR_Lonestar
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    Infinite Archive needs better class sets to grind for. The content is fun, and its a great way to fill out overland sets. But the class sets were a real miss IMO. These should be near top-meta sets or sets that make underperforming classes much more competitive. While many of them sound interesting, there are like 2-3 that would be worth it for niche builds, and that is it.

    I think the class sets should focus on giving big time bonuses and upgrades for one particular skill tree in a class, and they could release these class sets over time in seasons so that there is a continuous reason to grind the IA if that is what you want to do. They can then put all the old sets in the archive merchant and make them purchasable for the archive currency.
  • fizl101
    fizl101
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    Additional environments and enemies. Adjust Gothmau and the Endling who seem to be outliers comparatively and fix the pillars disappearing.
    Soupy twist
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