MidniteOwl1913 wrote: »I also have seen many people think Marauders need to be tune down, I think they can stay as they are but gives a greater reward and if you die to a Marauder you dont lose a thread.
I don't mind two of the marauders as I can kill them fairly reliably as long as I block their heavy attacks, keep my heals up, and manage my stamina. Marauder Gothmau is a horse of a different color and unless I have a really large room to kite him in, it's a death 9 out of 10 times when I face him. The majority of my deaths before Arc 5 have been to Marauder Gothmau which just make me not want to bother running EA at all.
Combine the inevitable Marauder Gothmau deaths with my ridiculous Visions RNG and it's a recipe for finding something more fun to do with my time. It's like the game sees that I'm running a Magicka character and is like, "this guy could really use Stamina and Martial Damage Visions." If I get to the end of Arc 2 and haven't picked up any useful Visions, then I just wayshrine and leave.
Yeah, without enough space Gothmau is really hard. I too lose a thread to that.
And I'm so sick of arc 1 at this point, I was thinking last night. The rewards are not great, and it takes a lot of time and effort to get them, why am I doing this? For a while I was getting some good leads from the mini-games but the difficulty of those ramped up so fast I'm not even interested those anymore either.
So yeah, time to walk away. EA has been nothing but a big disappointment to me.
MidniteOwl1913 wrote: »And I'm so sick of arc 1 at this point, I was thinking last night. The rewards are not great, and it takes a lot of time and effort to get them, why am I doing this? For a while I was getting some good leads from the mini-games but the difficulty of those ramped up so fast I'm not even interested those anymore either.
So yeah, time to walk away. EA has been nothing but a big disappointment to me.
MidniteOwl1913 wrote: »And I'm so sick of arc 1 at this point, I was thinking last night. The rewards are not great, and it takes a lot of time and effort to get them, why am I doing this? For a while I was getting some good leads from the mini-games but the difficulty of those ramped up so fast I'm not even interested those anymore either.
So yeah, time to walk away. EA has been nothing but a big disappointment to me.
I'd walk away from the EA if ZOS didn't keep shoving it down my throat with endeavors. I think it's been one of the daily endeavors every day recently, and today two others weren't something I'd do, so in I went again. Yeah, I can skip endeavors, but I like to do the three dailies. Honestly, it's the only reason I log in most of the time these days, so if the endeavors turn out to be tedious, that wouldn't be good for my ESO gaming time.
Anyway, regarding Arc 1, I only ever run into difficulty with the bosses. Happened today (stupid endeavor!) with cycle bosses 3 and 4, who I'd never seen before. After dying once to boss 3, I managed to get him down (I've noticed that I often die at boss 3). Boss 4, I'd also never seen, and I can't see how I'd ever beat him. Too many mechanics.
I'd really, really like to see ZOS not draw from the entire boss pool for Arc 1, and in fact to draw intelligently for all the arcs. The bosses should also gradually increase in difficulty, but they don't for me. For some reason, the 3rd boss I see in Arc 1 is always a big jump in difficulty. I'd imagine for players who regularly do trials and dungeons and have seen it all, it would be easier.
Anyway, the EA is a necessary tedious evil for me which I'll only do for endeavors, but it would be nice to get through Arc 1 more than 10% of the time without running into a boss I've never seen.
Necrotech_Master wrote: »like cycle 4 is usually the more difficult bosses, but i could probably count less than 10 ive run into (the warrior, the mage, the serpent, rakkat, zha'jassa the forgotten, mulamnir, laatvulon, yolnakrin, lady thorn are the 9 i have seen on cycle 4)
Necrotech_Master wrote: »like cycle 4 is usually the more difficult bosses, but i could probably count less than 10 ive run into (the warrior, the mage, the serpent, rakkat, zha'jassa the forgotten, mulamnir, laatvulon, yolnakrin, lady thorn are the 9 i have seen on cycle 4)
I've seen some of those in Arc 1. I don't know if they're beefed up in later arcs. I've seen quite a variety of bosses in Arc 1. More than 10 over all my plays.
Necrotech_Master wrote: »like cycle 4 is usually the more difficult bosses, but i could probably count less than 10 ive run into (the warrior, the mage, the serpent, rakkat, zha'jassa the forgotten, mulamnir, laatvulon, yolnakrin, lady thorn are the 9 i have seen on cycle 4)
I've seen some of those in Arc 1. I don't know if they're beefed up in later arcs. I've seen quite a variety of bosses in Arc 1. More than 10 over all my plays.
I'd walk away from the EA if ZOS didn't keep shoving it down my throat with endeavors. I think it's been one of the daily endeavors every day recently, and today two others weren't something I'd do, so in I went again. Yeah, I can skip endeavors, but I like to do the three dailies. Honestly, it's the only reason I log in most of the time these days, so if the endeavors turn out to be tedious, that wouldn't be good for my ESO gaming time.
Anyway, regarding Arc 1, I only ever run into difficulty with the bosses. Happened today (stupid endeavor!) with cycle bosses 3 and 4, who I'd never seen before. After dying once to boss 3, I managed to get him down (I've noticed that I often die at boss 3). Boss 4, I'd also never seen, and I can't see how I'd ever beat him. Too many mechanics.
I'd really, really like to see ZOS not draw from the entire boss pool for Arc 1, and in fact to draw intelligently for all the arcs. The bosses should also gradually increase in difficulty, but they don't for me. For some reason, the 3rd boss I see in Arc 1 is always a big jump in difficulty. I'd imagine for players who regularly do trials and dungeons and have seen it all, it would be easier.
He's talking about specific Cycles which are shared in all the Arcs.
Cycle 1 is usually a super-simple, basic boss like Kra'gh, Allene Pelingare, or the Guar from Deshaan.
Cycle 2 is usually something a little beefier, like Vila Theran, Selene, or Nerenith (although he might be Cycle 1)
Cycle 3 is when mechanics come in, usually a boss where things can go sideways, like Molag Kena, Lord Warden, Lady Belain, or Nazaray(although this on might be Cycle 4)
Cycle 4 is the raid/story end bosses/heavy mechanics : Like the 2 MoL bosses, Lady Thorn, the dragons, etc.
Cycle 5 is of course Tho'at in their many forms.
Necrotech_Master wrote: »MidniteOwl1913 wrote: »And I'm so sick of arc 1 at this point, I was thinking last night. The rewards are not great, and it takes a lot of time and effort to get them, why am I doing this? For a while I was getting some good leads from the mini-games but the difficulty of those ramped up so fast I'm not even interested those anymore either.
So yeah, time to walk away. EA has been nothing but a big disappointment to me.
I'd walk away from the EA if ZOS didn't keep shoving it down my throat with endeavors. I think it's been one of the daily endeavors every day recently, and today two others weren't something I'd do, so in I went again. Yeah, I can skip endeavors, but I like to do the three dailies. Honestly, it's the only reason I log in most of the time these days, so if the endeavors turn out to be tedious, that wouldn't be good for my ESO gaming time.
Anyway, regarding Arc 1, I only ever run into difficulty with the bosses. Happened today (stupid endeavor!) with cycle bosses 3 and 4, who I'd never seen before. After dying once to boss 3, I managed to get him down (I've noticed that I often die at boss 3). Boss 4, I'd also never seen, and I can't see how I'd ever beat him. Too many mechanics.
I'd really, really like to see ZOS not draw from the entire boss pool for Arc 1, and in fact to draw intelligently for all the arcs. The bosses should also gradually increase in difficulty, but they don't for me. For some reason, the 3rd boss I see in Arc 1 is always a big jump in difficulty. I'd imagine for players who regularly do trials and dungeons and have seen it all, it would be easier.
Anyway, the EA is a necessary tedious evil for me which I'll only do for endeavors, but it would be nice to get through Arc 1 more than 10% of the time without running into a boss I've never seen.
while there is supposedly 68 bosses in the archive (which would be around 17 per cycle if divided out), it feels like on avg i only see a rotation of around 5-10 different bosses in each cycle
like cycle 4 is usually the more difficult bosses, but i could probably count less than 10 ive run into (the warrior, the mage, the serpent, rakkat, zha'jassa the forgotten, mulamnir, laatvulon, yolnakrin, lady thorn are the 9 i have seen on cycle 4)
and that is across many many runs (some deep like reaching arc 9, and some only going to arc 4 clear)
Toxic_Hemlock wrote: »Necrotech_Master wrote: »MidniteOwl1913 wrote: »And I'm so sick of arc 1 at this point, I was thinking last night. The rewards are not great, and it takes a lot of time and effort to get them, why am I doing this? For a while I was getting some good leads from the mini-games but the difficulty of those ramped up so fast I'm not even interested those anymore either.
So yeah, time to walk away. EA has been nothing but a big disappointment to me.
I'd walk away from the EA if ZOS didn't keep shoving it down my throat with endeavors. I think it's been one of the daily endeavors every day recently, and today two others weren't something I'd do, so in I went again. Yeah, I can skip endeavors, but I like to do the three dailies. Honestly, it's the only reason I log in most of the time these days, so if the endeavors turn out to be tedious, that wouldn't be good for my ESO gaming time.
Anyway, regarding Arc 1, I only ever run into difficulty with the bosses. Happened today (stupid endeavor!) with cycle bosses 3 and 4, who I'd never seen before. After dying once to boss 3, I managed to get him down (I've noticed that I often die at boss 3). Boss 4, I'd also never seen, and I can't see how I'd ever beat him. Too many mechanics.
I'd really, really like to see ZOS not draw from the entire boss pool for Arc 1, and in fact to draw intelligently for all the arcs. The bosses should also gradually increase in difficulty, but they don't for me. For some reason, the 3rd boss I see in Arc 1 is always a big jump in difficulty. I'd imagine for players who regularly do trials and dungeons and have seen it all, it would be easier.
Anyway, the EA is a necessary tedious evil for me which I'll only do for endeavors, but it would be nice to get through Arc 1 more than 10% of the time without running into a boss I've never seen.
while there is supposedly 68 bosses in the archive (which would be around 17 per cycle if divided out), it feels like on avg i only see a rotation of around 5-10 different bosses in each cycle
like cycle 4 is usually the more difficult bosses, but i could probably count less than 10 ive run into (the warrior, the mage, the serpent, rakkat, zha'jassa the forgotten, mulamnir, laatvulon, yolnakrin, lady thorn are the 9 i have seen on cycle 4)
and that is across many many runs (some deep like reaching arc 9, and some only going to arc 4 clear)
I can state for a fact I have seen Lady Thorn, multiple times in arc 1, the Mage once or twice and the Serpent a few times too. The others I may have also, but I generally didn't have time to memorize the names before I died, and my RNG is never good, but I do remember a couple dragons. I gave up on it now and I don't even do the daily endeavors there now. Until they take from the pool of delve and public dungeon (in ARC 1 anyways) the ones offered ARE NOT suitable for my meager skills.
I'm happy to just ignore it exists, sadly as it could have been so much more than just another arena.
Edit: got confused in the meaning between cycle and arc, but my other points still stand.
Necrotech_Master wrote: »Toxic_Hemlock wrote: »Necrotech_Master wrote: »MidniteOwl1913 wrote: »And I'm so sick of arc 1 at this point, I was thinking last night. The rewards are not great, and it takes a lot of time and effort to get them, why am I doing this? For a while I was getting some good leads from the mini-games but the difficulty of those ramped up so fast I'm not even interested those anymore either.
So yeah, time to walk away. EA has been nothing but a big disappointment to me.
I'd walk away from the EA if ZOS didn't keep shoving it down my throat with endeavors. I think it's been one of the daily endeavors every day recently, and today two others weren't something I'd do, so in I went again. Yeah, I can skip endeavors, but I like to do the three dailies. Honestly, it's the only reason I log in most of the time these days, so if the endeavors turn out to be tedious, that wouldn't be good for my ESO gaming time.
Anyway, regarding Arc 1, I only ever run into difficulty with the bosses. Happened today (stupid endeavor!) with cycle bosses 3 and 4, who I'd never seen before. After dying once to boss 3, I managed to get him down (I've noticed that I often die at boss 3). Boss 4, I'd also never seen, and I can't see how I'd ever beat him. Too many mechanics.
I'd really, really like to see ZOS not draw from the entire boss pool for Arc 1, and in fact to draw intelligently for all the arcs. The bosses should also gradually increase in difficulty, but they don't for me. For some reason, the 3rd boss I see in Arc 1 is always a big jump in difficulty. I'd imagine for players who regularly do trials and dungeons and have seen it all, it would be easier.
Anyway, the EA is a necessary tedious evil for me which I'll only do for endeavors, but it would be nice to get through Arc 1 more than 10% of the time without running into a boss I've never seen.
while there is supposedly 68 bosses in the archive (which would be around 17 per cycle if divided out), it feels like on avg i only see a rotation of around 5-10 different bosses in each cycle
like cycle 4 is usually the more difficult bosses, but i could probably count less than 10 ive run into (the warrior, the mage, the serpent, rakkat, zha'jassa the forgotten, mulamnir, laatvulon, yolnakrin, lady thorn are the 9 i have seen on cycle 4)
and that is across many many runs (some deep like reaching arc 9, and some only going to arc 4 clear)
I can state for a fact I have seen Lady Thorn, multiple times in arc 1, the Mage once or twice and the Serpent a few times too. The others I may have also, but I generally didn't have time to memorize the names before I died, and my RNG is never good, but I do remember a couple dragons. I gave up on it now and I don't even do the daily endeavors there now. Until they take from the pool of delve and public dungeon (in ARC 1 anyways) the ones offered ARE NOT suitable for my meager skills.
I'm happy to just ignore it exists, sadly as it could have been so much more than just another arena.
Edit: got confused in the meaning between cycle and arc, but my other points still stand.
i dont think any of the bosses selected are from delves or public dungeons, they are all at a minimum world bosses, dungeon bosses, big story arc bosses, or trial bosses
cycle 1 is mostly the super easy world or dungeon bosses (allene pellinagre, kragh, bittergreen the wild (the ones i see the most commonly)) that have virtually no real mechanics
Stole this list from: https://forums.elderscrollsonline.com/en/discussion/643424/possible-endless-archive-bosses of the 62 they listed and I can confirm I've seen all of these in my runs so far. I've broken it down by the cycles I'm pretty sure I found them in, it should be mostly accurate, but it was a lot of bosses and a lot of things to remember. As you can see a lot of the Cycle 1/2 bosses are just "avoid" whatever colour you have set for enemy area damage and block big wind ups, but 3+, you gotta be more careful.
Cycle 1/2
Allene Pellingare (Wayrest Sewers I Final Boss)
Ysmgar (Western Skyrim World Boss)
The Imperfect (Clockwork City World Boss)
Queen of the Reef (Summerset World Boss)
Kjarg the Tuskscraper (Icereach 1st Boss)
Selene (Lair of Maarselok 1st Boss)
War Chief Ozozai (Fungal Grotto I 2nd Boss)
Razor Master Erthas (City of Ash I Final Boss)
Canonreeve Oraneth (Elder Hollow I Final Boss)
High Kinlord Rilis (The Banished Cells II Final Boss)
The Weeping Woman (Depths of Malatar 2nd Boss)
The Lava Queen (Blessed Crucible Final Boss)
Ash Titan (City of Ash II 4th Boss)
Tremorscale (Volenfell 5th Boss)
Sonolia the Matriarch (Tempest Island 1st Boss)
Death's Leviathan (Crypt of Hearts I 3rd Boss)
Valkynaz Nokvroz (The Deadlands Main Quest Final Boss)
Vila Theran (Fungal Grotto II Final Boss)
Nerien'eth (Crypt of Hearts II Final Boss)
Ri'atahrashi (Southern Elsweyr World Boss)
Glemyos Wildhorn (High Isle World Boss)
Kra'gh the Dreugh King (Fungal Grotto I Final Boss)
The Whisperer (Spindleclutch I Final Boss)
Captain Blackheart (Blackheart Haven Final Boss)
Iceheart (Direfrost Keep 5th Boss)
Barbas (Vvardenfell Main Quest Final Boss)
Shadowrend (The Banished Cells I 2nd Boss)
Bittergreen the Wild (Deshaan World Boss)
Old Snagara (Wrothgar World Boss)
Not sure if 2/3
Rada al-Saran (Humanoid form, Dark Heart of Skyrim Epilogue Final Boss)
The Ascendant Lord (Legacy of the Bretons Epilogue Final Boss)
Exarch Kraglen (Stone Garden 1st Boss)
Vorenor Winterbourne (Spindleclutch II Final Boss)
Limenauruus (Gold Coast World Boss)
Ra'Khajin (Southern Elsweyr Main Quest Penultimate Boss)
Grothdarr (Vaults of Madness 4th Boss)
Murklight (Elden Hollow II 4th Boss)
Xeemhok the Trophy-Taker (Blackwood World Boss)
Cycle 3/4
Lady Belain (The Reach Main Quest Final Boss)
Z'Baza (Coral Aerie Final Secret Boss)
The Endling (Galen World Boss)
Molag Kena (White-Gold Tower Final Boss)
Ghemvas the Harbinger (Blackwood World Boss)
Lord Warden Dusk (Imperial City Prison Final Boss)
Nazaray (Shipwright's Regret 2nd Main Boss)
The Mage (Aetherian Archive Final Boss)
Laatvulon (Southern Elsweyr Main Quest Final Boss)
Zhaj'hassa the Forgotten (Maw of Lorkhaj First Boss)
The Serpent (Sanctum Ophidia Final Boss)
Yolnahkriin (Sunspire 1st/2nd Boss)
Mulaamnir (Northern Elsweyr Main Quest Final Boss)
Taupezu Azzida (The Deadlands World Boss)
Rakkhat (Maw of Lorkhaj Final Boss)
Symphony of Blades (Depths of Malatar Final Boss)
The Warrior (Hel Ra Citadel Final Boss)
Baron Zaudrus (The Cauldron Final Boss)
Doylemish Ironheart (Scalecaller Peak 2nd Boss)
Caluurion (Fang Lair 3rd Boss)
Sentinel Aksalaz (Black Drake Villa Final Secret Boss)
Voidmother Elgroalif (The Reach World Boss)
Prior Thierric Sarazen (Red Petal Bastion Final Main Boss)
Lady Thorn (Castle Thorn Final Boss)
MidniteOwl1913 wrote: »And I'm so sick of arc 1 at this point, I was thinking last night. The rewards are not great, and it takes a lot of time and effort to get them, why am I doing this? For a while I was getting some good leads from the mini-games but the difficulty of those ramped up so fast I'm not even interested those anymore either.
So yeah, time to walk away. EA has been nothing but a big disappointment to me.
I'd walk away from the EA if ZOS didn't keep shoving it down my throat with endeavors. I think it's been one of the daily endeavors every day recently, and today two others weren't something I'd do, so in I went again. Yeah, I can skip endeavors, but I like to do the three dailies. Honestly, it's the only reason I log in most of the time these days, so if the endeavors turn out to be tedious, that wouldn't be good for my ESO gaming time.
Anyway, regarding Arc 1, I only ever run into difficulty with the bosses. Happened today (stupid endeavor!) with cycle bosses 3 and 4, who I'd never seen before. After dying once to boss 3, I managed to get him down (I've noticed that I often die at boss 3). Boss 4, I'd also never seen, and I can't see how I'd ever beat him. Too many mechanics.
I'd really, really like to see ZOS not draw from the entire boss pool for Arc 1, and in fact to draw intelligently for all the arcs. The bosses should also gradually increase in difficulty, but they don't for me. For some reason, the 3rd boss I see in Arc 1 is always a big jump in difficulty. I'd imagine for players who regularly do trials and dungeons and have seen it all, it would be easier.
Anyway, the EA is a necessary tedious evil for me which I'll only do for endeavors, but it would be nice to get through Arc 1 more than 10% of the time without running into a boss I've never seen.
MidniteOwl1913 wrote: »
Necrotech_Master wrote: »MidniteOwl1913 wrote: »
in all the runs ive done ive never seen the serpent on cycle 3, or any scaled down trial bosses for that matter on cycle 3
cycle 3 is usually a mix of DLC dungeon bosses, DLC WBs, or story quest end bosses
I watched a youtube clip with Skinnycheeks interview Mike Finnigan.
Skinny asked why no armor assistent in EA and the answer was 'it would be pay to win' because its leaderboard.
What!? A armor table at the merchants like in IC or Cyrodiil?
Everyone can use it and would not be p2w.
fall0athboy wrote: »]
I really dislike how much of the design with EA revolves around the leaderboards. Can't save and continue because the leaderboards. Can't have armory assistant because leaderboards. For some reason ZOS thinks the majority of the playerbase cares about scoring on the leaderboards.
Anyways, on-topic, for solo, the marauders aren't fun. I've experienced two. The water one and Gothmau. Neither are fun. Do you even get an award for defeating them?
Wholly agree.
I've defeated all of the Marauders, finally, with ROPO. They are another chance at getting antiquity leads.
On that note, I also agree with OP this is no longer fun after a week, but for different reasons:
I don't care about progression. I got far enough for the dye, that's all I wanted. But they put a TON of antiquity leads for furniture in here, that I do want. I don't know how many of us house-builders really care about LBs or this type of gameplay.
The first week or so tricked me into thinking I'd get to do nice little puzzles (Unknown portals) and get rewards. Lots of Leads! Now that I've completed all but one, they will only spawn at 5/5 difficulty. Account-wide. And the one I cannot do keeps spawning over and over and over. So, no rewards. Unless I get very lucky with a pilferer, Marauder, or Thoat.
Some really strong players I've gone with just skip those Unknowns, especially the one I have left, because it's a bugged waste of time.
Me too, if I ever get lucky enough to finish that last Unknown and buy the buff. I will never do it again. I thought it was cute at first, but since 2/5 - 4/5 it's not fun at all, I hate it so much.
My thought as a solo EA player.
It was fun in the beginning but then it gets boring because of all the time you have to put in just to make it to Arc 2 or 3 where you died last time, and the currency drop for a solo player is ridicolus, if youre solo you should get higher currency 'because youre solo'.
I probably played 10 hours in EA and got 26k currency which means in my opinion the currency SUCK when looking at merchant rewards.
I will not play this new content much because in my opinion it will be a waste of time.
Its a great idea but right now you get bored after 3 runs.
My thought as a solo EA player.
It was fun in the beginning but then it gets boring because of all the time you have to put in just to make it to Arc 2 or 3 where you died last time, and the currency drop for a solo player is ridicolus, if youre solo you should get higher currency 'because youre solo'.
I probably played 10 hours in EA and got 26k currency which means in my opinion the currency SUCK when looking at merchant rewards.
I will not play this new content much because in my opinion it will be a waste of time.
Its a great idea but right now you get bored after 3 runs.
all the dragons rehuem says otherwise,
My thought as a solo EA player.
It was fun in the beginning but then it gets boring because of all the time you have to put in just to make it to Arc 2 or 3 where you died last time, and the currency drop for a solo player is ridicolus, if youre solo you should get higher currency 'because youre solo'.
I probably played 10 hours in EA and got 26k currency which means in my opinion the currency SUCK when looking at merchant rewards.
I will not play this new content much because in my opinion it will be a waste of time.
Its a great idea but right now you get bored after 3 runs.
all the dragons rehuem says otherwise,
Carcamongus wrote: »I didn't touch EA for a while, as I was focused on the Witches Festival. Event over, I gave it a try and have been doing it daily. I like it, but it needs improvements.
It feels a lot like a mix between public dungeons (which I love) and arenas (not so much), with the added bonus I don't have to worry about other people getting to a boss or mobs before me. I can be alone with my thoughts, something I quite like to do (yes, in an MMO). Yes, it takes a while to get plenty of fortunes, but the new furnishings and the possibility of, every now and then, buying rare treasure maps (I nabbed 7 Ancient Daedric pages from EA's Deadlands maps) makes it worth the effort. It's also a good way to test how well I can do with my old (albeit tweaked and not at all ideal) solo build.
There are many problems, though. If other leaderboard places such as arenas don't impose a limit on how many times you can die before the run's over, why should EA have it? Fine, keep the threads for those who like a scored challenge but add an option for a non-scored all-you-can-die version. There are bugged bosses, such as that big cat from MoL, Zashhsjjshsaaagaaah or something. Some of the verses work very poorly: fire orbs more often than not don't give you the synergy to activate them; you're left standing still for no apparent reason after activating the plague skeever, enough time for an AoE to kill you (it happened to me); I'm almost sure that verse that regens your HP whenever your DoT ticks isn't working. As others already mentioned, Gothmau's damage is disproportional when compared to his marauding buddies, even in arc 2. Going with a companion shouldn't be considered as duo, since you can't possibly compare a pile of pixels of limited intelligence with a flesh-and-blood player. Unfortunately, too much is left for RNGeesus and it can get tiresome to keep being offered magicka visions for my stamina character (or vice-versa). Why not make them dual-purpose, buffing whichever resource your toon has in greater amounts?
To sum it up: I like the EA, but it needs improvements. It's a bit sad to see the servers were taken offline outside of the regular maintenance day to fix the leaderboard, but we still have a broken boss after all this time.