Endless Archive and the Companion Patch Note

  • EdjeSwift
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    PC NA Duo leaderboard, not the weekly.

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  • Braffin
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    AlterBlika wrote: »
    Braffin wrote: »
    Maybe that's dependent of the platform? For pc eu you have to reach 12.2.3 to reach leaderboards. Never heard of anybody going this far with a companion.

    Talking about weakly to get rewards. The global one serves no purpose imo, and it contains the best runs.
    Although yeah, sometimes duo people may push harder and you're out

    That's not an issue imo. Sure, in weeks with lower participation it may be possible to get up to Arc 6 with a companion, if you play your character well. But that's due to lack of participation, not because companions could compete against a human player.

    Global leaderboards serves a purpose tho, at least imo. While they don't offer any rewards they show, as you say, the best runs and therefore are a good measurement of content-difficulty. All players placing on them were already rewarded in the respective weekly leaderboard anyways, as it's highly unlikely (although theoretically possible) to place for eternal leaderboards (well, at least until they are erased with the next major update) without placing for the weekly.

    Besides that, for going as a duo we already have tank-meta. If two players (which have advantages like rezzing each other and coordinate strategies) don't manage to beat a player with a companion, in all honesty, so be it.
    Edited by Braffin on December 7, 2023 1:36AM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • ESO_player123
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    Just tried with a companion. Is this how a Tho'at fight looks like when going duo with a tank? It was quite pleasing.

    Companion does not give much help with trash packs. This time got killed mid arc 3 by some persistent trash pack that kept spawning some totems(?) that kept firing fireballs at me at very rapid speed. I think this is the kind of pack that usually stops my runs in arcs 3 or 4. Can someone suggest me how to deal with these totems? They keep killing me so fast I cannot do anything.
  • EdjeSwift
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    Those would be Fabled. By Arc 3.4.1 they spawn in doubles in the Third Wave.

    Kill them ASAP is the only to avoid the totems and you can interrupt the fireball spam. They're the mobs with the green capped staves.
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  • phaneub17_ESO
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    Oh that's funny, I deleted the the Endless Archive portion of my guide the night before the patch lol. I figure it wasn't actually helping anyone since even with the best setup they were still getting obliterated in the first two Arcs.
  • Dagoth_Rac
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    Just tried with a companion. Is this how a Tho'at fight looks like when going duo with a tank? It was quite pleasing.

    Companion does not give much help with trash packs. This time got killed mid arc 3 by some persistent trash pack that kept spawning some totems(?) that kept firing fireballs at me at very rapid speed. I think this is the kind of pack that usually stops my runs in arcs 3 or 4. Can someone suggest me how to deal with these totems? They keep killing me so fast I cannot do anything.

    There will be an add with a name like "Totem Master", sometimes two of them. They have to die to stop totems. Don't wait for totems to appear, though. Glance around when adds spawn in and look for them and kill them first, before any totems spawn. This is generally a good idea for lots of dangerous adds. Infusers, Sun Eaters, Bulwarks. There are a few more. Killing the right adds first can make the trash pulls more manageable.
    Edited by Dagoth_Rac on December 7, 2023 4:01AM
  • EdjeSwift
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    Oh that's funny, I deleted the the Endless Archive portion of my guide the night before the patch lol. I figure it wasn't actually helping anyone since even with the best setup they were still getting obliterated in the first two Arcs.

    They're quite the opposite now, someone mentioned they were facetanking Arc 4 Tho'at fine.
    Antiquities Addict
  • spartaxoxo
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    Just tried with a companion. Is this how a Tho'at fight looks like when going duo with a tank? It was quite pleasing.

    Companion does not give much help with trash packs. This time got killed mid arc 3 by some persistent trash pack that kept spawning some totems(?) that kept firing fireballs at me at very rapid speed. I think this is the kind of pack that usually stops my runs in arcs 3 or 4. Can someone suggest me how to deal with these totems? They keep killing me so fast I cannot do anything.

    The totem master spawns far away from the rest of pack, and will usually try to do some damage and heals before attempting to spawn a total. Kill him first (unless an infuser also spawned as that's a common second shield mob with totem masters) and then you win have to deal with the totem mechanic.

    Honestly, most of the worst stuff comes from the tall guys in the back, so that's a good general rule too.
  • ESO_player123
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    spartaxoxo wrote: »
    Just tried with a companion. Is this how a Tho'at fight looks like when going duo with a tank? It was quite pleasing.

    Companion does not give much help with trash packs. This time got killed mid arc 3 by some persistent trash pack that kept spawning some totems(?) that kept firing fireballs at me at very rapid speed. I think this is the kind of pack that usually stops my runs in arcs 3 or 4. Can someone suggest me how to deal with these totems? They keep killing me so fast I cannot do anything.

    The totem master spawns far away from the rest of pack, and will usually try to do some damage and heals before attempting to spawn a total. Kill him first (unless an infuser also spawned as that's a common second shield mob with totem masters) and then you win have to deal with the totem mechanic.

    Honestly, most of the worst stuff comes from the tall guys in the back, so that's a good general rule too.

    Thank for the tips. The problem is that it's so many of them it's hard to see anything. Also, my dps is too low to kill them quickly enough. The setup I have is mostly for survival and I seem to be getting a lot of visions for marital attacks even though I'm a magsorc.
    Edited by ESO_player123 on December 7, 2023 4:43AM
  • cozmic72
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    A ranged interrupt is very useful in EA.
  • ESO_player123
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    cozmic72 wrote: »
    A ranged interrupt is very useful in EA.

    It is, but unfortunately it can be a hindrance for the the other types of trash packs where that slot can be used more efficiently. And you never know what you will get. Besides, in trash packs sometimes it's very hard to target the one that is channeling from a distance.
  • Braffin
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    cozmic72 wrote: »
    A ranged interrupt is very useful in EA.

    It is, but unfortunately it can be a hindrance for the the other types of trash packs where that slot can be used more efficiently. And you never know what you will get. Besides, in trash packs sometimes it's very hard to target the one that is channeling from a distance.

    Try to highlight them ("tab" button on pc) to improve your chances with targeting.

    Also consider that a range interrupt maybe isn't the most effective usage of your skillslots, but it's definitely more efficient than dying (no pun intended). If you can't burn them down and/or manually interrupt them consistently, it's either the range interrupt or death.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Dagoth_Rac
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    I just did a run through end of Arc 2 with Azandar as tank. It was actually harder than before! Yes, he stays alive, but now he stays alive inside giant deadly AoE and keeps the bosses there! Might be OK for ranged builds, but was a nightmare for my Stamplar. He kept pulling dragon bosses on top of me because he doesn't care about the AoE underneath them, but I do! And the Arc 2 Tho'at fight was bosses and blobs in giant messes of tentacles that made it very difficult to do melee DPS. I had not given much thought to real tanks moving out of AoE being a benefit to me, too, not just the tank.

    Also, he can face tank Grothmau but Allene Pellingare shredded him instantly. Not sure what she does that is so deadly to a companion.

    I feel like I might prefer him tanking trash rounds (in case a Marauder shows up) but healing boss rounds.
  • EdjeSwift
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    One of the biggest issues deeper into EA is when trash packs get beefier and they pile up, getting that interrupt on that flameshaper in the middle of a pack is almost impossible.
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  • LouisaB75
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    For the first round of mobs if possible try to go round the circle and activate it from the back. That will usually put you near one of the more problem mobs. I always have an interrupt on my bar too after the first few bosses.

    I still didn't make it past Tho'at 2 but Isobel was still going strong when I died. I had had bad luck in pulling dragons again. One in each arc and the second one threw me from the platform repeatedly even though I was constantly blocking. So ended up at Tho'at 2 with only 1 thread left. Pretty sure it is just a case of needing practice hitting the blobs and changing how I tackle that fight because I am used to being the target and dying about half way through. I did get Tho'at's health much lower this time but then died from AOE when tentacles erupted all around me at the same time I was trying to get the blobs. Feel that with full threads I would have managed it.

    Oh and for the marauder I got whirlwind guy in a tiny arena and again Isobel shined as a tank and we both survived.
  • Braffin
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    EdjeSwift wrote: »
    One of the biggest issues deeper into EA is when trash packs get beefier and they pile up, getting that interrupt on that flameshaper in the middle of a pack is almost impossible.

    Bring a Dk tank to the party, slot magma and deep breath and then it's time to yolo in there. 😆

    Templars could try explosive charge to maintain similar results.

    Also LoS is very helpful in positioning trash in a favorable manner in most (not all) arenas.
    Edited by Braffin on December 7, 2023 6:45AM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • ESO_player123
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    Braffin wrote: »
    cozmic72 wrote: »
    A ranged interrupt is very useful in EA.

    It is, but unfortunately it can be a hindrance for the the other types of trash packs where that slot can be used more efficiently. And you never know what you will get. Besides, in trash packs sometimes it's very hard to target the one that is channeling from a distance.

    Try to highlight them ("tab" button on pc) to improve your chances with targeting.

    Also consider that a range interrupt maybe isn't the most effective usage of your skillslots, but it's definitely more efficient than dying (no pun intended). If you can't burn them down and/or manually interrupt them consistently, it's either the range interrupt or death.

    I tried with ranged interrupt. In fact, that is one of my favorite skills and I always have it on my bar in most cases.

    But it's almost impossible for me to find the one that is channeling in the midst of a pack with all the visual effects going on at once and the mobs so tightly packed together (especially in some rooms where there is not much room to begin with). In fact that is how my run ended today. Everything was packed in a small corner room and those guys that are channeling are refusing to move from their spots. So, I kind of had to kite around and drag all the pack with me.
  • ESO_player123
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    Braffin wrote: »
    EdjeSwift wrote: »
    One of the biggest issues deeper into EA is when trash packs get beefier and they pile up, getting that interrupt on that flameshaper in the middle of a pack is almost impossible.

    Bring a Dk tank to the party, slot magma and deep breath and then it's time to yolo in there. 😆

    .
    Nice suggestion, but I'm on a magsorc and would like to keep it that way and somehow survive those totem placing mobs in arc 3 and 4.

  • ESO_player123
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    LouisaB75 wrote: »
    For the first round of mobs if possible try to go round the circle and activate it from the back. That will usually put you near one of the more problem mobs.

    It's the third pack that gets me. So, unfortunately, no activating from the back. :(

  • Braffin
    Braffin
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    Braffin wrote: »
    cozmic72 wrote: »
    A ranged interrupt is very useful in EA.

    It is, but unfortunately it can be a hindrance for the the other types of trash packs where that slot can be used more efficiently. And you never know what you will get. Besides, in trash packs sometimes it's very hard to target the one that is channeling from a distance.

    Try to highlight them ("tab" button on pc) to improve your chances with targeting.

    Also consider that a range interrupt maybe isn't the most effective usage of your skillslots, but it's definitely more efficient than dying (no pun intended). If you can't burn them down and/or manually interrupt them consistently, it's either the range interrupt or death.

    I tried with ranged interrupt. In fact, that is one of my favorite skills and I always have it on my bar in most cases.

    But it's almost impossible for me to find the one that is channeling in the midst of a pack with all the visual effects going on at once and the mobs so tightly packed together (especially in some rooms where there is not much room to begin with). In fact that is how my run ended today. Everything was packed in a small corner room and those guys that are channeling are refusing to move from their spots. So, I kind of had to kite around and drag all the pack with me.

    The mobs in question are a bit bigger than the rest of the pack and try to stay in the back of the fight. Watch out for them directly at the start of the wave.

    Then either run/dodge directly through the melees coming for you or run a slight curve around them (depends on Arc and your defensives) till you can reliably mark your target. After that fight as usual (try to focus the big guy tho) and range interrupt when necessary. Should be easier to find then.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • EdjeSwift
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    This one's for the giggles. People apparently didn't believe Isobel could facetank/solo Arc 3 Marauders last night so I decided to give it the old college try and luckily I got one at 3.1.1 last night, I even left my poor attempt to clear the remaining trash in Telvanni Efficiency gear at the end, I could have let her solo it all the way to the end, but I was bored and wanted sleep, but it is pure silliness how much AoE she's surrounded by and just living in it.

    Edit: Also, it does show that Scorching Support DOES work on companions, I kept trying to get it last night but never got the chance until late and even though it does seem to work for her, it doesn't seem to do nearly as much damage for her as it does for me.

    https://www.youtube.com/watch?v=QC9YQQCVGRE
    Edited by EdjeSwift on December 7, 2023 3:14PM
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  • Necrotech_Master
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    Just tried with a companion. Is this how a Tho'at fight looks like when going duo with a tank? It was quite pleasing.

    Companion does not give much help with trash packs. This time got killed mid arc 3 by some persistent trash pack that kept spawning some totems(?) that kept firing fireballs at me at very rapid speed. I think this is the kind of pack that usually stops my runs in arcs 3 or 4. Can someone suggest me how to deal with these totems? They keep killing me so fast I cannot do anything.

    flameshapers are the ones that channel and rapidly fire fireballs

    totem masters spawn either the shock totems (send out shock dmg circles that can stun you) or fire totems (acts like a double sided flamethrower)

    the totem masters are not too bad, they are annoying because they can heal other enemies

    spellthief enemies can also hurt a lot if they spawn that dot aoe under you, and also heal other enemies

    the most annoying is the infuser which does a large burst heal (i think it might be 15-20% max health heal or something) and a small increase in the enemy dmg (this can stack)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • spartaxoxo
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    EdjeSwift wrote: »
    One of the biggest issues deeper into EA is when trash packs get beefier and they pile up, getting that interrupt on that flameshaper in the middle of a pack is almost impossible.

    This is definitely legit an issue imo. I have popped ults just for an opportunity to bash these things.
    Edited by spartaxoxo on December 7, 2023 6:52PM
  • spartaxoxo
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    the most annoying is the infuser which does a large burst heal (i think it might be 15-20% max health heal or something) and a small increase in the enemy dmg (this can stack)

    For me, the most annoying is the tho'at shards in later rounds of arc 4, because they don't stop spawning. So, you have to interrupt constantly the whole round while dealing with things like the infusers.
  • Necrotech_Master
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    spartaxoxo wrote: »
    the most annoying is the infuser which does a large burst heal (i think it might be 15-20% max health heal or something) and a small increase in the enemy dmg (this can stack)

    For me, the most annoying is the tho'at shards in later rounds of arc 4, because they don't stop spawning. So, you have to interrupt constantly the whole round while dealing with things like the infusers.

    absolutely, the tho'at blobs in the add stages are honestly overtuned compared to the other tho'at mechanics than can show up in add stages, there is 0 downtime between their spawns and theres always 3 of them active at a time

    being a warden or necromancer is actually helpful here because crystallized slabs or beckoning armor can stop them from channeling
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • spartaxoxo
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    spartaxoxo wrote: »
    the most annoying is the infuser which does a large burst heal (i think it might be 15-20% max health heal or something) and a small increase in the enemy dmg (this can stack)

    For me, the most annoying is the tho'at shards in later rounds of arc 4, because they don't stop spawning. So, you have to interrupt constantly the whole round while dealing with things like the infusers.

    absolutely, the tho'at blobs in the add stages are honestly overtuned compared to the other tho'at mechanics than can show up in add stages, there is 0 downtime between their spawns and theres always 3 of them active at a time

    being a warden or necromancer is actually helpful here because crystallized slabs or beckoning armor can stop them from channeling

    Yeah. I'm in the process of building up a Warden because it's getting frustrating as a mag sorc to keep losing threads to that. I don't think it helps that I am on controller/console, so my turn speed is naturally slower than a mouse would be. I have died right in front of a blob about to bash it multiple times.

    The only time I have died to infusers is when I failed to notice them and ignored mechs I should not have as a result.

    My warden has been sitting abandoned for a while now with nothing to build her for, so it's nice she'll get some use anyway.
  • Necrotech_Master
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    the most annoying is the infuser which does a large burst heal (i think it might be 15-20% max health heal or something) and a small increase in the enemy dmg (this can stack)

    For me, the most annoying is the tho'at shards in later rounds of arc 4, because they don't stop spawning. So, you have to interrupt constantly the whole round while dealing with things like the infusers.

    absolutely, the tho'at blobs in the add stages are honestly overtuned compared to the other tho'at mechanics than can show up in add stages, there is 0 downtime between their spawns and theres always 3 of them active at a time

    being a warden or necromancer is actually helpful here because crystallized slabs or beckoning armor can stop them from channeling

    Yeah. I'm in the process of building up a Warden because it's getting frustrating as a mag sorc to keep losing threads to that. I don't think it helps that I am on controller/console, so my turn speed is naturally slower than a mouse would be. I have died right in front of a blob about to bash it multiple times.

    The only time I have died to infusers is when I failed to notice them and ignored mechs I should not have as a result.

    My warden has been sitting abandoned for a while now with nothing to build her for, so it's nice she'll get some use anyway.

    my warden set up as a mag build, with high max hp works well as an archive tank, i dont really experience any difficulty until like arc 6 marauders (if its gothmau at least) and have face tanked ulmor up to at least arc 9

    the setup i run is iceheart monster set, ice furnace (weapons/jewelry), and perfected pearlescent (ice staff front bar, resto back bar)

    iceheart gives some shields/dmg
    ice furnace adds a lot of aoe fire dmg because of all the ice dmg, this can also proc burning as well
    pearlesence gives passive dmg boost, and if you have a companion or another player with you and they die you get 33% dmg mitigation too

    my bars are setup this way:

    front: frost clench, unstable wall of frost, winters revenge, elemental susceptibility, and polar wind, ult: ice comet
    back: lotus blossom, netch (great for keeping dots off you which hurt a lot in late arcs), crystallized slab, echoing vigor (or if you want stronger heal, use resolving vigor), ice fortress (major resolve and minor protection), ult: warden trees

    i was not using the bear ultimate because of how bad pets were pre the current PC patch, though i will say the trees ult comes in handy when dealing with marauders later on

    with a dps focused friend, have made it to arc 10 using this build
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • madman65
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    EdjeSwift wrote: »
    This is a little ridiculous Isobel is in medium armour in full soothing, for leveling purposes of the skill line, and she's eating all of the damage like it's nothing. With this, the eye beam is a non-factor because it will sit on them forever.

    https://www.youtube.com/watch?v=E3Drar4Xm54

    That has got to be a messed up instance because you are hitting him while he has the shield up and none of the shards are getting created plus the shield is only up for 3-4 seconds. Consider yourself blessed that you had a botched instance. I myself have had my Ember immediately killed by the beam then had to fight alone for the rest of the fight and she is in heavy armor. Pearlesence is a must for me to survive.
  • EdjeSwift
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    madman65 wrote: »
    That has got to be a messed up instance because you are hitting him while he has the shield up and none of the shards are getting created plus the shield is only up for 3-4 seconds. Consider yourself blessed that you had a botched instance. I myself have had my Ember immediately killed by the beam then had to fight alone for the rest of the fight and she is in heavy armor. Pearlesence is a must for me to survive.

    No, that's working as intended. You can't DIRECTLY attack the shield, but DoTs don't trigger the shards, it works for Caltrops, Volley, Arcanist Beam, ground dots, etc. This isn't a botched instance this is how every fight goes.

    If you don't attack the shield it goes down faster, if you hit it and cause shards to spawn it lasts longer.
    Edited by EdjeSwift on December 7, 2023 7:55PM
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  • Necrotech_Master
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    madman65 wrote: »
    EdjeSwift wrote: »
    This is a little ridiculous Isobel is in medium armour in full soothing, for leveling purposes of the skill line, and she's eating all of the damage like it's nothing. With this, the eye beam is a non-factor because it will sit on them forever.

    https://www.youtube.com/watch?v=E3Drar4Xm54

    That has got to be a messed up instance because you are hitting him while he has the shield up and none of the shards are getting created plus the shield is only up for 3-4 seconds. Consider yourself blessed that you had a botched instance. I myself have had my Ember immediately killed by the beam then had to fight alone for the rest of the fight and she is in heavy armor. Pearlesence is a must for me to survive.

    only direct dmg breaks the mirrors (and extends the duration of time she is shielding)

    dot dmg bypasses the mirror shield
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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