A very basic principle (which is considered very basic for a good reason) has gone wrong here. (Sorry for the long post but...)
Usually, in the higher-end content where difficulty is greater and leveling is slower, the rewards and most importantly the character upgrades, are proportionate to the content.
At the moment, almost every character by 50 is pretty much "completed" (obviously because skill lines are designed to be maxed at around that level, only crafting skills aren't). Characters will have most likely maxed out/morphed all the skills they will want to use and all the extra skill points you get in the new veteran areas aren't nearly as interesting as they were until 50-ish. And thinking that veteran content is approximately 2/3 of the game makes it a serious issue.
During 45-50 I was still looking forward to getting some skills/passives and the quest gold rewards scaled upwards up until then. Now, in veteran content, gold rewards are the same low level rewards of the original areas and the only things left to dump your skill points are very low priority passives, other skills which you don't really need, or leveling the crafting materials you can use.
At the same time, veteran content is considerably more difficult and with a much slower leveling. Don't get me wrong, I love the difficulty and the slow leveling, but my character is too static to keep me entertained through this content. I won't even mention items - they scale blandly and hardly make any difference. I still had my level 16 warlock set equipped until VT rank 2 until I changed it with it's equivalent veteran warlock set, which of course made no particular difference, neither in power (nor in play style obviously).
Imo, don't wait for an expansion to introduce new ways of further character development. As it is now, veteran rank is in desperate need of some. For example, an extra, additional branching/morphing of our skills, with new additional effects feels almost essential to keep one interested through veteran content and keep him going. A change to skill ranks so that they are more significant in effect and develop for longer than 1-50 would also be a good start.
In addition to that it would be great if you added some subtle things to the veteran areas (as for many people, it kills their appetite for alts in another faction) like random events, new meaningful veteran collectibles, maybe a few player invasions or something subtle that would differentiate the gameplay a lot, compared to their original versions.
Finally, this gives me the impression that the game was launched prematurely, having no real character progression and only stale questing for the 2/3 of it's content (veteran content) and I just can't see how this would be intentional, as it doesn't take a seer to see that, once people start going through the veteran content, threads about veteran content will keep popping up, with many people getting bored and even cancelling their subscriptions. My friend list is already "full" of VR1/VR2 players who hardly log in any more. This too, doesn't take a genius to know what that means.
Edited by South_of_Heaven on April 26, 2014 8:48AM