Edit: Also, it does show that Scorching Support DOES work on companions, I kept trying to get it last night but never got the chance until late and even though it does seem to work for her, it doesn't seem to do nearly as much damage for her as it does for me.
Pretty sure that Isobel died about the same number of times as I did, but not at the same time as me. Mostly she was dying in mob packs and once at the second attempt of the Tho'at 2 fight (which is partly how I died because I hadn't noticed she was down).
I am really happy with the update to companions.
spartaxoxo wrote: »Necrotech_Master wrote: »the most annoying is the infuser which does a large burst heal (i think it might be 15-20% max health heal or something) and a small increase in the enemy dmg (this can stack)
For me, the most annoying is the tho'at shards in later rounds of arc 4, because they don't stop spawning. So, you have to interrupt constantly the whole round while dealing with things like the infusers.
ESO_player123 wrote: »spartaxoxo wrote: »ESO_player123 wrote: »Just tried with a companion. Is this how a Tho'at fight looks like when going duo with a tank? It was quite pleasing.
Companion does not give much help with trash packs. This time got killed mid arc 3 by some persistent trash pack that kept spawning some totems(?) that kept firing fireballs at me at very rapid speed. I think this is the kind of pack that usually stops my runs in arcs 3 or 4. Can someone suggest me how to deal with these totems? They keep killing me so fast I cannot do anything.
The totem master spawns far away from the rest of pack, and will usually try to do some damage and heals before attempting to spawn a total. Kill him first (unless an infuser also spawned as that's a common second shield mob with totem masters) and then you win have to deal with the totem mechanic.
Honestly, most of the worst stuff comes from the tall guys in the back, so that's a good general rule too.
Thank for the tips. The problem is that it's so many of them it's hard to see anything. Also, my dps is too low to kill them quickly enough. The setup I have is mostly for survival and I seem to be getting a lot of visions for marital attacks even though I'm a magsorc.
ESO_player123 wrote: »A ranged interrupt is very useful in EA.
It is, but unfortunately it can be a hindrance for the the other types of trash packs where that slot can be used more efficiently. And you never know what you will get. Besides, in trash packs sometimes it's very hard to target the one that is channeling from a distance.
daemondamian wrote: »spartaxoxo wrote: »Necrotech_Master wrote: »the most annoying is the infuser which does a large burst heal (i think it might be 15-20% max health heal or something) and a small increase in the enemy dmg (this can stack)
For me, the most annoying is the tho'at shards in later rounds of arc 4, because they don't stop spawning. So, you have to interrupt constantly the whole round while dealing with things like the infusers.ESO_player123 wrote: »spartaxoxo wrote: »ESO_player123 wrote: »Just tried with a companion. Is this how a Tho'at fight looks like when going duo with a tank? It was quite pleasing.
Companion does not give much help with trash packs. This time got killed mid arc 3 by some persistent trash pack that kept spawning some totems(?) that kept firing fireballs at me at very rapid speed. I think this is the kind of pack that usually stops my runs in arcs 3 or 4. Can someone suggest me how to deal with these totems? They keep killing me so fast I cannot do anything.
The totem master spawns far away from the rest of pack, and will usually try to do some damage and heals before attempting to spawn a total. Kill him first (unless an infuser also spawned as that's a common second shield mob with totem masters) and then you win have to deal with the totem mechanic.
Honestly, most of the worst stuff comes from the tall guys in the back, so that's a good general rule too.
Thank for the tips. The problem is that it's so many of them it's hard to see anything. Also, my dps is too low to kill them quickly enough. The setup I have is mostly for survival and I seem to be getting a lot of visions for marital attacks even though I'm a magsorc.ESO_player123 wrote: »A ranged interrupt is very useful in EA.
It is, but unfortunately it can be a hindrance for the the other types of trash packs where that slot can be used more efficiently. And you never know what you will get. Besides, in trash packs sometimes it's very hard to target the one that is channeling from a distance.
In case it hasn't been mentioned here (I read it in another thread somewhere) and/or some people are still struggling with interrupts on trash pack mobs (particularly Fabled & Tho'at shards) I use Deadlands Demolisher (with Ironblood, Oakensoul & 1 Lord Warden) to mass interrupt everything (solo sorc).
You still need to gather/pull the trash mob into a small as space as possible. It's near impossible (for me) trying to tab target the Fabled amongst the group of trash so instead I do - aoe - wall of elements, storm attro, heavy lightning attacks, dodge roll from one side to the other, bash attacks for mass interrupts as necessary.
When the mob thins out then you can tab target Fabled if still there.
Another thing helpful which some people may have figured out already and I'll share (because I don't care about leader boards and want people who want to finish Arc 4 to be able to) is my cp choices:
If you can get sufficient Focused Efforts (and other related good visions/verses), use Elemental Susceptibility and a lightning staff then try out using Occult Overload:
Whenever you kill an enemy under the effect of a status effect, they violently explode for 1037 Oblivion Damage per stage to all other enemies in a 4 meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Sure the explosion might not do a lot of damage but it applies status effects to all other enemies when you kill one enemy and if you have 1 or more Focused Efforts status effects can be doing damage on top of that and it can daisy chain even without applying elemental breach to another target.
You can also use Force of Nature to get more penetration:
Increases your Offensive Penetration by 660 for every status effect your target has.
I had burning do 36% of my damage on my first Th'oat Dragon fight and that was only from using Elemental Susceptibility as far as I remember.
Araneae6537 wrote: »daemondamian wrote: »spartaxoxo wrote: »Necrotech_Master wrote: »the most annoying is the infuser which does a large burst heal (i think it might be 15-20% max health heal or something) and a small increase in the enemy dmg (this can stack)
For me, the most annoying is the tho'at shards in later rounds of arc 4, because they don't stop spawning. So, you have to interrupt constantly the whole round while dealing with things like the infusers.ESO_player123 wrote: »spartaxoxo wrote: »ESO_player123 wrote: »Just tried with a companion. Is this how a Tho'at fight looks like when going duo with a tank? It was quite pleasing.
Companion does not give much help with trash packs. This time got killed mid arc 3 by some persistent trash pack that kept spawning some totems(?) that kept firing fireballs at me at very rapid speed. I think this is the kind of pack that usually stops my runs in arcs 3 or 4. Can someone suggest me how to deal with these totems? They keep killing me so fast I cannot do anything.
The totem master spawns far away from the rest of pack, and will usually try to do some damage and heals before attempting to spawn a total. Kill him first (unless an infuser also spawned as that's a common second shield mob with totem masters) and then you win have to deal with the totem mechanic.
Honestly, most of the worst stuff comes from the tall guys in the back, so that's a good general rule too.
Thank for the tips. The problem is that it's so many of them it's hard to see anything. Also, my dps is too low to kill them quickly enough. The setup I have is mostly for survival and I seem to be getting a lot of visions for marital attacks even though I'm a magsorc.ESO_player123 wrote: »A ranged interrupt is very useful in EA.
It is, but unfortunately it can be a hindrance for the the other types of trash packs where that slot can be used more efficiently. And you never know what you will get. Besides, in trash packs sometimes it's very hard to target the one that is channeling from a distance.
In case it hasn't been mentioned here (I read it in another thread somewhere) and/or some people are still struggling with interrupts on trash pack mobs (particularly Fabled & Tho'at shards) I use Deadlands Demolisher (with Ironblood, Oakensoul & 1 Lord Warden) to mass interrupt everything (solo sorc).
You still need to gather/pull the trash mob into a small as space as possible. It's near impossible (for me) trying to tab target the Fabled amongst the group of trash so instead I do - aoe - wall of elements, storm attro, heavy lightning attacks, dodge roll from one side to the other, bash attacks for mass interrupts as necessary.
When the mob thins out then you can tab target Fabled if still there.
Another thing helpful which some people may have figured out already and I'll share (because I don't care about leader boards and want people who want to finish Arc 4 to be able to) is my cp choices:
If you can get sufficient Focused Efforts (and other related good visions/verses), use Elemental Susceptibility and a lightning staff then try out using Occult Overload:
Whenever you kill an enemy under the effect of a status effect, they violently explode for 1037 Oblivion Damage per stage to all other enemies in a 4 meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Sure the explosion might not do a lot of damage but it applies status effects to all other enemies when you kill one enemy and if you have 1 or more Focused Efforts status effects can be doing damage on top of that and it can daisy chain even without applying elemental breach to another target.
You can also use Force of Nature to get more penetration:
Increases your Offensive Penetration by 660 for every status effect your target has.
I had burning do 36% of my damage on my first Th'oat Dragon fight and that was only from using Elemental Susceptibility as far as I remember.
Thank you for the recommendations! I’ve been mostly playing EA with Oakensorc and now reliably get to arc 3 but the mobs — ugh! I’m usually able to run in as a wave spawns to be ready to focus damage on any Fabled as soon as they lose invulnerability, but then they pull off a one shot before death, so I definitely need to be tankier and if I can add more interrupts without costing more stamina, so much the better! I’m going to try that DD set and the CP suggestions — thank you!




If that taunt is plural because she's running two, that might be the issue. Really only need to either run the Staff or the S&B one, the Undaunted one is not worth it due to the cooldown, even with TE or Quickened it's bad.
These are with TE equipped; all three taunts have the same up time, but wildly different cooldowns and only one can be recast before the taunt ends.
daemondamian wrote: »In case it hasn't been mentioned here (I read it in another thread somewhere) and/or some people are still struggling with interrupts on trash pack mobs (particularly Fabled & Tho'at shards) I use Deadlands Demolisher (with Ironblood, Oakensoul & 1 Lord Warden) to mass interrupt everything (solo sorc).
Dagoth_Rac wrote: »daemondamian wrote: »In case it hasn't been mentioned here (I read it in another thread somewhere) and/or some people are still struggling with interrupts on trash pack mobs (particularly Fabled & Tho'at shards) I use Deadlands Demolisher (with Ironblood, Oakensoul & 1 Lord Warden) to mass interrupt everything (solo sorc).
Does Deadlands Demolisher require you to actually bash an enemy? Or will just hitting the bash key and doing the bash animation put out the cone that interrupts? Cuz I always have trouble with interrupts, seeing myself bash right in the face of the blob or right in the face of Amaril and the game acts like I am bashing nothing. So, if bashing in midair sends out the interrupt wave, that would be very helpful for me.
daemondamian wrote: »Dagoth_Rac wrote: »daemondamian wrote: »In case it hasn't been mentioned here (I read it in another thread somewhere) and/or some people are still struggling with interrupts on trash pack mobs (particularly Fabled & Tho'at shards) I use Deadlands Demolisher (with Ironblood, Oakensoul & 1 Lord Warden) to mass interrupt everything (solo sorc).
Does Deadlands Demolisher require you to actually bash an enemy? Or will just hitting the bash key and doing the bash animation put out the cone that interrupts? Cuz I always have trouble with interrupts, seeing myself bash right in the face of the blob or right in the face of Amaril and the game acts like I am bashing nothing. So, if bashing in midair sends out the interrupt wave, that would be very helpful for me.
I think it just requires you to hit the bash key - just remember to be close enough that the cone radius will hit. You can actually see the effect and there's a sound effect as well. Definitely helps if you're not right next to whatever you want to interrupt
Necrotech_Master wrote: »my guess is they fixed the companions so that the ramping dmg is not being applied to them
ice patches and eye beams both have ramping dmg, and both start out fairly low, no ramping = low actual dmg taken by the companion
plus if they reduced how much dmg they actually took too it is probably compounding on that
Necrotech_Master wrote: »my guess is they fixed the companions so that the ramping dmg is not being applied to them
ice patches and eye beams both have ramping dmg, and both start out fairly low, no ramping = low actual dmg taken by the companion
plus if they reduced how much dmg they actually took too it is probably compounding on that
Is this change live on console as well? I ask because I rolled through EA with Isobel in full purple Vigorous heavy armor using taunt, shield, and 3 heals, and she still gets absolutely folded any time there are AOEs on the ground. Tho'at? Dead. Marauder AOE? Dead. Fabled AOE? Dead. Any end of cycle boss AOE? Dead. I honestly see no purpose in using companions or pets if that's how it's supposed to work.
Necrotech_Master wrote: »my guess is they fixed the companions so that the ramping dmg is not being applied to them
ice patches and eye beams both have ramping dmg, and both start out fairly low, no ramping = low actual dmg taken by the companion
plus if they reduced how much dmg they actually took too it is probably compounding on that
Is this change live on console as well? I ask because I rolled through EA with Isobel in full purple Vigorous heavy armor using taunt, shield, and 3 heals, and she still gets absolutely folded any time there are AOEs on the ground. Tho'at? Dead. Marauder AOE? Dead. Fabled AOE? Dead. Any end of cycle boss AOE? Dead. I honestly see no purpose in using companions or pets if that's how it's supposed to work.
Yes it rolled out with the patch on wednesday. My Isobel would die in less than 5 seconds on the forst Tho’at before the first patch. Throw her the odd heal now and she survives it