Endless Archive and the Companion Patch Note

  • Necrotech_Master
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    LouisaB75 wrote: »
    on PC NA at least, the minimum you need to get on the duo leaderboard for a weekly is usually arc 8 lol

    which i dont know how useful a companion will be that deep

    On PC EU it says 9 on the weekly due and 12 on the other duo. I take so little notice of the leaderboards I actually don't know what the difference is between them. I just want to complete arc 4 for the achievements, get the daily done for the mount and probably farm 1 and 2 for the set items.

    i dont think a companion should have that much problem getting close or helping clear arc 4, if thats all your going after

    after arc 4 the difficulty just keeps increasing, but overall nothing changes much (even tho'at doesnt change after arc 4 aside from more health/dmg) (the achievement for killing arc 4 bosses counts for all arcs after 4, you can finish all 20 arc 4 bosses for the achievement if you get up through arc 8)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Caligamy_ESO
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    EdjeSwift wrote: »
    This is a little ridiculous Isobel is in medium armour in full soothing, for leveling purposes of the skill line, and she's eating all of the damage like it's nothing. With this, the eye beam is a non-factor because it will sit on them forever.

    https://www.youtube.com/watch?v=E3Drar4Xm54

    Not just this.. Sharp pushed Tho'at outside of the fight area where she and the shards couldn't be hit by me X)

    I don't mind this adjustment as this definitely makes Arc 1 passable for a lot of people, I see no reason to get all gatekeepy about it.
    y99szcx6rf1s.png
    bjncrcyi94ds.png

    Update: He melted quite rapidly at 3-3-3 against The Ending chimera boss.
    Edited by Caligamy_ESO on December 6, 2023 10:17PM
    love is love
  • MidniteOwl1913
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    This looks cool. I guess I'll have to wait a while to try it though as I am on the console.

    PS5/NA
  • jaws343
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    Just did ARC 1 as a test. And yeah, this is a hugely positive adjustment for both companions and pets.

    Prior to this, companions were pretty much dead 5 seconds into the ARC 1 Thoat fight. And pretty much any boss fight past ARC 1. Their biggest issues, especially a tank oriented companion, was that they aren't smart enough to leave AOEs. So, as much as you prepare them, they just stand in AOEs that actual tanks would reposition around by necessity. It functionally makes them useless in EA and a lot of other content.

    Added to that, they cannot res you when you die, and they do not get verses, they are still a subpart "second" team member when it comes to content. So providing a much higher threshold for damage in EA is a huge step in the right direction of actually making them useful.

    And same goes for pets. Pretty much any boss focused AOE was a death sentence. And you cannot heal the Scamp. Pets were pretty much perma dead past arc 3. This actually makes pet builds useful again in EA.
  • PrincessOfThieves
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    LouisaB75 wrote: »
    I also doubt a companion could get someone to the leader board but it will help immensely with those who just want arc 1 for the daily. I am very pleased with the update.

    Isobel has only died once so far, oddly to Tremorscale in arc 2, but I am not sure how she died because I was faffing around with the loot goblin at the time and had my back to her.

    This.
    I don't think a companion can even get you on weekly, let alone all time leaderboard. But they are a great tool for people who are struggling, and I hope they keep it this way, even if it seems a little OP compared to what it used to be.
  • valenwood_vegan
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    This seems like a nice change that will help people who are struggling / just want to complete their daily / and/or who may be uncomfortable trying to group with someone for what can be a pretty intense activity - but that should not have any real effect on players running EA competitively.

    (Unless of course someone finds a way to make a companion so OP that it's better than another good player - don't see this being likely, but if so... I'd suggest it's kept how it is for early arcs, and adjustments can be made in later arcs to reduce companion effectiveness there if necessary).
  • Elvenheart
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    (Unless of course someone finds a way to make a companion so OP that it's better than another good player - don't see this being likely, but if so...).

    If someone makes this OP companion, could I ask that they please keep it secret here on the forums, but send me the information privately so I can use it too? 😂
    Edited by Elvenheart on December 6, 2023 9:41PM
  • Erickson9610
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    Elvenheart wrote: »
    (Unless of course someone finds a way to make a companion so OP that it's better than another good player - don't see this being likely, but if so...).

    If someone makes this OP companion, could I ask that they please keep it secret here on the forums, but send me the information privately so I can use it too? 😂

    Might want to consider the Companion Undaunted skills. You can get a synergy to grant you a damage shield which scales to 50% of your Maximum Health, and a heal which scales to 50% of your Maximum Health. You can easily get 50k or higher Maximum Health in the Endless Archive, so those synergies will go a long way.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Necrotech_Master
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    Elvenheart wrote: »
    (Unless of course someone finds a way to make a companion so OP that it's better than another good player - don't see this being likely, but if so...).

    If someone makes this OP companion, could I ask that they please keep it secret here on the forums, but send me the information privately so I can use it too? 😂

    Might want to consider the Companion Undaunted skills. You can get a synergy to grant you a damage shield which scales to 50% of your Maximum Health, and a heal which scales to 50% of your Maximum Health. You can easily get 50k or higher Maximum Health in the Endless Archive, so those synergies will go a long way.

    a lot of the problem i have with those skills is they are on very long cooldowns (~35 seconds) unless you run telvanni efficiency set (brings them down to ~16-17 seconds with no quickened gear)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Erickson9610
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    Elvenheart wrote: »
    (Unless of course someone finds a way to make a companion so OP that it's better than another good player - don't see this being likely, but if so...).

    If someone makes this OP companion, could I ask that they please keep it secret here on the forums, but send me the information privately so I can use it too? 😂

    Might want to consider the Companion Undaunted skills. You can get a synergy to grant you a damage shield which scales to 50% of your Maximum Health, and a heal which scales to 50% of your Maximum Health. You can easily get 50k or higher Maximum Health in the Endless Archive, so those synergies will go a long way.

    a lot of the problem i have with those skills is they are on very long cooldowns (~35 seconds) unless you run telvanni efficiency set (brings them down to ~16-17 seconds with no quickened gear)

    I usually run these skills on Isobel, and give her all Quickened gear (without necessarily needing Telvanni Efficiency). Isobel's damage shield ability is also her damage taken reduction ability, so I slot three damage shields (Solar Ward, On Guard, Skeletal Aegis) and then I use the other two slots for a self heal (such as Blessed Sacrament) and a taunt — though in the Endless Archive, I use Crimson Font instead of a taunt.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Necrotech_Master
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    Elvenheart wrote: »
    (Unless of course someone finds a way to make a companion so OP that it's better than another good player - don't see this being likely, but if so...).

    If someone makes this OP companion, could I ask that they please keep it secret here on the forums, but send me the information privately so I can use it too? 😂

    Might want to consider the Companion Undaunted skills. You can get a synergy to grant you a damage shield which scales to 50% of your Maximum Health, and a heal which scales to 50% of your Maximum Health. You can easily get 50k or higher Maximum Health in the Endless Archive, so those synergies will go a long way.

    a lot of the problem i have with those skills is they are on very long cooldowns (~35 seconds) unless you run telvanni efficiency set (brings them down to ~16-17 seconds with no quickened gear)

    I usually run these skills on Isobel, and give her all Quickened gear (without necessarily needing Telvanni Efficiency). Isobel's damage shield ability is also her damage taken reduction ability, so I slot three damage shields (Solar Ward, On Guard, Skeletal Aegis) and then I use the other two slots for a self heal (such as Blessed Sacrament) and a taunt — though in the Endless Archive, I use Crimson Font instead of a taunt.

    the undaunted shield only gives her a shield for 6 sec and then even with all quickened gear has like a 20 sec downtime

    im not sure why you wouldnt give her a taunt at that point though, with 3 self shields shes not really contributing anything to the fight except light attacks, and the minor healing from the crimson font
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • AlterBlika
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    Bastian as a tank (hp gear I had from ages ago, so no meta) takes literally no damage from Arc 4 Tho'at lol, I think I could even use a dd companion there. Alas I never had one. Well probably now companions do deserve to be in duo leaderboards.
  • Erickson9610
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    Elvenheart wrote: »
    (Unless of course someone finds a way to make a companion so OP that it's better than another good player - don't see this being likely, but if so...).

    If someone makes this OP companion, could I ask that they please keep it secret here on the forums, but send me the information privately so I can use it too? 😂

    Might want to consider the Companion Undaunted skills. You can get a synergy to grant you a damage shield which scales to 50% of your Maximum Health, and a heal which scales to 50% of your Maximum Health. You can easily get 50k or higher Maximum Health in the Endless Archive, so those synergies will go a long way.

    a lot of the problem i have with those skills is they are on very long cooldowns (~35 seconds) unless you run telvanni efficiency set (brings them down to ~16-17 seconds with no quickened gear)

    I usually run these skills on Isobel, and give her all Quickened gear (without necessarily needing Telvanni Efficiency). Isobel's damage shield ability is also her damage taken reduction ability, so I slot three damage shields (Solar Ward, On Guard, Skeletal Aegis) and then I use the other two slots for a self heal (such as Blessed Sacrament) and a taunt — though in the Endless Archive, I use Crimson Font instead of a taunt.

    the undaunted shield only gives her a shield for 6 sec and then even with all quickened gear has like a 20 sec downtime

    im not sure why you wouldnt give her a taunt at that point though, with 3 self shields shes not really contributing anything to the fight except light attacks, and the minor healing from the crimson font

    The Undaunted skills (Crimson Font and Skeletal Aegis) contribute the 50% of Max Health heal/damage shield synergy to players, respectively.

    If I really wanted a taunt, then I'd replace Crimson Font with it, unless I was off-healing, in which case I'd replace the Companion self heal.

    Even with Telvanni Efficiency, Isobel's cooldown reduction, and all Quickened gear, her uptime of the Undaunted damage shield is still poor. Thankfully, she can stack her other two damage shields while waiting for Skeletal Aegis to get off cooldown.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Necrotech_Master
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    Elvenheart wrote: »
    (Unless of course someone finds a way to make a companion so OP that it's better than another good player - don't see this being likely, but if so...).

    If someone makes this OP companion, could I ask that they please keep it secret here on the forums, but send me the information privately so I can use it too? 😂

    Might want to consider the Companion Undaunted skills. You can get a synergy to grant you a damage shield which scales to 50% of your Maximum Health, and a heal which scales to 50% of your Maximum Health. You can easily get 50k or higher Maximum Health in the Endless Archive, so those synergies will go a long way.

    a lot of the problem i have with those skills is they are on very long cooldowns (~35 seconds) unless you run telvanni efficiency set (brings them down to ~16-17 seconds with no quickened gear)

    I usually run these skills on Isobel, and give her all Quickened gear (without necessarily needing Telvanni Efficiency). Isobel's damage shield ability is also her damage taken reduction ability, so I slot three damage shields (Solar Ward, On Guard, Skeletal Aegis) and then I use the other two slots for a self heal (such as Blessed Sacrament) and a taunt — though in the Endless Archive, I use Crimson Font instead of a taunt.

    the undaunted shield only gives her a shield for 6 sec and then even with all quickened gear has like a 20 sec downtime

    im not sure why you wouldnt give her a taunt at that point though, with 3 self shields shes not really contributing anything to the fight except light attacks, and the minor healing from the crimson font

    The Undaunted skills (Crimson Font and Skeletal Aegis) contribute the 50% of Max Health heal/damage shield synergy to players, respectively.

    If I really wanted a taunt, then I'd replace Crimson Font with it, unless I was off-healing, in which case I'd replace the Companion self heal.

    Even with Telvanni Efficiency, Isobel's cooldown reduction, and all Quickened gear, her uptime of the Undaunted damage shield is still poor. Thankfully, she can stack her other two damage shields while waiting for Skeletal Aegis to get off cooldown.

    i was mostly saying that if she is running 3 shields, 1 minor heal, 1 burst heal, shes not really doing much except sitting there, she wont even be able to keep mobs off you without the taunt

    i think the bone shield is honestly overkill, far too much downtime so its not providing any kind of benefit to anyone for that period of time

    on my tank spec isobel, i use the 1h/shield taunt, on guard, her solar shield, the burst heal, and her equivalent of power of the light with the heal over time around the target (this helps her sustain with some extra heal over time)

    from the sound of it though, with how companions are working in the archive now, you almost dont need any kind of tank spec at all, just the taunt and maybe a heal and they should stay alive fine while being able to deal some dmg with the other skills
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • AlterBlika
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    from the sound of it though, with how companions are working in the archive now, you almost dont need any kind of tank spec at all, just the taunt and maybe a heal and they should stay alive fine while being able to deal some dmg with the other skills

    I'd still wear sturdy build in trash packs, as companions can't reliably taunt all of them
  • Erickson9610
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    Elvenheart wrote: »
    (Unless of course someone finds a way to make a companion so OP that it's better than another good player - don't see this being likely, but if so...).

    If someone makes this OP companion, could I ask that they please keep it secret here on the forums, but send me the information privately so I can use it too? 😂

    Might want to consider the Companion Undaunted skills. You can get a synergy to grant you a damage shield which scales to 50% of your Maximum Health, and a heal which scales to 50% of your Maximum Health. You can easily get 50k or higher Maximum Health in the Endless Archive, so those synergies will go a long way.

    a lot of the problem i have with those skills is they are on very long cooldowns (~35 seconds) unless you run telvanni efficiency set (brings them down to ~16-17 seconds with no quickened gear)

    I usually run these skills on Isobel, and give her all Quickened gear (without necessarily needing Telvanni Efficiency). Isobel's damage shield ability is also her damage taken reduction ability, so I slot three damage shields (Solar Ward, On Guard, Skeletal Aegis) and then I use the other two slots for a self heal (such as Blessed Sacrament) and a taunt — though in the Endless Archive, I use Crimson Font instead of a taunt.

    the undaunted shield only gives her a shield for 6 sec and then even with all quickened gear has like a 20 sec downtime

    im not sure why you wouldnt give her a taunt at that point though, with 3 self shields shes not really contributing anything to the fight except light attacks, and the minor healing from the crimson font

    The Undaunted skills (Crimson Font and Skeletal Aegis) contribute the 50% of Max Health heal/damage shield synergy to players, respectively.

    If I really wanted a taunt, then I'd replace Crimson Font with it, unless I was off-healing, in which case I'd replace the Companion self heal.

    Even with Telvanni Efficiency, Isobel's cooldown reduction, and all Quickened gear, her uptime of the Undaunted damage shield is still poor. Thankfully, she can stack her other two damage shields while waiting for Skeletal Aegis to get off cooldown.

    i was mostly saying that if she is running 3 shields, 1 minor heal, 1 burst heal, shes not really doing much except sitting there, she wont even be able to keep mobs off you without the taunt

    i think the bone shield is honestly overkill, far too much downtime so its not providing any kind of benefit to anyone for that period of time

    on my tank spec isobel, i use the 1h/shield taunt, on guard, her solar shield, the burst heal, and her equivalent of power of the light with the heal over time around the target (this helps her sustain with some extra heal over time)

    from the sound of it though, with how companions are working in the archive now, you almost dont need any kind of tank spec at all, just the taunt and maybe a heal and they should stay alive fine while being able to deal some dmg with the other skills

    Oh, I see now. Before this update, that was how I built Isobel to survive standing in red (because the constantly refreshing damage shields could usually tank the constant damage), but I see what you're getting at now.

    Actually, in terms of which skills are the most beneficial to players (assuming Companions don't need to build tanky to survive longer than 5 seconds), I'd recommend Azandar for his unique 150 tri recovery buff from Zone of Recuperation, and also Mending Incantation for the unique 7000 Armor. The Undaunted skill synergies are still really good, but they could use better uptime.

    Edit: I forgot about Ritual of Salvation, which reduces the damage the Companion and players take by 20% within it, and by an additional 20% if the attacker is Undead, Daedra, or a Werewolf.
    Edited by Erickson9610 on December 6, 2023 11:15PM
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • ESO_player123
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    AlterBlika wrote: »
    from the sound of it though, with how companions are working in the archive now, you almost dont need any kind of tank spec at all, just the taunt and maybe a heal and they should stay alive fine while being able to deal some dmg with the other skills

    I'd still wear sturdy build in trash packs, as companions can't reliably taunt all of them

    I'm having trouble with trash packs in arc 4. I will try a companion today, but I doubt that it will help there. No way I'm removing my heavy armor and such.
  • AlterBlika
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    I'm having trouble with trash packs in arc 4. I will try a companion today, but I doubt that it will help there. No way I'm removing my heavy armor and such.

    You can command companions to attack the most dangerous mobs, so they taunt them
  • ESO_player123
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    AlterBlika wrote: »
    I'm having trouble with trash packs in arc 4. I will try a companion today, but I doubt that it will help there. No way I'm removing my heavy armor and such.

    You can command companions to attack the most dangerous mobs, so they taunt them

    I've never actually used those commands. I looked it up, and it looks like it's Y + left/right click. What is the difference between left and right clicks? Also, one guide says that heavy attacking a mob will make a companion to target that mob. I'm on a HA build. So, if I command to attack one mob and then proceed to attack another, would that not override my command?
  • EdjeSwift
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    Heavy attacks do tell them to target something new.

    Left click tells them to engage and fight, right click tells them to disengage and stand by you and do nothing.
    Antiquities Addict
  • Toxic_Hemlock
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    If this is to attract a more casual audience I honestly think it's too late for that...

    I mean am I wrong?

    I will try to complete the quest again, hell I may even get to see a marauder, as they can hold the weapons drops I hear. I am sure many of the "tried it already" crowd might have been put off at the uselessness of their companions/pets there and just left it alone, but I am willing to give it another shot.

    My problem arises more in some of the bosses having areas that instant kill like Lady Thorn, the blue fart with the platforms, dragons etc.

    Will my companion just die instantly anyways or will it last longer?

    Also I have been using Sharp, but I would be interested to get other suggestions as mixing and matching companion gear is not a problem so long as it lasts more than 3 seconds in a fight. I am mostly just interested in finishing the daily and maybe the occasional marauder, so it doesn't have to be the best in class and I keep hearing ppl mention Isobel.
  • ESO_player123
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    EdjeSwift wrote: »
    Heavy attacks do tell them to target something new.

    Left click tells them to engage and fight, right click tells them to disengage and stand by you and do nothing.

    Thanks. Too bad for a HA user. Will have to stay on the same mob to prevent target switching.
  • ESO_player123
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    If this is to attract a more casual audience I honestly think it's too late for that...

    I mean am I wrong?

    I will try to complete the quest again, hell I may even get to see a marauder, as they can hold the weapons drops I hear. I am sure many of the "tried it already" crowd might have been put off at the uselessness of their companions/pets there and just left it alone, but I am willing to give it another shot.

    My problem arises more in some of the bosses having areas that instant kill like Lady Thorn, the blue fart with the platforms, dragons etc.

    Will my companion just die instantly anyways or will it last longer?

    Also I have been using Sharp, but I would be interested to get other suggestions as mixing and matching companion gear is not a problem so long as it lasts more than 3 seconds in a fight. I am mostly just interested in finishing the daily and maybe the occasional marauder, so it doesn't have to be the best in class and I keep hearing ppl mention Isobel.

    The marauders won't appear until arc 2 (at least in solo mode).
  • EdjeSwift
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    If this is to attract a more casual audience I honestly think it's too late for that...

    I mean am I wrong?

    I will try to complete the quest again, hell I may even get to see a marauder, as they can hold the weapons drops I hear. I am sure many of the "tried it already" crowd might have been put off at the uselessness of their companions/pets there and just left it alone, but I am willing to give it another shot.

    My problem arises more in some of the bosses having areas that instant kill like Lady Thorn, the blue fart with the platforms, dragons etc.

    Will my companion just die instantly anyways or will it last longer?

    Also I have been using Sharp, but I would be interested to get other suggestions as mixing and matching companion gear is not a problem so long as it lasts more than 3 seconds in a fight. I am mostly just interested in finishing the daily and maybe the occasional marauder, so it doesn't have to be the best in class and I keep hearing ppl mention Isobel.

    I just had Isobel out cause she was being leveled, she was in medium soothing, dual wielding, had healing skills on her bar and her shield, it was probably the least effective she could be and she facetanked Mauraduers and Tho'ats through Arc 3 before I decided I was bored and went to get a cup of coffee.

    Put a taunt on whomever, know that you're going to have to deal with the trash and when you get to bosses/threats, heavy attack the big one and then clean up the rest.

    If you're interested in just the daily/Arc 2 your companion is essentially immortal outside of fall damage.
    Antiquities Addict
  • Toxic_Hemlock
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    If this is to attract a more casual audience I honestly think it's too late for that...

    I mean am I wrong?

    I will try to complete the quest again, hell I may even get to see a marauder, as they can hold the weapons drops I hear. I am sure many of the "tried it already" crowd might have been put off at the uselessness of their companions/pets there and just left it alone, but I am willing to give it another shot.

    My problem arises more in some of the bosses having areas that instant kill like Lady Thorn, the blue fart with the platforms, dragons etc.

    Will my companion just die instantly anyways or will it last longer?

    Also I have been using Sharp, but I would be interested to get other suggestions as mixing and matching companion gear is not a problem so long as it lasts more than 3 seconds in a fight. I am mostly just interested in finishing the daily and maybe the occasional marauder, so it doesn't have to be the best in class and I keep hearing ppl mention Isobel.

    The marauders won't appear until arc 2 (at least in solo mode).

    I was referring to arc 2, as in I have never seen one as I only completed arc 1 a few times.
  • Braffin
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    Doesn't look overtuned imo and it's definitely a more elegant and subtle solution than needlessly nerfing the earlier Arcs into oblivion. Besides that, I don't expect a player/companion duo to reach duo leaderboards anyways. Most probably they won't even come near to that.

    So nobody is harmed by this change. Well done, zos!
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • AlterBlika
    AlterBlika
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    Braffin wrote: »
    Besides that, I don't expect a player/companion duo to reach duo leaderboards anyways. Most probably they won't even come near to that.

    Before the change you could reach duo leaderboards with a companion, and now you have a tank taking just no damage. So it's even easier.
  • EdjeSwift
    EdjeSwift
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    Another few positives to this change:
    Fire Orb is no longer worthless in later Arcs
    A certain Verses' Skaffin actually live long enough to do damage.
    Antiquities Addict
  • Braffin
    Braffin
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    AlterBlika wrote: »
    Braffin wrote: »
    Besides that, I don't expect a player/companion duo to reach duo leaderboards anyways. Most probably they won't even come near to that.

    Before the change you could reach duo leaderboards with a companion, and now you have a tank taking just no damage. So it's even easier.

    Maybe that's dependent of the platform? For pc eu you have to reach 12.2.3 to reach leaderboards. Never heard of anybody going this far with a companion.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • AlterBlika
    AlterBlika
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    Braffin wrote: »
    Maybe that's dependent of the platform? For pc eu you have to reach 12.2.3 to reach leaderboards. Never heard of anybody going this far with a companion.

    Talking about weakly to get rewards. The global one serves no purpose imo, and it contains the best runs.
    Although yeah, sometimes duo people may push harder and you're out
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