South_of_Heaven wrote: »South_of_Heaven wrote: »I LOVE the stick but its missing the carrot.
Couldn't have said it better :PYou also have Craglorn or whatever coming next month, which if for vr10 people.
I really hate to sound pessimistic but the thing is that many will cancel theirs subs before they actually get to vr10 because of the reasons I mention in the post. My friend list is already "full" of VR1 players who hardly log in any more. Do you know what that means?(forgot to mention this in the OP!)
And even if they do release Crag, what is expected there? An item upgrade that is not menial? More skill points (where will we put them - ok don't answer this one)?
Just a heads up Craiglorn is for VR1 as well, the trials are for VR11-12 This was discussed in an AMA with Matt
I know, but let's not kid ourselves. Who would go at VR1 at crag? None at VR1 should even go at the first dungeons - they are pretty hard for VR1.
Also what will crag offer? More skill points? Where should I put them? In my orifice? Items? The difference itemization makes can hardly be considered important.
What we need is character development. Skill lines and skills designed to be maxed at VR10 - NOT just 50 lvl. Skills we will look forward to in veteran ranks. That's what we need. Why do you think that Cold H. is teeming with people, whereas VR areas are much less populated? Why aren't my friends who reached VR1 and VR2 logging any more? Until they understand this mistake, it will be too damn late.
South_of_Heaven wrote: »South_of_Heaven wrote: »I LOVE the stick but its missing the carrot.
Couldn't have said it better :PYou also have Craglorn or whatever coming next month, which if for vr10 people.
I really hate to sound pessimistic but the thing is that many will cancel theirs subs before they actually get to vr10 because of the reasons I mention in the post. My friend list is already "full" of VR1 players who hardly log in any more. Do you know what that means?(forgot to mention this in the OP!)
And even if they do release Crag, what is expected there? An item upgrade that is not menial? More skill points (where will we put them - ok don't answer this one)?
Just a heads up Craiglorn is for VR1 as well, the trials are for VR11-12 This was discussed in an AMA with Matt
I know, but let's not kid ourselves. Who would go at VR1 at crag? None at VR1 should even go at the first dungeons - they are pretty hard for VR1.
Also what will crag offer? More skill points? Where should I put them? In my orifice? Items? The difference itemization makes can hardly be considered important.
What we need is character development. Skill lines and skills designed to be maxed at VR10 - NOT just 50 lvl. Skills we will look forward to in veteran ranks. That's what we need. Why do you think that Cold H. is teeming with people, whereas VR areas are much less populated? Why aren't my friends who reached VR1 and VR2 logging any more? Until they understand this mistake, it will be too damn late.
Apparently ZoS thinks VR1 is a good level to venture into craiglorn... Just saying
BIG CHANGES / UPDATES / NEW FEATURES
PTS Templates
Because Craglorn is intended for Veteran Rank characters, we’re providing character templates to PTS testers. To use the template, select it from the drop-down menu in the top left of the character creation screen, and then create a new character normally. When you log in, you’ll be placed in Belkarth at level 50 with the appropriate Veteran Rank, skill points to spend, and starting gear.
Craglorn
An Adventure Zone designed for groups of four Veteran Rank characters to explore, located between Cyrodiil and Skyrim. A new quest available in Mournhold, Wayrest, and Elden Root will lead you to the zone.
Read more on TESO Elite: http://www.tesoelite.com/2014/04/pts-patch-notes-1-1-0/#ixzz30IZpeQyi
Craglorn’s quests and exploration are designed for groups of four Veteran Rank 10+ characters.
Let me clear this up with an anology. Imagine you plan to spend your holidays in an awesome magical paradise. Everything is great there and beautyful. Lots of exciting activities that are provided and stuff. Now, you get in your car and start driving. Problem is ...you never make it to the magical place.Malediktus wrote: »Why does the game need "endgame" if there is a constant flow of leveling content? Imho endgame is a terrible word.
Let me tell you a story son. (just kidding :P)neocomab16_ESO wrote: »Let me clear this up with an anology. Imagine you plan to spend your holidays in an awesome magical paradise. Everything is great there and beautyful. Lots of exciting activities that are provided and stuff. Now, you get in your car and start driving. Problem is ...you never make it to the magical place.Malediktus wrote: »Why does the game need "endgame" if there is a constant flow of leveling content? Imho endgame is a terrible word.
The end of your trip is the endgame. the drive is the leveling process. You never make it to your destination = no endgame, only leveling.
In other words, most MMOers just wanna be done with the drive and enjoy their holidays. TESO, however, focuses heavily on the trip itself instead of creating a magical holiday experience. That is the problem.
Or just say, while leveling to 50 your car is fully tanked, your tires are filled with air ...you have a rather smooth drive. Once hitting 50, though, you suffer from at least one flat tire ...which makes the trip take even longer
vanillasada wrote: »I completely agree with this. The veteran ranks are a good idea with how you get to explore the other faction areas, but they're just not fun at all to push through. I myself am VR4, and I have basically no will to keep leveling. I'd have to basically force myself to keep going, which isn't good. I have a lot of people on my friends list as well who have gotten a little ways into vet ranks and stopped, barely logging on now.
PvP is the end game you noobs.