AlterBlika wrote: »Maybe that's dependent of the platform? For pc eu you have to reach 12.2.3 to reach leaderboards. Never heard of anybody going this far with a companion.
Talking about weakly to get rewards. The global one serves no purpose imo, and it contains the best runs.
Although yeah, sometimes duo people may push harder and you're out
ESO_player123 wrote: »Just tried with a companion. Is this how a Tho'at fight looks like when going duo with a tank? It was quite pleasing.
Companion does not give much help with trash packs. This time got killed mid arc 3 by some persistent trash pack that kept spawning some totems(?) that kept firing fireballs at me at very rapid speed. I think this is the kind of pack that usually stops my runs in arcs 3 or 4. Can someone suggest me how to deal with these totems? They keep killing me so fast I cannot do anything.
phaneub17_ESO wrote: »Oh that's funny, I deleted the the Endless Archive portion of my guide the night before the patch lol. I figure it wasn't actually helping anyone since even with the best setup they were still getting obliterated in the first two Arcs.
ESO_player123 wrote: »Just tried with a companion. Is this how a Tho'at fight looks like when going duo with a tank? It was quite pleasing.
Companion does not give much help with trash packs. This time got killed mid arc 3 by some persistent trash pack that kept spawning some totems(?) that kept firing fireballs at me at very rapid speed. I think this is the kind of pack that usually stops my runs in arcs 3 or 4. Can someone suggest me how to deal with these totems? They keep killing me so fast I cannot do anything.
spartaxoxo wrote: »ESO_player123 wrote: »Just tried with a companion. Is this how a Tho'at fight looks like when going duo with a tank? It was quite pleasing.
Companion does not give much help with trash packs. This time got killed mid arc 3 by some persistent trash pack that kept spawning some totems(?) that kept firing fireballs at me at very rapid speed. I think this is the kind of pack that usually stops my runs in arcs 3 or 4. Can someone suggest me how to deal with these totems? They keep killing me so fast I cannot do anything.
The totem master spawns far away from the rest of pack, and will usually try to do some damage and heals before attempting to spawn a total. Kill him first (unless an infuser also spawned as that's a common second shield mob with totem masters) and then you win have to deal with the totem mechanic.
Honestly, most of the worst stuff comes from the tall guys in the back, so that's a good general rule too.
A ranged interrupt is very useful in EA.
ESO_player123 wrote: »A ranged interrupt is very useful in EA.
It is, but unfortunately it can be a hindrance for the the other types of trash packs where that slot can be used more efficiently. And you never know what you will get. Besides, in trash packs sometimes it's very hard to target the one that is channeling from a distance.
One of the biggest issues deeper into EA is when trash packs get beefier and they pile up, getting that interrupt on that flameshaper in the middle of a pack is almost impossible.
ESO_player123 wrote: »A ranged interrupt is very useful in EA.
It is, but unfortunately it can be a hindrance for the the other types of trash packs where that slot can be used more efficiently. And you never know what you will get. Besides, in trash packs sometimes it's very hard to target the one that is channeling from a distance.
Try to highlight them ("tab" button on pc) to improve your chances with targeting.
Also consider that a range interrupt maybe isn't the most effective usage of your skillslots, but it's definitely more efficient than dying (no pun intended). If you can't burn them down and/or manually interrupt them consistently, it's either the range interrupt or death.
Nice suggestion, but I'm on a magsorc and would like to keep it that way and somehow survive those totem placing mobs in arc 3 and 4.
ESO_player123 wrote: »ESO_player123 wrote: »A ranged interrupt is very useful in EA.
It is, but unfortunately it can be a hindrance for the the other types of trash packs where that slot can be used more efficiently. And you never know what you will get. Besides, in trash packs sometimes it's very hard to target the one that is channeling from a distance.
Try to highlight them ("tab" button on pc) to improve your chances with targeting.
Also consider that a range interrupt maybe isn't the most effective usage of your skillslots, but it's definitely more efficient than dying (no pun intended). If you can't burn them down and/or manually interrupt them consistently, it's either the range interrupt or death.
I tried with ranged interrupt. In fact, that is one of my favorite skills and I always have it on my bar in most cases.
But it's almost impossible for me to find the one that is channeling in the midst of a pack with all the visual effects going on at once and the mobs so tightly packed together (especially in some rooms where there is not much room to begin with). In fact that is how my run ended today. Everything was packed in a small corner room and those guys that are channeling are refusing to move from their spots. So, I kind of had to kite around and drag all the pack with me.
https://www.youtube.com/watch?v=QC9YQQCVGRE ESO_player123 wrote: »Just tried with a companion. Is this how a Tho'at fight looks like when going duo with a tank? It was quite pleasing.
Companion does not give much help with trash packs. This time got killed mid arc 3 by some persistent trash pack that kept spawning some totems(?) that kept firing fireballs at me at very rapid speed. I think this is the kind of pack that usually stops my runs in arcs 3 or 4. Can someone suggest me how to deal with these totems? They keep killing me so fast I cannot do anything.
One of the biggest issues deeper into EA is when trash packs get beefier and they pile up, getting that interrupt on that flameshaper in the middle of a pack is almost impossible.
Necrotech_Master wrote: »the most annoying is the infuser which does a large burst heal (i think it might be 15-20% max health heal or something) and a small increase in the enemy dmg (this can stack)
spartaxoxo wrote: »Necrotech_Master wrote: »the most annoying is the infuser which does a large burst heal (i think it might be 15-20% max health heal or something) and a small increase in the enemy dmg (this can stack)
For me, the most annoying is the tho'at shards in later rounds of arc 4, because they don't stop spawning. So, you have to interrupt constantly the whole round while dealing with things like the infusers.
Necrotech_Master wrote: »spartaxoxo wrote: »Necrotech_Master wrote: »the most annoying is the infuser which does a large burst heal (i think it might be 15-20% max health heal or something) and a small increase in the enemy dmg (this can stack)
For me, the most annoying is the tho'at shards in later rounds of arc 4, because they don't stop spawning. So, you have to interrupt constantly the whole round while dealing with things like the infusers.
absolutely, the tho'at blobs in the add stages are honestly overtuned compared to the other tho'at mechanics than can show up in add stages, there is 0 downtime between their spawns and theres always 3 of them active at a time
being a warden or necromancer is actually helpful here because crystallized slabs or beckoning armor can stop them from channeling
spartaxoxo wrote: »Necrotech_Master wrote: »spartaxoxo wrote: »Necrotech_Master wrote: »the most annoying is the infuser which does a large burst heal (i think it might be 15-20% max health heal or something) and a small increase in the enemy dmg (this can stack)
For me, the most annoying is the tho'at shards in later rounds of arc 4, because they don't stop spawning. So, you have to interrupt constantly the whole round while dealing with things like the infusers.
absolutely, the tho'at blobs in the add stages are honestly overtuned compared to the other tho'at mechanics than can show up in add stages, there is 0 downtime between their spawns and theres always 3 of them active at a time
being a warden or necromancer is actually helpful here because crystallized slabs or beckoning armor can stop them from channeling
Yeah. I'm in the process of building up a Warden because it's getting frustrating as a mag sorc to keep losing threads to that. I don't think it helps that I am on controller/console, so my turn speed is naturally slower than a mouse would be. I have died right in front of a blob about to bash it multiple times.
The only time I have died to infusers is when I failed to notice them and ignored mechs I should not have as a result.
My warden has been sitting abandoned for a while now with nothing to build her for, so it's nice she'll get some use anyway.
This is a little ridiculous Isobel is in medium armour in full soothing, for leveling purposes of the skill line, and she's eating all of the damage like it's nothing. With this, the eye beam is a non-factor because it will sit on them forever.https://www.youtube.com/watch?v=E3Drar4Xm54
That has got to be a messed up instance because you are hitting him while he has the shield up and none of the shards are getting created plus the shield is only up for 3-4 seconds. Consider yourself blessed that you had a botched instance. I myself have had my Ember immediately killed by the beam then had to fight alone for the rest of the fight and she is in heavy armor. Pearlesence is a must for me to survive.
This is a little ridiculous Isobel is in medium armour in full soothing, for leveling purposes of the skill line, and she's eating all of the damage like it's nothing. With this, the eye beam is a non-factor because it will sit on them forever.https://www.youtube.com/watch?v=E3Drar4Xm54
That has got to be a messed up instance because you are hitting him while he has the shield up and none of the shards are getting created plus the shield is only up for 3-4 seconds. Consider yourself blessed that you had a botched instance. I myself have had my Ember immediately killed by the beam then had to fight alone for the rest of the fight and she is in heavy armor. Pearlesence is a must for me to survive.