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My thoughts about Endless Archive

  • XSTRONG
    XSTRONG
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    CGPsaint wrote: »
    XSTRONG wrote: »
    I also have seen many people think Marauders need to be tune down, I think they can stay as they are but gives a greater reward and if you die to a Marauder you dont lose a thread.

    I don't mind two of the marauders as I can kill them fairly reliably as long as I block their heavy attacks, keep my heals up, and manage my stamina. Marauder Gothmau is a horse of a different color and unless I have a really large room to kite him in, it's a death 9 out of 10 times when I face him. The majority of my deaths before Arc 5 have been to Marauder Gothmau which just make me not want to bother running EA at all.

    Combine the inevitable Marauder Gothmau deaths with my ridiculous Visions RNG and it's a recipe for finding something more fun to do with my time. It's like the game sees that I'm running a Magicka character and is like, "this guy could really use Stamina and Martial Damage Visions." If I get to the end of Arc 2 and haven't picked up any useful Visions, then I just wayshrine and leave.



    Yeah, without enough space Gothmau is really hard. I too lose a thread to that.

    And I'm so sick of arc 1 at this point, I was thinking last night. The rewards are not great, and it takes a lot of time and effort to get them, why am I doing this? For a while I was getting some good leads from the mini-games but the difficulty of those ramped up so fast I'm not even interested those anymore either.

    So yeah, time to walk away. EA has been nothing but a big disappointment to me.

    When I lose a Thread its to a marauder or maybe a boss with some weird mechanics I havent seen before and I have only got to Arc 5 solo so bosses and adds will hit alot harder if I get longer in EA.

    The lack of reward for doing Arc 1 to where I last died is keeping me from playing + the time it takes.

    If the new currency Archival Fortune was rewarding it would for me feel alot better and fun to keep grinding and approve in Endless Archive.

    But looking in the merchants store where you spend your hard earned Archival Fortune makes me laugh.
    Except the upgrades you only have to buy once and the perks, there are only for me useless items mostly bound so litterly no reason for me to buy them.

    Material containers could use a buff at least alchemy, would be something to spend Archival Fortune on.
  • AzuraFan
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    And I'm so sick of arc 1 at this point, I was thinking last night. The rewards are not great, and it takes a lot of time and effort to get them, why am I doing this? For a while I was getting some good leads from the mini-games but the difficulty of those ramped up so fast I'm not even interested those anymore either.

    So yeah, time to walk away. EA has been nothing but a big disappointment to me.

    I'd walk away from the EA if ZOS didn't keep shoving it down my throat with endeavors. I think it's been one of the daily endeavors every day recently, and today two others weren't something I'd do, so in I went again. Yeah, I can skip endeavors, but I like to do the three dailies. Honestly, it's the only reason I log in most of the time these days, so if the endeavors turn out to be tedious, that wouldn't be good for my ESO gaming time.

    Anyway, regarding Arc 1, I only ever run into difficulty with the bosses. Happened today (stupid endeavor!) with cycle bosses 3 and 4, who I'd never seen before. After dying once to boss 3, I managed to get him down (I've noticed that I often die at boss 3). Boss 4, I'd also never seen, and I can't see how I'd ever beat him. Too many mechanics.

    I'd really, really like to see ZOS not draw from the entire boss pool for Arc 1, and in fact to draw intelligently for all the arcs. The bosses should also gradually increase in difficulty, but they don't for me. For some reason, the 3rd boss I see in Arc 1 is always a big jump in difficulty. I'd imagine for players who regularly do trials and dungeons and have seen it all, it would be easier.

    Anyway, the EA is a necessary tedious evil for me which I'll only do for endeavors, but it would be nice to get through Arc 1 more than 10% of the time without running into a boss I've never seen.
  • Necrotech_Master
    Necrotech_Master
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    AzuraFan wrote: »
    And I'm so sick of arc 1 at this point, I was thinking last night. The rewards are not great, and it takes a lot of time and effort to get them, why am I doing this? For a while I was getting some good leads from the mini-games but the difficulty of those ramped up so fast I'm not even interested those anymore either.

    So yeah, time to walk away. EA has been nothing but a big disappointment to me.

    I'd walk away from the EA if ZOS didn't keep shoving it down my throat with endeavors. I think it's been one of the daily endeavors every day recently, and today two others weren't something I'd do, so in I went again. Yeah, I can skip endeavors, but I like to do the three dailies. Honestly, it's the only reason I log in most of the time these days, so if the endeavors turn out to be tedious, that wouldn't be good for my ESO gaming time.

    Anyway, regarding Arc 1, I only ever run into difficulty with the bosses. Happened today (stupid endeavor!) with cycle bosses 3 and 4, who I'd never seen before. After dying once to boss 3, I managed to get him down (I've noticed that I often die at boss 3). Boss 4, I'd also never seen, and I can't see how I'd ever beat him. Too many mechanics.

    I'd really, really like to see ZOS not draw from the entire boss pool for Arc 1, and in fact to draw intelligently for all the arcs. The bosses should also gradually increase in difficulty, but they don't for me. For some reason, the 3rd boss I see in Arc 1 is always a big jump in difficulty. I'd imagine for players who regularly do trials and dungeons and have seen it all, it would be easier.

    Anyway, the EA is a necessary tedious evil for me which I'll only do for endeavors, but it would be nice to get through Arc 1 more than 10% of the time without running into a boss I've never seen.

    while there is supposedly 68 bosses in the archive (which would be around 17 per cycle if divided out), it feels like on avg i only see a rotation of around 5-10 different bosses in each cycle

    like cycle 4 is usually the more difficult bosses, but i could probably count less than 10 ive run into (the warrior, the mage, the serpent, rakkat, zha'jassa the forgotten, mulamnir, laatvulon, yolnakrin, lady thorn are the 9 i have seen on cycle 4)

    and that is across many many runs (some deep like reaching arc 9, and some only going to arc 4 clear)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • AzuraFan
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    like cycle 4 is usually the more difficult bosses, but i could probably count less than 10 ive run into (the warrior, the mage, the serpent, rakkat, zha'jassa the forgotten, mulamnir, laatvulon, yolnakrin, lady thorn are the 9 i have seen on cycle 4)

    I've seen some of those in Arc 1. I don't know if they're beefed up in later arcs. I've seen quite a variety of bosses in Arc 1. More than 10 over all my plays.
  • EdjeSwift
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    AzuraFan wrote: »
    like cycle 4 is usually the more difficult bosses, but i could probably count less than 10 ive run into (the warrior, the mage, the serpent, rakkat, zha'jassa the forgotten, mulamnir, laatvulon, yolnakrin, lady thorn are the 9 i have seen on cycle 4)

    I've seen some of those in Arc 1. I don't know if they're beefed up in later arcs. I've seen quite a variety of bosses in Arc 1. More than 10 over all my plays.

    He's talking about specific Cycles which are shared in all the Arcs.

    Cycle 1 is usually a super-simple, basic boss like Kra'gh, Allene Pelingare, or the Guar from Deshaan.
    Cycle 2 is usually something a little beefier, like Vila Theran, Selene, or Nerenith (although he might be Cycle 1)
    Cycle 3 is when mechanics come in, usually a boss where things can go sideways, like Molag Kena, Lord Warden, Lady Belain, or Nazaray(although this on might be Cycle 4)
    Cycle 4 is the raid/story end bosses/heavy mechanics : Like the 2 MoL bosses, Lady Thorn, the dragons, etc.
    Cycle 5 is of course Tho'at in their many forms.
    Antiquities Addict
  • Necrotech_Master
    Necrotech_Master
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    AzuraFan wrote: »
    like cycle 4 is usually the more difficult bosses, but i could probably count less than 10 ive run into (the warrior, the mage, the serpent, rakkat, zha'jassa the forgotten, mulamnir, laatvulon, yolnakrin, lady thorn are the 9 i have seen on cycle 4)

    I've seen some of those in Arc 1. I don't know if they're beefed up in later arcs. I've seen quite a variety of bosses in Arc 1. More than 10 over all my plays.

    they do get stronger in later arcs (the arc 9 cycle 1-2 bosses could light attack my tank for 20k+ dmg)

    from what ive seen, the cycle bosses are divided out by difficulty, cycle 1 and 2 bosses are usually easier (few to no mechanics), cycle 3 bosses are usually medium with some mechanics but not complex ones (usually re-hashed story mode bosses), cycle 4 is usually the harder bosses which is mostly the scaled down trial bosses, and some of the dragons from story quests, or DLC dungeons such as lady thorn

    i would have to note down the different bosses ive seen, but im fairly confident the total number of bosses ive seen is far lower than 68 lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Lugaldu
    Lugaldu
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    AzuraFan wrote: »
    I'd walk away from the EA if ZOS didn't keep shoving it down my throat with endeavors. I think it's been one of the daily endeavors every day recently, and today two others weren't something I'd do, so in I went again. Yeah, I can skip endeavors, but I like to do the three dailies. Honestly, it's the only reason I log in most of the time these days, so if the endeavors turn out to be tedious, that wouldn't be good for my ESO gaming time.

    Anyway, regarding Arc 1, I only ever run into difficulty with the bosses. Happened today (stupid endeavor!) with cycle bosses 3 and 4, who I'd never seen before. After dying once to boss 3, I managed to get him down (I've noticed that I often die at boss 3). Boss 4, I'd also never seen, and I can't see how I'd ever beat him. Too many mechanics.

    I'd really, really like to see ZOS not draw from the entire boss pool for Arc 1, and in fact to draw intelligently for all the arcs. The bosses should also gradually increase in difficulty, but they don't for me. For some reason, the 3rd boss I see in Arc 1 is always a big jump in difficulty. I'd imagine for players who regularly do trials and dungeons and have seen it all, it would be easier.

    I completely agree, especially the insane imbalance of the bosses that are already coming in Arc 1. It's still a question of luck for me as to whether I get to Tho'at or not - sometimes in 1.4.3 there's a boss that is killed after a few seconds and then there are enemies where the entire platform turns red, tons of ads appear, you get pinned to the ground until you're dead, or you get thrown off the platform (or everything in combination). And I can't see that as a "challenge", it's just annoying when you have to start all over again with 1.1.1, especially when you already have little time. If that were to happen in any later arcs, fine, but in arc 1 and then you can't even manage to do the daily... just wrong.

  • AzuraFan
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    EdjeSwift wrote: »
    He's talking about specific Cycles which are shared in all the Arcs.

    Cycle 1 is usually a super-simple, basic boss like Kra'gh, Allene Pelingare, or the Guar from Deshaan.
    Cycle 2 is usually something a little beefier, like Vila Theran, Selene, or Nerenith (although he might be Cycle 1)
    Cycle 3 is when mechanics come in, usually a boss where things can go sideways, like Molag Kena, Lord Warden, Lady Belain, or Nazaray(although this on might be Cycle 4)
    Cycle 4 is the raid/story end bosses/heavy mechanics : Like the 2 MoL bosses, Lady Thorn, the dragons, etc.
    Cycle 5 is of course Tho'at in their many forms.

    Ah, I see. In that case, now I understand why Cycle 2 to Cycle 3 can be a huge jump in difficulty, even in Arc 1. I think for Arc 1, raid bosses/heavy mechanic bosses shouldn't be chosen. It bumps the difficulty up too quickly for those of us not familiar with those bosses and/or who are casuals. It's what's preventing us from getting through to Tho'at and finishing up the daily (assuming we can defeat Tho'at or at least be able to practice a little more on her until we can, rather than being killed before we reach her 80% of the time).

    I would have expected them to implement the selection of bosses differently to get a smooth progression in difficulty. What they're doing results in some bosses in arcs later than 1 being easier than those in 1. Doesn't make sense. They need to smooth out the boss difficulty progression to match the arc progression.
  • Toxic_Hemlock
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    AzuraFan wrote: »
    And I'm so sick of arc 1 at this point, I was thinking last night. The rewards are not great, and it takes a lot of time and effort to get them, why am I doing this? For a while I was getting some good leads from the mini-games but the difficulty of those ramped up so fast I'm not even interested those anymore either.

    So yeah, time to walk away. EA has been nothing but a big disappointment to me.

    I'd walk away from the EA if ZOS didn't keep shoving it down my throat with endeavors. I think it's been one of the daily endeavors every day recently, and today two others weren't something I'd do, so in I went again. Yeah, I can skip endeavors, but I like to do the three dailies. Honestly, it's the only reason I log in most of the time these days, so if the endeavors turn out to be tedious, that wouldn't be good for my ESO gaming time.

    Anyway, regarding Arc 1, I only ever run into difficulty with the bosses. Happened today (stupid endeavor!) with cycle bosses 3 and 4, who I'd never seen before. After dying once to boss 3, I managed to get him down (I've noticed that I often die at boss 3). Boss 4, I'd also never seen, and I can't see how I'd ever beat him. Too many mechanics.

    I'd really, really like to see ZOS not draw from the entire boss pool for Arc 1, and in fact to draw intelligently for all the arcs. The bosses should also gradually increase in difficulty, but they don't for me. For some reason, the 3rd boss I see in Arc 1 is always a big jump in difficulty. I'd imagine for players who regularly do trials and dungeons and have seen it all, it would be easier.

    Anyway, the EA is a necessary tedious evil for me which I'll only do for endeavors, but it would be nice to get through Arc 1 more than 10% of the time without running into a boss I've never seen.

    while there is supposedly 68 bosses in the archive (which would be around 17 per cycle if divided out), it feels like on avg i only see a rotation of around 5-10 different bosses in each cycle

    like cycle 4 is usually the more difficult bosses, but i could probably count less than 10 ive run into (the warrior, the mage, the serpent, rakkat, zha'jassa the forgotten, mulamnir, laatvulon, yolnakrin, lady thorn are the 9 i have seen on cycle 4)

    and that is across many many runs (some deep like reaching arc 9, and some only going to arc 4 clear)

    I can state for a fact I have seen Lady Thorn, multiple times in arc 1, the Mage once or twice and the Serpent a few times too. The others I may have also, but I generally didn't have time to memorize the names before I died, and my RNG is never good, but I do remember a couple dragons. I gave up on it now and I don't even do the daily endeavors there now. Until they take from the pool of delve and public dungeon (in ARC 1 anyways) the ones offered ARE NOT suitable for my meager skills.

    I'm happy to just ignore it exists, sadly as it could have been so much more than just another arena.

    Edit: got confused in the meaning between cycle and arc, but my other points still stand.
    Edited by Toxic_Hemlock on November 27, 2023 7:20PM
  • Necrotech_Master
    Necrotech_Master
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    AzuraFan wrote: »
    And I'm so sick of arc 1 at this point, I was thinking last night. The rewards are not great, and it takes a lot of time and effort to get them, why am I doing this? For a while I was getting some good leads from the mini-games but the difficulty of those ramped up so fast I'm not even interested those anymore either.

    So yeah, time to walk away. EA has been nothing but a big disappointment to me.

    I'd walk away from the EA if ZOS didn't keep shoving it down my throat with endeavors. I think it's been one of the daily endeavors every day recently, and today two others weren't something I'd do, so in I went again. Yeah, I can skip endeavors, but I like to do the three dailies. Honestly, it's the only reason I log in most of the time these days, so if the endeavors turn out to be tedious, that wouldn't be good for my ESO gaming time.

    Anyway, regarding Arc 1, I only ever run into difficulty with the bosses. Happened today (stupid endeavor!) with cycle bosses 3 and 4, who I'd never seen before. After dying once to boss 3, I managed to get him down (I've noticed that I often die at boss 3). Boss 4, I'd also never seen, and I can't see how I'd ever beat him. Too many mechanics.

    I'd really, really like to see ZOS not draw from the entire boss pool for Arc 1, and in fact to draw intelligently for all the arcs. The bosses should also gradually increase in difficulty, but they don't for me. For some reason, the 3rd boss I see in Arc 1 is always a big jump in difficulty. I'd imagine for players who regularly do trials and dungeons and have seen it all, it would be easier.

    Anyway, the EA is a necessary tedious evil for me which I'll only do for endeavors, but it would be nice to get through Arc 1 more than 10% of the time without running into a boss I've never seen.

    while there is supposedly 68 bosses in the archive (which would be around 17 per cycle if divided out), it feels like on avg i only see a rotation of around 5-10 different bosses in each cycle

    like cycle 4 is usually the more difficult bosses, but i could probably count less than 10 ive run into (the warrior, the mage, the serpent, rakkat, zha'jassa the forgotten, mulamnir, laatvulon, yolnakrin, lady thorn are the 9 i have seen on cycle 4)

    and that is across many many runs (some deep like reaching arc 9, and some only going to arc 4 clear)

    I can state for a fact I have seen Lady Thorn, multiple times in arc 1, the Mage once or twice and the Serpent a few times too. The others I may have also, but I generally didn't have time to memorize the names before I died, and my RNG is never good, but I do remember a couple dragons. I gave up on it now and I don't even do the daily endeavors there now. Until they take from the pool of delve and public dungeon (in ARC 1 anyways) the ones offered ARE NOT suitable for my meager skills.

    I'm happy to just ignore it exists, sadly as it could have been so much more than just another arena.

    Edit: got confused in the meaning between cycle and arc, but my other points still stand.

    i dont think any of the bosses selected are from delves or public dungeons, they are all at a minimum world bosses, dungeon bosses, big story arc bosses, or trial bosses

    cycle 1 is mostly the super easy world or dungeon bosses (allene pellinagre, kragh, bittergreen the wild (the ones i see the most commonly)) that have virtually no real mechanics
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • EdjeSwift
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    Stole this list from: https://forums.elderscrollsonline.com/en/discussion/643424/possible-endless-archive-bosses of the 62 they listed and I can confirm I've seen all of these in my runs so far. I've broken it down by the cycles I'm pretty sure I found them in, it should be mostly accurate, but it was a lot of bosses and a lot of things to remember. As you can see a lot of the Cycle 1/2 bosses are just "avoid" whatever colour you have set for enemy area damage and block big wind ups, but 3+, you gotta be more careful.

    Cycle 1/2

    Allene Pellingare (Wayrest Sewers I Final Boss)
    Ysmgar (Western Skyrim World Boss)
    The Imperfect (Clockwork City World Boss)
    Queen of the Reef (Summerset World Boss)
    Kjarg the Tuskscraper (Icereach 1st Boss)
    Selene (Lair of Maarselok 1st Boss)
    War Chief Ozozai (Fungal Grotto I 2nd Boss)
    Razor Master Erthas (City of Ash I Final Boss)
    Canonreeve Oraneth (Elder Hollow I Final Boss)
    High Kinlord Rilis (The Banished Cells II Final Boss)
    The Weeping Woman (Depths of Malatar 2nd Boss)
    The Lava Queen (Blessed Crucible Final Boss)
    Ash Titan (City of Ash II 4th Boss)
    Tremorscale (Volenfell 5th Boss)
    Sonolia the Matriarch (Tempest Island 1st Boss)
    Death's Leviathan (Crypt of Hearts I 3rd Boss)
    Valkynaz Nokvroz (The Deadlands Main Quest Final Boss)
    Vila Theran (Fungal Grotto II Final Boss)
    Nerien'eth (Crypt of Hearts II Final Boss)
    Ri'atahrashi (Southern Elsweyr World Boss)
    Glemyos Wildhorn (High Isle World Boss)
    Kra'gh the Dreugh King (Fungal Grotto I Final Boss)
    The Whisperer (Spindleclutch I Final Boss)
    Captain Blackheart (Blackheart Haven Final Boss)
    Iceheart (Direfrost Keep 5th Boss)
    Barbas (Vvardenfell Main Quest Final Boss)
    Shadowrend (The Banished Cells I 2nd Boss)
    Bittergreen the Wild (Deshaan World Boss)
    Old Snagara (Wrothgar World Boss)

    Not sure if 2/3

    Rada al-Saran (Humanoid form, Dark Heart of Skyrim Epilogue Final Boss)
    The Ascendant Lord (Legacy of the Bretons Epilogue Final Boss)
    Exarch Kraglen (Stone Garden 1st Boss)
    Vorenor Winterbourne (Spindleclutch II Final Boss)
    Limenauruus (Gold Coast World Boss)
    Ra'Khajin (Southern Elsweyr Main Quest Penultimate Boss)
    Grothdarr (Vaults of Madness 4th Boss)
    Murklight (Elden Hollow II 4th Boss)
    Xeemhok the Trophy-Taker (Blackwood World Boss)

    Cycle 3/4

    Lady Belain (The Reach Main Quest Final Boss)
    Z'Baza (Coral Aerie Final Secret Boss)
    The Endling (Galen World Boss)
    Molag Kena (White-Gold Tower Final Boss)
    Ghemvas the Harbinger (Blackwood World Boss)
    Lord Warden Dusk (Imperial City Prison Final Boss)
    Nazaray (Shipwright's Regret 2nd Main Boss)
    The Mage (Aetherian Archive Final Boss)
    Laatvulon (Southern Elsweyr Main Quest Final Boss)
    Zhaj'hassa the Forgotten (Maw of Lorkhaj First Boss)
    The Serpent (Sanctum Ophidia Final Boss)
    Yolnahkriin (Sunspire 1st/2nd Boss)
    Mulaamnir (Northern Elsweyr Main Quest Final Boss)
    Taupezu Azzida (The Deadlands World Boss)
    Rakkhat (Maw of Lorkhaj Final Boss)
    Symphony of Blades (Depths of Malatar Final Boss)
    The Warrior (Hel Ra Citadel Final Boss)
    Baron Zaudrus (The Cauldron Final Boss)
    Doylemish Ironheart (Scalecaller Peak 2nd Boss)
    Caluurion (Fang Lair 3rd Boss)
    Sentinel Aksalaz (Black Drake Villa Final Secret Boss)
    Voidmother Elgroalif (The Reach World Boss)
    Prior Thierric Sarazen (Red Petal Bastion Final Main Boss)
    Lady Thorn (Castle Thorn Final Boss)


    Antiquities Addict
  • Toxic_Hemlock
    Toxic_Hemlock
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    AzuraFan wrote: »
    And I'm so sick of arc 1 at this point, I was thinking last night. The rewards are not great, and it takes a lot of time and effort to get them, why am I doing this? For a while I was getting some good leads from the mini-games but the difficulty of those ramped up so fast I'm not even interested those anymore either.

    So yeah, time to walk away. EA has been nothing but a big disappointment to me.

    I'd walk away from the EA if ZOS didn't keep shoving it down my throat with endeavors. I think it's been one of the daily endeavors every day recently, and today two others weren't something I'd do, so in I went again. Yeah, I can skip endeavors, but I like to do the three dailies. Honestly, it's the only reason I log in most of the time these days, so if the endeavors turn out to be tedious, that wouldn't be good for my ESO gaming time.

    Anyway, regarding Arc 1, I only ever run into difficulty with the bosses. Happened today (stupid endeavor!) with cycle bosses 3 and 4, who I'd never seen before. After dying once to boss 3, I managed to get him down (I've noticed that I often die at boss 3). Boss 4, I'd also never seen, and I can't see how I'd ever beat him. Too many mechanics.

    I'd really, really like to see ZOS not draw from the entire boss pool for Arc 1, and in fact to draw intelligently for all the arcs. The bosses should also gradually increase in difficulty, but they don't for me. For some reason, the 3rd boss I see in Arc 1 is always a big jump in difficulty. I'd imagine for players who regularly do trials and dungeons and have seen it all, it would be easier.

    Anyway, the EA is a necessary tedious evil for me which I'll only do for endeavors, but it would be nice to get through Arc 1 more than 10% of the time without running into a boss I've never seen.

    while there is supposedly 68 bosses in the archive (which would be around 17 per cycle if divided out), it feels like on avg i only see a rotation of around 5-10 different bosses in each cycle

    like cycle 4 is usually the more difficult bosses, but i could probably count less than 10 ive run into (the warrior, the mage, the serpent, rakkat, zha'jassa the forgotten, mulamnir, laatvulon, yolnakrin, lady thorn are the 9 i have seen on cycle 4)

    and that is across many many runs (some deep like reaching arc 9, and some only going to arc 4 clear)

    I can state for a fact I have seen Lady Thorn, multiple times in arc 1, the Mage once or twice and the Serpent a few times too. The others I may have also, but I generally didn't have time to memorize the names before I died, and my RNG is never good, but I do remember a couple dragons. I gave up on it now and I don't even do the daily endeavors there now. Until they take from the pool of delve and public dungeon (in ARC 1 anyways) the ones offered ARE NOT suitable for my meager skills.

    I'm happy to just ignore it exists, sadly as it could have been so much more than just another arena.

    Edit: got confused in the meaning between cycle and arc, but my other points still stand.

    i dont think any of the bosses selected are from delves or public dungeons, they are all at a minimum world bosses, dungeon bosses, big story arc bosses, or trial bosses

    cycle 1 is mostly the super easy world or dungeon bosses (allene pellinagre, kragh, bittergreen the wild (the ones i see the most commonly)) that have virtually no real mechanics

    Exactly, that is why I am skipping it. I know my limitations, and if I wanted/was able to do the harder bosses there would be nothing stopping me but I don't. So EA is just another arena to be skipped by me now...

    I'm glad it suits others, but I'll stick with what I can do until January anyways.

    edit: not getting any younger.
    Edited by Toxic_Hemlock on November 27, 2023 7:35PM
  • Necrotech_Master
    Necrotech_Master
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    EdjeSwift wrote: »
    Stole this list from: https://forums.elderscrollsonline.com/en/discussion/643424/possible-endless-archive-bosses of the 62 they listed and I can confirm I've seen all of these in my runs so far. I've broken it down by the cycles I'm pretty sure I found them in, it should be mostly accurate, but it was a lot of bosses and a lot of things to remember. As you can see a lot of the Cycle 1/2 bosses are just "avoid" whatever colour you have set for enemy area damage and block big wind ups, but 3+, you gotta be more careful.

    Cycle 1/2

    Allene Pellingare (Wayrest Sewers I Final Boss)
    Ysmgar (Western Skyrim World Boss)
    The Imperfect (Clockwork City World Boss)
    Queen of the Reef (Summerset World Boss)
    Kjarg the Tuskscraper (Icereach 1st Boss)
    Selene (Lair of Maarselok 1st Boss)
    War Chief Ozozai (Fungal Grotto I 2nd Boss)
    Razor Master Erthas (City of Ash I Final Boss)
    Canonreeve Oraneth (Elder Hollow I Final Boss)
    High Kinlord Rilis (The Banished Cells II Final Boss)
    The Weeping Woman (Depths of Malatar 2nd Boss)
    The Lava Queen (Blessed Crucible Final Boss)
    Ash Titan (City of Ash II 4th Boss)
    Tremorscale (Volenfell 5th Boss)
    Sonolia the Matriarch (Tempest Island 1st Boss)
    Death's Leviathan (Crypt of Hearts I 3rd Boss)
    Valkynaz Nokvroz (The Deadlands Main Quest Final Boss)
    Vila Theran (Fungal Grotto II Final Boss)
    Nerien'eth (Crypt of Hearts II Final Boss)
    Ri'atahrashi (Southern Elsweyr World Boss)
    Glemyos Wildhorn (High Isle World Boss)
    Kra'gh the Dreugh King (Fungal Grotto I Final Boss)
    The Whisperer (Spindleclutch I Final Boss)
    Captain Blackheart (Blackheart Haven Final Boss)
    Iceheart (Direfrost Keep 5th Boss)
    Barbas (Vvardenfell Main Quest Final Boss)
    Shadowrend (The Banished Cells I 2nd Boss)
    Bittergreen the Wild (Deshaan World Boss)
    Old Snagara (Wrothgar World Boss)

    Not sure if 2/3

    Rada al-Saran (Humanoid form, Dark Heart of Skyrim Epilogue Final Boss)
    The Ascendant Lord (Legacy of the Bretons Epilogue Final Boss)
    Exarch Kraglen (Stone Garden 1st Boss)
    Vorenor Winterbourne (Spindleclutch II Final Boss)
    Limenauruus (Gold Coast World Boss)
    Ra'Khajin (Southern Elsweyr Main Quest Penultimate Boss)
    Grothdarr (Vaults of Madness 4th Boss)
    Murklight (Elden Hollow II 4th Boss)
    Xeemhok the Trophy-Taker (Blackwood World Boss)

    Cycle 3/4

    Lady Belain (The Reach Main Quest Final Boss)
    Z'Baza (Coral Aerie Final Secret Boss)
    The Endling (Galen World Boss)
    Molag Kena (White-Gold Tower Final Boss)
    Ghemvas the Harbinger (Blackwood World Boss)
    Lord Warden Dusk (Imperial City Prison Final Boss)
    Nazaray (Shipwright's Regret 2nd Main Boss)
    The Mage (Aetherian Archive Final Boss)
    Laatvulon (Southern Elsweyr Main Quest Final Boss)
    Zhaj'hassa the Forgotten (Maw of Lorkhaj First Boss)
    The Serpent (Sanctum Ophidia Final Boss)
    Yolnahkriin (Sunspire 1st/2nd Boss)
    Mulaamnir (Northern Elsweyr Main Quest Final Boss)
    Taupezu Azzida (The Deadlands World Boss)
    Rakkhat (Maw of Lorkhaj Final Boss)
    Symphony of Blades (Depths of Malatar Final Boss)
    The Warrior (Hel Ra Citadel Final Boss)
    Baron Zaudrus (The Cauldron Final Boss)
    Doylemish Ironheart (Scalecaller Peak 2nd Boss)
    Caluurion (Fang Lair 3rd Boss)
    Sentinel Aksalaz (Black Drake Villa Final Secret Boss)
    Voidmother Elgroalif (The Reach World Boss)
    Prior Thierric Sarazen (Red Petal Bastion Final Main Boss)
    Lady Thorn (Castle Thorn Final Boss)


    i dont know how accurate that is, for example none of the trial bosses ever appear on anything other than cycle 4

    ive only ever seen lady belain and zbaza and voidmother on cycle 3 for example

    i should start keeping track of which ones appear on which cycle, because it definitely does not feel like there are 17 different bosses per cycle lol (68 bosses divided by 4 cycles would be 17 possible choices per cycle)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • EdjeSwift
    EdjeSwift
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    I purposely grouped 3/4 together, Trial bosses are only Cycle 4, but I was unsure on the others.
    Antiquities Addict
  • MidniteOwl1913
    MidniteOwl1913
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    ✭✭
    AzuraFan wrote: »
    And I'm so sick of arc 1 at this point, I was thinking last night. The rewards are not great, and it takes a lot of time and effort to get them, why am I doing this? For a while I was getting some good leads from the mini-games but the difficulty of those ramped up so fast I'm not even interested those anymore either.

    So yeah, time to walk away. EA has been nothing but a big disappointment to me.

    I'd walk away from the EA if ZOS didn't keep shoving it down my throat with endeavors. I think it's been one of the daily endeavors every day recently, and today two others weren't something I'd do, so in I went again. Yeah, I can skip endeavors, but I like to do the three dailies. Honestly, it's the only reason I log in most of the time these days, so if the endeavors turn out to be tedious, that wouldn't be good for my ESO gaming time.

    Anyway, regarding Arc 1, I only ever run into difficulty with the bosses. Happened today (stupid endeavor!) with cycle bosses 3 and 4, who I'd never seen before. After dying once to boss 3, I managed to get him down (I've noticed that I often die at boss 3). Boss 4, I'd also never seen, and I can't see how I'd ever beat him. Too many mechanics.

    I'd really, really like to see ZOS not draw from the entire boss pool for Arc 1, and in fact to draw intelligently for all the arcs. The bosses should also gradually increase in difficulty, but they don't for me. For some reason, the 3rd boss I see in Arc 1 is always a big jump in difficulty. I'd imagine for players who regularly do trials and dungeons and have seen it all, it would be easier.

    Anyway, the EA is a necessary tedious evil for me which I'll only do for endeavors, but it would be nice to get through Arc 1 more than 10% of the time without running into a boss I've never seen.

    Yeah, the RNG is another big reason to avoid EA. It plays such a big role. Unlike ToT where if I get bad RNG I can just concede and start over quickly (I only play NPCs) EA a good chunk of my playtime gets wasted. No, it's just not worth it.

    And on the first arc for days I would get the Serpent or Rakkat, or the Forgotten, or Lady Thorn, or one of the dragons, or the gargoyle guy (lots of fire spheres) at boss 3/4 and never even finish arc 1. (Tho'at was never a problem when I made it there.) Then it just changed, I still see them but far less frequently. They absolutely mess with the boss RNG in my opinion.

    Still If I get killed at 3/4 I've spent an hour and get basically nothing for it. So even the endeavors won't make me go back.


    PS5/NA
  • MidniteOwl1913
    MidniteOwl1913
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    ✭✭
    EdjeSwift wrote: »
    I purposely grouped 3/4 together, Trial bosses are only Cycle 4, but I was unsure on the others.

    I'm pretty sure I've gotten the serpent on cycle 3. I was getting constantly for awhile.
    PS5/NA
  • Necrotech_Master
    Necrotech_Master
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    EdjeSwift wrote: »
    I purposely grouped 3/4 together, Trial bosses are only Cycle 4, but I was unsure on the others.

    I'm pretty sure I've gotten the serpent on cycle 3. I was getting constantly for awhile.

    in all the runs ive done ive never seen the serpent on cycle 3, or any scaled down trial bosses for that matter on cycle 3

    cycle 3 is usually a mix of DLC dungeon bosses, DLC WBs, or story quest end bosses
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • MidniteOwl1913
    MidniteOwl1913
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    ✭✭
    EdjeSwift wrote: »
    I purposely grouped 3/4 together, Trial bosses are only Cycle 4, but I was unsure on the others.

    I'm pretty sure I've gotten the serpent on cycle 3. I was getting constantly for awhile.

    in all the runs ive done ive never seen the serpent on cycle 3, or any scaled down trial bosses for that matter on cycle 3

    cycle 3 is usually a mix of DLC dungeon bosses, DLC WBs, or story quest end bosses

    You may be right I honestly don't remember all that well. It may have been cycle 3 of arc 2...
    PS5/NA
  • James-Wayne
    James-Wayne
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    XSTRONG wrote: »
    I watched a youtube clip with Skinnycheeks interview Mike Finnigan.

    Skinny asked why no armor assistent in EA and the answer was 'it would be pay to win' because its leaderboard.

    What!? A armor table at the merchants like in IC or Cyrodiil?

    Everyone can use it and would not be p2w.

    On PC we have mods to very quickly change gear while in the archive so restricting the console crowd to this is the only thing ZOS is doing.

    You can also exit EA for about 5 mins before the instance resets for you to quickly change so they are only delaying progress with this.
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
    529 people have also earned this badge.
  • Carcamongus
    Carcamongus
    ✭✭✭✭✭
    ✭✭
    I didn't touch EA for a while, as I was focused on the Witches Festival. Event over, I gave it a try and have been doing it daily. I like it, but it needs improvements.

    It feels a lot like a mix between public dungeons (which I love) and arenas (not so much), with the added bonus I don't have to worry about other people getting to a boss or mobs before me. I can be alone with my thoughts, something I quite like to do (yes, in an MMO). Yes, it takes a while to get plenty of fortunes, but the new furnishings and the possibility of, every now and then, buying rare treasure maps (I nabbed 7 Ancient Daedric pages from EA's Deadlands maps) makes it worth the effort. It's also a good way to test how well I can do with my old (albeit tweaked and not at all ideal) solo build.

    There are many problems, though. If other leaderboard places such as arenas don't impose a limit on how many times you can die before the run's over, why should EA have it? Fine, keep the threads for those who like a scored challenge but add an option for a non-scored all-you-can-die version. There are bugged bosses, such as that big cat from MoL, Zashhsjjshsaaagaaah or something. Some of the verses work very poorly: fire orbs more often than not don't give you the synergy to activate them; you're left standing still for no apparent reason after activating the plague skeever, enough time for an AoE to kill you (it happened to me); I'm almost sure that verse that regens your HP whenever your DoT ticks isn't working. As others already mentioned, Gothmau's damage is disproportional when compared to his marauding buddies, even in arc 2. Going with a companion shouldn't be considered as duo, since you can't possibly compare a pile of pixels of limited intelligence with a flesh-and-blood player. Unfortunately, too much is left for RNGeesus and it can get tiresome to keep being offered magicka visions for my stamina character (or vice-versa). Why not make them dual-purpose, buffing whichever resource your toon has in greater amounts?

    To sum it up: I like the EA, but it needs improvements. It's a bit sad to see the servers were taken offline outside of the regular maintenance day to fix the leaderboard, but we still have a broken boss after all this time.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • EdjeSwift
    EdjeSwift
    ✭✭✭✭✭
    The whole boss in which cycle conversation got me feening to do some gaming science, so I've started to log which bosses I've fought in which cycle and logging it here, it's been eye opening, I was wrong about some of the placements before and I'm surprised to see certain bosses lower in the cycles than I expected.

    Cycle 1
    Kra'gh the Dreugh King (Fungal Grotto I Final Boss)
    Sonolia the Matriarch (Tempest Island 1st Boss)
    Razor Master Erthas (City of Ash I Final Boss)
    Canonreeve Oraneth (Elder Hollow I Final Boss)
    Tremorscale (Volenfell 5th Boss)
    Death's Leviathan (Crypt of Hearts I 3rd Boss)
    Cynhamoth (Coldharbour World Boss)
    Ra'Khajin (Southern Elsweyr Main Quest Penultimate Boss)
    Captain Blackheart (Blackheart Haven Final Boss)
    Iceheart (Direfrost Keep 5th Boss)
    War Chief Ozozai (Fungal Grotto I 2nd Boss)
    Allene Pellingare (Wayrest Sewers I Final Boss)
    The Whisperer (Spindleclutch I Final Boss)
    Shadowrend (The Banished Cells I 2nd Boss)
    Bittergreen the Wild (Deshaan World Boss)
    Old Snagara (Wrothgar World Boss)
    Barbas (Vvardenfell Main Quest Final Boss)
    Queen of the Reef (Summerset World Boss)

    Cycle 2
    The Lava Queen (Blessed Crucible Final Boss)
    Ri'atahrashi (Southern Elsweyr World Boss)
    Garron The Returned (Wayrest Sewers Boss)
    Voidmother Elgroalif (The Reach World Boss)
    Vila Theran (Fungal Grotto II Final Boss)
    Grothdarr (Vaults of Madness 4th Boss)
    Ash Titan (City of Ash II 4th Boss)
    The Imperfect (Clockwork City World Boss)
    Limenauruus (Gold Coast World Boss)
    Ysmgar (Western Skyrim World Boss)
    Xeemhok the Trophy-Taker (Blackwood World Boss)
    High Kinlord Rilis (The Banished Cells II Final Boss)
    Glemyos Wildhorn (High Isle World Boss)
    Exarch Kraglen (Stone Garden 1st Boss)
    Vorenor Winterbourne (Spindleclutch II Final Boss)
    The Sable Knight (High Isle World Boss)
    Selene (Lair of Maarselok 1st Boss)
    Murklight (Elden Hollow II 4th Boss)

    Cycle 3
    Kjarg the Tuskscraper (Icereach 1st Boss)
    Prior Thierric Sarazen (Red Petal Bastion Final Main Boss)
    Taupezu Azzida (The Deadlands World Boss)
    Ghemvas the Harbinger (Blackwood World Boss)
    Sentinel Aksalaz (Black Drake Villa Final Secret Boss)
    Rada al-Saran (Humanoid form, Dark Heart of Skyrim Epilogue Final Boss)
    The Weeping Woman (Depths of Malatar 2nd Boss)
    Councilor Vandacia (Flames of Amibtion Final Boss)
    The Endling (Galen World Boss)
    Nerien'eth (Crypt of Hearts II Final Boss)
    Lady Belain (The Reach Main Quest Final Boss)
    Doylemish Ironheart (Scalecaller Peak 2nd Boss)
    Caluurion (Fang Lair 3rd Boss)
    The Ascendant Lord (Legacy of the Bretons Epilogue Final Boss)
    Valkynaz Nokvroz (The Deadlands Main Quest Final Boss)

    Cycle 4
    Yolnahkriin (Sunspire 1st/2nd Boss)
    Molag Kena (White-Gold Tower Final Boss)
    Z'Baza (Coral Aerie Final Secret Boss)
    Symphony of Blades (Depths of Malatar Final Boss)
    Zhaj'hassa the Forgotten (Maw of Lorkhaj First Boss)
    The Warrior (Hel Ra Citadel Final Boss)
    The Mage (Aetherian Archive Final Boss)
    The Serpent (Sanctum Ophidia Final Boss)
    Mulaamnir (Northern Elsweyr Main Quest Final Boss)
    Baron Zaudrus (The Cauldron Final Boss)
    Lady Thorn (Castle Thorn Final Boss)
    Lord Warden Dusk (Imperial City Prison Final Boss)
    Nazaray (Shipwright's Regret 2nd Main Boss)
    Laatvulon (Southern Elsweyr Main Quest Final Boss)
    Rakkhat (Maw of Lorkhaj Final Boss)



    Show your work area
    1st Time Character in EA
    Cycle 1
    Sonolia the Matriarch (Tempest Island 1st Boss)
    Cycle 2
    The Imperfect (Clockwork City World Boss)
    Cycle 3
    Prior Thierric Sarazen (Red Petal Bastion Final Main Boss)
    Cycle 4
    The Warrior (Hel Ra Citadel Final Boss)

    Repeat Character 1
    Cycle 1
    Razor Master Erthas (City of Ash I Final Boss)
    Cycle 2
    Voidmother Elgroalif (The Reach World Boss)(GW)
    Cycle 3
    Taupezu Azzida (The Deadlands World Boss)(GW)
    Cycle 4
    Zhaj'hassa the Forgotten (Maw of Lorkhaj First Boss)
    Cycle 1
    Sonolia the Matriarch (Tempest Island 1st Boss)(Repeat)
    Cycle 2
    Ash Titan (City of Ash II 4th Boss)
    Cycle 3
    Ghemvas the Harbinger (Blackwood World Boss)
    Cycle 4
    Z'Baza (Coral Aerie Final Secret Boss)

    Repeat Character 2
    Cycle 1
    Canonreeve Oraneth (Elder Hollow I Final Boss)
    Cycle 2
    Grothdarr (Vaults of Madness 4th Boss)
    Cycle 3
    Taupezu Azzida (The Deadlands World Boss)(Repeat)
    Cycle 4
    Molag Kena (White-Gold Tower Final Boss)

    Cycle 1
    Tremorscale (Volenfell 5th Boss)
    Cycle 2
    Vila Theran (Fungal Grotto II Final Boss)
    Cycle 3
    Sentinel Aksalaz (Black Drake Villa Final Secret Boss)
    Cycle 4
    Symphony of Blades (Depths of Malatar Final Boss)

    Repeat Character 3
    Cycle 1
    Death's Leviathan (Crypt of Hearts I 3rd Boss)
    Cycle 2
    Vila Theran (Fungal Grotto II Final Boss)(repeat)(GW)
    Cycle 3
    Rada al-Saran (Humanoid form, Dark Heart of Skyrim Epilogue Final Boss)
    Cycle 4
    Z'Baza (Coral Aerie Final Secret Boss)(Repeat)

    Cycle 1
    Cynhamoth (Coldharbour World Boss) New to List
    Cycle 2
    Voidmother Elgroalif (The Reach World Boss)(Repeat)(GW)
    Cycle 3
    The Weeping Woman (Depths of Malatar 2nd Boss)
    Cycle 4
    Molag Kena (White-Gold Tower Final Boss)(Repeat)
    Repeat Character 4
    Cycle 1
    Cynhamoth (Coldharbour World Boss) (Repeat)
    Cycle 2
    Garron The Returned (Wayrest Sewers Boss) New to List
    Cycle 3
    Sentinel Aksalaz (Black Drake Villa Final Secret Boss)(Repeat)
    Cycle 4
    Yolnahkriin (Sunspire 1st/2nd Boss)

    Cycle 1
    Ra'Khajin (Southern Elsweyr Main Quest Penultimate Boss)
    Cycle 2
    Ri'atahrashi (Southern Elsweyr World Boss)
    Cycle 3
    Councilor Vandacia (Flames of Amibtion Final Boss) New to List
    Cycle 4
    Symphony of Blades (Depths of Malatar Final Boss)(repeat)

    New character to EA 2
    Cycle 1
    Death's Leviathan (Crypt of Hearts I 3rd Boss)(Repeat)
    Cycle 2
    Limenauruus (Gold Coast World Boss)
    Cycle 3
    The Endling (Galen World Boss)
    Cycle 4
    Z'Baza (Coral Aerie Final Secret Boss)(Repeat)
    Solo Run Repeat
    Cycle 1
    Allene Pellingare (Wayrest Sewers I Final Boss)
    Cycle 2
    Limenauruus (Gold Coast World Boss)
    Cycle 3
    Doylemish Ironheart (Scalecaller Peak 2nd Boss)
    Cycle 4
    Rakkhat (Maw of Lorkhaj Final Boss)
    Cycle 1
    Ra'Khajin (Southern Elsweyr Main Quest Penultimate Boss)
    Cycle 2
    Xeemhok the Trophy-Taker (Blackwood World Boss)
    Cycle 3
    The Endling (Galen World Boss) Repeat
    Cycle 4
    MoL stupid cat of pillars
    Cycle 1
    Death's Leviathan (Crypt of Hearts I 3rd Boss)(Repeat)
    Cycle 2
    Voidmother Elgroalif (The Reach World Boss)(Repeat)(GW)
    Cycle 3
    Sentinel Aksalaz (Black Drake Villa Final Secret Boss)(Repeat)
    Cycle 4
    Lord Warden Dusk (Imperial City Prison Final Boss)

    Solo Run Repeat
    Cycle 1
    The Whisperer (Spindleclutch I Final Boss)
    Cycle 2
    Garron the Returned
    Cycle 3
    The Endling (Galen World Boss) Repeat
    Cycle 4
    Yolnahkriin (Sunspire 1st/2nd Boss)
    Cycle 1
    Bittergreen the Wild (Deshaan World Boss)
    Cycle 2
    Lava Queen
    Cycle 3
    Icereach Giant
    Cycle 4
    Laatvulon (Southern Elsweyr Main Quest Final Boss)
    Cycle 1
    Cynhamoth (Coldharbour World Boss) (Repeat)
    Cycle 2
    High Kinlord Rilis (The Banished Cells II Final Boss)
    Cycle 3
    Doylemish Ironheart (Scalecaller Peak 2nd Boss)
    Cycle 4
    The Mage

    Solo Run Repeat
    Cycle 1
    Allene Pellingare (Wayrest Sewers I Final Boss)
    Cycle 2
    The Sable Knight (High Isle World Boss)
    Cycle 3
    Nerien'eth (Crypt of Hearts II Final Boss)
    Cycle 4
    Molag Kena
    Cycle 1
    Shadowrend (The Banished Cells I 2nd Boss)
    Cycle 2
    Exarch Kraglen (Stone Garden 1st Boss)
    Cycle 3
    Rada al-Saran (Humanoid form, Dark Heart of Skyrim Epilogue Final Boss)
    Cycle 4
    Baron Zaudrus (The Cauldron Final Boss)
    Cycle 1
    Old Snagara (Wrothgar World Boss)
    Cycle 2
    Glemyos Wildhorn (High Isle World Boss)
    Cycle 3
    Prior Thierric Sarazen (Red Petal Bastion Final Main Boss)
    Cycle 4
    Nazaray (Shipwright's Regret 2nd Main Boss)
    Cycle 1
    Razor Master
    Cycle 2
    Ri'atahrashi (Southern Elsweyr World Boss)

    New Level 30 Character
    Cycle 1
    War Chief Ozozai (Fungal Grotto I 2nd Boss)
    Cycle 2
    Ysmgar (Western Skyrim World Boss)
    Cycle 3
    Doylemish Ironheart (Scalecaller Peak 2nd Boss)
    Cycle 4
    Molag Keena

    Edited by EdjeSwift on December 3, 2023 1:00AM
    Antiquities Addict
  • dcam86b14_ESO
    dcam86b14_ESO
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    I have to agree, this content for me is a snooze fest. Just like every other arena it's just dps numbers and nothing else. The class sets at least for Templar is not worth it imo.
    Only things I run this for are the furniture and the book rewards. I was hardcoring it the first week but then realized it wasn't worth the time so now I just do the daily and then leave.
  • Elvenheart
    Elvenheart
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    MoonPile wrote: »
    ]
    I really dislike how much of the design with EA revolves around the leaderboards. Can't save and continue because the leaderboards. Can't have armory assistant because leaderboards. For some reason ZOS thinks the majority of the playerbase cares about scoring on the leaderboards.

    Anyways, on-topic, for solo, the marauders aren't fun. I've experienced two. The water one and Gothmau. Neither are fun. Do you even get an award for defeating them?

    Wholly agree.

    I've defeated all of the Marauders, finally, with ROPO. They are another chance at getting antiquity leads.

    On that note, I also agree with OP this is no longer fun after a week, but for different reasons:

    I don't care about progression. I got far enough for the dye, that's all I wanted. But they put a TON of antiquity leads for furniture in here, that I do want. I don't know how many of us house-builders really care about LBs or this type of gameplay.

    The first week or so tricked me into thinking I'd get to do nice little puzzles (Unknown portals) and get rewards. Lots of Leads! Now that I've completed all but one, they will only spawn at 5/5 difficulty. Account-wide. And the one I cannot do keeps spawning over and over and over. So, no rewards. Unless I get very lucky with a pilferer, Marauder, or Thoat.

    Some really strong players I've gone with just skip those Unknowns, especially the one I have left, because it's a bugged waste of time.

    Me too, if I ever get lucky enough to finish that last Unknown and buy the buff. I will never do it again. I thought it was cute at first, but since 2/5 - 4/5 it's not fun at all, I hate it so much.

    Is the one you haven’t completed the filer/tomeshell one? It is for me 😤
  • XSTRONG
    XSTRONG
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    Would be nice to see before going into combat in a stage that a Marauder is lurking in the corners.

    Then you have time to swap gear,food,cp etc
  • FoJul
    FoJul
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    XSTRONG wrote: »
    My thought as a solo EA player.

    It was fun in the beginning but then it gets boring because of all the time you have to put in just to make it to Arc 2 or 3 where you died last time, and the currency drop for a solo player is ridicolus, if youre solo you should get higher currency 'because youre solo'.

    I probably played 10 hours in EA and got 26k currency which means in my opinion the currency SUCK when looking at merchant rewards.

    I will not play this new content much because in my opinion it will be a waste of time.

    Its a great idea but right now you get bored after 3 runs.

    all the dragons rehuem says otherwise,
  • Galeriano
    Galeriano
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    FoJul wrote: »
    XSTRONG wrote: »
    My thought as a solo EA player.

    It was fun in the beginning but then it gets boring because of all the time you have to put in just to make it to Arc 2 or 3 where you died last time, and the currency drop for a solo player is ridicolus, if youre solo you should get higher currency 'because youre solo'.

    I probably played 10 hours in EA and got 26k currency which means in my opinion the currency SUCK when looking at merchant rewards.

    I will not play this new content much because in my opinion it will be a waste of time.

    Its a great idea but right now you get bored after 3 runs.

    all the dragons rehuem says otherwise,

    Dragon rheum have very low drop rate, too low to make it count as a meaningull profit.
  • XSTRONG
    XSTRONG
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    FoJul wrote: »
    XSTRONG wrote: »
    My thought as a solo EA player.

    It was fun in the beginning but then it gets boring because of all the time you have to put in just to make it to Arc 2 or 3 where you died last time, and the currency drop for a solo player is ridicolus, if youre solo you should get higher currency 'because youre solo'.

    I probably played 10 hours in EA and got 26k currency which means in my opinion the currency SUCK when looking at merchant rewards.

    I will not play this new content much because in my opinion it will be a waste of time.

    Its a great idea but right now you get bored after 3 runs.

    all the dragons rehuem says otherwise,

    Very low drop rate on the good stuff like dragonblood etc so I dont think its worth investing so much time in EA to buy the alchemy containers.

    If they up the amount on flowers significantly but drop rate for dragonblood etc stays as they are would be great or maybe the other way around?

    Dont have to be exactly like alchemy satchels in IC but abit more closer.
  • Warhawke_80
    Warhawke_80
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    It just seems to me like it was yet another thing to cater to vets that wasn't successful....a answer to Mythic+ if you will.


    TES games has gameplay loops that are wildly successful I wish the devs would stick with those....I personally would love to see dynamic events added to the game something that gives the world life something less scripted.


    I know the devs have the talent to do it
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • CGPsaint
    CGPsaint
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    Time vs reward just isn't on par for EA. I'm certain that I could leaderboard on all of my characters each week, but is it really worth it to spend 3-4 hours grinding for 10 transmutes and a random gold set piece? Not hardly.
  • Necrotech_Master
    Necrotech_Master
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    I didn't touch EA for a while, as I was focused on the Witches Festival. Event over, I gave it a try and have been doing it daily. I like it, but it needs improvements.

    It feels a lot like a mix between public dungeons (which I love) and arenas (not so much), with the added bonus I don't have to worry about other people getting to a boss or mobs before me. I can be alone with my thoughts, something I quite like to do (yes, in an MMO). Yes, it takes a while to get plenty of fortunes, but the new furnishings and the possibility of, every now and then, buying rare treasure maps (I nabbed 7 Ancient Daedric pages from EA's Deadlands maps) makes it worth the effort. It's also a good way to test how well I can do with my old (albeit tweaked and not at all ideal) solo build.

    There are many problems, though. If other leaderboard places such as arenas don't impose a limit on how many times you can die before the run's over, why should EA have it? Fine, keep the threads for those who like a scored challenge but add an option for a non-scored all-you-can-die version. There are bugged bosses, such as that big cat from MoL, Zashhsjjshsaaagaaah or something. Some of the verses work very poorly: fire orbs more often than not don't give you the synergy to activate them; you're left standing still for no apparent reason after activating the plague skeever, enough time for an AoE to kill you (it happened to me); I'm almost sure that verse that regens your HP whenever your DoT ticks isn't working. As others already mentioned, Gothmau's damage is disproportional when compared to his marauding buddies, even in arc 2. Going with a companion shouldn't be considered as duo, since you can't possibly compare a pile of pixels of limited intelligence with a flesh-and-blood player. Unfortunately, too much is left for RNGeesus and it can get tiresome to keep being offered magicka visions for my stamina character (or vice-versa). Why not make them dual-purpose, buffing whichever resource your toon has in greater amounts?

    To sum it up: I like the EA, but it needs improvements. It's a bit sad to see the servers were taken offline outside of the regular maintenance day to fix the leaderboard, but we still have a broken boss after all this time.

    the fire orbs when they work are great, but i agree it has problems

    the orbs themselves can be damaged by enemies, so anything with a lot of aoe will usually kill the orbs (preventing you from using them, or ending the effect early)

    the reason you dont see a synergy is because the synergy has a cooldown, if the orb is say killed by an enemy aoe, it terminates your beam, but your still on synergy cooldown

    in an ideal scenario if the beam lasted the full duration, you only have a couple of seconds of downtime before another beam synergy, but if the beam is terminated early because the orb was killed, then you might have 15 seconds of downtime before you can use another orb synergy
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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